Remaking Star Fox using DirectX [closed] - c++

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Closed 12 years ago.
I'm trying to remake the game of Star Fox for the N64. Right at the time I'm having trouble with collisions and getting the my ship to shoot like it suppose.
The biggest challenge I'm having right now is getting the aiming box for this game
anything would help.
sorry I didn't notice that half of my question was cut off. link to source code
Right now I'm trying to get box collisions to work. Also how do you put a bounding box on a primitive like a Cylinder, Torus, ect.
also so .X files would be just as good help if you know any sites.

Sorry, without more information...

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Anyone have the algorithm for determine if a hand of Mahjong game wins or not? [closed]

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 10 years ago.
I am reading some introduction of an ancient Chinese game called Mahjong (a bit like poker but far more complicated). I have been spending couple days in writing a program to determine if a given hand is a win hand or not. Do anyone have any idea or know where can I find the free code for that? I only need the part to determine win/lose, I am not looking for the entire project. Thanks.
There is this cool Python library that can be used for scoring of a Mahjong hand given a situation. I know you are working in C++, but since python is highly readable, even to non-python coders, maybe you'll be able to copy/paste and edit the relevant part so you'll be able to use them.
Hope that helps you in some way.

How to draw data flow graphs in Qt? [closed]

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Closed 10 years ago.
I would like to know if there is an already samples of doing data flow graphs using QT graphics API.
I would like to see some samples to get started with.
Qt comes with various examples that might help you get started.
The following two examples come to mind:
The Diagram Scene Example
Elastic Nodes Example
Have a look at those for some inspiration.
Qt-based, but a separate project which is possibly more along the lines of what you're looking for is NUKEEngine's Qt Node Editor.

How to add hair in OpenGL [closed]

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Closed 11 years ago.
I have a 3D head model. How can I add hair? I only need to draw hair and animation is not required.
Could anyone provide some sample code? What is the simplest way to simulate hair in this case?
Edit:
I understand this is not a programming problem. But I have to implement it as my project. I searched online, which makes me more confusing. That is why I asked here.
Static hair can be rendered in a variety of ways depending on your needs:
Using a polygonal model. This gives hair that looks like what the characters from Dragon Ball or Yugi Oh! have.
Using a fur rendering algorithm. This is a very fill-rate intensive process.
Using multiple disjointed polygonal models. This works well for dreaded hair and in general hair which isn't too "fluffy".
These are just from the top of my head. There are most likely other algorithms out there. Also, as cbamber85, hair rendering is indeed a research field in itself!

How can i render a tiled map with C++/SDL [closed]

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 11 years ago.
I want to render tiles to the screen from a text file. I have the random terrain generator working, and I can move the data from the text file to a 2d vector. What I'm having trouble with is understanding how to give those tiles the coordinates they need to be rendered at. How would I go about assigning each tile its own coordinates relative to the camera?
I suggest checking this lua tutorial on how create a tile engine in great detail. You'll learn much more then what someone will be willing to post here on stack. Tile Engines as you will see from this tutorial, requires more then just a few lines of code. After you learn it here, it shouldn't be to hard for you to translate it to sdl/c++. Just a thought.
Its a good starting place.

Draw image from text file using OpenGL [closed]

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 11 years ago.
I have a text file containing the vertices of a triangle. I would like to draw this triangle in an OpenGL window; however, I am quite new to OpenGL and am not sure where to get started.
Can anyone point me in the right direction or provide a general outline as to how I might get started with this problem? Thanks in advance for any help.
This should help you.