I often see/hear people say that exceptions should only be used rarely, but never explain why. While that may be true, rationale is normally a glib: "it's called an exception for a reason" which, to me, seems to be the sort of explanation that should never be accepted by a respectable programmer/engineer.
There is a range of problems that an exception can be used to solve. Why is it unwise to use them for control flow? What is the philosophy behind being exceptionally conservative with how they are used? Semantics? Performance? Complexity? Aesthetics? Convention?
I've seen some analysis on performance before, but at a level that would be relevant to some systems and irrelevant to others.
Again, I don't necessarily disagree that they should be saved for special circumstances, but I'm wondering what the consensus rationale is (if such a thing exists).
The primary point of friction is semantics. Many developers abuse exceptions and throw them at every opportunity. The idea is to use exception for somewhat exceptional situation. For example, wrong user input does not count as an exception because you expect this to happen and ready for that. But if you tried to create a file and there was not enough space on disk, then yes, this is a definite exception.
One other issue is that exceptions are often thrown and swallowed. Developers use this technique to simply "silence" the program and let it run as long as possible until completely collapsing. This is very wrong. If you don't process exceptions, if you don't react appropriately by freeing some resources, if you don't log the exception occurrence or at least not notify the user, then you're not using exception for what they are meant.
Answering directly your question. Exceptions should rarely be used because exceptional situations are rare and exceptions are expensive.
Rare, because you don't expect your program crash at every button press or at every malformed user input. Say, database may suddenly not be accessible, there may not be enough space on disk, some third party service you depend on is offline, this all can happen, but quite rarely, these would be clear exceptional cases.
Expensive, because throwing an exception will interrupt the normal program flow. The runtime will unwind the stack until it finds an appropriate exception handler that can handle the exception. It will also gather the call information all along the way to be passed to the exception object the handler will receive. It all has costs.
This is not to say that there can be no exception to using exceptions (smile). Sometimes it can simplify the code structure if you throw an exception instead of forwarding return codes via many layers. As a simple rule, if you expect some method to be called often and discover some "exceptional" situation half the time then it is better to find another solution. If however you expect normal flow of operation most of the time while this "exceptional" situation can only emerge in some rare circumstances, then it is just fine to throw an exception.
#Comments: Exception can definitely be used in some less-exceptional situations if that could make your code simpler and easier. This option is open but I'd say it comes quite rare in practice.
Why is it unwise to use them for control flow?
Because exceptions disrupt normal "control flow". You raise an exception and normal execution of the program is abandoned potentially leaving objects in inconsistent state and some open resources unfreed. Sure, C# has the using statement which will make sure the object will be disposed even if an exception is thrown from the using body. But let us abstract for the moment from the language. Suppose the framework won't dispose objects for you. You do it manually. You have some system for how to request and free resources and memory. You have agreement system-wide who is responsible for freeing objects and resources in what situations. You have rules how to deal with external libraries. It works great if the program follows the normal operation flow. But suddenly in the middle of execution you throw an exception. Half of the resources are left unfreed. Half have not been requested yet. If the operation was meant to be transactional now it is broken. Your rules for handling resources will not work because those code parts responsible for freeing resources simply won't execute. If anybody else wanted to use those resources they may find them in inconsistent state and crash as well because they could not predict this particular situation.
Say, you wanted a method M() call method N() to do some work and arrange for some resource then return it back to M() which will use it and then dispose it. Fine. Now something goes wrong in N() and it throws an exception you didn't expect in M() so the exception bubbles to the top until it maybe gets caught in some method C() which will have no idea what was happening deep down in N() and whether and how to free some resources.
With throwing exceptions you create a way to bring your program into many new unpredictable intermediate states which are hard to prognose, understand and deal with. It's somewhat similar to using GOTO. It is very hard to design a program that can randomly jump its execution from one location to the other. It will also be hard to maintain and debug it. When the program grows in complexity, you just going to lose an overview of what when and where is happening less to fix it.
While "throw exceptions in exceptional cirumstances" is the glib answer, you can actually define what those circumstances are: when preconditions are satisfied, but postconditions cannot be satisfied. This allows you to write stricter, tighter, and more useful postconditions without sacrificing error-handling; otherwise, without exceptions, you have to change the postcondition to allow for every possible error state.
Preconditions must be true before calling a function.
Postcondition is what the function guarantees after it returns.
Exception safety states how exceptions affect the internal consistency of a function or data structure, and often deal with behavior passed in from outside (e.g. functor, ctor of a template parameter, etc.).
Constructors
There's very little you can say about every constructor for every class that could possibly be written in C++, but there are a few things. Chief among them is that constructed objects (i.e. for which the constructor succeeded by returning) will be destructed. You cannot modify this postcondition because the language assumes it is true, and will call destructors automatically. (Technically you can accept the possibility of undefined behavior for which the language makes no guarantees about anything, but that is probably better covered elsewhere.)
The only alternative to throwing an exception when a constructor cannot succeed is to modify the basic definition of the class (the "class invariant") to allow valid "null" or zombie states and thus allow the constructor to "succeed" by constructing a zombie.
Zombie example
An example of this zombie modification is std::ifstream, and you must always check its state before you can use it. Because std::string, for example, doesn't, you are always guaranteed that you can use it immediately after construction. Imagine if you had to write code such as this example, and if you forgot to check for the zombie state, you'd either silently get incorrect results or corrupt other parts of your program:
string s = "abc";
if (s.memory_allocation_succeeded()) {
do_something_with(s); // etc.
}
Even naming that method is a good example of how you must modify the class' invariant and interface for a situation string can neither predict nor handle itself.
Validating input example
Let's address a common example: validating user input. Just because we want to allow for failed input doesn't mean the parsing function needs to include that in its postcondition. It does mean our handler needs to check if the parser fails, however.
// boost::lexical_cast<int>() is the parsing function here
void show_square() {
using namespace std;
assert(cin); // precondition for show_square()
cout << "Enter a number: ";
string line;
if (!getline(cin, line)) { // EOF on cin
// error handling omitted, that EOF will not be reached is considered
// part of the precondition for this function for the sake of example
//
// note: the below Python version throws an EOFError from raw_input
// in this case, and handling this situation is the only difference
// between the two
}
int n;
try {
n = boost::lexical_cast<int>(line);
// lexical_cast returns an int
// if line == "abc", it obviously cannot meet that postcondition
}
catch (boost::bad_lexical_cast&) {
cout << "I can't do that, Dave.\n";
return;
}
cout << n * n << '\n';
}
Unfortunately, this shows two examples of how C++'s scoping requires you to break RAII/SBRM. An example in Python which doesn't have that problem and shows something I wish C++ had – try-else:
# int() is the parsing "function" here
def show_square():
line = raw_input("Enter a number: ") # same precondition as above
# however, here raw_input will throw an exception instead of us
# using assert
try:
n = int(line)
except ValueError:
print "I can't do that, Dave."
else:
print n * n
Preconditions
Preconditions don't strictly have to be checked – violating one always indicates a logic failure, and they are the caller's responsibility – but if you do check them, then throwing an exception is appropriate. (In some cases it's more appropriate to return garbage or crash the program; though those actions can be horribly wrong in other contexts. How to best handle undefined behavior is another topic.)
In particular, contrast the std::logic_error and std::runtime_error branches of the stdlib exception hierarchy. The former is often used for precondition violations, while the latter is more suited for postcondition violations.
Expensive kernel calls (or other system API invocations) to manage kernel (system) signal interfaces
Hard to analyze Many of the problems of the goto statement apply to exceptions. They jump over potentially large amounts of code often in multiple routines and source files. This is not always apparent from reading the intermediate source code. (It is in Java.)
Not always anticipated by intermediate code The code that gets jumped over may or may not have been written with the possibility of an exception exit in mind. If originally so written, it may not have been maintained with that in mind. Think: memory leaks, file descriptor leaks, socket leaks, who knows?
Maintenance complications
It's harder to maintain code that jumps around processing exceptions.
Throwing an exception is, to some extent, similar to a goto statement. Do that for flow control, and you end with incomprehensible spaghetti code. Even worse, in some cases you do not even know where exactly the jump goes to (i.e. if you are not catching the exception in the given context). This blatantly violates the "least surprise" principle that enhances maintainability.
Exceptions make it harder to reason about the state of your program. In C++ for instance, you have to do extra thinking to ensure your functions are strongly exception safe, than you would have to do if they didn't need to be.
The reason is that without exceptions, a function call can either return, or it can terminate the program first. With exceptions, a function call can either return, or it can terminate the program, or it can jump to a catch block somewhere. So you can no longer follow the flow of control just by looking at the code in front of you. You need to know if the functions called can throw. You may need to know what can be thrown and where it's caught, depending on whether you care where control goes, or only care that it leaves the current scope.
For this reason, people say "don't use exceptions unless the situation is really exceptional". When you get down to it, "really exceptional" means "some situation has occurred where the benefits of handling it with an error return value are outweighed by the costs". So yes, this is something of an empty statement, although once you have some instincts for "really exceptional", it becomes a good rule of thumb. When people talk about flow control, they mean that the ability to reason locally (without reference to catch blocks) is a benefit of return values.
Java has a wider definition of "really exceptional" than C++. C++ programmers are more likely to want to look at the return value of a function than Java programmers, so in Java "really exceptional" might mean "I can't return a non-null object as the result of this function". In C++, it's more likely to mean "I very much doubt my caller can continue". So a Java stream throws if it can't read a file, whereas a C++ stream (by default) returns a value indicating error. In all cases, though, it is a matter of what code you are willing to force your caller to have to write. So it is indeed a matter of coding style: you have to reach a consensus what your code should look like, and how much "error-checking" code you want to write against how much "exception-safety" reasoning you want to do.
The broad consensus across all languages seems to be that this is best done in terms of how recoverable the error is likely to be (since unrecoverable errors result in no code with exceptions, but still need a check-and-return-your-own-error in code which uses error returns). So people come to expect "this function I call throws an exception" to mean "I can't continue", not just "it can't continue". That's not inherent in exceptions, it's just a custom, but like any good programming practice, it's a custom advocated by smart people who've tried it the other way and not enjoyed the results. I too have had bad experiences throwing too many exceptions. So personally, I do think in terms of "really exceptional", unless something about the situation makes an exception particularly attractive.
Btw, quite aside from reasoning about the state of your code, there are also performance implications. Exceptions are usually cheap now, in languages where you're entitled to care about performance. They can be faster than multiple levels of "oh, the result's an error, I'd best exit myself with an error too, then". In the bad old days, there were real fears that throwing an exception, catching it, and carrying on with the next thing, would make what you're doing so slow as to be useless. So in that case, "really exceptional" means, "the situation is so bad that horrific performance no longer matters". That's no longer the case (although an exception in a tight loop is still noticeable) and hopefully indicates why the definition of "really exceptional" needs to be flexible.
There really is no consensus. The whole issue is somewhat subjective, because the "appropriateness" of throwing an exception is often suggested by existing practices within the standard library of the language itself. The C++ standard library throws exceptions a lot less frequently than say, the Java standard library, which almost always prefers exceptions, even for expected errors such as invalid user input (e.g. Scanner.nextInt). This, I believe, significantly influences developer opinions about when it is appropriate to throw an exception.
As a C++ programmer, I personally prefer to reserve exceptions for very "exceptional" circumstances, e.g. out of memory, out of disk-space, the apocalypse happened, etc. But I don't insist that this is the absolute correct way to do things.
I don't think, that exceptions should rarely be used. But.
Not all teams and projects are ready to use exceptions. Usage of exceptions requires high qualification of programmers, special technics and lack of big legacy non exception-safe code. If you have huge old codebase, then it almost always is not exception-safe. I'm sure that you do not want to rewrite it.
If you are going to use exceptions extensively, then:
be prepared to teach your people about what exception safety is
you should not use raw memory management
use RAII extensively
From the other hand, using exceptions in new projects with strong team may make code cleaner, easier to maintain, and even faster:
you will not miss or ignore errors
you haven't to write that checks of return codes, without actually knowing what to do with wrong code at low-level
when you are forced to write exception-safe code, it becomes more structured
EDIT 11/20/2009:
I was just reading this MSDN article on improving managed code performance and this part reminded me of this question:
The performance cost of throwing an exception is significant. Although structured exception handling is the recommended way of handling error conditions, make sure you use exceptions only in exceptional circumstances when error conditions occur. Do not use exceptions for regular control flow.
Of course, this is only for .NET, and it's also directed specifically at those developing high-performance applications (like myself); so it's obviously not a universal truth. Still, there are a lot of us .NET developers out there, so I felt it was worth noting.
EDIT:
OK, first of all, let's get one thing straight: I have no intention of picking a fight with anyone over the performance question. In general, in fact, I am inclined to agree with those who believe premature optimization is a sin. However, let me just make two points:
The poster is asking for an objective rationale behind the conventional wisdom that exceptions should be used sparingly. We can discuss readability and proper design all we want; but these are subjective matters with people ready to argue on either side. I think the poster is aware of this. The fact is that using exceptions to control program flow is often an inefficient way of doing things. No, not always, but often. This is why it's reasonable advice to use exceptions sparingly, just like it's good advice to eat red meat or drink wine sparingly.
There is a difference between optimizing for no good reason and writing efficient code. The corollary to this is that there's a difference between writing something that is robust, if not optimized, and something that is just plain inefficient. Sometimes I think when people argue over things like exception handling they're really just talking past each other, because they are discussing fundamentally different things.
To illustrate my point, consider the following C# code examples.
Example 1: Detecting invalid user input
This is an example of what I'd call exception abuse.
int value = -1;
string input = GetInput();
bool inputChecksOut = false;
while (!inputChecksOut) {
try {
value = int.Parse(input);
inputChecksOut = true;
} catch (FormatException) {
input = GetInput();
}
}
This code is, to me, ridiculous. Of course it works. No one's arguing with that. But it should be something like:
int value = -1;
string input = GetInput();
while (!int.TryParse(input, out value)) {
input = GetInput();
}
Example 2: Checking for the existence of a file
I think this scenario is actually very common. It certainly seems a lot more "acceptable" to a lot of people, since it deals with file I/O:
string text = null;
string path = GetInput();
bool inputChecksOut = false;
while (!inputChecksOut) {
try {
using (FileStream fs = new FileStream(path, FileMode.Open)) {
using (StreamReader sr = new StreamReader(fs)) {
text = sr.ReadToEnd();
}
}
inputChecksOut = true;
} catch (FileNotFoundException) {
path = GetInput();
}
}
This seems reasonable enough, right? We're trying to open a file; if it's not there, we catch that exception and try to open a different file... What's wrong with that?
Nothing, really. But consider this alternative, which doesn't throw any exceptions:
string text = null;
string path = GetInput();
while (!File.Exists(path)) path = GetInput();
using (FileStream fs = new FileStream(path, FileMode.Open)) {
using (StreamReader sr = new StreamReader(fs)) {
text = sr.ReadToEnd();
}
}
Of course, if the performance of these two approaches were actually the same, this really would be purely a doctrinal issue. So, let's take a look. For the first code example, I made a list of 10000 random strings, none of which represented a proper integer, and then added a valid integer string onto the very end. Using both of the above approaches, these were my results:
Using try/catch block: 25.455 seconds
Using int.TryParse: 1.637 milliseconds
For the second example, I did basically the same thing: made a list of 10000 random strings, none of which was a valid path, then added a valid path onto the very end. These were the results:
Using try/catch block: 29.989 seconds
Using File.Exists: 22.820 milliseconds
A lot of people would respond to this by saying, "Yeah, well, throwing and catching 10,000 exceptions is extremely unrealistic; this exaggerates the results." Of course it does. The difference between throwing one exception and handling bad input on your own is not going to be noticeable to the user. The fact remains that using exceptions is, in these two case, from 1,000 to over 10,000 times slower than the alternative approaches that are just as readable -- if not more so.
That's why I included the example of the GetNine() method below. It isn't that it's intolerably slow or unacceptably slow; it's that it's slower than it should be... for no good reason.
Again, these are just two examples. Of course there will be times when the performance hit of using exceptions is not this severe (Pavel's right; after all, it does depend on the implementation). All I'm saying is: let's face the facts, guys -- in cases like the one above, throwing and catching an exception is analogous to GetNine(); it's just an inefficient way of doing something that could easily be done better.
You are asking for a rationale as if this is one of those situations where everyone's jumped on a bandwagon without knowing why. But in fact the answer is obvious, and I think you know it already. Exception handling has horrendous performance.
OK, maybe it's fine for your particularly business scenario, but relatively speaking, throwing/catching an exception introduces way more overhead than is necessary in many, many cases. You know it, I know it: most of the time, if you're using exceptions to control program flow, you're just writing slow code.
You might as well ask: why is this code bad?
private int GetNine() {
for (int i = 0; i < 10; i++) {
if (i == 9) return i;
}
}
I would bet that if you profiled this function you'd find it performs quite acceptably fast for your typical business application. That doesn't change the fact that it's a horribly inefficient way of accomplishing something that could be done a lot better.
That's what people mean when they talk about exception "abuse."
All of the rules of thumb about exceptions come down to subjective terms. You shouldn't expect to get hard and fast definitions of when to use them and when not to. "Only in exceptional circumstances". Nice circular definition: exceptions are for exceptional circumstances.
When to use exceptions falls into the same bucket as "how do I know whether this code is one class or two?" It's partly a stylistic issue, partly a preference. Exceptions are a tool. They can be used and abused, and finding the line between the two is part of the art and skill of programming.
There are lots of opinions, and tradeoffs to be made. Find something that speaks to you, and follow it.
It's not that exceptions should rarely be used. It's just that they should only be thrown in exceptional circumstances. For example, if a user enters the wrong password, that's not exceptional.
The reason is simple: exceptions exit a function abruptly, and propagate up the stack to a catch block. This process is very computationally expensive: C++ builds its exception system to have little overhead on "normal" function calls, so when an exception is raised, it has to do a lot of work to find where to go. Moreover, since every line of code could possibly raise an exception. If we have some function f that raises exceptions often, we now have to take care to use our try/catch blocks around every call of f. That's a pretty bad interface/implementation coupling.
I mentioned this issue in an article on C++ exceptions.
The relevant part:
Almost always, using exceptions to affect the "normal" flow is a bad idea. As we already discussed in section 3.1, exceptions generate invisible code paths. These code paths are arguably acceptable if they get executed only in the error handling scenarios. However, if we use exceptions for any other purpose, our "normal" code execution is divided into a visible and invisible part and it makes code very hard to read, understand and extend.
My approach to error handling is that there are three fundamental types of errors:
An odd situation that can be handled at the error site. This might be if a user inputs an invalid input at a command line prompt. The correct behavior is simply to complain to the user and loop in this case. Another situation might be a divide-by-zero. These situations aren't really error situations, and are usually caused by faulty input.
A situation like the previous kind, but one that can't be handled at the error site. For instance, if you have a function that takes a filename and parses the file with that name, it might not be able to open the file. In this case, it can't deal with the error. This is when exceptions shine. Rather than use the C approach (return an invalid value as a flag and set a global error variable to indicate the problem), the code can instead throw an exception. The calling code will then be able to deal with the exception - for instance to prompt the user for another filename.
A situation that Should Not Happen. This is when a class invariant is violated, or a function receives an invalid paramter or the like. This indicates a logic failure within the code. Depending on the level of failure, an exception may be appropriate, or forcing immediate termination may be preferable (as assert does). Generally, these situations indicate that something has broken somewhere in the code, and you effectively cannot trust anything else to be correct - there may be rampant memory corruption. Your ship is sinking, get off.
To paraphrase, exceptions are for when you have a problem you can deal with, but you can't deal with at the place you notice it. Problems you can't deal with should simply kill the program; problems you can deal with right away should simply be dealt with.
I read some of the answers here.
I'm still amazed on what all this confusion is about.
I strongly disagree with all this exceptions==spagetty code.
With confusion I mean, that there are people, which don't appreciate C++ exception handling.
I'm not certain how I learned about C++ exception handling -- but I understood the implications within minutes.
This was around 1996 and I was using the borland C++ compiler for OS/2.
I never had a problem to decide, when to use exceptions.
I usually wrap fallible do-undo actions into C++ classes.
Such do-undo actions include:
creating/destroying a system handle (for files, memory maps, WIN32 GUI handles, sockets, and so on)
setting/unsetting handlers
allocating/deallocating memory
claiming/releasing a mutex
incrementing/decrementing a reference count
showing/hiding a window
Than there are functional wrappers. To wrap system calls (which do not fall into the former category) into C++. E.g. read/write from/to a file.
If something fails, an exception will be thrown, which contains full information about the error.
Then there is catching/rethrowing exceptions to add more information to a failure.
Overall C++ exception handling leads to more clean code.
The amount of code is drasticly reduced.
Finally one can use a constructor to allocate fallible resources and still maintain a corruption free environment after such a failure.
One can chain such classes into complex classes.
Once a constructor of some member/base object is exectued, one can rely on that all other constructors of the same object (executed before) executed successfully.
Exceptions are a very unusual method of flow control compared to the traditional constructs (loops, ifs, functions, etc.) The normal control flow constructs (loops, ifs, function calls, etc.) can handle all the normal situations. If you find yourself reaching for an exception for a routine occurrence, then perhaps you need to consider how your code is structured.
But there are certain types of errors that cannot be handled easy with the normal constructs. Catastrophic failures (like resource allocation failure) can be detected at a low level but probably can't be handled there, so a simple if-statement is inadequate. These types of failures generally need to be handled at a much higher level (e.g., save the file, log the error, quit). Trying to report an error like this through traditional methods (like return values) is tedious and error-prone. Furthermore, it injects overhead into layers of mid-level APIs to handle this bizarre, unusual failure. The overhead distracts client of these APIs and requires them to worry about issues that are beyond their control. Exceptions provide a way to do non-local handling for big errors that's mostly invisible to all the layers between the detection of the problem and the handler for it.
If a client calls ParseInt with a string, and the string doesn't contain an integer, then the immediate caller probably cares about the error and knows what to do about it. So you'd design ParseInt to return a failure code for something like that.
On the other hand, if ParseInt fails because it couldn't allocate a buffer because memory is horribly fragmented, then the caller isn't going to know what to do about that. It would have to bubble this unusual error up and up to some layer that deals with these fundamental failures. That taxes everyone in between (because they have to accommodate the error passing mechanism in their own APIs). An exception makes it possible to skip over those layers (while still ensuring necessary clean-up happens).
When you're writing low-level code, it can be hard to decide when to use traditional methods and when to throw exceptions. The low-level code has to make the decision (throw or not). But it's the higher level code that truly knows what's expected and what's exceptional.
There's several reasons in C++.
First, it's frequently hard to see where exceptions are coming from (since they can be thrown from almost anything) and so the catch block is something of a COME FROM statement. It's worse than a GO TO, since in a GO TO you know where you're coming from (the statement, not some random function call) and where you're going (the label). They're basically a potentially resource-safe version of C's setjmp() and longjmp(), and nobody wants to use those.
Second, C++ doesn't have garbage collection built in, so C++ classes that own resources get rid of them in their destructors. Therefore, in C++ exception handling the system has to run all the destructors in scope. In languages with GC and no real constructors, like Java, throwing exceptions is a lot less burdensome.
Third, the C++ community, including Bjarne Stroustrup and the Standards Committee and various compiler writers, has been assuming that exceptions should be exceptional. In general, it's not worth going against language culture. The implementations are based on the assumption that exceptions will be rare. The better books treat exceptions as exceptional. Good source code uses few exceptions. Good C++ developers treat exceptions as exceptional. To go against that, you'd want a good reason, and all the reasons I see are on the side of keeping them exceptional.
This is a bad example of using exceptions as control flow:
int getTotalIncome(int incomeType) {
int totalIncome= 0;
try {
totalIncome= calculateIncomeAsTypeA();
} catch (IncorrectIncomeTypeException& e) {
totalIncome= calculateIncomeAsTypeB();
}
return totalIncome;
}
Which is very bad, but you should be writing:
int getTotalIncome(int incomeType) {
int totalIncome= 0;
if (incomeType == A) {
totalIncome= calculateIncomeAsTypeA();
} else if (incomeType == B) {
totalIncome= calculateIncomeAsTypeB();
}
return totalIncome;
}
This second example obviously needs some refactoring (like using the design pattern strategy), but illustrates well that exceptions are not meant for control flow.
Exceptions also have some performance penalties associated, but performance problems should follow the rule: "premature optimization is the root of all evil"
Maintainability: As mentioned by people above, throwing exceptions at a drop of a hat is akin to using gotos.
Interoperability: You can't interface C++ libraries with C/Python modules (atleast not easily) if you are using exceptions.
Performance degradation: RTTI is used to actually find the type of the exception which imposes additional overhead. Thus exceptions are not suitable for handling commonly occurring use cases(user entered int instead of string etc).
I would say that exceptions are a mechanism to get you out of current context (out of current stack frame in the simplest sense, but it's more than that) in a safe way. It's the closest thing structured programming got to a goto. To use exceptions in the way they were intended to be used, you have to have a situation when you can't continue what you're doing now, and you can't handle it at the point where you are now. So, for example, when user's password is wrong, you can continue by returning false. But if the UI subsystem reports that it can't even prompt the user, simply returning "login failed" would be wrong. The current level of code simply does not know what to do. So it uses an exception mechanism to delegate the responsibility to someone above who may know what to do.
One very practical reason is that when debugging a program I often flip on First Chance Exceptions (Debug -> Exceptions) to debug an application. If there are a lot of exceptions happening it's very difficult to find where something has gone "wrong".
Also, it leads to some anti-patterns like the infamous "catch throw" and obfuscates the real problems. For more information on that see a blog post I made on the subject.
I prefer to use exceptions as little as possible. Exceptions force the developer to handle some condition that may or may not be a real error. The definition of whether the exception in question is a fatal problem or a problem that must be handled immediately.
The counter argument to that is it just requires lazy people to type more in order to shoot themselves in their feet.
Google's coding policy says to never use exceptions, especially in C++. Your application either isn't prepared to handle exceptions or it is. If it isn't, then the exception will probably propagate it up until your application dies.
It's never fun to find out some library you have used throws exceptions and you were not prepared to handle them.
Legitimate case to throw an exception:
You try to open a file, it's not there, a FileNotFoundException is thrown;
Illegitimate case:
You want to do something only if a file doesn't exist, you try to open the file, and then add some code to the catch block.
I use exceptions when I want to break the flow of the application up to a certain point. This point is where the catch(...) for that exception is. For example, it's very common that we have to process a load of projects, and each project should be processed independently of the others. So the loop that process the projects has a try...catch block, and if some exception is thrown during the project processing, everything is rolled back for that project, the error is logged, and the next project is processed. Life goes on.
I think you should use exceptions for things like a file that doesn't exist, an expression that is invalid, and similar stuff. You should not use exceptions for range testing/ data type testing/ file existence/ whatever else if there's an easy/ cheap alternative to it. You should not use exceptions for range testing/ data type testing/ file existence/ whatever else if there's an easy/ cheap alternative to it because this sort of logic makes the code hard to understand:
RecordIterator<MyObject> ri = createRecordIterator();
try {
MyObject myobject = ri.next();
} catch(NoSuchElement exception) {
// Object doesn't exist, will create it
}
This would be better:
RecordIterator<MyObject> ri = createRecordIterator();
if (ri.hasNext()) {
// It exists!
MyObject myobject = ri.next();
} else {
// Object doesn't exist, will create it
}
COMMENT ADDED TO THE ANSWER:
Maybe my example wasn't very good - the ri.next() should not throw an exception in the second example, and if it does, there's something really exceptional and some other action should be taken somewhere else. When the example 1 is heavily used, developers will catch a generic exception instead of the specific one and assume that the exception is due to the error that they're expecting, but it can be due to something else. In the end, this leads to real exceptions being ignored as exceptions became part of the application flow, and not an exception to it.
The comments on this may add more than my answer itself.
Basically, exceptions are an unstructured and hard to understand form of flow control. This is necessary when dealing with error conditions that are not part of the normal program flow, to avoid having error handling logic clutter up the normal flow control of your code too much.
IMHO exceptions should be used when you want to provide a sane default in case the caller neglects to write error handling code, or if the error might best be handled further up the call stack than the immediate caller. The sane default is to exit the program with a reasonable diagnostic error message. The insane alternative is that the program limps along in an erroneous state and crashes or silently produces bad output at some later, harder to diagnose point. If the "error" is enough a normal part of program flow that the caller could not reasonably forget to check for it, then exceptions should not be used.
I think, "use it rarely" ist not the right sentence. I would prefer "throw only in exceptional situations".
Many have explained, why exceptions should not used in normal situations. Exceptions have their right for error handling and purely for error handling.
I will focus on an other point:
An other thing is the performance issue. Compilers struggled long to get them fast. I am not sure, how the exact state is now, but when you use exceptions for control flow, than you will get an other trouble: Your program will become slow!
The reason is, that exceptions are not only very mighty goto-statements, they also have to unwind the stack for all the frames they leave. Thus implicitely also the objects on stack have to be deconstructed and so on. So without be aware of it, one single throw of an exception will really get a whole bunch of mechanics be involved. The processor will have to do a mighty lot.
So you will end up, elegantly burning your processor without knowing.
So: use exceptions only in exceptional cases -- Meaning: When real errors occured!
The purpose of exceptions is to make software fault tolerant. However having to provide a response to every exception thrown by a function leads to suppression. Exceptions are just a formal structure forcing programmers to acknowledge that certain things can go wrong with a routine and that the client programmer needs to be aware of these conditions and cater for them as necessary.
To be honest, exceptions are a kludge added to programming languages to provide developers with some formal requirement that shifts the responsibility of handling error cases from the immediate developer to some future developer.
I believe that a good programming language does not support exceptions as we know them in C++ and Java. You should opt for programming languages that can provide alternative flow for all sorts of return values from functions. The programmer should be responsible for anticipating all forms of outputs of a routine and handle them in a seperate code file if I could have my way.
I use exceptions if:
an error occured that cannot be recovered from locally AND
if the error is not recovered from the program should terminate.
If the error can be recovered from (the user entered "apple" instead of a number) then recover (ask for the input again, change to default value, etc.).
If the error cannot be recovered from locally but the application can continue (the user tried to open a file but the file does not exist) then an error code is appropriate.
If the error cannot be recovered from locally and the application cannot continue without recovering (you are out of memory/disk space/etc.), then an exception is the right way to go.
Who said they should be used conservatively ? Just never use exceptions for flow control and thats it.
And who cares about the cost of exception when it already thrown ?
My two cents:
I like to use exceptions, because it allows me to program as if no errors will happen. So my code remains readable, not scattered with all kinds of error-handling. Of course, the error handling (exception handling) is moved to the end (the catch block) or is considered the responsability of the calling level.
A great example for me, is either file handling, or database handling. Presume everything is ok, and close your file at the end or if some exception occurs. Or rollback your transaction when an exception occurred.
The problem with exceptions, is that it quickly gets very verbose. While it was meant to allow your code to remain very readable, and just focus on the normal flow of things, but if used consistently almost every function call needs to be wrapped in a try/catch block, and it starts to defeat the purpose.
For a ParseInt as mentioned before, i like the idea of exceptions. Just return the value. If the parameter was not parseable, throw an exception. It makes your code cleaner on the one hand. At the calling level, you need to do something like
try
{
b = ParseInt(some_read_string);
}
catch (ParseIntException &e)
{
// use some default value instead
b = 0;
}
The code is clean. When i get ParseInt like this scattered all over, i make wrapper functions that handle the exceptions and return me default values. E.g.
int ParseIntWithDefault(String stringToConvert, int default_value=0)
{
int result = default_value;
try
{
result = ParseInt(stringToConvert);
}
catch (ParseIntException &e) {}
return result;
}
So to conclude: what i missed througout the discussion was the fact that exceptions allow me to make my code easier/more readable because i can ignore the error conditions more. Problems:
the exceptions still need to be handled somewhere. Extra problem: c++ does not have the syntax that allows it to specify which exceptions a function might throw (like java does). So the calling level is not aware which exceptions might need to be handled.
sometimes code can get very verbose, if every function needs to be wrapped in a try/catch block. But sometimes this still makes sense.
So that makes it hard to find a good balance sometimes.
I'm sorry but the answer is "they are called exceptions for a reason." That explanation is a "rule of thumb". You can't give a complete set of circumstances under which exceptions should or should not be used because what a fatal exception (English definition) is for one problem domain is normal operating procedure for a different problem domain. Rules of thumb are not designed to be followed blindly. Instead they are designed to guide your investigation of a solution. "They are called exceptions for a reason" tells you that you should determine ahead of time what is a normal error the caller can handle and what is an unusual circumstance the caller cannot handle without special coding (catch blocks).
Just about every rule of programming is really a guideline saying "Don't do this unless you have a really good reason": "Never use goto", "Avoid global variables", "Regular expressions pre-increment your number of problems by one", etc. Exceptions are no exception....
What are the performance implications of throwing exceptions in C++0x? How much is this compiler dependent? This is not the same as asking what is the cost of entering a try block, even if no exception is thrown.
Should we expect to use exceptions more for general logic handling like in Java?
#include <iostream>
#include <stdexcept>
struct SpaceWaster {
SpaceWaster(int l, SpaceWaster *p) : level(l), prev(p) {}
// we want the destructor to do something
~SpaceWaster() { prev = 0; }
bool checkLevel() { return level == 0; }
int level;
SpaceWaster *prev;
};
void thrower(SpaceWaster *current) {
if (current->checkLevel()) throw std::logic_error("some error message goes here\n");
SpaceWaster next(current->level - 1, current);
// typical exception-using code doesn't need error return values
thrower(&next);
return;
}
int returner(SpaceWaster *current) {
if (current->checkLevel()) return -1;
SpaceWaster next(current->level - 1, current);
// typical exception-free code requires that return values be handled
if (returner(&next) == -1) return -1;
return 0;
}
int main() {
const int repeats = 1001;
int returns = 0;
SpaceWaster first(1000, 0);
for (int i = 0; i < repeats; ++i) {
#ifdef THROW
try {
thrower(&first);
} catch (std::exception &e) {
++returns;
}
#else
returner(&first);
++returns;
#endif
}
#ifdef THROW
std::cout << returns << " exceptions\n";
#else
std::cout << returns << " returns\n";
#endif
}
Mickey Mouse benchmarking results:
$ make throw -B && time ./throw
g++ throw.cpp -o throw
1001 returns
real 0m0.547s
user 0m0.421s
sys 0m0.046s
$ make throw CPPFLAGS=-DTHROW -B && time ./throw
g++ -DTHROW throw.cpp -o throw
1001 exceptions
real 0m2.047s
user 0m1.905s
sys 0m0.030s
So in this case, throwing an exception up 1000 stack levels, rather than returning normally, takes about 1.5ms. That includes entering the try block, which I believe on some systems is free at execution time, on others incurs a cost each time you enter try, and on others only incurs a cost each time you enter the function which contains the try. For a more likely 100 stack levels, I upped the repeats to 10k because everything was 10 times faster. So the exception cost 0.1ms.
For 10 000 stack levels, it was 18.7s vs 4.1s, so about 14ms additional cost for the exception. So for this example we're looking at a pretty consistent overhead of 1.5us per level of stack (where each level is destructing one object).
Obviously C++0x doesn't specify performance for exceptions (or anything else, other than big-O complexity for algorithms and data structures). I don't think it changes exceptions in a way which will seriously impact many implementations, either positively or negatively.
Exception performance is very compiler dependent. You'll have to profile your application to see if it is a problem. In general, it should not be.
You really should use exceptions for "exceptional conditions", not general logic handling. Exceptions are ideal for separating normal paths through your code and error paths.
I basically think the wrong question has been asked.
What is the cost of exception is not usefull, more usefull is the cost of exceptions relative to the alternative. So you need to measure how much exceptions cost and compare that to returning error codes >>>AND<<< checking the error codes at each level of the stack unwind.
Also note using exceptions should not be done when you have control of everything. Within a class returning an error code is probably a better technique. Exceptions should be used to transfer control at runtime when you can not determine how (or in what context) your object will be utilised at runtime.
Basically it should be used to transfer control to higher level of context where an object with enough context will understand how to handlle the exceptional situation.
Given this usage princimple we see that exceptions will be used to transfer control up multiple levels in stack frame. Now consider the extra code you need to write to pass an error code back up the same call stack. Consider the extra complexity then added when error codes can come from multiple different directions and try and cordinate all the different types of error code.
Given this you can see how Exceptions can greatlly simplify the flow of the code, and you can see the enhirit complexity of the code flow. The question then becomes weather exceptions are more expensive than the complex error conditions tests that need to be performed at each stack frame.
The answer as always depends (do both profile and use the quickist if that is what you need).
But if speed is not the only cost.
Maintainability is a cost that can be measured. Using this metric of cost Exceptions alway win as they ultimately make the constrol flow of the code to just the task that needs to be done not the task and error control.
I once created an x86 emulation library and used exceptions for interrupts and such. Bad idea. Even when I was not throwing any exceptions, it was impacting my main loop a lot. Something like this was my main loop
try{
CheckInterrupts();
*(uint32_t*)&op_cache=ReadDword(cCS,eip);
(this->*Opcodes[op_cache[0]])();
//operate on the this class with the opcode functions in this class
eip=(uint16_t)eip+1;
}
//eventually, handle these and do CpuInts...
catch(CpuInt_excp err){
err.code&=0x00FF;
switch(err.code){
The overhead of containing that code in a try block made the exception functions the 2 of the top 5 users of CPU time.
That, to me is expensive
There's no reason why exceptions in C++0x should be either faster or slower than in C++03. And that means their performance is completely implementation-dependant. Windows uses completely different data structures to implement exception handling on 32-bit vs 64-bit, and on Itanium vs x86. Linux isn't guaranteed to stick with one and just one implementation either. It depends. There are several popular ways to implement exception handling, and all of them have advantages and downsides.
So it doesn't depend on language (c++03 vs 0x), but on compiler, runtime library, OS and CPU architecture.
I don't think C++0x adds to or changes anything in the way C++ exceptions work. For the general advise take a look here.
One would imagine they would have about the same performance as in C++03, which is "very slow!" And no, exceptions should be use in exceptional circumstances due to the try-catch-throw construct, in any language. You're doing something wrong if you are using throw for program flow control in java.
#Steve Jessop has posted the de facto answer, but I still think there is one more thing: to try different optimization levels like "-O2" which is often used by most products.
Exception handling is an expensive feature, in general, because throwing/catching implies additional code to be executed to ensure stack unwinding and catch condition evaluation.
As far as I understood from some readings, for Visual C++, for example, there are some pretty complex structures and logic embedded in the code to ensure that. Since most of the functions might call other functions that might throw exceptions, some overhead for stack unwinding may exist even in these cases.
However, before thinking on exception overhead, it is best to measure the impact of exception usage in your code before any optimization action. Avoiding exception overusage should prevent exception handling significant overheads.
Imagine a bell goes off, the computer stops accepting any input for three seconds, and then someone kicks the user in the head.
That's the cost of an exception. If it's preventing data loss or the machine from catching on fire, it's worth the cost. Otherwise, it probably isn't.
EDIT: And since this got a downvote (plus an upvote, so +8 for me!), I'll clarify the above with less humor and more information: exception, at least in C++ land, require RTTI and compiler and possibly operating system magic, which makes the performance of them a giant black hole of uncertainty. (You aren't even guaranteed that they will fire, but those cases happen during other more serious events, like running out of memory or the user just killing the process or the machine actually catching on fire.) So if you use them, it should be because you want to gracefully recover from a situation that otherwise would cause something horrible to happen, but that recovery cannot have any expectations of running performantly (whatever that may be for your specific application).
So if you are going to use exceptions, you cannot assume anything about the performance implications.