In the below code snippet,
template<typename T1>
void func(T1& t)
{
cout << "all" << endl;
}
template<typename T2>
void func(T2 &t)
{
cout << "float" << endl;
}
// I do not want this
// template<> void func(float &t)
int main()
{
int i; float f;
func(i); // should print "all"
func(f); // should print "float"
return 0;
}
I would like to have the templates modified which by passing any type other than float will print "all" and passing float will print "float". I do not want template specialization, instead have partial specialization which will act accordingly based on input type. How should i go about it. Thanks in advance.
Well the scenario, i'm currently facing is like,
I need to have the following defined,
template<typename T1>
void func(T1 &t)
{
cout << "t1" << endl;
}
template<typename T2>
void func(T2 &t)
{
cout << "t2" << endl;
}
The following calls should print "t2"
func(int) // print "t2"
func(float) // print "t2"
func(string) // print "t2"
The following calls should print "t1"
func(char) // print "t1"
func(xyz) // print "t1"
...
func(abc) // print "t1"
some kind of grouping like the above where few should call the partial specialization implementation and others should call the default implementation.
You can combine function overloading with templates. So:
#include <iostream>
template<typename T>
void func(T& t)
{
std::cout << "all" << std::endl;
}
void func(float& f)
{
std::cout << "float" << std::endl;
}
int main()
{
int i; float f;
func(i); // prints "all"
func(f); // prints "float"
return 0;
}
Write a type traits class for your condition:
template<class T>
struct IsIntFloatOrString {
enum { value = boost::is_same<T, int>::value
or boost::is_same<T, float>::value
or boost::is_same<T, string>::value };
};
Use boost::enable_if and disable_if:
template<typename T1>
typename boost::enable_if<IsIntFloatOrString<T1> >::type
func(T1 &t) {
cout << "t1" << endl;
}
template<typename T2>
typename boost::disable_if<IsIntFloatOrString<T2> >::type
func(T2 &t) {
cout << "t2" << endl;
}
You cannot partially specialise functions in C++.
Perhaps this is not the terminology you mean. You can use templates like boost::is_same<T1, T2> to perform conditional logic based on the given template parameter. You can also use T in any place where you'd use any other type, such as in typeid(T).name():
template <typename T>
void foo(T&) {
if (boost::is_same<T, int>::value)
std::cout << "int lol";
else
std::cout << typeid(T).name();
}
(Although I'd not recommend using typeid().name() as its value is not specified by the standard and can vary from the type written in your code, to a mangled symbol, or the lyrics to Pokerface.)
Addendum Like other answerers, I would personally choose template specialisation itself or just plain ol' function overloading. I don't know why you're averse to them, but that is what they are there for.
As Tomalak already said in his answer you can not partially specialize a template function, but if you change your function to be a static member function in a template class, you could do it.
However, a better approach would be function overloading.
This is how to make it work without ugly syntax a and !b and !c for enable_if in case of arbitrary number of conditions.
If we know that partial specialization don't work work function but work with classes, let's use classes! We should hide it from people, but we can use them!
OK, code:
#include <type_traits>
#include <iostream>
template <typename T>
class is_int_or_float : public std::integral_constant<bool, std::is_same<T, int>::value || std::is_same<T, float>::value> {
};
template<typename T, typename Enable = void> //(2)
struct Helper {
static void go(const T&) {
std::cout << "all"<< std::endl;
}
};
template<typename T>
struct Helper<T, typename std::enable_if<is_int_or_float<T>::value>::type> { // (3)
static void go(const T&) {
std::cout << "int or float" << std::endl;
}
};
template<typename T>
struct Helper<T, typename std::enable_if<std::is_pointer<T>::value>::type> { // (3)
static void go(const T&) {
std::cout << "pointer" << std::endl;
}
};
template<typename T>
void func(const T& arg) {
Helper<T>::go(arg); // (1)
}
int main() {
char c;
int i;
float f;
int* p;
func(c);
func(i);
func(f);
func(p);
}
(1) First of all just for every type call helper. No specialization for functions.
(2) Here we add one dummy argument. We don't have to specify it on calling because it's default to void
(3) In 3 we just give void, when we allow T and anything else (or SFINAE as in our case). One important thing is that we shouldn't allow some T twice or more.
Notes:
We can also change default type to std::true_type, after that we will be able to get rid of std::enable_if (std::enable_if<some_trait<T>::value> will be change to just some_trait<T>::type). I'm not sure which
This code uses type traits from C++11. If you don't have c++11 support you may write your own traits or use type traits from boost
Live example
Related
I want to handle noncopyable type by reference when SFINAE get unkown input, my code below can't work, is there a better way?
#include <iostream>
#include <functional>
template<typename T, typename std::enable_if<std::is_integral<T>::value, int>::type = 0>
void data_type(T const& t) {
std::cout << "integer" << std::endl;
}
void data_type(...) {
std::cout << "catch unknown" << std::endl;
}
int main() {
struct noncopyable_type {
int i;
noncopyable_type() {}
noncopyable_type(const noncopyable_type&) = delete;
};
int i;
noncopyable_type s;
// first try
data_type(i); // ok
data_type(s); // error: call to deleted constructor
// try again
data_type(std::cref(i)); // ok, but the type is std::reference_wrapper, not integer
data_type(std::cref(s)); // ok
}
There are probably many ways, this is the first one that came to mind. Live demo
#include <iostream>
#include <functional>
template <typename T,
typename = typename std::enable_if<std::is_integral<T>::value>::type>
void data_type(T const& t) {
std::cout << "integer" << std::endl;
}
template <typename ... T,
typename = typename std::enable_if<sizeof...(T)==1>::type>
void data_type(T const&...) {
std::cout << "unknown" << std::endl;
}
int main() {
struct noncopyable_type {
noncopyable_type() {}
noncopyable_type(const noncopyable_type&) = delete;
};
int i;
noncopyable_type s;
// first try
data_type(i); // ok
data_type(s); // ok
}
In C++17 I would just use if constexpr.
We rarely need to use the ... trick anymore. With concepts, we can get the overload resolution behaviour we need without having to play tricks with the parameter declaration clause:
template <typename T>
requires std::integral<T>
void data_type(T const& t) {
std::cout << "integer" << std::endl;
}
template <typename T>
void data_type(T const& t) {
std::cout << "unknown" << std::endl;
}
The first overload is more constrained than the second one, so the second one will only be used when the first one is not applicable due to its constraint not being satisfied.
Note that the first overload may equivalently be written like so:
template <std::integral T>
void data_type(T const& t) {
std::cout << "integer" << std::endl;
}
It's very unclear to me what the actual problem you're trying to solve is, but there's a few possibly better ways to approach this.
With if constexpr
template <typename T>
void data_type(T const&) {
if constexpr (std::is_integral_v<T>) {
std::cout << "integral\n";
} else {
std::cout << "unknown\n";
}
}
If (as I suspect) your goal is to not bind a reference to integral types (for whatever reason) you can get fancier with C++20 concepts
template <std::integral T>
void data_type(T) {
std::cout << "integral\n";
}
template <typename T> requires (!std::integral<T>)
void data_type(T const&) {
std::cout << "unknown\n";
}
I want to get into more template meta-programming. I know that SFINAE stands for "substitution failure is not an error." But can someone show me a good use for SFINAE?
I like using SFINAE to check boolean conditions.
template<int I> void div(char(*)[I % 2 == 0] = 0) {
/* this is taken when I is even */
}
template<int I> void div(char(*)[I % 2 == 1] = 0) {
/* this is taken when I is odd */
}
It can be quite useful. For example, i used it to check whether an initializer list collected using operator comma is no longer than a fixed size
template<int N>
struct Vector {
template<int M>
Vector(MyInitList<M> const& i, char(*)[M <= N] = 0) { /* ... */ }
}
The list is only accepted when M is smaller than N, which means that the initializer list has not too many elements.
The syntax char(*)[C] means: Pointer to an array with element type char and size C. If C is false (0 here), then we get the invalid type char(*)[0], pointer to a zero sized array: SFINAE makes it so that the template will be ignored then.
Expressed with boost::enable_if, that looks like this
template<int N>
struct Vector {
template<int M>
Vector(MyInitList<M> const& i,
typename enable_if_c<(M <= N)>::type* = 0) { /* ... */ }
}
In practice, i often find the ability to check conditions a useful ability.
Heres one example (from here):
template<typename T>
class IsClassT {
private:
typedef char One;
typedef struct { char a[2]; } Two;
template<typename C> static One test(int C::*);
// Will be chosen if T is anything except a class.
template<typename C> static Two test(...);
public:
enum { Yes = sizeof(IsClassT<T>::test<T>(0)) == 1 };
enum { No = !Yes };
};
When IsClassT<int>::Yes is evaluated, 0 cannot be converted to int int::* because int is not a class, so it can't have a member pointer. If SFINAE didn't exist, then you would get a compiler error, something like '0 cannot be converted to member pointer for non-class type int'. Instead, it just uses the ... form which returns Two, and thus evaluates to false, int is not a class type.
In C++11 SFINAE tests have become much prettier. Here are a few examples of common uses:
Pick a function overload depending on traits
template<typename T>
std::enable_if_t<std::is_integral<T>::value> f(T t){
//integral version
}
template<typename T>
std::enable_if_t<std::is_floating_point<T>::value> f(T t){
//floating point version
}
Using a so called type sink idiom you can do pretty arbitrary tests on a type like checking if it has a member and if that member is of a certain type
//this goes in some header so you can use it everywhere
template<typename T>
struct TypeSink{
using Type = void;
};
template<typename T>
using TypeSinkT = typename TypeSink<T>::Type;
//use case
template<typename T, typename=void>
struct HasBarOfTypeInt : std::false_type{};
template<typename T>
struct HasBarOfTypeInt<T, TypeSinkT<decltype(std::declval<T&>().*(&T::bar))>> :
std::is_same<typename std::decay<decltype(std::declval<T&>().*(&T::bar))>::type,int>{};
struct S{
int bar;
};
struct K{
};
template<typename T, typename = TypeSinkT<decltype(&T::bar)>>
void print(T){
std::cout << "has bar" << std::endl;
}
void print(...){
std::cout << "no bar" << std::endl;
}
int main(){
print(S{});
print(K{});
std::cout << "bar is int: " << HasBarOfTypeInt<S>::value << std::endl;
}
Here is a live example: http://ideone.com/dHhyHE
I also recently wrote a whole section on SFINAE and tag dispatch in my blog (shameless plug but relevant) http://metaporky.blogspot.de/2014/08/part-7-static-dispatch-function.html
Note as of C++14 there is a std::void_t which is essentially the same as my TypeSink here.
Boost's enable_if library offers a nice clean interface for using SFINAE. One of my favorite usage examples is in the Boost.Iterator library. SFINAE is used to enable iterator type conversions.
Here's another (late) SFINAE example, based on Greg Rogers's answer:
template<typename T>
class IsClassT {
template<typename C> static bool test(int C::*) {return true;}
template<typename C> static bool test(...) {return false;}
public:
static bool value;
};
template<typename T>
bool IsClassT<T>::value=IsClassT<T>::test<T>(0);
In this way, you can check the value's value to see whether T is a class or not:
int main(void) {
std::cout << IsClassT<std::string>::value << std::endl; // true
std::cout << IsClassT<int>::value << std::endl; // false
return 0;
}
Examples provided by other answers seems to me more complicated than needed.
Here is the slightly easier to understand example from cppreference :
#include <iostream>
// this overload is always in the set of overloads
// ellipsis parameter has the lowest ranking for overload resolution
void test(...)
{
std::cout << "Catch-all overload called\n";
}
// this overload is added to the set of overloads if
// C is a reference-to-class type and F is a pointer to member function of C
template <class C, class F>
auto test(C c, F f) -> decltype((void)(c.*f)(), void())
{
std::cout << "Reference overload called\n";
}
// this overload is added to the set of overloads if
// C is a pointer-to-class type and F is a pointer to member function of C
template <class C, class F>
auto test(C c, F f) -> decltype((void)((c->*f)()), void())
{
std::cout << "Pointer overload called\n";
}
struct X { void f() {} };
int main(){
X x;
test( x, &X::f);
test(&x, &X::f);
test(42, 1337);
}
Output:
Reference overload called
Pointer overload called
Catch-all overload called
As you can see, in the third call of test, substitution fails without errors.
C++17 will probably provide a generic means to query for features. See N4502 for details, but as a self-contained example consider the following.
This part is the constant part, put it in a header.
// See http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4502.pdf.
template <typename...>
using void_t = void;
// Primary template handles all types not supporting the operation.
template <typename, template <typename> class, typename = void_t<>>
struct detect : std::false_type {};
// Specialization recognizes/validates only types supporting the archetype.
template <typename T, template <typename> class Op>
struct detect<T, Op, void_t<Op<T>>> : std::true_type {};
The following example, taken from N4502, shows the usage:
// Archetypal expression for assignment operation.
template <typename T>
using assign_t = decltype(std::declval<T&>() = std::declval<T const &>())
// Trait corresponding to that archetype.
template <typename T>
using is_assignable = detect<T, assign_t>;
Compared to the other implementations, this one is fairly simple: a reduced set of tools (void_t and detect) suffices. Besides, it was reported (see N4502) that it is measurably more efficient (compile-time and compiler memory consumption) than previous approaches.
Here is a live example, which includes portability tweaks for GCC pre 5.1.
Here is one good article of SFINAE: An introduction to C++'s SFINAE concept: compile-time introspection of a class member.
Summary it as following:
/*
The compiler will try this overload since it's less generic than the variadic.
T will be replace by int which gives us void f(const int& t, int::iterator* b = nullptr);
int doesn't have an iterator sub-type, but the compiler doesn't throw a bunch of errors.
It simply tries the next overload.
*/
template <typename T> void f(const T& t, typename T::iterator* it = nullptr) { }
// The sink-hole.
void f(...) { }
f(1); // Calls void f(...) { }
template<bool B, class T = void> // Default template version.
struct enable_if {}; // This struct doesn't define "type" and the substitution will fail if you try to access it.
template<class T> // A specialisation used if the expression is true.
struct enable_if<true, T> { typedef T type; }; // This struct do have a "type" and won't fail on access.
template <class T> typename enable_if<hasSerialize<T>::value, std::string>::type serialize(const T& obj)
{
return obj.serialize();
}
template <class T> typename enable_if<!hasSerialize<T>::value, std::string>::type serialize(const T& obj)
{
return to_string(obj);
}
declval is an utility that gives you a "fake reference" to an object of a type that couldn't be easily construct. declval is really handy for our SFINAE constructions.
struct Default {
int foo() const {return 1;}
};
struct NonDefault {
NonDefault(const NonDefault&) {}
int foo() const {return 1;}
};
int main()
{
decltype(Default().foo()) n1 = 1; // int n1
// decltype(NonDefault().foo()) n2 = n1; // error: no default constructor
decltype(std::declval<NonDefault>().foo()) n2 = n1; // int n2
std::cout << "n2 = " << n2 << '\n';
}
The following code uses SFINAE to let compiler select an overload based on whether a type has certain method or not:
#include <iostream>
template<typename T>
void do_something(const T& value, decltype(value.get_int()) = 0) {
std::cout << "Int: " << value.get_int() << std::endl;
}
template<typename T>
void do_something(const T& value, decltype(value.get_float()) = 0) {
std::cout << "Float: " << value.get_float() << std::endl;
}
struct FloatItem {
float get_float() const {
return 1.0f;
}
};
struct IntItem {
int get_int() const {
return -1;
}
};
struct UniversalItem : public IntItem, public FloatItem {};
int main() {
do_something(FloatItem{});
do_something(IntItem{});
// the following fails because template substitution
// leads to ambiguity
// do_something(UniversalItem{});
return 0;
}
Output:
Float: 1
Int: -1
Here, I am using template function overloading (not directly SFINAE) to determine whether a pointer is a function or member class pointer: (Is possible to fix the iostream cout/cerr member function pointers being printed as 1 or true?)
https://godbolt.org/z/c2NmzR
#include<iostream>
template<typename Return, typename... Args>
constexpr bool is_function_pointer(Return(*pointer)(Args...)) {
return true;
}
template<typename Return, typename ClassType, typename... Args>
constexpr bool is_function_pointer(Return(ClassType::*pointer)(Args...)) {
return true;
}
template<typename... Args>
constexpr bool is_function_pointer(Args...) {
return false;
}
struct test_debugger { void var() {} };
void fun_void_void(){};
void fun_void_double(double d){};
double fun_double_double(double d){return d;}
int main(void) {
int* var;
std::cout << std::boolalpha;
std::cout << "0. " << is_function_pointer(var) << std::endl;
std::cout << "1. " << is_function_pointer(fun_void_void) << std::endl;
std::cout << "2. " << is_function_pointer(fun_void_double) << std::endl;
std::cout << "3. " << is_function_pointer(fun_double_double) << std::endl;
std::cout << "4. " << is_function_pointer(&test_debugger::var) << std::endl;
return 0;
}
Prints
0. false
1. true
2. true
3. true
4. true
As the code is, it could (depending on the compiler "good" will) generate a run time call to a function which will return true or false. If you would like to force the is_function_pointer(var) to evaluate at compile type (no function calls performed at run time), you can use the constexpr variable trick:
constexpr bool ispointer = is_function_pointer(var);
std::cout << "ispointer " << ispointer << std::endl;
By the C++ standard, all constexpr variables are guaranteed to be evaluated at compile time (Computing length of a C string at compile time. Is this really a constexpr?).
I have a templated function, and at one point I would like to have different code depending on the template parameter:
template <typename T>
void function(const T ¶m) {
// generic code here...
// pseudo-code:
if constexpr isinstance(param, Banana) {
param.peel();
} else if constexpr isinstance(param, Apple) {
// do nothing, Apple has no method `peel`
}
}
I don't want to specialize the whole function, since most of the code is shared. The statement I want to insert is acutally a temporary debugging measure. I know the correct thing would be to create a overloaded function doPeel and call that instead:
void doPeel(const Banana ¶m) { param.peel(); }
void doPeel(const Apple ¶m) {}
But I'm curious, is there a way to tell at compile time, in a function, what (template specialization) type a given variable is... in order to use statements that only compile for one type?
I wonder if something like that is possible with constexpr - or does the compiler enforce types in a discarded branch? I also tried making up something with lambdas - defining lambdas for both cases and only calling one, but I could not find a way to do it. Any ideas?
There is if constexpr in C++17:
template<typename T>
void foo(T const& t)
{
if constexpr(is_same<decay_t<T>, int>::value) {
cout << __PRETTY_FUNCTION__ << " " << t * 2 << endl;
} else {
cout << __PRETTY_FUNCTION__ << endl;
}
}
live demo
In C++14 you could hack something like this:
template<typename T>
void foo(T const& t)
{
conditional_eval<is_same<decay_t<T>, int>>([=](auto){
cout << __PRETTY_FUNCTION__ << " " << t * 2 << endl;
},[](auto){
cout << __PRETTY_FUNCTION__ << endl;
});
}
With conditional_eval defined as:
template<typename IfTrue, typename IfFalse>
void conditional_eval_impl(std::true_type, IfTrue&& t, IfFalse&&) {
t(0);
}
template<typename IfTrue, typename IfFalse>
void conditional_eval_impl(std::false_type, IfTrue&&, IfFalse&& f) {
f(0);
}
template<typename Tag, typename IfTrue, typename IfFalse>
void conditional_eval(IfTrue&& t, IfFalse&& f) {
conditional_eval_impl(Tag{}, std::forward<IfTrue>(t), std::forward<IfFalse>(f));
}
live demo
In C++14 you could emulate if constexpr using generic lambda e.g. by:
#include <type_traits>
#include <iostream>
template <bool B>
struct constexpr_if {
template <class Lambda, class T>
static void then(Lambda l, T&& value) { }
};
template <>
struct constexpr_if<true> {
template <class Lambda, class T>
static void then(Lambda l, T&& value) {
l(std::forward<T>(value));
}
};
struct Banana {
void peel() const {
std::cout << "Banana::peel" << std::endl;
}
};
struct Apple {
};
template <typename T>
void function(const T ¶m) {
constexpr_if<std::is_same<T, Banana>::value>::then([&](auto &p){
p.peel();
}, param);
}
int main() {
function(Banana{});
function(Apple{});
}
Suppose I've written:
template <typename T, typename = std::enable_if_t<std::is_integral<T>::value>>
void foo() { std::cout << "T is integral." << std::endl; }
template <typename T>
void foo() { std::cout << "Any T." << std::endl; }
int main() { foo<short>(); }
When I compile this, I get an error about the ambiguity of the call (and no error if, say, I replace short with float). How should I fix this code so that I get the upper version for integral types and lower version otherwise?
Bonus points if your suggestion scales to the case of multiple specialized versions of foo() in addition to the general one.
I like Xeo's approach for this problem. Let's do some tag dispatch with a fallback. Create a chooser struct that inherits from itself all the way down:
template <int I>
struct choice : choice<I + 1> { };
template <> struct choice<10> { }; // just stop somewhere
So choice<x> is convertible to choice<y> for x < y, which means that choice<0> is the best choice. Now, you need a last case:
struct otherwise{ otherwise(...) { } };
With that machinery, we can forward our main function template with an extra argument:
template <class T> void foo() { foo_impl<T>(choice<0>{}); }
And then make your top choice integral and your worst-case option... anything:
template <class T, class = std::enable_if_t<std::is_integral<T>::value>>
void foo_impl(choice<0> ) {
std::cout << "T is integral." << std::endl;
}
template <typename T>
void foo_impl(otherwise ) {
std::cout << "Any T." << std::endl;
}
This makes it very easy to add more options in the middle. Just add an overload for choice<1> or choice<2> or whatever. No need for disjoint conditions either. The preferential overload resolution for choice<x> takes care of that.
Even better if you additionally pass in the T as an argument, because overloading is way better than specializing:
template <class T> struct tag {};
template <class T> void foo() { foo_impl(tag<T>{}, choice<0>{}); }
And then you can go wild:
// special 1st choice for just int
void foo_impl(tag<int>, choice<0> );
// backup 1st choice for any integral
template <class T, class = std::enable_if_t<std::is_integral<T>::value>>
void foo_impl(tag<T>, choice<0> );
// 2nd option for floats
template <class T, class = std::enable_if_t<std::is_floating_point<T>::value>>
void foo_impl(tag<T>, choice<1> );
// 3rd option for some other type trait
template <class T, class = std::enable_if_t<whatever<T>::value>>
void foo_impl(tag<T>, choice<2> );
// fallback
template <class T>
void foo_impl(tag<T>, otherwise );
One more option using tag dispatch (C++11):
#include <iostream>
void foo_impl(std::false_type) {
std::cout << "Any T." << std::endl;
}
void foo_impl(std::true_type) {
std::cout << "T is integral." << std::endl;
}
template <typename T>
void foo() {
foo_impl(std::is_integral<typename std::remove_reference<T>::type>());
//foo_impl(std::is_integral<typename std::remove_reference_t<T>>()); // C++14
}
int main() {
foo<short>(); // --> T is integral.
foo<short&>(); // --> T is integral.
foo<float>(); // --> Any T.
}
Borrowed from Scott Meyers Effective Modern C++ item 27.
One way:
template <typename T, typename std::enable_if_t<std::is_integral<T>::value>* = nullptr>
void foo() { std::cout << "T is integral." << std::endl; }
template <typename T, typename std::enable_if_t<not std::is_integral<T>::value>* = nullptr>
void foo() { std::cout << "Any T." << std::endl; }
Another way is to defer to a template function object:
template<class T, typename = void>
struct foo_impl
{
void operator()() const {
std::cout << "Any T." << std::endl;
}
};
template<class T>
struct foo_impl<T, std::enable_if_t<std::is_integral<T>::value>>
{
void operator()() const {
std::cout << "T is integral." << std::endl;
}
};
template<class T>
void foo() {
return foo_impl<T>()();
}
One way to do this is:
template <typename T>
std::enable_if_t<std::is_integral<T>::value, void> foo () {
std::cout << "integral version" << std::endl;
}
template <typename T>
std::enable_if_t<!std::is_integral<T>::value, void> foo () {
std::cout << "general version" << std::endl;
}
with usage:
foo<int> ();
foo<double> ();
struct X {};
foo<X> ();
output is:
integral version
general version
general version
AFAIK, sfinae is applicable to function params so try to add parameter of dependent type with default value
template <typename T>
void foo(typename std::enable_if_t<std::is_integral<T>::value>* = 0)
{ std::cout << "T is integral." << std::endl; }
template <typename T>
void foo(typename std::enable_if_t<!std::is_integral<T>::value>* = 0)
{ std::cout << "Any T." << std::endl; }
I am looking for help with templates. I need to create function in template what will be reacting differently on a specific type.
It could looks like this:
template <typename T>
class SMTH
{
void add() {...} // this will be used if specific function isn't implemented
void add<int> {...} // and here is specific code for int
};
I also tried to use typeid and swich through types in a single function, but doesn't work for me.
You really don't want to be doing this branching at runtime, with typeid.
We want this code:
int main()
{
SMTH<int>().add();
SMTH<char>().add();
return 0;
}
To output:
int
not int
There are lot of ways I can think of to achieve this (all at compile time and half of them requires C++11):
Specialize the whole class (if it has only this add function):
template <typename T>
struct SMTH
{
void add() { std::cout << "not int" << std::endl; }
};
template <>
struct SMTH<int>
{
void add() { std::cout << "int" << std::endl; };
};
Specialize only the add member function (recommended by #Angelus):
template <typename T>
struct SMTH
{
void add() { std::cout << "not int" << std::endl; }
};
template <> // must be an explicit (full) specialization though
void SMTH<int>::add() { std::cout << "int" << std::endl; }
Note that if you instantiate SMTH with cv-qualified int, you'll get the not int output for above approaches.
Use the SFINAE idiom. There are few variants of it (default template argument, default function argument, function return type), and the last one is the one that fits here:
template <typename T>
struct SMTH
{
template <typename U = T>
typename std::enable_if<!std::is_same<U, int>::value>::type // return type
add() { std::cout << "not int" << std::endl; }
template <typename U = T>
typename std::enable_if<std::is_same<U, int>::value>::type
add() { std::cout << "int" << std::endl; }
};
The main benefit is that you can make the enabling condition complex, e.g. using std::remove_cv to choose the same overload regardless of cv-qualifiers.
Tag dispatching - chooses the add_impl overload based on if the instantiated tag inherits from A or B, in this case std::false_type or std::true_type. You still use template specialization or SFINAE, but this time it's done on a tag class:
template <typename>
struct is_int : std::false_type {};
// template specialization again, you can use SFINAE, too!
template <>
struct is_int<int> : std::true_type {};
template <typename T>
struct SMTH
{
void add() { add_impl(is_int<T>()); }
private:
void add_impl(std::false_type) { std::cout << "not int" << std::endl; }
void add_impl(std::true_type) { std::cout << "int" << std::endl; }
};
This can of course be done without defining the custom tag class, and the code in add will look like this:
add_impl(std::is_same<T, int>());
I don't know if I mentioned them all, and I don't know why I attempted to, either. All you have to do now is to choose the one that fits the use the best.
Now, that I see, that you also wanted to check if a function exists. This is already long, and there's an existing QA about that.