How make FILE* from HANDLE in WinApi? - c++

Is there easy way to create FILE* from WinApi HANDLE which points to one end of pipe?
Something like we do in unix: fdopen(fd,<mode>);

You can do this but you have to do it in two steps. First, call _open_osfhandle() to get a C run-time file descriptor from a Win32 HANDLE value, then call _fdopen() to get a FILE* object from the file descriptor.

FILE* getReadBinaryFile(LPCWSTR path) {
HANDLE hFile = CreateFile(path, GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if (hFile == INVALID_HANDLE_VALUE) {
return nullptr;
}
int nHandle = _open_osfhandle((long)hFile, _O_RDONLY);
if (nHandle == -1) {
::CloseHandle(hFile); //case 1
return nullptr;
}
FILE* fp = _fdopen(nHandle, "rb");
if (!fp) {
::CloseHandle(hFile); //case 2
}
return fp;
}
my code for get an open read binary file descriptor.
you should use fclose to close FILE* if you don't need it .
i didn't test for case 1 and 2, so use it at your own risk.

you can't exchange(convert) them.. if you need to have a file with FILE* and HANDLE you need to open it twice

Related

Boost Serialization and Win32 file handle [duplicate]

Is there any way to take advantage of the file creation flags in the Win32 API such as FILE_FLAG_DELETE_ON_CLOSE or FILE_FLAG_WRITE_THROUGH as described here http://msdn.microsoft.com/en-us/library/aa363858(VS.85).aspx , but then force that handle into a std::ofstream?
The interface to ofstream is obviously platform independent; I'd like to force some platform dependent settings in 'under the hood' as it were.
It is possible to attach a C++ std::ofstream to a Windows file handle. The following code works in VS2008:
HANDLE file_handle = CreateFile(
file_name, GENERIC_WRITE,
0, NULL, CREATE_ALWAYS,
FILE_ATTRIBUTE_NORMAL, NULL);
if (file_handle != INVALID_HANDLE_VALUE) {
int file_descriptor = _open_osfhandle((intptr_t)file_handle, 0);
if (file_descriptor != -1) {
FILE* file = _fdopen(file_descriptor, "w");
if (file != NULL) {
std::ofstream stream(file);
stream << "Hello World\n";
// Closes stream, file, file_descriptor, and file_handle.
stream.close();
file = NULL;
file_descriptor = -1;
file_handle = INVALID_HANDLE_VALUE;
}
}
This works with FILE_FLAG_DELETE_ON_CLOSE, but FILE_FLAG_WRITE_THROUGH may not have the desired effect, as data will be buffered by the std::ofstream object, and not be written directly to disk. Any data in the buffer will be flushed to the OS when stream.close() is called, however.
Some of these flags are also available when using _fsopen / fopen:
FILE* pLockFile = _fsopen(tmpfilename.c_str(), "w", _SH_DENYWR );
if (pLockFile!=NULL
{
// Write lock aquired
ofstream fs(pLockFile);
}
Here we open the file so when doing a flush, then it writes through (And it is deleted when closed):
FILE* pCommitFile = fopen(tmpfilename.c_str(), "wcD");
if (pCommitFile!=NULL)
{
// Commits when doing flush
ofstream fs(pCommitFile);
}

Is there a way to serialize/deserialize a HANDLE in/from a file?

is there a way to serialize a HANDLE in a file?
This is my Handle:
hPipeReadOrWrite = CreateFileA(
TEXT(PIPEPATH), //Pipepath
GENERIC_WRITE, //Access Mode
0, //ShareMode
NULL, //Security Attributes
OPEN_EXISTING, //Action on a File
0, //Type of File
NULL);
I ask this, because I can only open the pipe once. If I could write the Handle in a file (and dont close the Handle) and deserialize it later, then maybe I´m able to write multiple times in the pipe.
My question before was the following: Writing mulitple times in a special (given) pipe C++
I already tried the following, but here I have a file_descriptor instead of a File:
if (hPipeWrite != INVALID_HANDLE_VALUE) {
int file_descriptor = _open_osfhandle((intptr_t)hPipeWrite, 0);
if (file_descriptor != -1) {
FILE* file = _fdopen(file_descriptor, "w");
if (file != NULL) {
std::ofstream stream(file);
stream << "Hello World\n";
// Closes stream, file, file_descriptor, and file_handle.
stream.close();
file = NULL;
file_descriptor = -1;
hPipeWrite = INVALID_HANDLE_VALUE;
}
}
Thanks for your help...

how to append text to a file in windows?

Everytime this function is called the old text data is lost?? Tell me how to maintain previous data and appending new data.
This function is called 10 times:
void WriteEvent(LPWSTR pRenderedContent)
{
HANDLE hFile;
DWORD dwBytesToWrite = ((DWORD)wcslen(pRenderedContent)*2);
DWORD dwBytesWritten = 0;
BOOL bErrorFlag = FALSE;
printf("\n");
hFile = CreateFile(L"D:\\EventsLog.txt", FILE_ALL_ACCESS, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
if (hFile == INVALID_HANDLE_VALUE)
{
printf("Terminal failure: Unable to open file \"EventsLog.txt\" for write.\n");
return;
}
printf("Writing %d bytes to EventsLog.txt.\n", dwBytesToWrite);
bErrorFlag = WriteFile(
hFile, // open file handle
pRenderedContent, // start of data to write
dwBytesToWrite, // number of bytes to write
&dwBytesWritten, // number of bytes that were written
NULL); // no overlapped structure
if (FALSE == bErrorFlag)
{
printf("Terminal failure: Unable to write to file.\n");
}
else
{
if (dwBytesWritten != dwBytesToWrite)
{
printf("Error: dwBytesWritten != dwBytesToWrite\n");
}
else
{
printf("Wrote %d bytes to EventsLog.txt successfully.\n",dwBytesWritten);
}
}
CloseHandle(hFile);
}
You should pass FILE_APPEND_DATA as the dwDesiredAccess to CreateFile, as documented under File Access Rights Constants (see sample code at Appending One File to Another File). While this opens the file using the correct access rights, your code is still responsible for setting the file pointer. This is necessary, because:
Each time a file is opened, the system places the file pointer at the beginning of the file, which is offset zero.
The file pointer can be set using the SetFilePointer API after opening the file:
hFile = CreateFile( L"D:\\EventsLog.txt", FILE_APPEND_DATA, 0x0, nullptr,
OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr );
if ( hFile == INVALID_HANDLE_VALUE ) {
printf( "Terminal failure: Unable to open file \"EventsLog.txt\" for write.\n" );
return;
}
// Set the file pointer to the end-of-file:
DWORD dwMoved = ::SetFilePointer( hFile, 0l, nullptr, FILE_END );
if ( dwMoved == INVALID_SET_FILE_POINTER ) {
printf( "Terminal failure: Unable to set file pointer to end-of-file.\n" );
return;
}
printf("Writing %d bytes to EventsLog.txt.\n", dwBytesToWrite);
bErrorFlag = WriteFile( // ...
Unrelated to your question, the calculation of dwBytesToWrite should not use magic numbers. Instead of * 2 you should probably write * sizeof(*pRenderedContent). The parameter to WriteEvent should be constant as well:
WriteEvent(LPCWSTR pRenderedContent)
The parameter for appending data to a file is FILE_APPEND_DATA instead of FILE_ALL_ACCESS in the CreateFile function.
Here is an example: http://msdn.microsoft.com/en-us/library/windows/desktop/aa363778(v=vs.85).aspx

c++ check if file is empty

I got a project in C++ which I need to edit. This is a declaration of variable:
// Attachment
OFSTRUCT ofstruct;
HFILE hFile = OpenFile( mmsHandle->hTemporalFileName , &ofstruct , OF_READ );
DWORD hFileSize = GetFileSize( (HANDLE) hFile , NULL );
LPSTR hFileBuffer = (LPSTR)GlobalAlloc(GPTR, sizeof(CHAR) * hFileSize );
DWORD hFileSizeReaded = 0;
ReadFile( (HANDLE) hFile , hFileBuffer, hFileSize, &hFileSizeReaded, NULL );
CloseHandle( (HANDLE) hFile );
I need to check if the file is attached (I suppose I need to check if hFile has any value), but don't know how. I tried with hFile == NULL but this doesn't do the job.
Thanks,
Ile
Compare hFile with HFILE_ERROR (not with NULL!). Also, you should change OpenFile to CreateFile and call it properly, OpenFile has long been deprecated. In fact MSDN clearly states:
OpenFile Function
Only use this function with 16-bit
versions of Windows. For newer
applications, use the CreateFile
function.
When you make this change, you will get a HANDLE back, which you should compare with INVALID_HANDLE_VALUE.
Update: Correct way to get a file's size:
LARGE_INTEGER fileSize={0};
// You may want to use a security descriptor, tweak file sharing, etc...
// But this is a boiler plate file open
HANDLE hFile=CreateFile(mmsHandle->hTemporalFileName,GENERIC_READ,0,NULL,
OPEN_EXISTING,FILE_ATTRIBUTE_NORMAL,NULL);
if (hFile!=INVALID_HANDLE_VALUE && GetFileSizeEx(hFile,&fileSize) &&
fileSize.QuadPart!=0)
{
// The file has size
}
else
{
// The file is missing or size==0 (or an error occurred getting its size)
}
// Do whatever else and don't forget to close the file handle when done!
if (hFile!=INVALID_HANDLE_VALUE)
CloseHandle(hFile);
Before you open the file you can try this:
WIN32_FIND_DATA wfd;
HANDLE h = FindFirstFile(filename, &wfd);
if (h != INVALID_FILE_HANDLE)
{
// file exists
if (wfd.nFileSizeHigh != 0 || wfd.nFileSizeLow != 0)
{
// file is not empty
}
FindClose(h)
}

Can I use CreateFile, but force the handle into a std::ofstream?

Is there any way to take advantage of the file creation flags in the Win32 API such as FILE_FLAG_DELETE_ON_CLOSE or FILE_FLAG_WRITE_THROUGH as described here http://msdn.microsoft.com/en-us/library/aa363858(VS.85).aspx , but then force that handle into a std::ofstream?
The interface to ofstream is obviously platform independent; I'd like to force some platform dependent settings in 'under the hood' as it were.
It is possible to attach a C++ std::ofstream to a Windows file handle. The following code works in VS2008:
HANDLE file_handle = CreateFile(
file_name, GENERIC_WRITE,
0, NULL, CREATE_ALWAYS,
FILE_ATTRIBUTE_NORMAL, NULL);
if (file_handle != INVALID_HANDLE_VALUE) {
int file_descriptor = _open_osfhandle((intptr_t)file_handle, 0);
if (file_descriptor != -1) {
FILE* file = _fdopen(file_descriptor, "w");
if (file != NULL) {
std::ofstream stream(file);
stream << "Hello World\n";
// Closes stream, file, file_descriptor, and file_handle.
stream.close();
file = NULL;
file_descriptor = -1;
file_handle = INVALID_HANDLE_VALUE;
}
}
This works with FILE_FLAG_DELETE_ON_CLOSE, but FILE_FLAG_WRITE_THROUGH may not have the desired effect, as data will be buffered by the std::ofstream object, and not be written directly to disk. Any data in the buffer will be flushed to the OS when stream.close() is called, however.
Some of these flags are also available when using _fsopen / fopen:
FILE* pLockFile = _fsopen(tmpfilename.c_str(), "w", _SH_DENYWR );
if (pLockFile!=NULL
{
// Write lock aquired
ofstream fs(pLockFile);
}
Here we open the file so when doing a flush, then it writes through (And it is deleted when closed):
FILE* pCommitFile = fopen(tmpfilename.c_str(), "wcD");
if (pCommitFile!=NULL)
{
// Commits when doing flush
ofstream fs(pCommitFile);
}