Comparing arrays of objects with arrays of fields of objects - c++

Is there a good way to compare arr[i].A to A[i] and arr[i].B to B?
int A[10], B[10];
class Foo {
int A, B;
};
Foo arr[10];
I could do the following:
for (i=0;i<10;i++) {
if (A[i] == arr[i].A) {}
if (B[i] == arr[i].B) {}
}
But, this is painful especially if there are a lot of fields, and the if() conditional does the same thing over and over, there will be a lot of code duplication. What I really want to do is parametrize this somehow and call a function like (test(A,arr)). I guess I can solve this by using #define macros, but that seems ugly.
Any suggestions?
Also I want to avoid creating a new array of Foo objects because I don't want to create new objects that may have many fields I don't care about, also I may want to compare different subsets of fields.

IF the ranges are of equal size you can use std::equal with a predicate (or a lambda):
bool CompA( int lhs, Foo rhs ){
return lhs == rhs.A;
};
...
// to check for equality
bool result = std::equal( A, A + 10, arr, CompA );
...
// to see where the mismatch is
std::pair< int*, Foo* > result = std::mismatch( A, A + 10, arr, CompA );
size_t index = result.first - A;
if( index < 10 ){
std::cout << "Mismatch at index " << index << " A = " << *result.first << " Foo.A = " << (*result.second).A << std::endl;
}

There are standard-library algorithms for doing operations on containers (including arrays, kinda) but using them typically produces code that's harder to read and maintain, and no shorter or more efficient, than straightforward loops.
However, it sounds as if you might want to know about pointers-to-members.
bool all_equal(int Foo::* member, const Foo * obj_array, const int * elem_array, size_t n) {
for (int i=0; i<n; ++i) {
if (obj_array[i].*member != elem_array[i]) return false;
}
return true;
}
...
if (all_equal(&Foo::A, arr, A, 10) && all_equal(&Foo::*B, arr, B, 10)) ...
although actually you should probably generalize it:
template<typename T, typename E>
bool all_equal(E T::* member, const T* obj_array, const E* elem_array, size_t n) {
for (int i=0; i<n; ++i) {
if (obj_array[i].*member != elem_array[i]) return false;
}
return true;
}
(Danger: all code above is untested and may consist entirely of bugs.)

Related

Sort structure array in alphabetical order

I have a structure array (A[#]) named Sheep (since my task is about sheeps DNR). After I do whatever the task asked I am left with this struct :
struct Sheep
{
string Vardas;
char Fragmentas[CMax];
int atitikme = 0;
};
and inside my it the data is:
(string Vardas) | (char Fragmentas[CMax]) | (int atitikme)
Baltukas TAGCTT 3
Bailioji ATGCAA 3
Smarkuolis AATGAA 1
(char Fragmentas[CMax] won't be using so u don't have to look at it, I only named it to make it clear).
ALL of this data comes from U2.txt file and cant be manually typed in a code.
All its left to do is to sort it by these rules:
It goes from bigger to smaller by 'int atitikme'.
IF 'int atitikme' is equal then it will have to sort by 'A[#].Vardas in a in alphabetical order.
To sort it by 'int atitikme' I created a code:
string q;
char w[20];
int e;
for (int o = 0; o < n-1; o++)
{
for (int p = o+1; p < n-1; p++)
{
if (A[p].atitikme > A[o].atitikme)
{
// - Vardo Keitimas
q = A[o].Vardas;
A[o].Vardas = A[p].Vardas;
A[p].Vardas = q;
// - A[#].atitikme keitimas
e = A[o].atitikme;
A[o].atitikme = A[p].atitikme;
A[p].atitikme = e;
// - DNR farkmentu keitimas
for (int r = 0; r < m; r++)
{
w[r] = A[o].Fragmentas[r];
A[o].Fragmentas[r] = A[p].Fragmentas[r];
A[p].Fragmentas[r] = w[r];
}
}
}
}
n = 4 | m = 6
How/what do i need to add to this code to make it go:
else if (A[p].atitikme == A[o].atitikme)
{
<code>
}
That if 'atitikme' is == to another 'atitikme' then A[p].Vardas and A[o].Vardas has to be sorted in an alphabetical order. but only those 2 from the whole array.
OR if its too hard to understand what I meant, could anyone post a code, in the answer box, were it would sort in a alphabetical order between 2 string's?
NOTE:
the whole line data
(string Vardas) (char Fragmentas[CMax]) (int atitikme)
has to stay the same, only the place in the line has to be diffirent and sorted by those rules I mentioned before.
The output should be:
Bailioji 3
Baltukas 3
Smarkuolis 1
EDIT:
My current output is:
Baltukas 3
Bailioji 3
Smarkuolis 1
P.s. The task allows to use everything as-long as its C++ and does not have to create, or read, any other file.
Here I have used std::vector<> instead of array to store the sheeps.
Secondly, using std::sort() and a lambda function, you can easily mention how you want to sort the elements in the std::vector<>/ Sheeps. That would be the easiest way to approach.
Here is the live code, in case of reviewing: https://www.ideone.com/ay7TWU
#include <iostream>
#include <vector>
#include <algorithm>
struct Sheep
{
std::string Vardas;
std::vector<char> Fragmentas;
int atitikme;
};
int main()
{
std::vector<Sheep> vec =
{
{"Baltukas", {'T','A','G','C','T','T'}, 3},
{"Bailioji", {'A','T','G','C','A','A'}, 3},
{"Smarkuolis",{'A','A','T','G','A','A'}, 1},
{"Hmarkuolis",{'A','A','T','G','A','A'}, 1},
{"Kmarkuolis",{'A','A','T','G','A','A'}, 2}
};
std::sort(vec.begin(), vec.end(), [](const Sheep& lhs, const Sheep& rhs)
{
return (lhs.atitikme == rhs.atitikme) ?
lhs.Vardas < rhs.Vardas: // if atitikme's of sheeps are equal
lhs.atitikme > rhs.atitikme; // if atitikme's of sheeps are not equal
});
for (const auto& it: vec)
std::cout << it.Vardas << " " << it.atitikme << "\n";
return 0;
}
The output:
Bailioji 3
Baltukas 3
Kmarkuolis 2
Hmarkuolis 1
Smarkuolis 1
The best is to solve your problem one by one.
First - define the sorting order - see doc about - e.g. in std::less
So, you need functor class that defines your sorting order:
class SheepOrder
{
public:
bool operator() ( const Sheep& left, const Sheep& right) const
{
// It goes from bigger to smaller by 'int atitikme'.
if (left.atitikme > right.atitikme)
return true;
if (left.atitikme < right.atitikme)
return false;
//IF 'int atitikme' is equal then it will have to sort it in a in alphabetical order.
// I guess you meant Vardas
return left.Vardas < right.Vardas;
}
};
Now, having defined the order - just use std::sort - it can be used with arrays - no problem:
Sheep sheeps[100];
// ..
std::sort(std::begin(sheeps), std::end(sheeps), SheepOrder{});
or:
void sortSheeps(Sheep* array, std::size_t numOFSheeps)
{
std::sort(array, array + numOfSheeps, SheepOrder{});
}
You can also use std::tuple to make it easier to define sorting order (tuple has operator < by default if their elements have this operator too):
class SheepOrder
{
public:
bool operator() ( const Sheep& left, const Sheep& right) const
{
return tieMembersForSorting(left) < tieMembersForSorting(right);
}
private:
static auto tieMembersForSorting( const Sheep& object)
{
return std::make_tuple(-object.atitikme, // - to revert order
std::ref(object.Vardas)); // ref - to not make copy of string
}
};
With tieMembersForSorting defined as free function - lambda could be used as well (as it will be just one liner):
inline auto tieMembersForSorting( const Sheep& object)
{
return std::make_tuple(-object.atitikme, // - to revert order
std::ref(object.Vardas)); // ref - to not make copy of string
}
std::sort(begin(...), end(...), [](Sheep const& left, Sheep const& right)
{ return tieMembersForSorting(left) < tieMembersForSorting(right); });
https://en.cppreference.com/w/cpp/algorithm/sort shows you how to use std::sort.
You write a function bool less_than(const Sheep& a, const Sheep& b) that represents the order of two sheep and then simply call std::sort(container.begin(), container.end(), less_than);, with container being something like a vector of Sheep.
Edit: The function written out:
bool less_than(const Sheep& a, const Sheep& b)
{
if(a.atitikme != b.atitikme) return a.atitikme < b.atitikme;
return a.Vardas < b.Vardas;
}

Sorting one std::vector based on the content of another [duplicate]

This question already has answers here:
How can I sort two vectors in the same way, with criteria that uses only one of the vectors?
(9 answers)
Closed 9 months ago.
I have several std::vector, all of the same length. I want to sort one of these vectors, and apply the same transformation to all of the other vectors. Is there a neat way of doing this? (preferably using the STL or Boost)? Some of the vectors hold ints and some of them std::strings.
Pseudo code:
std::vector<int> Index = { 3, 1, 2 };
std::vector<std::string> Values = { "Third", "First", "Second" };
Transformation = sort(Index);
Index is now { 1, 2, 3};
... magic happens as Transformation is applied to Values ...
Values are now { "First", "Second", "Third" };
friol's approach is good when coupled with yours. First, build a vector consisting of the numbers 1…n, along with the elements from the vector dictating the sorting order:
typedef vector<int>::const_iterator myiter;
vector<pair<size_t, myiter> > order(Index.size());
size_t n = 0;
for (myiter it = Index.begin(); it != Index.end(); ++it, ++n)
order[n] = make_pair(n, it);
Now you can sort this array using a custom sorter:
struct ordering {
bool operator ()(pair<size_t, myiter> const& a, pair<size_t, myiter> const& b) {
return *(a.second) < *(b.second);
}
};
sort(order.begin(), order.end(), ordering());
Now you've captured the order of rearrangement inside order (more precisely, in the first component of the items). You can now use this ordering to sort your other vectors. There's probably a very clever in-place variant running in the same time, but until someone else comes up with it, here's one variant that isn't in-place. It uses order as a look-up table for the new index of each element.
template <typename T>
vector<T> sort_from_ref(
vector<T> const& in,
vector<pair<size_t, myiter> > const& reference
) {
vector<T> ret(in.size());
size_t const size = in.size();
for (size_t i = 0; i < size; ++i)
ret[i] = in[reference[i].first];
return ret;
}
typedef std::vector<int> int_vec_t;
typedef std::vector<std::string> str_vec_t;
typedef std::vector<size_t> index_vec_t;
class SequenceGen {
public:
SequenceGen (int start = 0) : current(start) { }
int operator() () { return current++; }
private:
int current;
};
class Comp{
int_vec_t& _v;
public:
Comp(int_vec_t& v) : _v(v) {}
bool operator()(size_t i, size_t j){
return _v[i] < _v[j];
}
};
index_vec_t indices(3);
std::generate(indices.begin(), indices.end(), SequenceGen(0));
//indices are {0, 1, 2}
int_vec_t Index = { 3, 1, 2 };
str_vec_t Values = { "Third", "First", "Second" };
std::sort(indices.begin(), indices.end(), Comp(Index));
//now indices are {1,2,0}
Now you can use the "indices" vector to index into "Values" vector.
Put your values in a Boost Multi-Index container then iterate over to read the values in the order you want. You can even copy them to another vector if you want to.
Only one rough solution comes to my mind: create a vector that is the sum of all other vectors (a vector of structures, like {3,Third,...},{1,First,...}) then sort this vector by the first field, and then split the structures again.
Probably there is a better solution inside Boost or using the standard library.
You can probably define a custom "facade" iterator that does what you need here. It would store iterators to all your vectors or alternatively derive the iterators for all but the first vector from the offset of the first. The tricky part is what that iterator dereferences to: think of something like boost::tuple and make clever use of boost::tie. (If you wanna extend on this idea, you can build these iterator types recursively using templates but you probably never want to write down the type of that - so you either need c++0x auto or a wrapper function for sort that takes ranges)
I think what you really need (but correct me if I'm wrong) is a way to access elements of a container in some order.
Rather than rearranging my original collection, I would borrow a concept from Database design: keep an index, ordered by a certain criterion. This index is an extra indirection that offers great flexibility.
This way it is possible to generate multiple indices according to different members of a class.
using namespace std;
template< typename Iterator, typename Comparator >
struct Index {
vector<Iterator> v;
Index( Iterator from, Iterator end, Comparator& c ){
v.reserve( std::distance(from,end) );
for( ; from != end; ++from ){
v.push_back(from); // no deref!
}
sort( v.begin(), v.end(), c );
}
};
template< typename Iterator, typename Comparator >
Index<Iterator,Comparator> index ( Iterator from, Iterator end, Comparator& c ){
return Index<Iterator,Comparator>(from,end,c);
}
struct mytype {
string name;
double number;
};
template< typename Iter >
struct NameLess : public binary_function<Iter, Iter, bool> {
bool operator()( const Iter& t1, const Iter& t2 ) const { return t1->name < t2->name; }
};
template< typename Iter >
struct NumLess : public binary_function<Iter, Iter, bool> {
bool operator()( const Iter& t1, const Iter& t2 ) const { return t1->number < t2->number; }
};
void indices() {
mytype v[] = { { "me" , 0.0 }
, { "you" , 1.0 }
, { "them" , -1.0 }
};
mytype* vend = v + _countof(v);
Index<mytype*, NameLess<mytype*> > byname( v, vend, NameLess<mytype*>() );
Index<mytype*, NumLess <mytype*> > bynum ( v, vend, NumLess <mytype*>() );
assert( byname.v[0] == v+0 );
assert( byname.v[1] == v+2 );
assert( byname.v[2] == v+1 );
assert( bynum.v[0] == v+2 );
assert( bynum.v[1] == v+0 );
assert( bynum.v[2] == v+1 );
}
A slightly more compact variant of xtofl's answer for if you are just looking to iterate through all your vectors based on the of a single keys vector. Create a permutation vector and use this to index into your other vectors.
#include <boost/iterator/counting_iterator.hpp>
#include <vector>
#include <algorithm>
std::vector<double> keys = ...
std::vector<double> values = ...
std::vector<size_t> indices(boost::counting_iterator<size_t>(0u), boost::counting_iterator<size_t>(keys.size()));
std::sort(begin(indices), end(indices), [&](size_t lhs, size_t rhs) {
return keys[lhs] < keys[rhs];
});
// Now to iterate through the values array.
for (size_t i: indices)
{
std::cout << values[i] << std::endl;
}
ltjax's answer is a great approach - which is actually implemented in boost's zip_iterator http://www.boost.org/doc/libs/1_43_0/libs/iterator/doc/zip_iterator.html
It packages together into a tuple whatever iterators you provide it.
You can then create your own comparison function for a sort based on any combination of iterator values in your tuple. For this question, it would just be the first iterator in your tuple.
A nice feature of this approach is that it allows you to keep the memory of each individual vector contiguous (if you're using vectors and that's what you want). You also don't need to store a separate index vector of ints.
This would have been an addendum to Konrad's answer as it an approach for a in-place variant of applying the sort order to a vector. Anyhow since the edit won't go through I will put it here
Here is a in-place variant with a slightly higher time complexity that is due to a primitive operation of checking a boolean. The additional space complexity is of a vector which can be a space efficient compiler dependent implementation. The complexity of a vector can be eliminated if the given order itself can be modified.
Here is a in-place variant with a slightly higher time complexity that is due to a primitive operation of checking a boolean. The additional space complexity is of a vector which can be a space efficient compiler dependent implementation. The complexity of a vector can be eliminated if the given order itself can be modified. This is a example of what the algorithm is doing.
If the order is 3 0 4 1 2, the movement of the elements as indicated by the position indices would be 3--->0; 0--->1; 1--->3; 2--->4; 4--->2.
template<typename T>
struct applyOrderinPlace
{
void operator()(const vector<size_t>& order, vector<T>& vectoOrder)
{
vector<bool> indicator(order.size(),0);
size_t start = 0, cur = 0, next = order[cur];
size_t indx = 0;
T tmp;
while(indx < order.size())
{
//find unprocessed index
if(indicator[indx])
{
++indx;
continue;
}
start = indx;
cur = start;
next = order[cur];
tmp = vectoOrder[start];
while(next != start)
{
vectoOrder[cur] = vectoOrder[next];
indicator[cur] = true;
cur = next;
next = order[next];
}
vectoOrder[cur] = tmp;
indicator[cur] = true;
}
}
};
Here is a relatively simple implementation using index mapping between the ordered and unordered names that will be used to match the ages to the ordered names:
void ordered_pairs()
{
std::vector<std::string> names;
std::vector<int> ages;
// read input and populate the vectors
populate(names, ages);
// print input
print(names, ages);
// sort pairs
std::vector<std::string> sortedNames(names);
std::sort(sortedNames.begin(), sortedNames.end());
std::vector<int> indexMap;
for(unsigned int i = 0; i < sortedNames.size(); ++i)
{
for (unsigned int j = 0; j < names.size(); ++j)
{
if (sortedNames[i] == names[j])
{
indexMap.push_back(j);
break;
}
}
}
// use the index mapping to match the ages to the names
std::vector<int> sortedAges;
for(size_t i = 0; i < indexMap.size(); ++i)
{
sortedAges.push_back(ages[indexMap[i]]);
}
std::cout << "Ordered pairs:\n";
print(sortedNames, sortedAges);
}
For the sake of completeness, here are the functions populate() and print():
void populate(std::vector<std::string>& n, std::vector<int>& a)
{
std::string prompt("Type name and age, separated by white space; 'q' to exit.\n>>");
std::string sentinel = "q";
while (true)
{
// read input
std::cout << prompt;
std::string input;
getline(std::cin, input);
// exit input loop
if (input == sentinel)
{
break;
}
std::stringstream ss(input);
// extract input
std::string name;
int age;
if (ss >> name >> age)
{
n.push_back(name);
a.push_back(age);
}
else
{
std::cout <<"Wrong input format!\n";
}
}
}
and:
void print(const std::vector<std::string>& n, const std::vector<int>& a)
{
if (n.size() != a.size())
{
std::cerr <<"Different number of names and ages!\n";
return;
}
for (unsigned int i = 0; i < n.size(); ++i)
{
std::cout <<'(' << n[i] << ", " << a[i] << ')' << "\n";
}
}
And finally, main() becomes:
#include <iostream>
#include <sstream>
#include <string>
#include <vector>
#include <algorithm>
void ordered_pairs();
void populate(std::vector<std::string>&, std::vector<int>&);
void print(const std::vector<std::string>&, const std::vector<int>&);
//=======================================================================
int main()
{
std::cout << "\t\tSimple name - age sorting.\n";
ordered_pairs();
}
//=======================================================================
// Function Definitions...
**// C++ program to demonstrate sorting in vector
// of pair according to 2nd element of pair
#include <iostream>
#include<string>
#include<vector>
#include <algorithm>
using namespace std;
// Driver function to sort the vector elements
// by second element of pairs
bool sortbysec(const pair<char,char> &a,
const pair<int,int> &b)
{
return (a.second < b.second);
}
int main()
{
// declaring vector of pairs
vector< pair <char, int> > vect;
// Initialising 1st and 2nd element of pairs
// with array values
//int arr[] = {10, 20, 5, 40 };
//int arr1[] = {30, 60, 20, 50};
char arr[] = { ' a', 'b', 'c' };
int arr1[] = { 4, 7, 1 };
int n = sizeof(arr)/sizeof(arr[0]);
// Entering values in vector of pairs
for (int i=0; i<n; i++)
vect.push_back( make_pair(arr[i],arr1[i]) );
// Printing the original vector(before sort())
cout << "The vector before sort operation is:\n" ;
for (int i=0; i<n; i++)
{
// "first" and "second" are used to access
// 1st and 2nd element of pair respectively
cout << vect[i].first << " "
<< vect[i].second << endl;
}
// Using sort() function to sort by 2nd element
// of pair
sort(vect.begin(), vect.end(), sortbysec);
// Printing the sorted vector(after using sort())
cout << "The vector after sort operation is:\n" ;
for (int i=0; i<n; i++)
{
// "first" and "second" are used to access
// 1st and 2nd element of pair respectively
cout << vect[i].first << " "
<< vect[i].second << endl;
}
getchar();
return 0;`enter code here`
}**
with C++11 lambdas and the STL algorithms based on answers from Konrad Rudolph and Gabriele D'Antona:
template< typename T, typename U >
std::vector<T> sortVecAByVecB( std::vector<T> & a, std::vector<U> & b ){
// zip the two vectors (A,B)
std::vector<std::pair<T,U>> zipped(a.size());
for( size_t i = 0; i < a.size(); i++ ) zipped[i] = std::make_pair( a[i], b[i] );
// sort according to B
std::sort(zipped.begin(), zipped.end(), []( auto & lop, auto & rop ) { return lop.second < rop.second; });
// extract sorted A
std::vector<T> sorted;
std::transform(zipped.begin(), zipped.end(), std::back_inserter(sorted), []( auto & pair ){ return pair.first; });
return sorted;
}
So many asked this question and nobody came up with a satisfactory answer. Here is a std::sort helper that enables to sort two vectors simultaneously, taking into account the values of only one vector. This solution is based on a custom RadomIt (random iterator), and operates directly on the original vector data, without temporary copies, structure rearrangement or additional indices:
C++, Sort One Vector Based On Another One

How to avoid de-reference overhead of pointers, using references in containers?

I'm encountering a design challenge. There is a huge std::vector<int> called O say of size 10000. There are two many objects of type Foo, f_1...f_n. Each Foo has an internal std::vector<int> which is a suborder of O. For example:
O = 1, 2, ..., 100000
f_1.order = 1, 2, 3
f_2.order = 1, 4, 16
f_3.order = 100, 101, 102
// ...
The main requirement is to update corresponding values of O when a f_n changes its values. Length and contents of all Foo objects are knows at construction time and not supposed to change during their lifetime. For example it's known that f_1 holds first, second and third elements of O.
The obvious solution is to use pointers of course. Foo may hold a std::vector<int*> which each element points to underlying data of original order (O).
On the other hand, my program do some heavy calculations using Foo objects. So I'm looking for a method to remove overhead of pointer dereferencing. It would be nice if design allow me to use some sort of std::vector<int&> but it's not possible (I guess because vector<T> needs presence of T*).
A colleague suggested to use boost::ptr_vector. Another suggested holding indexes in a vector<size_t>...
I would say that optimizing for pointer dereferencing overhead is pointless. Let's look at some example code:
void bar(int i);
void foo(int* p, int i)
{
bar(*p);
bar(i);
}
And now let's look at the assembly of it:
void foo(int* p, int i)
{
push rbx
mov ebx, esi
bar(*p);
mov edi, DWORD PTR [rdi]
call a <foo+0xa>
bar(i);
mov edi, ebx
call 11 <foo+0x11>
}
There's an "overhead" of one memory read.
As for using references, it's not gonna do anything useful. References may have different semantics to pointers, but underneath, they're still pointers:
void foo(int& r)
{
bar(r);
mov edi,DWORD PTR [rbx]
call 20 <_Z3fooPiiRi+0x20>
}
There's the same memory read happening.
I'm not sure if this counts as an "answer", but seriously: don't bother.
This cannot be stressed enough - do not optimize your code before you know you have a problem. Pointer dereferencing is not costly, and is usually not the main bottleneck in a program.
Note that references are implemented using pointer dereferencing, so even if you could do std::vector<int&>, it would not help.
If you really, really feel you must do something - even though I'm really, totally sure it can't possibly help your performance in any meaningful sense - you could try overlaying the memory. That is, you could define it like this (note that I'm not in any way endorsing this - I'm only pointing it out so that you don't do something worse):
std::vector<int> O;
struct Foo {
int *myData;
int &operator[](int offset) { return myData[offset]; }
};
O.resize(1000000, 0);
Foo f_1, f_2, ...;
f_1.myData = &(O[0]);
f_2.myData = &(O[3]);
O[0] = 5;
cout << f_1[0]; // prints 5
Also, BTW - please, please, please, do not use the name O as a variable. Please. It looks like a zero.
It sound as premature optimization. Dereference a pointer is ridiculously cheap.
The obvious solution is to use pointers of course. Foo may hold a std::vector which each element points to underlying data of original order (O).
Here a solution, deducting what you need, not using pointers, using std::reference_wrapper and std::ref:
struct Foo
{
Foo(std::vector<int>& _data) : dataFull(_data)
{ ; }
void add(int index)
{
assert(index < dataFull.size());
if(index < references.size())
{
// replace
references[index] = std::ref(dataFull[index]);
}
else
{
// add n times, need sync with index
while(index >= references.size())
{
references.push_back(std::ref(dataFull[index]));
}
}
// mark as valid index
indexes.push_back(index);
// sort for can find with binary_search
std::sort(indexes.begin(), indexes.end());
}
int* get(int index)
{
if(std::binary_search(indexes.begin(), indexes.end(), index))
{
return &references[index].get();
}
else
{
return NULL;
}
}
protected:
std::vector<int>& dataFull;
std::vector<std::reference_wrapper<int> > references;
std::vector<int> indexes;
};
int main()
{
const int size = 1000000;
std::vector<int> O;
O.resize(1000000, 0);
Foo f_1(O);
f_1.add(1);
f_1.add(2);
f_1.add(3);
Foo f_2(O);
f_2.add(1);
f_2.add(4);
f_2.add(16);
Foo f_3(O);
f_3.add(100);
f_3.add(101);
f_3.add(102);
// index 1 is changed, it must affect to all "Foo" that use this index (f_1 and f_2)
O[1] = 666;
// checking if it changed
assert( *f_1.get(1) == 666 );
assert( *f_2.get(1) == 666 );
assert( f_3.get(1) == NULL );
return 0;
}
EDIT:
Performance is same that if you use pointer, but std::reference_wrapper can be integrated best in templated code because you have T& and don't need have code for T* and T&.
Have indexes in other vector, only is useful if your struct is ordered by multiple criteria.
I show a example with a vector, where T is a struct complex with two fields. I can reorder this vector with 2 criterias, without touch the original.
template <typename T>
struct Index
{
typedef typename bool(*Comparator)(const T&, const T&);
Index(std::vector<T>& _data, Comparator _comp)
: dataFull(_data)
, comp(_comp)
{
for(unsigned int i = 0; i < dataFull.size(); ++i)
{
add(i);
}
commit();
}
void commit()
{
std::sort(references.begin(), references.end(), comp);
}
std::vector<std::reference_wrapper<T> >& getReference() {return references;}
protected:
void add(int index)
{
assert(index < dataFull.size());
references.push_back(std::ref(dataFull[index]));
}
protected:
std::vector<T>& dataFull;
std::vector<std::reference_wrapper<T> > references;
Comparator comp;
};
int main()
{
struct ComplexData
{
int field1;
int field2;
};
// Generate vector
const int size = 10;
std::vector<ComplexData> data;
data.resize(size);
for(unsigned int i = 0; i < size; ++i)
{
ComplexData& c = data[i];
c.field1 = i;
c.field2 = size - i;
}
// Vector reordered without touch original
std::cout << "Vector data, ordered by field1" << std::endl;
{
Index<ComplexData> f_1(data,
[](const ComplexData& a, const ComplexData& b){return a.field1 < b.field1;});
auto it = f_1.getReference().begin();
auto ite = f_1.getReference().end();
for(; it != ite; ++it)
{
std::cout << "-> " << it->get().field1 << " - " << it->get().field2 << std::endl;
}
}
// Vector reordered without touch original
std::cout << "Vector data, ordered by field2" << std::endl;
{
Index<ComplexData> f_2(data,
[](const ComplexData& a, const ComplexData& b){return a.field2 < b.field2;});
auto it = f_2.getReference().begin();
auto ite = f_2.getReference().end();
for(; it != ite; ++it)
{
std::cout << "-> " << it->get().field1 << " - " << it->get().field2 << std::endl;
}
}
return 0;
}

Vector point to another vector

What I have here is two arrays of different types that I'm converting to vectors.
int ham_array[] = {32,71,12,45,26};
char word_array[] = {"cat", "bat", "green", "red", "taxi"};
vector < int > hamvector (ham_array, ham_array + 5);
vector < char > wordvector(word_array, word_array + 5);
I am going to call a sort function to sort the elements of ham_array from least to greatest. At the same time, I would like the word_array to also get sorted the same way ham_vector gets sorted using references.
For example,
after I call sort(hamvector)
ham_array[] = {12, 26, 32, 45, 71}
and sort(wordvector)
word_array[] = {"green", "taxi", "cat", "red", "bat"};
Is there an easy way to do this?
Well for one thing, that would be char *word_array[], the way you declared it would be a string.
Anyway the way to do this is you declare a structure to keep these things paired:
struct t {string name; int number;};
vector<t> list;
// fill in list
// comparer to compare two such structs
bool comparer(t &a, t &b) { return a.number>=b.number; }
// and to sort the list
sort(list.begin(), list.end(), comparer);
If by simple, you mean a more direct way then yes. The std::sort() does support sorting of raw arrays as well:
sort(word_array, word_array + 5, wordcmp);
As Blindy showed, you need a comparator function to tell sort how the ordering is suppose to be done for your list of words. Otherwise you'll end up sorting by the memory address that the string resides at instead of by the letters in your string. Something like this should work:
int wordcmp(const char *lhs, const char *rhs)
{
return strncmp(lhs, rhs, 256) < 0;
}
One other note, in practice you'll want to prefer std::vector over just raw pointer arrays since the latter isn't as safe.
I've tried to find a solution to a similar problem before and ultimately had to sort it manually. Another way I imagine you could do this would be to write a sorter functor that can somehow figure out, based on which string is being sorted, which integer is associated, and sort based on that. This is terribly inefficient, so I would highly advise doing your own manual sorting using std::swap.
#include <map>
#include <string>
#include <vector>
#include <algorithm>
#include <iostream>
template<typename KeyType, typename ValueType>
class CMappedSorter
{
std::map<KeyType, ValueType>* const m_Mappings;
public:
CMappedSorter(std::map<KeyType, ValueType>* Mappings) : m_Mappings(Mappings)
{
}
bool operator()(KeyType& LHS, KeyType& RHS)
{
const ValueType LHSSortingValue = m_Mappings->find(LHS)->second;
const ValueType RHSSortingValue = m_Mappings->find(RHS)->second;
return (LHSSortingValue < RHSSortingValue);
}
};
int main(int argc, char* argv[])
{
std::vector<int> Integers;
std::vector<std::string> Strings;
Integers.push_back(3);
Integers.push_back(1);
Integers.push_back(2);
Strings.push_back("Apple");
Strings.push_back("Banana");
Strings.push_back("Cherry");
std::map<std::string, int> Mappings;
if(Integers.size() == Strings.size())
{
const unsigned int ElementCount = Strings.size();
// Generate mappings.
auto StringsIterator = Strings.begin();
auto IntegersIterator = Integers.begin();
for(unsigned int i = 0; i < ElementCount; ++i)
{
Mappings[*(StringsIterator)] = *(IntegersIterator);
++StringsIterator;
++IntegersIterator;
}
// Print out before sorting.
std::cout << "Before Sorting" << std::endl;
std::cout << "Int\tString" << std::endl;
StringsIterator = Strings.begin();
IntegersIterator = Integers.begin();
for(unsigned int i = 0; i < ElementCount; ++i)
{
std::cout << *(IntegersIterator) << '\t' << *(StringsIterator) << std::endl;
++StringsIterator;
++IntegersIterator;
}
// Sort
std::sort(Strings.begin(), Strings.end(), CMappedSorter<std::string, int>(&(Mappings)));
std::sort(Integers.begin(), Integers.end());
// Print out after sorting.
std::cout << "After Sorting" << std::endl;
std::cout << "Int\tString" << std::endl;
StringsIterator = Strings.begin();
IntegersIterator = Integers.begin();
for(unsigned int i = 0; i < ElementCount; ++i)
{
std::cout << *(IntegersIterator) << '\t' << *(StringsIterator) << std::endl;
++StringsIterator;
++IntegersIterator;
}
}
else
{
std::cout << "Error: Number of elements in each container are not equivalent." << std::endl;
}
}

Sorting a set<string> on the basis of length

My question is related to this.
I wanted to perform a sort() operation over the set with the help of a lambda expression as a predicate.
My code is
#include <set>
#include <string>
#include <iostream>
#include <algorithm>
int main() {
using namespace std;
string s = "abc";
set<string> results;
do {
for (int n = 1; n <= s.size(); ++n) {
results.insert(s.substr(0, n));
}
} while (next_permutation(s.begin(), s.end()));
sort (results.begin(),results.end());[](string a, string b)->bool{
size_t alength = a.length();
size_t blength = b.length();
return (alength < blength);
});
for (set<string>::const_iterator x = results.begin(); x != results.end(); ++x) {
cout << *x << '\n';
}
return 0;
}
But the numbers and types of errors were so complex that I couldn't understand how to fix them. Can someone tell me whats wrong with this code.
Edit: Note that Steve Townsend's solution is actually the one you're searching for, as he inlines as a C++0x Lambda what I write as C++03 code below.
Another solution would be to customize the std::set ordering function:
The std::set is already ordered...
The std::set has its own ordering, and you are not supposed to change it once it is constructed. So, the following code:
int main(int argc, char* argv[])
{
std::set<std::string> aSet ;
aSet.insert("aaaaa") ;
aSet.insert("bbbbb") ;
aSet.insert("ccccccc") ;
aSet.insert("ddddddd") ;
aSet.insert("e") ;
aSet.insert("f") ;
outputSet(aSet) ;
return 0 ;
}
will output the following result:
- aaaaa
- bbbbb
- ccccccc
- ddddddd
- e
- f
... But you can customize its ordering function
Now, if you want, you can customize your set by using your own comparison function:
struct MyStringLengthCompare
{
bool operator () (const std::string & p_lhs, const std::string & p_rhs)
{
const size_t lhsLength = p_lhs.length() ;
const size_t rhsLength = p_rhs.length() ;
if(lhsLength == rhsLength)
{
return (p_lhs < p_rhs) ; // when two strings have the same
// length, defaults to the normal
// string comparison
}
return (lhsLength < rhsLength) ; // compares with the length
}
} ;
In this comparison functor, I did handle the case "same length but different content means different strings", because I believe (perhaps wrongly) that the behaviour in the original program is an error. To have the behaviour coded in the original program, please remove the if block from the code.
And now, you construct the set:
int main(int argc, char* argv[])
{
std::set<std::string, MyStringLengthCompare> aSet ;
aSet.insert("aaaaa") ;
aSet.insert("bbbbb") ;
aSet.insert("ccccccc") ;
aSet.insert("ddddddd") ;
aSet.insert("e") ;
aSet.insert("f") ;
outputSet(aSet) ;
return 0 ;
}
The set will now use the functor MyStringLengthCompare to order its items, and thus, this code will output:
- e
- f
- aaaaa
- bbbbb
- ccccccc
- ddddddd
But beware of the ordering mistake!
When you create your own ordering function, it must follow the following rule:
return true if (lhs < rhs) is true, return false otherwise
If for some reason your ordering function does not respect it, you'll have a broken set on your hands.
std::sort rearranges the elements of the sequence you give it. The arrangement of the sequence in the set is fixed, so the only iterator you can have is a const iterator.
You'll need to copy results into a vector or deque (or such) first.
vector sortable_results( results.begin(), results.end() );
You can customize the ordering of the elements in the set by providing a custom predicate to determine ordering of added elements relative to extant members. set is defined as
template <
class Key,
class Traits=less<Key>,
class Allocator=allocator<Key>
>
class set
where Traits is
The type that provides a function
object that can compare two element
values as sort keys to determine their
relative order in the set. This
argument is optional, and the binary
predicate less is the default
value.
There is background on how to use lambda expression as a template parameter here.
In your case this translates to:
auto comp = [](const string& a, const string& b) -> bool
{ return a.length() < b.length(); };
auto results = std::set <string, decltype(comp)> (comp);
Note that this will result in set elements with the same string length being treated as duplicates which is not what you want, as far as I can understand the desired outcome.
sort requires random access iterators which set doesn't provide (It is a bidirectional iterator). If you change the code to use vector it compiles fine.
You cannot sort a set. It's always ordered on keys (which are elements themselves).
To be more specific, std::sort requires random access iterators. The iterators provided by std::set are not random.
Since I wrote the original code you're using, perhaps I can expand on it... :)
struct cmp_by_length {
template<class T>
bool operator()(T const &a, T const &b) {
return a.length() < b.length() or (a.length() == b.length() and a < b);
}
};
This compares by length first, then by value. Modify the set definition:
set<string, cmp_by_length> results;
And you're good to go:
int main() {
using namespace std;
string s = "abc";
typedef set<string, cmp_by_length> Results; // convenience for below
Results results;
do {
for (int n = 1; n <= s.size(); ++n) {
results.insert(s.substr(0, n));
}
} while (next_permutation(s.begin(), s.end()));
// would need to add cmp_by_length below, if I hadn't changed to the typedef
// i.e. set<string, cmp_by_length>::const_iterator
// but, once you start using nested types on a template, a typedef is smart
for (Results::const_iterator x = results.begin(); x != results.end(); ++x) {
cout << *x << '\n';
}
// of course, I'd rather write... ;)
//for (auto const &x : results) {
// cout << x << '\n';
//}
return 0;
}
std::set is most useful to maintain a sorted and mutating list. It faster and smaller to use a vector when the set itself wont change much once it's been built.
#include <vector>
#include <string>
#include <iostream>
#include <algorithm>
int main() {
using namespace std;
string s = "abc";
vector<string> results;
do {
for (size_t n = 1; n <= s.size(); ++n) {
results.push_back(s.substr(0, n));
}
} while (next_permutation(s.begin(), s.end()));
//make it unique
sort( results.begin(), results.end() );
auto end_sorted = unique( results.begin(), results.end() );
results.erase( end_sorted, results.end() );
//sort by length
sort (results.begin(),results.end());
[](string lhs, string rhs)->bool
{ return lhs.length() < rhs.length(); } );
for ( const auto& result: results ) {
cout << result << '\n';
}
}
I used the classic, sort/unique/erase combo to make the results set unique.I also cleaned up your code to be a little bit more c++0x-y.