What is the need to specify "std" prefix? - c++

I'm a beginner in programming and I often see many programs using the prefix std if they are using any std functions like std::cout, std::cin, etc. I was wondering what is it's purpose ? Is it just a way of good programming or is there more to it ? Does it make any difference for the compiler or is it readability or what ? Thanks.

The STL types and functions are defined in the namespace named std. The std:: prefix is used to use the types without fully including the std namespace.
Option 1 (use the prefix)
#include <iostream>
void Example() {
std::cout << "Hello World" << std::endl;
}
Option #2 (use the namespace)
#include <iostream>
using namespace std;
void Example() {
cout << "Hello World" << endl;
}
Option #3 (use types individually)
#include <iostream>
using std::cout;
using std::endl;
void Example() {
cout << "Hello World" << endl;
}
Note: There are other implications to including an entire C++ namespace (option #2) other than not having to prefix every type / method with std:: (especially if done within a header) file. Many C++ programmers avoid this practice and prefer #1 or #3.

C++ has a concept of namespaces.
namespace foo {
int bar();
}
namespace baz {
int bar();
}
These two functions can coexist without conflict, since they're in different namespaces.
Most of the standard library functions and classes live in the "std" namespace. To access e.g. cout, you need to do one of the following, in order of preference:
std::cout << 1;
using std::cout; cout << 1;
using namespace std; cout << 1;
The reason you should avoid using is demonstrated with the above foo and baz namespaces. If you had using namespace foo; using namespace baz; any attempt to call bar() would be ambiguous. Using the namespace prefix is explicit and exact, and a good habit.

Nobody mentioned in their answer that a using namespace foo statement can be put inside a function body, thereby reducing namespace contamination in other scopes.
For example:
// This scope not affected by using namespace statement below.
void printRecord(...)
{
using namespace std;
// Frequent use of std::cout, io manipulators, etc...
// Constantly prefixing with std:: would be tedious here.
}
class Foo
{
// This scope not affected by using namespace statement above.
};
int main()
{
// This scope not affected either.
}
You can even put a using namespace foo statement inside a local scope (pair of curly braces).

It's a C++ feature called namespaces:
namespace foo {
void a();
}
// ...
foo::a();
// or:
using namespace foo;
a(); // only works if there is only one definition of `a` in both `foo` and global scope!
The advantage is, that there may be multiple functions named a - as long as they are within different namespaces, they can be used unambiguously (i.e. foo::a(), another_namespace::a()). The whole C++ standard library resides in std for this purpose.
Use using namespace std; to avoid the prefix if you can stand the disadvantages (name clashes, less clear where a function belongs to, ...).

It's short for the standard namespace.
You could use:
using namespace std
if you don't want to keep using std::cout and just use cout

Related

Using fully qualified name for std namespace in C++

If name in C++ is not fully qualified, e.g. std::cout, it can lead to an unintentional error, such as mentioned at https://en.cppreference.com/w/cpp/language/qualified_lookup. But using a fully qualified name for ::std namespace, e.q. ::std::cout, is very rare, as I have noticed.
Is there any reason why a fully qualified name for ::std namespace is not used?
And what about using fully qualified name for own created namespaces? Is it good idea?
You are completely right, in the sense that yyyy::xxx can be ambiguous if there is a namespace yyyy and also a class yyyy which are both visible in the same scope. In this case only the full qualification ::yyyy::xxx can solve the ambiguity. The example of your link makes it very clear:
// from cppreference.com
#include <iostream>
int main() {
struct std{};
std::cout << "fail\n"; // Error: unqualified lookup for 'std' finds the struct
::std::cout << "ok\n"; // OK: ::std finds the namespace std
}
But in practice, it's difficult to create a conflicting std at top level, since most of the includes from the standard library will make it fail:
#include <iostream>
struct std { // OUCH: error: ‘struct std’ redeclared as different kind of symbol
int hello;
};
This means that to create a conflict, you'd need to define local classes or introduce a using clause in another namespace. In addition, nobody will (dare to) call a class std.
Finally, in practice, ::yyyy::xxx is less convenient to read. All this explains why you won't find it very often.
Additional remark
The problem is not so much for std which is well known, but rather for your own namespaces and third party libraries. In this case, the namespace alias would be a better alternative to :::yyyy to disambiguate:
namespace foo {
void printf() { }
}
int main() {
foo::printf(); // ok, namespace is chose because no ambiguity
struct foo {/*...*/ }; // creates ambiguity
//foo::printf(); // error because struct foo is chosen by name lookup
::foo::printf(); // ok, but not if you decide to move the code to be nested in another namespace
namespace mylib = foo ; // or ::foo (see discussion below)
mylib::printf(); // full flexibility :-)
}
Its advantage is a higher flexibility. Suppose for example that you'd move your code to nest it in an enclosing namespace. With the namespace alias, your code could continue to work as is (in the worst case with a minor adjustment in the alias definition). With the global scope resolution, you'd have to change all the statements where the global namespace ::foo would be used.
To maintain big code or better readability or clashes in names, C++ has provided namespace " a declarative region".
A namespace definition can appear only at global scope, or nested within another namespace.
#Sample Code
#include <iostream>
int main()
{
struct std{};
std::cout << "fail\n"; // Error: unqualified lookup for 'std' finds the struct
::std::cout << "ok\n"; // OK: ::std finds the namespace std
}
In the above code compiler is looking for cout in struct std , but in next line when you use ::std::cout it looks for cout in globally defined std class.
Solution:
#include <iostream>
//using namespace std; // using keyword allows you to import an entire namespace at once.
namespace test
{
void cout(std::string str)
{
::std::cout<<str;
}
}
int main()
{
cout("Hello");//'cout' was not declared in this scope
::test::cout("Helloo ") ;
::std::cout<<"it is also ok\n";
}
Or use the in this way , it is just for better readability
##
using namespace test;
int main()
{
cout("Hello");//'cout' was not declared in this scope
cout("Helloo ") ;
::std::cout<<"it is also ok\n";
}

Using Namespace std

I am taking a programming class in school and I wanted to start doing some c++ programming out of class. My school using Microsoft Visual C++ 6.0 (which is from 1998) so it still uses <iostream.h> rather than <iostream> and using namespace std. When I started working, I couldn't figure out how and when to use using namespace std and when to just use things like std::cout<<"Hello World!"<<'\n'; (for example) as well as it's limits and other uses for the namespace keyword. In particular, if I want to make a program with iostream and iomanip, do I have to state "using namespace std" twice, or is there something different that I would have to use as well, or can I just do the same thing as I did with iostream? I tried googling it but I didn't really understand anything. Thanks in advance for the help.
Ok, handful of things there, but it is manageable.
First off, the difference between:
using namespace std;
...
cout << "Something" << endl;
And using
std::cout << "Something" << std::endl;
Is simply a matter of scope. Scope is just a fancy way of saying how the compiler recognizes names of variables and functions, among other things. A namespace does nothing more than add an extra layer of scope onto all variables within that namespace. When you type using namespace std, you are taking everything inside of the namespace std and moving it to the global scope, so that you can use the shorter cout instead of the more fully-qualified std::cout.
One thing to understand about namespaces is that they stretch across files. Both <iostream> and <iomanip> use the namespace std. Therefore, if you include both, then the declaration of using namespace std will operate on both files, and all symbols in both files will be moved to the global scope of your program (or a function's scope, if you used it inside a function).
There are going to be people who tell you "don't use using namespace std!!!!", but they rarely tell you why. Lets say that I have the following program, where all I am trying to do is define two integers and print them out:
#include <iostream>
using namespace std;
int main(int argc, char** argv) {
int cout = 0;
int endl = 1;
cout << cout << endl << endl; // The compiler WILL freak out at this :)
return 0;
}
When I use using namespace std, I am opening the door for naming collisions. If I (by random chance), have named a variable to be the same thing as what was defined in a header, then your program will break, and you will have a tough time figuring out why.
I can write the same program as before (but get it to work) by not using the statement using namespace std:
#include <iostream>
int main(int argc, char** argv) {
int cout = 0;
int endl = 1;
std::cout << cout << endl << std::endl; // Compiler is happy, so I'm happy :)
return 0;
}
Hopefully this has clarified a few things.
If you use the header names without the .h, then the stuff declared/defined in it will be in the std namespace. You only have to use using namespace std; once in the scope where you want stuff imported in order to get everything; more than one using namespace std; doesn't help anything.
I'd recommend against using namespace std; in general, though. I prefer to say, for example, using std::cout; instead, in order to keep names in std from conflicting with mine.
For example:
#include <iostream>
#include <iomanip>
int main()
{
using namespace std;
int left = 1, right = 2;
cout << left << " to " << right << "\n";
}
may cause mysterious issues, because left and right exist in the std namespace (as IO manipulators), and they get imported if you lazily say using namespace std;. If you meant to actually use the IO manipulators rather than output the variables, you may be a bit disappointed. But the intent isn't obvious either way. Maybe you just forgot you have ints named left and right.
Instead, if you say
#include <iostream>
#include <iomanip>
int main()
{
using std::cout;
int left = 1, right = 2;
cout << left << " to " << right << "\n";
}
or
#include <iostream>
#include <iomanip>
int main()
{
int left = 1, right = 2;
std::cout << left << " to " << right << "\n";
}
everything works as expected. Plus, you get to see what you're actually using (which, in this case, includes nothing from <iomanip>), so it's easier to keep your includes trimmed down to just what you need.
Here is a good link that describes namespaces and how they work.
Both methods are correct, that is, you can either introduce a namespace with the "using" statement or you can qualify all the members of the namespace. Its a matter of coding style. I prefer qualifying with namespaces because it makes it clear to the reader in which namespace the function / class is defined.
Also, you do not have to introduce a namespace twice if you are including multiple files. One using statement is enough.
Good question, Ryan. What using namespace does is importing all symbols from a given namespace (scope) into the scope where it was used. For example, you can do the following:
namespace A {
struct foo {};
}
namespace B {
using namespace A;
struct bar : foo {};
}
In the above examples, all symbols in namespace A become visible in namespace B, like they were declared there.
This import has affect only for a given translation unit. So, for example, when in your implementation file (i.e. .cpp) you do using namespace std;, you basically import all symbols from std namespace into a global scope.
You can also import certain symbols rather than everything, for example:
using std::cout;
using std::endl;
You can do that in global scope, namespace scope or function scope, like this:
int main ()
{
using namespace std;
}
It is up to a programmer to decide when to use fully qualified names and when to use using keyword. Usually, it is a very bad taste to put using into a header files. Professional C++ programmers almost never do that, unless that is necessary to work around some issue or they are 100% sure it will not mess up type resolution for whoever use that header.
Inside the source file, however (nobody includes source files), it is OK to do any sort of using statements as long as there are no conflicting names in different namespaces. It is only a matter of taste. For example, if there are tons of symbols from different namespaces being used all over the code, I'd prefer at least some hints as for where they are actully declared. But everyone is familiar with STL, so using namespace std; should never do any harm.
There also could be some long namespaces, and namespace aliasing comes handy in those cases. For example, there is a Boost.Filesystem library that puts all of its symbols in boost::filesystem namespace. Using that namespace would be too much, so people usually do something like this:
namespace fs = boost::filesystem;
fs::foo ();
fs::bar ();
Also, it is almost OK to use namespace aliasing in headers, like this:
namespace MyLib {
namespace fs = boost::filesystem;
}
.. and benefit from less typing. What happens is that users that will use this header, will not import the whole filesystem library by saying using namespace MyLib;. But then, they will import "fs" namespace from your library that could conflict with something else. So it is better not to do it, but if you want it too badly, it is better than saying using namespace boost::filesystem there.
So getting back to your question. If you write a library using C++ I/O streams, it is better not to have any using statements in headers, and I'd go with using namespace std; in every cpp file. For example:
somefile.hpp:
namespace mylib {
class myfile : public std::fstream {
public:
myfile (const char *path);
// ...
};
}
somefile.cpp:
#include "somefile.hpp"
using namespace std;
using namespace mylib;
myfile::myfile (const char *path) : fstream (path)
{
// ...
}
Specific to using namespace std
You really shouldn't ever use it in a header file. By doing so, you've imported the entire 'std' into the global namespace for anyone who includes your header file, or for anyone else that includes a file that includes your file.
Using it inside a .cpp file, that's personal preference. I typically do not import the entire std into the global namespace, but there doesn't appear to be any harm in doing it yourself, to save a bit of typing.

Namespace using declaration (C++ Primer - Stanley Lipmann)

Anyone can help me to understand this statement found in chapter 3 (Library Types) by Stanley Lipmann?
"Using an unqualified version of a namespace name without a using declaration is an error, although some compilers may fail to detect this error"
I'm having such hard time understanding the semantics of his sentence (english).
Is he trying to say something like the below scenario?
int main() {
xx::yy
}
where xx is a namespace not defined using the "using" statement and yy is a member?
Example:
cout is a name of the std namespace. The unqualified name is cout. The qualified name is std::cout. It is an error to use the unqualified name(cout) without a using declaration beforehand. You can use either one of the two following declarations:
// This brings in the entire std namespace
using namespace std;
OR
// This only brings in cout. You would still need to qualify other names,
// such as cin, endl, etc...
using std::cout;
What he's saying is that the following code should not compile:
#include <iostream>
void foo() {
cout << "This is an error!" << endl;
}
The cout and endl names are not defined right now. They're declared as std::cout and std::endl, and in order to use them, you can do one of a few things:
#include <iostream>
void foo() {
std::cout << "This, I think, is the best way to do it." << std::endl;
}
Using the fully qualified name prevents collisions later on: you'll never have something else called std::cout.
#include <iostream>
void foo() {
using std::cout;
using std::endl;
cout << "This is pretty good." << endl;
}
Having the using statements specify the exact names you're using, and having the using statements in the function, can save some typing and makes collisions pretty unlikely.
#include <iostream>
using namespace std;
void foo() {
cout << "This works, but isn't good." << endl;
}
Importing the entire std namespace makes it pretty likely that you'll end up having a function named the same as an std function.. You might discover that as soon as you write it, or you might write your function and then later include the header file with the std version of the function, at which point your application will mysteriously break.
A namespace name is the name of a namespace.
namespace A {
}
namespace B = A;
The statement says that using a namespace name without a using declaration is an error. But that's not true: The above code is fine, still using the namespace-name A as an unqualified name.
Probably it should say the following, to convey its meaning
"Using an unqualified version of a namespace member name without a using declaration
outside the scope of the namespace is an error, although some compilers may fail to
detect this error"
Mentioning the scope is important. The following, for example, is fine too, even though it uses the unqualified version of a namespace member name
namespace A {
int x;
int &y = x; // x is an unqualified name
}
Books should be careful to try and not use slippery language. And even outside the scope of the namespace, the above sentence is not entirely correct because you can also extend the scope of x by a using directive. Using declarations aren't the only way to name a namespace member outside the namespace using an unqualified name.

Why using namespace std is necessary here?

#include <iostream>
using namespace std;
int main() {
cout << "!!!Hello World!!!" << endl; // prints !!!Hello World!!!
return 0;
}
If I remove the 2nd statement,the build will fail.
Why is it necessary?
Because cout and endl are contained inside the std namespace.
You could remove the using namespace std line and put instead std::cout and std::endl.
Here is an example that should make namespaces clear:
Stuff.h:
namespace Peanuts
{
struct Nut
{
};
}
namespace Hardware
{
struct Nut
{
};
}
When you do something like using namespace Hardware you can use Nut without specifying the namespace explicitly. For any source that uses either of these classes, they need to 1) Include the header and 2) specify the namespace of the class or put a using directive.
The point of namespaces are for grouping and also to avoid namespace collisions.
Edit for your question about why you need #include :
#include <iostream> includes the source for cout and endl. That source is inside the namespace called std which is inside iostream.
cout is part of the namespace std. Now if you were to use "std::cout" and delete the second line, then it will compile.
Yes cout and cerr are defined in isotream, but as std::cout and std::cerr
The reason for this is that you can happily use common words like min or max without worryign that some standard library has already sued them, simply write std::min and std::max. This is no different from the old way of putting eg 'afx' in front of all the ATL library function.
The 'using' statement is because people complained about the extra typing, so if you put 'using std' it assumes you meant std:: in front of everything that comes from standard.
The only problem is if you have a library called mystuff that also has a min() or max(). If use use std::min() and mystuff::min() there is no problem, but if you put 'using std' and 'using mystuff' you are back to the same problem you had in 'c'
ps. as a rule it is good practice to put std::cout just to make it clear to people that this is the regualr standard version and not some local version of cout you have created.

What requires me to declare "using namespace std;"?

This question may be a duplicate, but I can't find a good answer. Short and simple, what requires me to declare
using namespace std;
in C++ programs?
Since the C++ standard has been accepted, practically all of the standard library is inside the std namespace. So if you don't want to qualify all standard library calls with std::, you need to add the using directive.
However,
using namespace std;
is considered a bad practice because you are practically importing the whole standard namespace, thus opening up a lot of possibilities for name clashes. It is better to import only the stuff you are actually using in your code, like
using std::string;
Nothing does, it's a shorthand to avoid prefixing everything in that namespace with std::
Technically, you might be required to use using (for whole namespaces or individual names) to be able to use Argument Dependent Lookup.
Consider the two following functions that use swap().
#include <iostream>
#include <algorithm>
namespace zzz
{
struct X {};
void swap(zzz::X&, zzz::X&)
{
std::cout << "Swapping X\n";
}
}
template <class T>
void dumb_swap(T& a, T& b)
{
std::cout << "dumb_swap\n";
std::swap(a, b);
}
template <class T>
void smart_swap(T& a, T& b)
{
std::cout << "smart_swap\n";
using std::swap;
swap(a, b);
}
int main()
{
zzz::X a, b;
dumb_swap(a, b);
smart_swap(a, b);
int i, j;
dumb_swap(i, j);
smart_swap(i, j);
}
dumb_swap always calls std::swap - even though we'd rather prefer using zzz::swap for zzz::X objects.
smart_swap makes std::swap visible as a fall-back choice (e.g when called with ints), but since it doesn't fully qualify the name, zzz::swap will be used through ADL for zzz::X.
Subjectively, what forces me to use using namespace std; is writing code that uses all kinds of standard function objects, etc.
//copy numbers larger than 1 from stdin to stdout
remove_copy_if(
std::istream_iterator<int>(std::cin), std::istream_iterator<int>(),
std::ostream_iterator<int>(std::cout, "\n"),
std::bind2nd(std::less_equal<int>(), 0)
);
IMO, in code like this std:: just makes for line noise.
I wouldn't find using namespace std; a heinous crime in such cases, if it is used in the implementation file (but it can be even restricted to function scope, as in the swap example).
Definitely don't put the using statement in the header files. The reason is that this pollutes the namespace for other headers, which might be included after the offending one, potentially leading to errors in other headers which might not be under your control. (It also adds the surprise factor: people including the file might not be expecting all kinds of names to be visible.)
The ability to refer to members in the std namespace without the need to refer to std::member explicitly. For example:
#include <iostream>
using namespace std;
...
cout << "Hi" << endl;
vs.
#include <iostream>
...
std::cout << "Hi" << std::endl;
You should definitely not say:
using namespace std;
in your C++ headers, because that beats the whole point of using namespaces (doing that would constitute "namespace pollution"). Some useful resources on this topic are the following:
1) stackoverflow thread on Standard convention for using “std”
2) an article by Herb Sutter on Migrating to Namespaces
3) FAQ 27.5 from Marshall Cline's C++ Faq lite.
First of all, this is not required in C - C does not have namespaces. In C++, anything in the std namespace which includes most of the standard library. If you don't do this you have to access the members of the namespace explicitly like so:
std::cout << "I am accessing stdout" << std::endl;
Firstly, the using directive is never required in C since C does not support namespaces at all.
The using directive is never actually required in C++ since any of the items found in the namespace can be accessed directly by prefixing them with std:: instead. So, for example:
using namespace std;
string myString;
is equivalent to:
std::string myString;
Whether or not you choose to use it is a matter of preference, but exposing the entire std namespace to save a few keystrokes is generally considered bad form. An alternative method which only exposes particular items in the namespace is as follows:
using std::string;
string myString;
This allows you to expose only the items in the std namespace that you particularly need, without the risk of unintentionally exposing something you didn't intend to.
Namespaces are a way of wrapping code to avoid confusion and names from conflicting. For example:
File common1.h:
namespace intutils
{
int addNumbers(int a, int b)
{
return a + b;
}
}
Usage file:
#include "common1.h"
int main()
{
int five = 0;
five = addNumbers(2, 3); // Will fail to compile since the function is in a different namespace.
five = intutils::addNumbers(2, 3); // Will compile since you have made explicit which namespace the function is contained within.
using namespace intutils;
five = addNumbers(2, 3); // Will compile because the previous line tells the compiler that if in doubt it should check the "intutils" namespace.
}
So, when you write using namespace std all you are doing is telling the compiler that if in doubt it should look in the std namespace for functions, etc., which it can't find definitions for. This is commonly used in example (and production) code simply because it makes typing common functions, etc. like cout is quicker than having to fully qualify each one as std::cout.
You never have to declare using namespace std; using it is is bad practice and you should use std:: if you don't want to type std:: always you could do something like this in some cases:
using std::cout;
By using std:: you can also tell which part of your program uses the standard library and which doesn't. Which is even more important that there might be conflicts with other functions which get included.
Rgds
Layne
All the files in the C++ standard library declare all of its entities within the std namespace.
e.g: To use cin,cout defined in iostream
Alternatives:
using std::cout;
using std::endl;
cout << "Hello" << endl;
std::cout << "Hello" << std::endl;
Nothing requires you to do -- unless you are implementer of C++ Standard Library and you want to avoid code duplication when declaring header files in both "new" and "old" style:
// cstdio
namespace std
{
// ...
int printf(const char* ...);
// ...
}
.
// stdio.h
#include <cstdio>
using namespace std;
Well, of course example is somewhat contrived (you could equally well use plain <stdio.h> and put it all in std in <cstdio>), but Bjarne Stroustrup shows this example in his The C++ Programming Language.
It's used whenever you're using something that is declared within a namespace. The C++ standard library is declared within the namespace std. Therefore you have to do
using namespace std;
unless you want to specify the namespace when calling functions within another namespace, like so:
std::cout << "cout is declared within the namespace std";
You can read more about it at http://www.cplusplus.com/doc/tutorial/namespaces/.