C++ Qt Multiple Definitions - c++

I'm trying to create a simple GUI application (so far) in Qt with C++ using the MinGW compiler. However, the compiler is informing me that I have a multiple definition of 'WiimoteScouter::WiimoteScouter(QWidget*)' on line 4 of wiimotescouter.cpp. I am using a check to make sure the header isn't included multiple times, but apparently it's not working, and I'm not sure why.
Here's the header file:
#ifndef WIIMOTESCOUTER_H
#define WIIMOTESCOUTER_H
#include <QWidget>
class QLabel;
class QLineEdit;
class QTextEdit;
class WiimoteScouter : public QWidget
{
Q_OBJECT
public:
WiimoteScouter(QWidget *parent = 0);
private:
QLineEdit *eventLine;
};
#endif // WIIMOTESCOUTER_H
And here's the cpp file:
#include <QtGui>
#include "wiimotescouter.h"
WiimoteScouter::WiimoteScouter(QWidget *parent) :
QWidget(parent)
{
QLabel *eventLabel = new QLabel(tr("Event:"));
eventLine = new QLineEdit;
QGridLayout *mainLayout = new QGridLayout;
mainLayout->addWidget(eventLabel, 0, 0);
mainLayout->addWidget(eventLine, 0, 1);
setLayout(mainLayout);
setWindowTitle(tr("Wiimote Alliance Scouter"));
}
Lastly, the main.cpp:
#include <QtGui>
#include "wiimotescouter.h"
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
WiimoteScouter wiimoteScouter;
wiimoteScouter.show();
return app.exec();
}

I've seen this happen before when a source file got duplicated in the project (.pro or .pri) file. Check all of the "SOURCES =" and "SOURCES +=" lines in your project file and make sure the cpp file is not in there more than once.

I don't use MinGW but this sounds like a linker error rather than a compiler error. If this is the case then you should check that the .CPP file is not added to the project twice. I also noticed that the extension is "php", this is very unusual as it should be "cpp".

Answer just for reference:
I was including
#include myclass.cpp
instead of
#include myclass.h

This can also happen if you have two .ui files with the same name in different folders. Their corresponding headers are built in the same directory, resulting in one being overwritten. At least that was my problem.

I got this error message when I had my slot declarations listed listed under the signals heading in the header file, rather than the slots one. Another thing for anyone experiencing this error message to check for.
Cut and paste solved the problem and a need to check next time I create Slots manually.

For me it was due to Qt's compilation model in Windows using MinGW.
My code compiled perfectly fine for Linux, but for Windows the linker errors were happening for following files:
Message.cpp
Util.cpp
At first, in the .pro file, I couldn't find any similar file names. Then observing keenly I figured out that, the external google protobuf library, which I was compiling along, had some library files inside its folder named as:
message.cc
util.cc
The cases and the extensions were different, but somehow it created mess in the Qt compilation. I just added an underscore to those library files and the things worked fine.

In my case this was caused by having the function declared globally in a header file.

Related

Qt Quick + CMake + custom QObject results in undefined reference to `vtable'

I use Qt Quick to make small application to work with files.
Everything was working until one moment i executed in my build/ folder
rm -rf *
cmake ..
make
And then make halted with this error (lising is huge, i suppresed non-important part):
[100%] Linking CXX executable uint32_sort_gui
In function `LibController::~LibController()':
lib_controller.cpp:(.text+0x10): undefined reference to `vtable for LibController'
main.cpp.o: In function `int qmlRegisterType<LibController>(char const*, int, int, char const*)':
...
Here is my .hpp and .cpp files of the class:
lib_controller.hpp
#include <QObject>
#include <QString>
class LibController : public QObject{
Q_OBJECT
Q_PROPERTY(decltype(getProgress) progress READ getProgress NOTIFY ProgressChanged)
public:
explicit LibController(QObject *parent = 0);
~LibController();
double getProgress();
Q_INVOKABLE
void addFile(QString from_name, QString to_name);
Q_INVOKABLE
void sortFile();
signals:
void ProgressChanged();
private:
double current_progress;
FileManager* file_manager;
};
lib_controller.cpp
#include "lib_controller.hpp"
LibController::~LibController(){
delete file_manager;
}
double LibController::getProgress(){...}
void LibController::addFile(QString from_name, QString to_name){...}
void LibController::sortFile(){...}
main.cpp
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQmlComponent>
#include "lib_controller.hpp"
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
// Registration of custom type
qmlRegisterType<LibController>("com.sort.controller", 0, 1, "LibController");
...
return app.exec();
}
And my CMakeLists.txt configuration.
I read another questions about this problem, but cleaning and rebuilding did not help (i even accidentally deleted whole project folder).
The problem persists, and i do not understand, how to fix it ...
UPD:
Here is full error message
UPD2:
After excluded LibController from the project and recompiling it, error is gone, but no window is showed to me. I can see from terminal that it is running, but no GUI popped up.
I guess problem is not in LibController, but somewhere else.
You need to add headers to the list of your source files for cmake to be able to run AUTOMOC on them.
This question has been already asked and answered here Changing location of header file causes missing vtable error when compiling with CMake
Since you call out the constructor in your header try adding this to the cpp file:
LibController::LibController(QObject *parent) : QObject(parent) {
}
Also, I have found that Rebuild All doesn't re-run qmake all the time. If you still see the issue run Build, Run qmake to make sure the header is getting processed.
According to comments in this question, you should
Rename your custom object header file to moc_*your header name*.hpp
Add path to this header to add_executable() function
Clear build/ directory and rerun CMake
Be somewhat happy in the end of the day
Hope this will help somebody, who tried to find last resort, like me.

MarbleAbstractPresenter to override Marble InputHandler in Qt

The MarbleAbstractPresenter class is present in the api(https://api.kde.org/4.x-api/kdeedu-apidocs/marble/html/classMarble_1_1MarbleAbstractPresenter.html) as well as the current source code(https://github.com/KDE/marble/blob/master/src/lib/marble/MarbleAbstractPresenter.h), but cannot be added to the Qt project.
#include <marble/MarbleWidgetInputHandler.h> //Works
#include <marble/MarbleAbstractPresenter.h> //No Valid Expression
The MarbleAbstractPresenter file is not in the /export/include/marble/ directory like most of the other .h files. Is there a way to add this file so that it can be read by Qt or is there a different way to create an MarbleAbstractPresenter so that a command like this can run?
MarbleWidgetInputHandler *a = new MyInputHandler(new MarbleAbstractPresenter(new MarbleMap()), mapWidget);

C++ compile problems with Qt for Visual Studio 2017

I have installed Qt Creator with the msvc2017_64 binary. I also installed the Qt add-in for VS2017. I can create a QtGuiApplication without any problems, but when i try to compile it, many errors appear. I listed them here, on pastebin, because I cannot add this many characters to Stackoverflow. I'm sorry for that.
Do I need any essential packages for this? I installed C++ for VS2017 ofc. I also included the QtPath in the Qt VS Tools menu.
I did not edit the files since project creation and compiling fails due to errors.
EDIT: This problem is solved here. But not only the Errors form Pastebin exist, also the one following in the QtGuiApplication.h
QtGuiApplication.h: (Errors marked as comments)
#pragma once
#include <QtWidgets/QMainWindow>
#include "ui_QtGuiApplication1.h" //This could not be found
class QtGuiApplication1 : public QMainWindow
{
Q_OBJECT
public:
QtGuiApplication1(QWidget *parent = Q_NULLPTR);
private:
Ui::QtGuiApplication1Class ui; //Ui namespace does not exist
};
QtApplication.cpp:
#include "stdafx.h"
#include "QtGuiApplication1.h"
QtGuiApplication1::QtGuiApplication1(QWidget *parent)
: QMainWindow(parent)
{
ui.setupUi(this);
}
main.cpp:
#include "stdafx.h"
#include "QtGuiApplication1.h"
#include <QtWidgets/QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QtGuiApplication1 w;
w.show();
return a.exec();
}
I solved this problem myself!
The Qt add-in creates the Project with the Windowns 8.1 SDK, you need to retarget it to the Win 10 SDK to get the compile Errors from the QtGuiApplication.h away. Even if the 8.1 SDK is installed. Seems like a bug.
The solution was quite simple to me, just unload and then reload the solution from Solution Explorer!
This will clear all c++ compiler errors! Don't know why ...

How resolve undefined reference to vtable in c++ on QT [duplicate]

This question already has answers here:
Qt Linker Error: "undefined reference to vtable" [duplicate]
(9 answers)
Closed 7 years ago.
i have Ubuntu 14.04 , C++ , QT ,
I will extend the class QPushbutton , and i will to make a new Slot
I do :
#include<QApplication>
#include<QDialog>
#include<QLabel>
#include <X11/Xlib.h>
#include<QVBoxLayout>
#include<iostream>
#include<QWidget>
#include<QPushButton>
#include <QThread>
#include <QGridLayout>
#include <QSplitter>
#include<QAbstractButton>
using namespace std;
class bot : public QPushButton {
Q_OBJECT;
public slots:
void txt() {
setText("hi");
}
};
int main(int a , char * b[])
{
QApplication application(a,b);
QPushButton *button = new QPushButton();
bot *l = new bot();
button->setFixedSize(100,100);
l->setText("sssssssssssssss");
QVBoxLayout *ll = new QVBoxLayout;
ll->addWidget(l);
ll->addWidget(button);
QWidget x ;
x.setLayout(ll);
x.show();
QObject::connect(button, SIGNAL(clicked()), l , SLOT( txt()) );
return application.exec();
}
The Problem is :
/home/user/untitled6/sd.cpp:18: error: undefined reference to `vtable
for bot'
how resolve the problem ???
my file.pro is :
SOURCES += \
sd.cpp
QT += widgets
FORMS += \
form.ui
Typically, errors like that can be resolved by running QMake. Anytime you create a new class that derives from QObject, Qt's model meta-object compiler (MOC) needs to auto-generate the code for the meta-class of the new class -- QMake ensures that this happens.
If you are using Qt Creator, just select Run qmake from the Build menu.
You may also have to run Clean project X or Clean all, also found in the Build menu.
The MOC can be temperamental, so you need to do the following:
Move your QObject-derived class into a separate source and header file (In your case, create bot.h and bot.cpp, and move the class code there)
Separate declaration and definition of your slot code (define txt as bot::txt in bot.cpp)
The MOC generates a corresponding meta-class file (moc_bot.cpp, in your case), and sometimes gets confused when there are multiple QObject-derived classes in one file. Best practice is to use one header and one source file for each QObject-derived class.
If all else fails, you may need to delete the .pro.user file for your project, and exit and restart Qt Creator. Then from Build menu, choose Clean all, Run qmake, Rebuild All.

(C++)Code:: blocks does not recognize QT4 classes

So far I have worked in the console and a few days ago decided to try the QT GUI.
I downloaded the QT SDK , install it, adjust the location of QT and
set up the PATH Environment Variable -> per the instructions on the site.
I opened a new Qt4 project in Code:: Blocks-in and it seemed that everything was OK.
There is by default an example:
#include <QApplication>
#include <QFont>
#include <QPushButton>
int main(int argc, char* argv[])
{
QApplication app(argc, argv);
QPushButton quit("Quit");
quit.resize(75, 30);
quit.setFont(QFont("Times", 18, QFont::Bold));
QObject::connect(&quit, SIGNAL(clicked()), &app, SLOT(quit()));
quit.show();
return app.exec();
}
Started it an it was all OK.
After that I went to a tutorial on the official site and there is a final example.
Some kind of simple game.I have done copy-paste of all .h and .cpp files and then put
them in current project to see how it works but then problems arise.
Code::Blocks does not recognize some classes.
For example :: #include QTimer : No such file or directory
#include QRect : No such file or directory
I uninstall QT and re-installed and configured everything again but the problem does not go out.
These classes are not working nor in the default example ::
#include <QApplication>
#include <QFont>
#include <QPushButton>
#include <QTimer> does not have real purpose , just for illustration
int main(int argc, char* argv[])
{
QApplication app(argc, argv);
QPushButton quit("Quit");
quit.resize(75, 30);
quit.setFont(QFont("Times", 18, QFont::Bold));
QObject::connect(&quit, SIGNAL(clicked()), &app, SLOT(quit()));
quit.show();
return app.exec();
}
ba\107\main.cpp|4|QTimer: No such file or directory|
||=== Build finished: 1 errors, 0 warnings ===|
I dont now how much classes don work properly , this is just some of them.
Not to reveal hot water for days on google looking for a solution, maybe for some of you
, this is a bizarrely easy problem.
Thanks
You need to either spend time monkeying with the default include search path, or else just provide a more explicit path the header you want to include. I was able to reproduce your problem with Code::Blocks 10.05 (with bundled gcc) on Windows XP/32 and a previously installed Qt 4.6. Here is the slightly changed version of your code that I was able to build without any problem:
#include <QApplication>
#include <QFont>
#include <QPushButton>
#include <QtCore/QTimer>
int main(int argc, char* argv[])
{
QApplication app(argc, argv);
QPushButton quit("Quit");
quit.resize(75, 30);
quit.setFont(QFont("Times", 18, QFont::Bold));
QObject::connect(&quit, SIGNAL(clicked()), &app, SLOT(quit()));
quit.show();
return app.exec();
}
Take a look in your Qt install directory. You'll be able to see the include directory, and where all the headers are within it if you run into this problem with any other headers. It looks like the Code::Blocks projects sets up the QtGui directory as an include search path by default, which is why you didn't need to explicitly mention it for including QPushButton and whatnot.
Code::Blocks is only an IDE not a Compiler/Linker toolchain, so it is not Code::blocks that cant find the files, you have simply not configured your project to use them.
"No such file or directory" is a pre-processor error message; you still have to tell the compiler where to find your third-party header files. Moreover when it comes to linking, you will need to tell the linker where to find the libraries.
Whenever you have an #include <blah> (with angle bracktes <>) the compiler looks in the default include path. You need to put the Qt include directory into the include path for your project. I'm not sure how this is done in Code::Blocks. It's probably somewhere in the project settings.