Visual Studio linker cannot find libboost_system - c++

I'm using VS 2008 and want to use the boost::asio library.
I could get this to work in a new project (I want to include boost/bind.hpp and boost/asio.hpp), but in an existing project I get this error:
fatal error LNK1104: Datei "libboost_system-vc90-mt-sgd-1_46.lib" cannot be found.
I can't find this file in the boost directory, but this one: libboost_system-vc90-mt-gd-1_46.lib (gd instead of sgd) What could that mean?
Thank you!

I assume you've used the Boost installer from BoostPro. If so reinstall it and make sure you select Multithread Debug, static runtime.

Boost names its libraries based on what options were used in compiling them. "mt," for instance, means "multi-threaded runtime"; and I'm sure you can figure out what "vc90" means (compared to, say, "gcc4"). I think the "s" means "static."
Your solution is to first make sure you're using the same options that were used in building the library, and then change the name of the file you're linking against in the project options.

It means you have to go to the project properties and change the name of the boost library that is currently included for linking. If you have libboost_system-vc90-mt-gd-1_46.lib, you should use it.
Configuration Properties => Linker => Input => Additional dependencies

Related

Fundamental cURL c++ install

With fear of being mocked due to the simplicity I venture out to ask you are question:
What do i have to download and what do i include in my project to get going with the cURL library?
I have tried different things but all resulting in unresolved externals meaning i am including it wrong, i guess.
An explanation of the install process in whole would be awesome! I'm not quite sure exactly what files to use and where to put them. Im using visual studio 2012.
Can anyone shed some light on this?
You need to link the library during link phase of the build. There is an option in the project properties for additional library dependencies - add the .lib file(s) that comes with curl there. Just including a file in your source is rarely enough to use a library.
Ok I am using visual studio (2008) for your work but I will answer to the best of my knowledge.I am assuming you have built libcurl using .sln file or are using a prebuilt set of binaries.
First of all build a solution in project wizard and get a project in it. Right click on project and select properties
In properties go the C++ general tab, add the include directories of curl. Now go to Linker general tab and put the lib directory(which contains the dlls and obj files of your build) in the additional library directories. Now go to input option and put libcurl_imp.lib or libcurldll.a(depending upon your version and compile method). These names can be different and depend upon your build, but the extensions will be of these two types. It is the linker step in which you are making a mistake.
After this compile and run.

How to solve "cannot open file 'LIBCD.lib' " in visual studio 2008?

trying to compile some code i downloaded, i get link error LNK1104: cannot open file 'LIBCD.lib'. i cant find this file anywhere on my computer. what is it, and can i download it from somewhere? is there another way to get the code to work?
In my case, I only wrote "LIBCD.lib" in Configuration Properties -> Linker -> Input -> Ignore Specific Library
The first hit on Google for libcd says:
This file is the static library for the debug single threaded version
of the C runtime. Visual Studio 2005 no longer supports this version
of the C runtime: instead you need to use the multi-threaded version
(libcmtd.lib) or the dynamically linked (DLL) version (msvcrtd.lib).
To fix this problem you will need to change the makefile that comes
with GLUI to get it to use a different version of the library.
and some other things that might help you.
You can fix this from the project settings. You need to add the /NODEFAULTLIB to the linker settings:
core.2f.nodefaultlib.asp">http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/core.2f.nodefaultlib.asp
This option will make the linker ignore all the /DEFAULTLIB directives - this will remove the dependency on libcd.lib. Unfortunately it will remove all the other dependencies as well so you will need to explicitly add the libraries you do need (like glut32.lib etc.) as inputs to the linker.

Error linking libboost_system in Visual C++

I have a problem using boost.asio. I use Windows XP and Visual Studio 2005
I followed these steps:
I downloaded the latest version (http://sourceforge.net/projects/boost/files/boost/1.46.1/) of W: \boost_1_46_1
I set the environment variable INCLUDE : W:\boost_1_46_1
In the properties of my project (VS->tools->Options project&solutions->vcc++directories) I added $(INCLUDE)
I added in my file. h this:
I get the following error:
LINK : fatal error LNK1104: cannot open file 'libboost_system-vc80-mt-gd-1_46_1.lib
This is a linker error. Find the lib, and go to linker input, and add it there. Be sure to set the libpath as well. This picture should guide you:
The boost::asio library needs to be built. ( Many other boost 'libraries are headers only and do not need to be built ). Building it yourself is a small challenge. Better to use the pre-built binary installer which is here
Once you have the built libraries, one way or another, you have to tell the linker where they are. However, you do not need to specify each individual library by name, just specify the folder that contains them. The easiest way to do this IMHO is to create an environment variable called BOOSTROOT which you you set equal to the folder where you installed boost. Then you tell the linker to look for libraries in $(BOOSTROOT)/lib

Why is VisualStudio looking for this lib file? LNK1104 error

We have a large project using VS2008 and boost 1_42. I'm trying to upgrade to VS2010 and boost 1_44. I installed VS2010 and boost 1_44 and converted the project. Now I am trying to build, and everything compiles, but fails when linking:
LINK : fatal error LNK1104: cannot open file 'libboost_thread-vc90-mt-1_42.lib'
I have changed the include and lib directories to point to the new boost 1_44 files and I have renamed the old boost 1_42 directory.
Why is the linker still looking for a vc90-1_42 file, when it is only using 1_44 headers? Is there a way that I can determine WHY the linker wants this file? The linker obviously thinks it needs the file, but why?
I have cleaned the project and I am re-building to ensure any old build files are erased.
I've run into exactly this problem a couple of times too. It's usually been some old temporary files but like in your case cleaning didn't always do the trick straight away. Does your project include any static libs that might have been built with 1.42?
Something you can try which may or may not be helpful in tracking down your issue:
Rename the old boost directory back to it's original name
Clean the solution
Under C/C++->Command Line->Additional Options add "/showIncludes"
Under Linker->Command Line->Additional Options add "/verbose:lib"
Rebuild all
Then when you build you'll be able to see at which point 1.42 headers are included, etc. in the output window. Somehow doing this helped me in tracking down where the problem was.
Along with changing the lib directory, you need to change the name of the boost library. That's in the Linker | Input section of the project settings.
Your added comment makes it clear that the dependency on the Boost 1.42 library was being created indirectly by another library that hadn't been rebuilt.
For this you basically have two choices: either add that library as a project to your main solution, and make sure it has enough dependency information that it'll be re-built when you upgrade Boost, or use the /Zl compiler switch when you build your library. This tells the compiler you're building a library so you do not want to embed library dependencies like this.
Boost uses
#pragma comment(lib)
command to inform the linker of libraries it needs to link with. It is not an error. If Boost says you need it, it's likely you do.
On How can I find out why the linker wants this file?
There are programs which will go through your app and dlls/libs and report the content of manifests and what the binaries report they depend on. You could then scan the report for the unexpected libraries being included. We used this mainly to find libs including the previous version of the VC runtime.
Have not used the one we had in about 5 years though, now if only I could remember the name of the app!
DependancyWalker (depends.exe) will allow you to see dependancies of dll/exe but not static libs.
You could open each binary as a 'file' in MSVS and look at the manifest content by hand, but I imaging this would be a bit painful. I've not tried this with a static lib.

fatal error LNK1104: cannot open file 'libboost_system-vc90-mt-gd-1_43.lib'

Made a new project, added main.cpp and wrote the code at this URL:
http://www.boost.org/doc/libs/1_43_0/doc/html/boost_asio/example/echo/async_tcp_echo_server.cpp
Also, added the appropriate include path.
What's next?!?!! It seems like a darn mystery to build a boost code!
Been digging on it for more than 10 hours.
Can anyone give a straightforward answer on how to build the boost library from the code under windows, VC9?
You need to use bjam. It is responsible for creating the libraries that your application will use. Once you use bjam, you are going to need to instruct your project to include the lib file. You do this by going into the project's properties -> Configuration Properties -> Linker -> General. Add the directory which created the lib file to Additional Library Directories. You should be capable of correctly linking after that.
I believe that this link describes the steps better than I could attempt in a post
#bogertron: I want to hug you! (:
So, at last, with a real head ache, I've managed to do so.
The exact steps I took, so others will be saved from the head ache:
Went to http://www.boost.org/doc/libs/1_43_0/more/getting_started/windows.html#or-build-binaries-from-source .
Followed the "5.3.1 Get bjam" clause. Downloaded the "pre-built bjam executable for your platform" at this URL: http://sourceforge.net/project/showfiles.php?group_id=7586&package_id=72941 .
Extracted the ZIP file (my platform is Windows).
Ran "build.bat". It produced the file "bin.ntx86/bjam.exe".
Copied this file to my PATH ("...../boost_1_43_0/").
From a command line, executed "bjam.exe" and waited for about 4-5 minutes.
Then got this message at the console: "The Boost C++ Libraries were successfully built!"
That's it, it even tells you where the include & lib files are.
Not all Boost libraries are header only, Boost.System is one of them. The documentation for Boost.Asio tells you that it depends on Boost.System.
With Visual Studio, the Boost libraries use auto-linking, which means you don't have to explicitly link to the libraries you need. You however need to have the necessary libraries in the library search path, either globally or per-project.
If you don't want to build the Boost libraries yourself, you can use the installers provided by boostpro (only up to Boost 1.42 though at the moment). If you want to build them yourself instead, the documentation covers that well.
I had the same error and i followed the SourceForge. The link will take you to a folder of zipped lib and dll files for version of boost.You can download and unzip related library and when copied it to the related location everything gonna be alright ;)
In Visual Studio, right-click on your project, then go to properties and select:
Properties -> Configuration Properties -> Linker
There you add the full path of your library in the tab named "Additional Library Directories".
From the "Boost Getting Started Directions":
"5.2 Or, Simplified Build From Source
If you wish to build from source with Visual C++, you can use a simple build procedure described in this section. Open the command prompt and change your current directory to the Boost root directory. Then, type the following commands:
bootstrap
.\b2"
On Windows, I opened the Visual Studio Command Line from the start menu. First I types "bootstrap" and then I typed ".\b2".
Now with boost_1.50 the Boost.build is included in the zip file: check tools\build\v2\ or better read: ...boost_1_50_0/more/getting_started/windows.html