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I am looking for a small lightweight logging system in c++. I have found some existing frameworks but I don't need all of their features at this point in time. I primarily am looking for a small system that can for example configure the log level output file. I am looking for an existing solution as I don't want to reinvent the wheel.
I strongly recommend this simple logging system: http://www.drdobbs.com/cpp/201804215. It is composed of a single header file. I have successfully used it on Linux, Windows and Mac OS X.
You write to the log like this:
FILE_LOG(logWARNING) << "Ops, variable x should be " << expectedX << "; is " << realX;
I really like the stream syntax. It is unobtrusive, typesafe and expressive. The logging framework automatically adds a \n at the end of the line, plus date, time and indentation.
Configuring the logs is pretty easy:
FILELog::ReportingLevel() = logDEBUG3;
FILE* log_fd = fopen( "mylogfile.txt", "w" );
Output2FILE::Stream() = log_fd;
This framework is also easy to extend. At work, we have recently made some adaptations to it so that it now uses an std::ofstream instead of a FILE*. As a result, we are now able to add nice features such as encrypting the logs, by chaining the streams.
For anyone wanting a simple solution, I recommend: easylogging++
Single header only C++ logging library. It is extremely light-weight,
robust, fast performing, thread and type safe and consists of many
built-in features. It provides ability to write logs in your own
customized format. It also provide support for logging your classes,
third-party libraries, STL and third-party containers etc.
This library has everything built-in to prevent usage of external
libraries.
Simple example: (more advanced examples available on the link above).
#include "easylogging++.h"
INITIALIZE_EASYLOGGINGPP
int main(int argv, char* argc[]) {
LOG(INFO) << "My first info log using default logger";
return 0;
}
Example output inside a class:
2015-08-28 10:38:45,900 DEBUG [default] [user#localhost]
[Config::Config(const string)] [src/Config.cpp:7] Reading config file:
'config.json'
I tried log4cpp and boost::log but they are not as easy as this one.
EXTRA CONTENT: Minimal version - LOG header
I created a small code for even simpler applications based on easylogging but requires no initialization (be aware that it is probably not thread safe). Here is the code:
/*
* File: Log.h
* Author: Alberto Lepe <dev#alepe.com>
*
* Created on December 1, 2015, 6:00 PM
*/
#ifndef LOG_H
#define LOG_H
#include <iostream>
using namespace std;
enum typelog {
DEBUG,
INFO,
WARN,
ERROR
};
struct structlog {
bool headers = false;
typelog level = WARN;
};
extern structlog LOGCFG;
class LOG {
public:
LOG() {}
LOG(typelog type) {
msglevel = type;
if(LOGCFG.headers) {
operator << ("["+getLabel(type)+"]");
}
}
~LOG() {
if(opened) {
cout << endl;
}
opened = false;
}
template<class T>
LOG &operator<<(const T &msg) {
if(msglevel >= LOGCFG.level) {
cout << msg;
opened = true;
}
return *this;
}
private:
bool opened = false;
typelog msglevel = DEBUG;
inline string getLabel(typelog type) {
string label;
switch(type) {
case DEBUG: label = "DEBUG"; break;
case INFO: label = "INFO "; break;
case WARN: label = "WARN "; break;
case ERROR: label = "ERROR"; break;
}
return label;
}
};
#endif /* LOG_H */
Usage:
#include "Log.h"
int main(int argc, char** argv) {
//Config: -----(optional)----
structlog LOGCFG = {};
LOGCFG.headers = false;
LOGCFG.level = DEBUG;
//---------------------------
LOG(INFO) << "Main executed with " << (argc - 1) << " arguments";
}
This code print the message using "cout", but you can change it to use "cerr" or append a file, etc. I hope its useful to someone. (Note: I'm not C++ expert in any way, so this code may explode in extreme cases).
I recommend to try plog library (I'm the author). It's about 1000 lines of code, header only and easy to use:
#include <plog/Log.h>
int main()
{
plog::init(plog::debug, "Sample.log");
LOGD << "Hello log!";
LOGD_IF(true) << "conditional logging";
return 0;
}
all of the mentioned loggers so far make use of macros for logging calls. To me, that is so ugly, I don't care about what performance boost that gives, I won't go near it.
https://github.com/gabime/spdlog is what I like. Clean syntax, handles all typical usages. Fast and small. e.g. for a file logger it is:
auto my_logger = spd::basic_logger_mt("basic_logger", "logs/basic.txt");
my_logger->info("Some log message");
This question has my attempt with some fanciness. It is completely Standard C++ and makes no platform assumptions whatsoever. It basically consists of a temporary object used like this:
Debug(5) << "This is level 5 debug info.\n";
I'm sure you can figure out how to specify different files and other stuff when you have the basic layout. I tried to keep the class structured so that in a release build, every form of Debug output is removed as good as possible.
Mind you: if you specify a filename each time you construct it, and open the file and close it again, performance will suffer. In the case of multiple output files, it would certainly be best to have several static data members that open the different files when the program is run or if they are opened for the first time.
If you don't have size limitations on the project and you expect it to live a long time, I would suggest looking at Apache Log4cxx. It's not a small library, but it supports just about everything you ever wanted (including some things you didn't even knew you wanted) in logging, and it's portable.
In any larger project sooner or later you'll want your logging solution to do more than a "small logger class", so indeed why reinvent the wheel.
An update to Dr. Dobb's "A Lightweight Logger for C++":
There are actually a couple of loggers referred to in Dr. Dobb's. The first one Logging In C++ which is listed in one of the answers. I tried to use this one but the source is no longer available on the Dr. Dobb's site.
The second one that worked for me and that I recommend is A Lightweight Logger for C++ by Filip Janiszewski working at Nokia Siemens Networks. At first I had some problems getting this code to run so as I was searching for solutions, I ran across an update by the original author at: GitHub: fjanisze/logger. I found this code to be easy to understand, modify, and to use. It is thread safe and works with Visual Studio with Windows.
Another logger mentioned above is easylogging++ . When I first tried this one it looked promising. But when I added threading and sockets2 under Windows, it crashed. I did have the defines set for threading and Sock2 but I still couldn't get it to work so I can't recommend this one. The source code is also very complex so I had no chance to modify and fix it within a reasonable amount of time.
The above answers are all great.
Doubt anyone will ever see this answer, but this is what I use
https://github.com/asn10038/Cpp_Logger
Easy to set up after a configuration of 4-5 variable names in the .h file, and implemented without non standard dependencies.
Not header only but could be pretty easily.
Maybe this helps someone.
I, as well as many others, also answered this question with some code.
This isn't really "ready" in all ways, but it could be easily modified:
#pragma once
#include <codecvt>
#include <condition_variable>
#include <fstream>
#include <iostream>
#include <locale>
#include <memory>
#include <mutex>
#include <ostream>
#include <queue>
#include <sstream>
#include <string>
#include <thread>
#include <unordered_map>
#include <vector>
#ifdef _WIN32
#include <windows.h>
#endif
#include <string.h>
#define LOGL(level, msg) \
if (Loggy::isLevel(level)) { \
Loggy::writer(level, __FILE__, __LINE__) << msg; \
Loggy::queue(); \
}
#define LOG_FLUSH() \
{ \
Loggy::wait_queues(); \
}
#define LOGT(msg) LOGL(Loggy::LTRACE, msg)
#define LOGD(msg) LOGL(Loggy::LDEBUG, msg)
#define LOGI(msg) LOGL(Loggy::LINFO, msg)
#define LOGE(msg) LOGL(Loggy::LERROR, msg)
namespace Loggy {
using namespace std;
constexpr int DEFAULT_BUF_CNT = 1000;
constexpr const char *DEFAULT_TIME_FMT = "%Y%m%d.%H%M%S";
constexpr double DROP_NOTIFY_SECONDS = 5.0;
constexpr double FLUSH_SECONDS = 1.0;
enum {
LINVALID = 0,
LTRACE = 9,
LDEBUG = 10,
LINFO = 20,
LERROR = 40,
LWARN = 30,
LCRITICAL = 50,
LMAX = 50,
};
unordered_map<int, string> levelNames_ = {
{ LINVALID, "INVALID" },
{ LTRACE, "TRACE" },
{ LDEBUG, "DEBUG" },
{ LINFO, "INFO" },
{ LERROR, "ERROR" },
{ LWARN, "WARN" },
{ LCRITICAL, "CRITICAL" },
};
wstring str2w(const string &in)
{
#ifdef _WIN32
if (in.empty())
return std::wstring();
int size_needed = MultiByteToWideChar(CP_UTF8, 0, &in[0], (int)in.size(), NULL, 0);
std::wstring wstrTo(size_needed, 0);
MultiByteToWideChar(CP_UTF8, 0, &in[0], (int)in.size(), &wstrTo[0], size_needed);
return wstrTo;
#else
thread_local std::wstring_convert<std::codecvt_utf8<wchar_t>> wcu16;
return wcu16.from_bytes(in);
#endif
}
string w2str(const wstring &in)
{
#ifdef _WIN32
if (in.empty())
return std::string();
int size_needed
= WideCharToMultiByte(CP_UTF8, 0, &in[0], (int)in.size(), NULL, 0, NULL, NULL);
std::string strTo(size_needed, 0);
WideCharToMultiByte(CP_UTF8, 0, &in[0], (int)in.size(), &strTo[0], size_needed, NULL, NULL);
return strTo;
#else
thread_local std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> wcu8;
return wcu8.to_bytes( in );
#endif
}
template <class T> class SafeQueue {
public:
SafeQueue(void)
: q()
, m()
, c()
, x()
{
}
~SafeQueue(void) { lock_guard<mutex> lock(m); }
// Add an element to the queue.
void push(T t)
{
lock_guard<mutex> lock(m);
q.push(t);
c.notify_one();
}
// Get the "front"-element.
// If the queue is empty, wait till a element is avaiable.
T pop(void)
{
unique_lock<mutex> lock(m);
while (!x && q.empty()) {
// release lock as long as the wait and reaquire it afterwards.
c.wait(lock);
}
if (x) {
return T();
};
T val = q.front();
q.pop();
if (q.empty()) {
c.notify_all();
}
return val;
}
size_t size() { return q.size(); }
void join(void)
{
unique_lock<mutex> lock(m);
while (!q.empty()) {
c.wait(lock);
}
}
size_t drain(void)
{
unique_lock<mutex> lock(m);
std::queue<T> empty;
swap(q, empty);
c.notify_all();
return empty.size();
}
size_t quit()
{
x = true;
return drain();
}
private:
queue<T> q;
mutable mutex m;
condition_variable c;
bool x;
};
static string timestamp(const char format[], const time_t &rawtime)
{
struct tm timeinfo;
char buffer[120];
#ifdef _WIN32
localtime_s(&timeinfo, &rawtime);
#else
localtime_r(&rawtime, &timeinfo);
#endif
strftime(buffer, sizeof(buffer), format, &timeinfo);
return string(buffer);
}
#ifdef _WIN32
#define _LOGGY_CVT_FILENAME(s) s
#else
#define _LOGGY_CVT_FILENAME(s) Loggy::w2str(s)
#endif
class Output {
SafeQueue<wstring> queue_; // this should be first
wofstream fstream_;
wostream &wstream_;
size_t max_;
int level_;
size_t dropped_ = 0;
bool alive_ = true;
time_t firstDrop_ = 0;
std::thread thread_; // this must be last
public:
Output(wostream &s, int level, int max)
: wstream_(s)
, level_(level)
, max_(max)
, thread_(&Output::worker, this)
{
}
Output(const wstring &s, int level, size_t max)
: fstream_(_LOGGY_CVT_FILENAME(s), std::wofstream::out | std::wofstream::app)
, wstream_(fstream_)
, level_(level)
, max_(max)
, thread_(&Output::worker, this)
{
}
~Output()
{
alive_ = false;
dropped_ += queue_.quit();
if (dropped_) {
logDropped();
}
thread_.join();
}
void wait() { queue_.join(); wstream_.flush(); }
void logDropped()
{
wstringstream ws;
time_t t;
time(&t);
ws << Loggy::timestamp(DEFAULT_TIME_FMT, t).c_str();
ws << " dropped " << dropped_ << " entries";
queue_.push(ws.str());
dropped_ = 0;
}
void add(wstring &str, time_t &t)
{
if (alive_) {
if (max_ == 0 || queue_.size() < max_) {
queue_.push(str);
} else {
++dropped_;
if (dropped_ == 1) {
firstDrop_ = t;
} else if (difftime(t, firstDrop_) > DROP_NOTIFY_SECONDS) {
logDropped();
}
}
}
}
void worker()
{
int written = 0;
time_t lastFlush = 0;
while (alive_) {
if (!queue_.size() && written > 0) {
time_t t;
time(&t);
if (difftime(t, lastFlush) > FLUSH_SECONDS) {
wstream_.flush();
lastFlush = t;
written = 0;
}
}
auto t = queue_.pop();
if (alive_) {
wstream_ << t << std::endl;
written += 1;
}
}
}
};
class Log {
public:
~Log() { resetOutput(); };
int level_ = LINFO;
int trigFrom_ = LINVALID;
int trigTo_ = LINVALID;
int trigCnt_ = LINVALID;
string timeFormat_ = DEFAULT_TIME_FMT;
mutex mutex_;
deque<Output> outputs_;
Output default_output_;
vector<wstring> buffer_;
Log()
: default_output_(wcout, LINFO, 1) {};
bool isLevel(int level) { return level >= level_; }
void resetOutput()
{
lock_guard<mutex> lock(mutex_);
outputs_.clear();
}
void addOutput(const wstring &path, int level, int bufferSize)
{
lock_guard<mutex> lock(mutex_);
outputs_.emplace_back(path, level, bufferSize);
}
void addOutput(wostream &stream, int level, int bufferSize)
{
lock_guard<mutex> lock(mutex_);
outputs_.emplace_back(stream, level, bufferSize);
}
std::vector<const char *> getFiles()
{
std::vector<const char *> ret;
return ret;
}
void setTrigger(int levelFrom, int levelTo, int lookbackCount)
{
trigFrom_ = levelFrom;
trigTo_ = levelTo;
trigCnt_ = lookbackCount;
}
void setLevel(int level) { level_ = level; }
struct LastLog {
wstringstream ws;
time_t tm = 0;
};
static LastLog &lastLog()
{
thread_local LastLog ll_;
return ll_;
}
static const char *basename(const char *file)
{
const char *b = strrchr(file, '\\');
if (!b)
b = strrchr(file, '/');
return b ? b + 1 : file;
}
static const char *levelname(int level) { return levelNames_[level].c_str(); }
wostream &writer(int level, const char *file, int line)
{
auto &ll = lastLog();
time(&ll.tm);
ll.ws.clear();
ll.ws.str(L"");
return ll.ws << timestamp(timeFormat_.c_str(), ll.tm).c_str() << " " << basename(file)
<< ":" << line << " " << levelname(level) << " ";
}
void queue()
{
lock_guard<mutex> lock(mutex_);
auto &ll = lastLog();
auto s = ll.ws.str();
if (outputs_.empty()) {
default_output_.add(s, ll.tm);
} else {
for (auto &out : outputs_) {
out.add(s, ll.tm);
}
}
}
void wait_queues()
{
if (outputs_.empty()) {
default_output_.wait();
} else {
for (auto &out : outputs_) {
out.wait();
}
}
}
};
static Log &getInstance()
{
static Log l;
return l;
}
void resetOutput() { getInstance().resetOutput(); }
void addOutput(const wstring &path, int level = LDEBUG, int bufferSize = DEFAULT_BUF_CNT)
{
getInstance().addOutput(path, level, bufferSize);
}
void addOutput(wostream &stream, int level = LDEBUG, int bufferSize = DEFAULT_BUF_CNT)
{
getInstance().addOutput(stream, level, bufferSize);
}
void setTrigger(int levelFrom, int levelTo, int lookbackCount)
{
getInstance().setTrigger(levelFrom, levelTo, lookbackCount);
}
std::vector<const char *> getFiles() { return getInstance().getFiles(); }
void setLevel(int level) { getInstance().setLevel(level); }
bool isLevel(int level) { return getInstance().isLevel(level); }
wostream &writer(int level, const char *file, int line)
{
return getInstance().writer(level, file, line);
}
void queue() { getInstance().queue(); }
void wait_queues() { getInstance().wait_queues(); }
} // end namespace Loggy
Features:
writing to the log doesn't block on i/o
similar macros to other solutions (LOGE(blah << stream))
prefers discarding log entries to slowing down
lazy flushing
header only, very small, stl classes only
tested on osx/win/nix
time format is configurable
Missing stuff:
easy, flexible log formatting (predefining a macro would be fine)
triggers have an interface but don't work yet
microseconds aren't working yet
If anyone actually likes this solution in any way, lmk and I'll make a real repo out of it with tests, etc. It's pretty fast. Probably not as fast as speedlogger (a heavier feature complete library), but not sure.
Original gist:
https://gist.github.com/earonesty/977b14c93358fe9b9ee674baac5d42d7
i created a small logging class, cuz i had issues to include other examples in VSCode while compiling, here for a one file header:
#include <iostream>
#include <fstream>
#include <string>
#include <iomanip>
#include <ctime>
#include <sstream>
using namespace std;
class logging
{
private:
ofstream myfile;
std::string get_time()
{
auto t = std::time(nullptr);
auto tm = *std::localtime(&t);
std::ostringstream oss;
//2047-03-11 20:18:26
oss << std::put_time(&tm, "%Y-%m-%d-%H:%M:%S");
auto str = oss.str();
return str;
}
public:
logging(string filepath)
{
myfile.open (filepath);
}
~logging()
{
myfile.close();
}
void write(string line)
{
myfile << get_time() << " " << line <<std::endl;
}
};
Related
I've recently started learning C++/Arduino and am working on abstracting some of my Arduino code in order to keep it more manageable.
I'm trying to construct a class with 2 arrays as attributes on it, one to store strings that represent commands, and a second one to store pointers to those functions.
The below code works (compiles), but when uploaded to the device both the listen and execute functions don't appear to work. I've searched around quite a lot, but can't find where I've gone wrong.
/* main.ino */
// SETUP
#include "SoftwareSerial.h"
SoftwareSerial bt(btRx, btTx);
#include "CMD.h"
const int cmdMax = 6;
ArriCMD cmd;
// COMMANDS
void cmdStatus()
{
Serial.println("OK");
}
// START
void setup()
{
Serial.begin(9600);
bt.begin(9600);
cmd.add("AH+STAT", cmdStatus);
}
void loop()
{
cmd.listen(bt);
}
/* ArriCMD.h */
#ifndef ArriCMD_h
#define ArriCMD_h
#include "Arduino.h"
#include "SoftwareSerial.h"
class ArriCMD
{
public:
ArriCMD();
void add(String cmd, void (*cb)());
void listen(SoftwareSerial serial);
void execute(String cmd);
private:
int _max = 16;
int _amt = 0;
String _cmds[16];
void (*_cbs[16])();
};
/* ArriCMD.cpp */
#include "Arduino.h"
#include "SoftwareSerial.h"
#include "ArriCMD.h"
ArriCMD::ArriCMD()
{
//
}
void ArriCMD::add(String cmd, void (*cb)())
{
if (_amt < _max) {
_cmds[_amt] = cmd;
_cbs[_amt] = *cb;
}
}
void ArriCMD::listen(SoftwareSerial serial)
{
if (serial.available()) {
String cmd = serial.readString();
Serial.print(cmd);
execute(cmd);
}
}
void ArriCMD::execute(String cmd)
{
for (int i = 0; i < _amt; i++) {
if (cmd == _cmds[i]) {
_cbs[i]();
}
}
}
While I've been programming for over a decade, C++ and microcontrollers are brand new to me, any and all help here would be hugely appreciated.
I do intend to open source these libraries, and the subsequent platforms they're built for, once I'm more comfortable with my code quality.
Looks like you forgot to increment your commands counter _amt
void ArriCMD::add(String cmd, void (*cb)())
{
if (_amt < _max) {
_cmds[_amt] = cmd;
_cbs[_amt] = *cb;
_amt++; // <-- here, don't you need it?
}
}
Apart from that, is there some particular reason for using raw array and raw function pointers in your code? I do not use Arduino, so I am not sure, but maybe this solution is a bit cleaner:
class ArriCMD
{
public:
ArriCMD();
void add(String cmd, std::function<void()> cb);
void listen(SoftwareSerial serial);
void execute(String cmd);
private:
std::map<String, std::function<void()> > _cmdMap;
};
I'm trying to convert a program (it's a bridge between vscode and a debug)
This program is written in C#.
It was based on the o vscode-mono-debug
(https://github.com/Microsoft/vscode-mono-debug/blob/master/src/Protocol.cs)
Well,
In C # I can read the standard input as a stream:
byte[] buffer = new byte[BUFFER_SIZE];
Stream inputStream = Console.OpenStandardInput();
_rawData = new ByteBuffer();
while (!_stopRequested) {
var read = await inputStream.ReadAsync(buffer, 0, buffer.Length);
if (read == 0) {
// end of stream
break;
}
if (read > 0) {
_rawData.Append(buffer, read);
ProcessData();
}
}
I try this :
#define _WIN32_WINNT 0x05017
#define BUFFER_SIZE 4096
#include<iostream>
#include<thread>
#include <sstream>
using namespace std;
class ProtocolServer
{
private:
bool _stopRequested;
ostringstream _rawData;
public:
void Start()
{
char buffer[BUFFER_SIZE];
while (!cin.eof())
{
cin.getline(buffer,BUFFER_SIZE);
if (cin.fail())
{
//error
break;
}
else
{
_rawData << buffer;
}
}
}
};
int main()
{
ProtocolServer *server = new ProtocolServer();
server->Start();
return 0;
}
Input:
Content-Length: 261\r\n\r\n{\"command\":\"initialize\",\"arguments\":{\"clientID\":\"vscode\",\"adapterID\":\"advpl\",\"pathFormat\":\"path\",\"linesStartAt1\":true,\"columnsStartAt1\":true,\"supportsVariableType\":true,\"supportsVariablePaging\":true,\"supportsRunInTerminalRequest\":true},\"type\":\"request\",\"seq\":1}
This reads the first 2 lines correctly. Since the protocol does not put \n at the end, it gets stuck in cin.getline in the 3 interaction.
Switching to read() causes it to stay stopped at cin.read (), and does not read anything at all.
I found some similar questions:
StackOverFlow Question
And examples:
Posix_chat_client
But I do not need it to be necessarily asynchronous, but it works on windows and linux.
I'm sorry for my English
Thanks!
What you want is known as unformatted input operations.
Here's a 1:1 translation using just std::iostream. The only "trick" is using and honouring gcount():
std::vector<char> buffer(BUFFER_SIZE);
auto& inputStream = std::cin;
_rawData = std::string {}; // or _rawData.clear(), e.g.
while (!_stopRequested) {
inputStream.read(buffer.data(), buffer.size());
auto read = inputStream.gcount();
if (read == 0) {
// end of stream
break;
}
if (read > 0) {
_rawData.append(buffer.begin(), buffer.begin() + read);
ProcessData();
}
}
I'd personally suggest dropping that read == 0 check in favour of the more accurate:
if (inputStream.eof()) { break; } // end of stream
if (!inputStream.good()) { break; } // failure
Note that !good() also catches eof(), so you can
if (!inputStream.good()) { break; } // failure or end of stream
Live Demo
Live On Coliru
#include <iostream>
#include <vector>
#include <atomic>
struct Foo {
void bar() {
std::vector<char> buffer(BUFFER_SIZE);
auto& inputStream = std::cin;
_rawData = std::string {};
while (!_stopRequested) {
inputStream.read(buffer.data(), buffer.size());
auto read = inputStream.gcount();
if (read > 0) {
_rawData.append(buffer.begin(), buffer.begin() + read);
ProcessData();
}
if (!inputStream.good()) { break; } // failure or end of stream
}
}
protected:
void ProcessData() {
//std::cout << "got " << _rawData.size() << " bytes: \n-----\n" << _rawData << "\n-----\n";
std::cout << "got " << _rawData.size() << " bytes\n";
_rawData.clear();
}
static constexpr size_t BUFFER_SIZE = 128;
std::atomic_bool _stopRequested { false };
std::string _rawData;
};
int main() {
Foo foo;
foo.bar();
}
Prints (e.g. when reading its own source file):
got 128 bytes
got 128 bytes
got 128 bytes
got 128 bytes
got 128 bytes
got 128 bytes
got 128 bytes
got 92 bytes
I am trying to use the Boost 1.60.0 library with Intel Pin 2.14-71313-msvc12-windows. The following piece of code is the simple implementation I did to try things out:
#define _CRT_SECURE_NO_WARNINGS
#include "pin.H"
#include <iostream>
#include <fstream>
#include <stdio.h>
#include <stdlib.h>
#include <sstream>
#include <time.h>
#include <boost/lockfree/spsc_queue.hpp>
#include <boost/date_time/posix_time/posix_time.hpp>
namespace boost_network{
#include <boost/asio.hpp>
#include <boost/array.hpp>
}
//Buffersize of lockfree queue to use
const int BUFFERSIZE = 1000;
//Tracefiles for error / debug purpose
std::ofstream TraceFile;
//String wrapper for boost queue
class statement {
public:
statement(){ s = ""; }
statement(const std::string &n) : s(n) {}
std::string s;
};
//string queue to store inserts
boost::lockfree::spsc_queue<statement, boost::lockfree::capacity<BUFFERSIZE>> buffer; // need lockfree queue for multithreading
//Pin Lock to synchronize buffer pushes between threads
PIN_LOCK lock;
KNOB<string> KnobOutputFile(KNOB_MODE_WRITEONCE, "pintool", "o", "calltrace.txt", "specify trace file name");
KNOB<BOOL> KnobPrintArgs(KNOB_MODE_WRITEONCE, "pintool", "a", "0", "print call arguments ");
INT32 Usage()
{
cerr << "This tool produces a call trace." << endl << endl;
cerr << KNOB_BASE::StringKnobSummary() << endl;
return -1;
}
VOID ImageLoad(IMG img, VOID *)
{
//save module informations
buffer.push(statement("" + IMG_Name(img) + "'; '" + IMG_Name(img).c_str() + "'; " + IMG_LowAddress(img) + ";"));
}
VOID Fini(INT32 code, VOID *v)
{
}
void do_somenetwork(std::string host, int port, std::string message)
{
boost_network::boost::asio::io_service ios;
boost_network::boost::asio::ip::tcp::endpoint endpoint(boost::asio::ip::address::from_string(host), port);
boost_network::boost::asio::ip::tcp::socket socket(ios);
socket.connect(endpoint);
boost_network::boost::system::error_code error;
socket.write_some(boost_network::boost::asio::buffer(message.data(), message.size()), error);
socket.close();
}
void WriteData(void * arg)
{
int popped; //actual amount of popped objects
const int pop_amount = 10000;
statement curr[pop_amount];
string statement = "";
while (1) {
//pop more objects from buffer
while (popped = buffer.pop(curr, pop_amount))
{
//got new statements in buffer to insert into db: clean up statement
statement.clear();
//concat into one statement
for (int i = 0; i < popped; i++){
statement += curr[i].s;
}
do_somenetwork(std::string("127.0.0.1"), 50000, sql_statement.c_str());
}
PIN_Sleep(1);
}
}
int main(int argc, char *argv[])
{
PIN_InitSymbols();
//write address of label to TraceFile
TraceFile.open(KnobOutputFile.Value().c_str());
TraceFile << &label << endl;
TraceFile.close();
// Initialize the lock
PIN_InitLock(&lock);
// Initialize pin
if (PIN_Init(argc, argv)) return Usage();
// Register ImageLoad to be called when an image is loaded
IMG_AddInstrumentFunction(ImageLoad, 0);
//Start writer thread
PIN_SpawnInternalThread(WriteData, 0, 0, 0);
PIN_AddFiniFunction(Fini, 0);
// Never returns
PIN_StartProgram();
return 0;
}
When I build the above code, Visual Studio cannot find boost_network::boost::asio::ip and keeps giving error saying asio::ip does not exist. I had previously posted this question myself:
Sending data from a boost asio client
and after using the provided solution in the same workspace, the code worked fine and I was able to communicate over the network. I am not sure what is going wrong here. For some reason using the different namespace seems to not work out because it says boost must be in the default namespace.
However, if I do not add the namespace, in that case the line,
KNOB<BOOL> KnobPrintArgs(KNOB_MODE_WRITEONCE, "pintool", "a", "0", "print call arguments ");
throws an error saying BOOL is ambiguous.
Kindly suggest what should be a viable solution in this situation. I am using Visual Studio 2013.
The same piece of code with only Pin also works with out the network part and I can write data generated from Pin into a flat file.
Is it possible to have an embedded output console as part of the VS2012 window instead of opening cmd upon running?
For example, in Eclipse output is directed to the "Console" pane by default, and I would like to achieve something similar in VS2012, if it is available.
Here is a complete example of the code involved to do this:
http://blog.tomaka17.com/2011/07/redirecting-cerr-and-clog-to-outputdebugstring/
Basically the author creates a new std::basic_stringbuf that uses the MSVC function OutputDebugString() and binds it to clog and cerr via std::cerr.rdbuf(&newStreamBuf). This should also work for cout.
I actually compiled his code and had some issues with it, here is the corrected version:
cpp file:
// redirectStreamBuf.cpp
//Feel free to modify target options here (for example #ifndef NDEBUG)
#ifdef _WIN32
#define ENABLE_MSVC_OUTPUT
#endif
#include <iostream>
#include <vector>
#include <sstream>
#ifdef ENABLE_MSVC_OUTPUT
#include <Windows.h>
#endif
#ifdef ENABLE_MSVC_OUTPUT
template<typename TChar, typename TTraits = std::char_traits<TChar>>
class OutputDebugStringBuf : public std::basic_stringbuf<TChar,TTraits> {
public:
typedef std::basic_stringbuf<TChar, TTraits> BaseClass;
explicit OutputDebugStringBuf() : _buffer(256) {
setg(nullptr, nullptr, nullptr);
setp(_buffer.data(), _buffer.data(), _buffer.data() + _buffer.size());
}
static_assert(std::is_same<TChar,char>::value || std::is_same<TChar,wchar_t>::value, "OutputDebugStringBuf only supports char and wchar_t types");
int sync() override try {
MessageOutputer<TChar,TTraits>()(pbase(), pptr());
setp(_buffer.data(), _buffer.data(), _buffer.data() + _buffer.size());
return 0;
} catch(...) {
return -1;
}
typename BaseClass::int_type overflow(typename BaseClass::int_type c = TTraits::eof()) override {
auto syncRet = sync();
if (c != TTraits::eof()) {
_buffer[0] = c;
setp(_buffer.data(), _buffer.data() + 1, _buffer.data() + _buffer.size());
}
return syncRet == -1 ? TTraits::eof() : 0;
}
private:
std::vector<TChar> _buffer;
template<typename TChar, typename TTraits>
struct MessageOutputer;
template<>
struct MessageOutputer<char, std::char_traits<char>> {
template<typename TIterator>
void operator()(TIterator begin, TIterator end) const {
std::string s(begin, end);
OutputDebugStringA(s.c_str());
}
};
template<>
struct MessageOutputer<wchar_t, std::char_traits<wchar_t>> {
template<typename TIterator>
void operator()(TIterator begin, TIterator end) const {
std::wstring s(begin, end);
OutputDebugStringW(s.c_str());
}
};
};
#endif
void RedirectStdoutToMSVC()
{
#ifdef ENABLE_MSVC_OUTPUT
static OutputDebugStringBuf<char> outputDebugBufChar;
static OutputDebugStringBuf<wchar_t> outputDebugBufWChar;
std::cout.rdbuf(&outputDebugBufChar);
std::cerr.rdbuf(&outputDebugBufChar);
std::clog.rdbuf(&outputDebugBufChar);
std::wcout.rdbuf(&outputDebugBufWChar);
std::wcerr.rdbuf(&outputDebugBufWChar);
std::wclog.rdbuf(&outputDebugBufWChar);
#endif
}
Header file:
// redirectStreamBuf.h
#ifndef REDIRECT_STREAM_BUF_H__
#define REDIRECT_STREAM_BUF_H__
void RedirectStdoutToMSVC();
#endif
And here is the usage along with some test cases:
#include "redirectStreamBuf.h"
#include <iostream>
int main(char *argv, int argc)
{
RedirectStdoutToMSVC();
std::cout << "Test cout" << std::endl;
std::cerr << "Test cerr" << std::endl;
std::clog << "Test clog" << std::endl;
std::wcout << L"Test wcout" << std::endl;
std::wcerr << L"Test wcerr" << std::endl;
std::wclog << L"Test wclog" << std::endl;
printf("This will not work :( \n");
system("PAUSE"); //Yes I know...
return 0;
}
I tested all this with Visual Studio 2012 and it works fine. C-Style functions like printf do not work though...
It's a good idea to create debug output functions that you can then modify as required to redirect output where it needs to go. Keep in mind though that text boxes in Windows are very, very slow compared to the console, and even the console isn't that fast.
If you have a lot of debug output it will have a noticeable effect on your application. For example I was doing some comms with an embedded device and spitting out the raw data to the debug window. It took about 4 minutes to extract the data I needed. I switched the debug output to a real console window and it took about 20 seconds.
These days I just open a real console window using AllocConsole().
I am trying to develop a console application, where I will display the system date and time in real time (or as real as I can get). This is the easy part. The hard part is that I must also have the cursor available for the user to enter information through. I can't use NCurses in my application, nor any other library that it not included in vanilla GCC 4.4 (there goes boost! Noooo....)
This is my code so far:
The realtime class, where I am incorporating the solution given by Jeremy Friesner here pthreads in c++ inside classes
#ifndef _REALTIME_H_
#define _REALTIME_H_
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
#include <pthread.h>
class MyThreadClass
{
public:
MyThreadClass() {/* empty */}
virtual ~MyThreadClass() {/* empty */}
/** Returns true if the thread was successfully started, false if there was an error starting the thread */
bool startMainThread()
{
return (pthread_create(&_mainThread, NULL, mainRunnerFunc, this) == 0);
}
bool startDisplayThread()
{
return (pthread_create(&_displayThread, NULL, displayThreadFunc, this) == 0);
}
/** Will not return until the main thread has exited. */
void waitForMainThreadToExit()
{
(void) pthread_join(_mainThread, NULL);
}
void waitForDisplayThreadToExit()
{
(void) pthread_join(_displayThread, NULL);
}
protected:
/** Implement this method in your subclass with the code you want your thread to run. */
virtual void mainRunner() = 0;
virtual void displayTime() = 0;
private:
static void * mainRunnerFunc(void * This) {((MyThreadClass *)This)->mainRunner(); return NULL;}
static void * displayThreadFunc(void * This) {((MyThreadClass *)This)->displayTime(); return NULL;}
pthread_t _mainThread;
pthread_t _displayThread;
};
class DynamicTime : public MyThreadClass
{
private:
const string currentDate();
void gotoxy(int,int);
void displayTime();
void mainRunner();
pthread_mutex_t mutex1;
public:
// pthread_mutex_t mutex1;
DynamicTime();
unsigned int lifeTime;
unsigned int updateTime;
void start();
int Exit;
};
const string DynamicTime::currentDate()
{
time_t now = time(0);
struct tm tstruct;
char buf[80];
tstruct = *localtime(&now);
strftime(buf,sizeof(buf),"%I:%M:%S %p, %d-%m-%y",&tstruct);
return buf;
}
DynamicTime::DynamicTime()
{
pthread_mutex_init(&(mutex1),NULL);
lifeTime=-1; /* 100 seconds */
updateTime = 1; /* 5 seconds interval */
Exit=1;
}
void DynamicTime::gotoxy(int x,int y)
{
/* go to location */
printf("\033[%d;%df",y,x);
}
void DynamicTime::displayTime()
{
pthread_mutex_lock(&mutex1);
/* save the cursor location */
printf("\033[s");
gotoxy(75,30);
cout << "Date : " << currentDate() << endl;
/* restore the cursor location */
printf("\033[u");
pthread_mutex_unlock(&mutex1);
}
void DynamicTime::mainRunner()
{
unsigned long iterate, iterate2;
int iret1,iret2;
if(lifeTime!=-1)
{
for(iterate=0;iterate<lifeTime*100000;iterate++)
{
if(iterate%(updateTime*50)==0)
{
iret2 = startDisplayThread();
waitForDisplayThreadToExit();
}
for(iterate2=0;iterate2<100000;iterate2++);
}
std::cout << "Ending main thread..." << endl;
}
else
{
while(1&Exit) /* infinitely */
{
iret2 = startDisplayThread();
waitForDisplayThreadToExit();
for(iterate2=0;iterate2<100000;iterate2++);
}
std::cout << "Exiting Application.... " << endl;
}
}
void DynamicTime::start()
{
//system("clear");
//cout << "Starting...." << endl;
if(startMainThread()==false)
{
std::cerr << "Coudln't start main Thread! " << endl;
}
/* call this function in the main program
* else
{
waitForMainThreadToExit();
}*/
}
/* Example
* on how to use the program
* int main()
{
DynamicTime DT;
DT.lifeTime = 100;
DT.start();
return 0;
}
*/
#endif
and my example program, where I am trying to read data from the user, while showing the time at the same time:
//#include <iostream>
#include "realtime2.h"
int main()
{
DynamicTime DT;
string temp="abcd";
DT.start();
while(temp!="exit")
{
std::cout << "$> " ;
std::cin >> temp;
}
DT.waitForMainThreadToExit();
return 0;
}
This would be called a fully-functional program, if only I could get the user to enter data without interruption from the display thread. Any ideas as to how to get around this ? Or if I can't get around this, what would be the proper way to do so ?