/usr/bin/ld: cannot find -lOpenGLSupport
The above error occurs when linking.
I have googled, to no avail.
Where can I obtain this library (package / build from source)?
(If this question is more at home/ appropriate on superuser.com, mods feel free to move it)
Thanks!
OS is Ubuntu Karmic.
-lOpenGLSupport appears to be from the bulletphysics library.
More details:
I had built this from source, however, had not specified that it should build shared libraries. Doing this appears to have rectified the problem.
For future reference:
Build bulletphysics using these commands
cmake -DBUILD_SHARED_LIBS=ON -DCMAKE_BUILD_TYPE=RelWithDebugInfo . -G "Unix Makefiles"
make
(answering own question)
Related
I'm using CLion with MinGW-GCC on the Windows-x64 platform - This is the background of the problem.
I was trying to install gtest before. But a lot of confusion arose in the middle.
First time I ran those commands(in googletest-release-1.12.1\) according to the instructions of googletest-release-1.12.1\googletest\README.md:
mkdir build
cd build
cmake ..
But I got error messages like:
CMake Error at CMakeLists.txt:51 (project):
Failed to run MSBuild command:
C:/Windows/Microsoft.NET/Framework/v4.0.30319/MSBuild.exe
to get the value of VCTargetsPath:
Then I changed my last command to
cmake -G "MinGW Makefiles" ..
because I use make provided by MinGW. I don't know whether it's right but, it ran properly.
then I called
make
make install
make ran smoothly. But when I ran make install, I got these messages:
Install the project...
-- Install configuration: ""
-- Installing: C:/Program Files (x86)/googletest-distribution/include
CMake Error at googlemock/cmake_install.cmake:41 (file):
file INSTALL cannot make directory "C:/Program Files
(x86)/googletest-distribution/include": No such file or directory.
Call Stack (most recent call first):
cmake_install.cmake:42 (include)
make: *** [Makefile:109: install] Error 1
I have no idea at all this time. So I changed my way. According to this answer, I copied the whole library into my project and edited CMakeLists.txt like this:
cmake_minimum_required(VERSION 3.23)
project(gtest_study)
set(CMAKE_CXX_STANDARD 20)
add_subdirectory(googletest-release-1.12.1)
include_directories(googletest-release-1.12.1/googletest/include)
include_directories(googletest-release-1.12.1/googlemock/include)
add_executable(gtest_study main.cpp)
target_link_libraries(gtest_study gtest gtest_main)
target_link_libraries(gtest_study gmock gmock_main)
So my questions are:
Is there any difference between the two which build it using make and cmake metioned firstly, and just use commands like include_directories and target_link_libraries in CMakeLists.txt? (maybe like .h and .dll file? Or just completely the same? I don't know)
When I use make install to install a library on Windows, what should I do in particular? Specify some directory (I don't know which one) or what?
Although in my system environment I use MinGW-makefile, in CLion which the libraries are eventually used, I use ninja as the generator for CMake (it just comes with CLion, not installed for the system). Do I have to specify it and how? (-G "Ninja"doesn't work in my native env)
The difference between
cmake ..
and
cmake -G "MinGW Makefiles" ..
Is the choice of generator: The former uses the default generator, the latter uses the generator you specified. (cmake --help should put a * next to the default generator.)
Based on the error message I assume this is a visual studio generator and you may not be able to run that one properly from within a MinGW terminal.
In the latter case the default install directory seems to be based on the target OS (Windows) but does not seem to incorporate the fact that you're running from a MinGW terminal where the default install path (C:/Program Files (x86)/googletest-distribution) is not valid.
You could try to fix this by providing it during cmake configuration (passing -D 'CMAKE_INSTALL_PREFIX=/c/Program Files (x86)/googletest-distribution' before the source dir) or by providing the install directory during the installation.
The following process should allow you to install the lib. I'm using my preferred way of building here, i.e. not using build system dependent commands, but using cmake to run the build/install commands. I assume the working directory to be the root directory of the gtest sources:
cmake -G "MinGW Makefiles" -S . -B build
cmake --build build
cmake --install build --prefix '/c/Program Files (x86)/googletest-distribution'
The last command needs to be run with admin privileges, the first 2 I don't recommend running as admin. You could instead install to a directory where you do have the permissions to create directories even without admin privileges.
The difference between using the process described above and using add_subdirectory is that the former results in a installation on the system which can be used via find_package and the google test libs won't be rebuilt for every project where you do this.
...
project(gtest_study)
...
# you may need to pass the install location via -D CMAKE_PREFIX_PATH=<install_location> during configuration for this to work
find_package(GTest REQUIRED)
target_link_libraries(gtest_study PRIVATE GTest::gtest_main GTest::gmock)
The latter builds the google test project as part of your own project build and for every project where you use this approach a seperate version of the google test libs is built. Note: there should be no need to specify the include dirs yourself, since this kind of information is attached to the cmake target and gets applied to the linking target automatically:
#include_directories(googletest-release-1.12.1/googletest/include)
#include_directories(googletest-release-1.12.1/googlemock/include)
add_executable(gtest_study main.cpp)
target_link_libraries(gtest_study PRIVATE gtest_main gmock)
As for 3.: The CMake generator used for building GTest should be independent of the generator of the project using it. The thing that's important is that the compilers used by the build systems are compatible. I cannot go into detail about this, since I've never used CLion and therefore have too little knowlege about the compilers used by it. (Personally I'm working with Visual Studio on Windows.)
Having a small issue with conflicting libraries while packaging an Unreal Engine 4.27 project.
My project contains this gRPC library from google and I followed these steps to build it with CMake and after include it in my Unreal Project.
In addition my project requires enabling PixelStreaming plugin. However it seems that this plugin imported another version of protobuf which, on packaging is conflicting with the one included in gRPC.
The error is the following:
libprotobuf.lib(coded_stream.obj) : error LNK2005: "public: __cdecl google::protobuf::io::CodedOutputStream::CodedOutputStream(class google::protobuf::io::ZeroCopyOutputStream *,bool)" (??0CodedOutputStream#io#protobuf#google##QEAA#PEAVZeroCopyOutputStream#123#_N#Z) already defined in webrtc.lib(coded_stream.obj)
appearing for different objs.
I came across similar issues as such but disabling gRPC is not a feasible solution for me.
Could anyone advise on how to "instruct" the built gRPC to use the existing protobuf library from Pixel Streaming plugin?
Which steps do I need to take to properly configure these conflicting libraries?
having the same issue with GCP libs.
This issue seems to be caused by an bad commit of Protobuf (3.16.0 the branch linked by GRPC doesn't build correctly it seems)
If you build a different branch of protobuf manualy and use -DgRPC_PROTOBUF_PROVIDER=package
option when building gRPC you should be able to get this to work.
Im working in an msys environment so not 1 to 1 but my commands for building both protobuf and grpc are.
//protobuff
C:/msys64/mingw64/bin/cmake.exe -H. -Bbuild-output -G "MinGW Makefiles" -DCMAKE_MAKE_PROGRAM=C:/msys64/mingw64/bin/mingw32-make.exe -DCMAKE_C_COMPILER=C:/msys64/mingw64/bin/gcc.exe -DCMAKE_CXX_COMPILER=C:/msys64/mingw64/bin/g++.exe -DCMAKE_INSTALL_MESSAGE=NEVER -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=ON -DCMAKE_CXX_STANDARD=17 -Dprotobuf_BUILD_TESTS=OFF -Dprotobuf_ABSL_PROVIDER=package
//gprc
C:/msys64/mingw64/bin/cmake.exe -H. -Bbuild-output -G "MinGW Makefiles" -DCMAKE_MAKE_PROGRAM=C:/msys64/mingw64/bin/mingw32-make.exe -DCMAKE_C_COMPILER=C:/msys64/mingw64/bin/gcc.exe -DCMAKE_CXX_COMPILER=C:/msys64/mingw64/bin/g++.exe -DCMAKE_INSTALL_MESSAGE=NEVER -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=ON -DCMAKE_CXX_STANDARD=17 -DgRPC_INSTALL=ON -DgRPC_BUILD_TESTS=OFF -DgRPC_ABSL_PROVIDER=package -DgRPC_CARES_PROVIDER=package -DgRPC_PROTOBUF_PROVIDER=package -DgRPC_RE2_PROVIDER=package -DgRPC_SSL_PROVIDER=package -DgRPC_ZLIB_PROVIDER=package
Building protobuf 3.20.x seemed to work for me (though having issues with absl further down the line)
What solved my issue was migrating to UE5.
Using the same steps with aforementioned grpc project, in UE5 new project. Having a libprotobuf.lib in ThirdPary folder within UE5 project the packaging process worked with no LINK conflicts. Not sure why UE packaging did not complain this time but what works, works!
I'm interested in CMake, so decided to learn about it. I followed the CMake Tutorial until the point where it states "That is all there is to it. At this point you should be able to build the tutorial", so I thought, let's try it!
Alas, it seems it wasn't all so simple. I initially attempted to run cmake -A "Unix Makefiles" after consulting cmake --help, but no luck there either. Rather, it gives me the following:
CMake Error at CMakeLists.txt:2 (project):
Generator
Unix Makefiles
does not support platform specification, but platform
Unix Makefiles
was specified.
CMake Error: CMAKE_C_COMPILER not set, after EnableLanguage
CMake Error: CMAKE_CXX_COMPILER not set, after EnableLanguage
I began searching around on the Internet and found this, but it gave me the exact same error. Other answers I found seemed to be Windows-related, but myself I'm on Fedora 29.
I want to generate a makefile using CMake, any suggestions? (I have gcc and g++ installed, by the way)
On Fedora, generating Unix Makefiles (e.g. Makefile, which GNU Make will be able to use) is probably the default. In general, don't specify a generator: then you'll get what makes the most sense on your installed OS. Some OS do pick a different default: FreeBSD uses Ninja, for instance.
When running CMake you may need to specify the source-directory. If CMake has been run before, successfully, you can leave off the directory. When there are no other options or arguments to CMake, you'll need to give the directory.
If you've copy-pasted the CMakeLists and C++ files from the tutorial page, this will create whatever build-system comes from the default generator:
cmake .
Do note that if you don't give CMake any arguments at all, then it gives you a usage string. That's why there's that . there, to build from the current directory. If you want to specify a particular generator,
cmake -G "Unix Makefiles" .
If you are building in a separate directory (generally a good idea)
cmake /path/to/the/sources
Your original error message, by the way, tells you that CMake is, by default, using the generator Unix Makefiles, which doesn't support setting a platform. The no-arguments-at-all behavior seems to have tripped you up afterwards.
After a discussion in the comments, I realised the issue was that I had done it wrong from the start. The solution ultimately was to remove all CMake-related files (except for CMakeLists.txt and do it all over again, this time running cmake .. on its own (without any arguments) from a subdirectory.
I've downloaded the package from here: https://github.com/jpbarrette/curlpp
When I drag CMakelists.txt onto cmake.exe it does build something that looks like a Microsoft Visual Studio project. I want to build static library that I could use in Codeblocks with GCC instead. I've not idea how to do it, I don't know where the options are or how to set appropriate flags.
I've also followed this post: https://stackoverflow.com/a/27609214/7310666c which is about cURL - it build correctly, but when I linked it to my project it gave me undefined reference error.
Could anyone give me a hand here? My desktop is already littered by all the files I downloaded while trying.
As mentionned here:
CMake [..] is responsible for writing the input files for a native
build system.
The modules responsible of creating files for a specific build system are called "Generators". For a full list of those generators, please have a look at this.
In your case, by default it selects Visual Studio, even though "Code Blocks" should be available.
So, here's an example of how you could obtain the required files:
cd /path/to/curlpp/
mkdir build
cd build
cmake -G "CodeBlocks - NMake Makefiles" ..
I am trying to build PoDoFo Library on my Windows Platform (for use as an API). It is done using CMake. The ReadMe file says the following. Unfortunately I am new to CMake and I can't make out much from it.
Building PoDoFo on Windows
CMake 2.6.x is required for Windows. You can download it from
cmake.org .
On Windows, PoDoFo may be built as either a shared or static library.
Building both is not supported. By default only the shared library
will be built. If you want a static library, just disable generation
of the shared library with the extra argument to cmake:
-DPODOFO_BUILD_SHARED=FALSE
Handling library naming on win32
Especially on Windows it is also common for custom built libraries to
have different names to those you might download as pre-built copies.
CMake won't be able to find them if they're called something else
unless you tell it. Use these variables to tell CMake what names to
look for a library under:
•FREETYPE_LIBRARY_NAMES_DEBUG, FREETYPE_LIBRARY_NAMES_RELEASE and FREETYPE_LIBRARY_NAMES
•TIFF_LIBRARY_NAMES_DEBUG, TIFF_LIBRARY_NAMES_RELEASE and TIFF_LIBRARY_NAMES
•LIBJPEG_LIBRARY_NAMES_DEBUG, LIBJPEG_LIBRARY_NAMES_RELEASE and LIBJPEG_LIBRARY_NAMES
•ZLIB_LIBRARY_NAMES_DEBUG, ZLIB_LIBRARY_NAMES_RELEASE,ZLIB_LIBRARY_NAMES
CMake builds on Windows with MinGW
Once MinGW is set up, make sure that the MinGW "bin" directory is on
your PATH, and be sure to set CMAKE_INCLUDE_PATH and
CMAKE_LIBRARY_PATH such that CMake can find the headers and .lib files
for the libraries PoDoFo requires. The GnuWin32 library packages from
http://gnuwin32.sf.net/ are known to work with PoDoFo, so installing
zlib, freetype, and libjpeg from there should do the trick.
To configure and build PoDoFo with a default GnuWin32 install and with
MinGW already on your PATH:
md ..\podofo-debug
cd ..\podofo-debug
cmake -G "MinGW Makefiles" ..\podofo-src -DCMAKE_INCLUDE_PATH=c:\progra~1\gnuwin32\include -DCMAKE_LIBRARY_PATH=c:\progra~1\gnuwin32\lib -DPODOFO_BUILD_SHARED:BOOL=FALSE mingw32-make
I have installed CMake and downloaded the other libraries mentioned like freetype, zlib, libjpeg. Their header and binary files are in their respective folders.
Now what should DCMAKE_INCLUDE_PATH and DCMAKE_LIBRARY_PATH be? Also what is "MinGW Makefiles"? Do I have to supply any extra parameters?
I'll be grateful if someone can explain in simple steps how I can go about it.
EDIT: error while executing CMAKE:
-- Ensure you cppunit installed version is at least 1.12.0
Cppunit not found. No unit tests will be built.
CMake Error at C:/Program Files (x86)/CMake 2.8/share/cmake-2.8/Modules/FindPack
ageHandleStandardArgs.cmake:97 (message):
Could NOT find FREETYPE (missing: FREETYPE_LIBRARY FREETYPE_INCLUDE_DIR)
Call Stack (most recent call first):
C:/Program Files (x86)/CMake 2.8/share/cmake-2.8/Modules/FindPackageHandleStan
dardArgs.cmake:291 (_FPHSA_FAILURE_MESSAGE)
cmake/modules/FindFREETYPE.cmake:75 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
CMakeLists.txt:372 (FIND_PACKAGE)
To build PoDoFo you need installed GnuWin32, CMake, MinGW32 and PoDoFo sources
download GetGnuWin32
install to c:\getgnuwin32
open cmd.exe
cd c:\getgnuwin32
download.bat
install.bat
Then as suggested in #ibizaman answer
cmake -G "MinGW Makefiles" -DCMAKE_INCLUDE_PATH="C:\gnuwin32\include" -DCMAKE_LIBRARY_PATH="C:\gnuwin32\lib" -DPODOFO_BUILD_STATIC=TRUE ..
FreeType should be installed with GnuWin32 packages
If you followed all the instructions, to compile it should normally be enough to do:
cd <podofo root directory (where CMakeLists.txt is)>
mkdir build
cd build
cmake -G "MinGW Makefiles" -DCMAKE_INCLUDE_PATH=<path to headers> -DCMAKE_LIBRARY_PATH=<path to libraries> -DPODOFO_BUILD_SHARED:BOOL=FALSE ..
mingw32-make
Step by step:
First, go to the directory where your podofo sources are. You should see a CMakeLists.txt file lying around.
Second (and third), create (and go into) a directory where the compilation will be done. I call it build but it can be any name. This is a best practice since you can simply delete the build directory and come back to a clean state.
Fourth, ask cmake to create the makefile(s) for mingw:
Specify the PODOFO_BUILD_SHARED like advertised in the manual: build shared or static version.
CMAKE_INCLUDE_PATH and CMAKE_LIBRAY_PATH are used to reference to the packages needed to build podofo. If you downloaded the precompiled packages like you did since you have de headers and the binaries, then you need to give to cmake the path to those headers and binaries. You can specify the variables multiple times if needed, e.g.:
cmake -G "MinGW Makefiles" -DCMAKE_INCLUDE_PATH=/path/to/freetype/include -DCMAKE_LIBRARY_PATH=/path/to/freetype/lib -DCMAKE_INCLUDE_PATH=/path/to/zlib/include -DCMAKE_LIBRARY_PATH=/path/to/zlib/lib -DPODOFO_BUILD_SHARED:BOOL=FALSE ..
The "MinGW Makefiles" tells cmake to create makefiles specific to mingw. Else, by default on windows, it creates makefiles specific to Microsoft Visual Studio.
Finaly reference the CMakeLists.txt in the parent directory with .. at the end.
Last, but not least, compile with the mingw version of make.