How to change the tooltip 'Active Files' on the CMFCtabCtrl's TabbedDocumentsMenu? - mfc

We have two ways in which we scroll through the tabs in the CMFCTabCtrl, either using the two buttons to scroll the window tabs or an interface that displays a pop-up menu of tabbed windows. This option depends on the EnableTabDocumentsMenu method in the CMFCTabCtrl. Be defualt the tooltip option on this button(menu) is "Active Files".
Same tabbed control seems to be used in Visual Studio even and I see the same tooltip there?
Is there any way we can change this tooltip text?

The tool tip is set to IDS_AFXBARRES_OPENED_DOCS ("Active Files") in afxtabctrl.cpp when you EnableTabDocumentsMenu. To change it try calling:
m_btnScrollRight.SetToolTip(_T("My Customized ToolTip"));
Your main problem is that m_btnScrollRight is protected so you're probably best off inheriting from CMFCTabCtrl and doing it in your own class (after calling EnableTabDocumentsMenu).

Related

How can I put a menu inside a CDockablePane?

I would like to put a menu inside a CDockablePane so that the pane can have a standard menu as well as a toolbar. The menu itself does not have to be dockable (neither does the toolbar).
As my first attempt, I started with a standard SDI from the VS project wizard, with a dockable Properties pane from which I cut out all the content except the toolbar (I'll be adding a form view eventually). I then tried putting a standard CMFCMenuBar into the pane in much this same way as is done for the main menu in the main frame, but with the dockable pane as the parent. This eventually displays OK in the pane, but only after ignoring various ASSERTS along the way (and on exit), presumably because it is expecting a CFrameWndEx rather than CDockablePane as parent. I suspect it's getting in a tangle with the main frame dock manager.
I would greatly appreciate any advice (or better still sample code) on how to do this properly. Clearly the CMFCMenuBar route is a kludge.

Embedding dialogs in main dialog and switching them with button click in MFC

I have a design like below:
So basically, I want to embed three dialogs in the application main dialog and switch between them, for each button click i.e., button 1 will show dialog one , button 2 will hide dialog 1 and show dialog 2 .. and so on.
Each dialog will be having a different design and functions.
I tried using CPropertySheet class to Add pages but its GUI is different. It has either option for navigating the dialogs using next / back button , or from a tab control.
None of which is as per my requirement.
So I want to know is it possible to have a design like this in MFC ? If yes how? Which Class/ control should I use.
Any help will be appreciated.
What you can do is use a normal CDialog class, add your buttons to it and also create a frame/rect as a placeholder for where your embedded dialogs are to appear. The following piece of code will create and position your embedded dialog.
CRect rect;
CWnd *pHost = GetDlgItem(ID_OF_YOUR_FRAME_RECT);
pHost->GetWindowRect(&rect);
ScreenToClient(&rect);
pDialog->Create(ID_OF_YOUR_DIALOG, this);
pDialog->MoveWindow(&rect);
pDialog->ShowWindow(SW_SHOW);
On button clicks, you hide the previously shown dialog (SW_HIDE) and show your selected dialog(SW_SHOW) with ShowWindow(...).
If you create your embedded dialogs with IDD_FORMVIEW style in the add resource editor it'll have the proper styles for embedding.
Another option is probably to use an embedded PropertySheet and hide the tab row and programatically change the tabs on the button clicks. I just find it to be too much fuzz with borders, positioning, validation and such for my liking.
If you have the MFC Feature Pack, that first came with VS2008 SP1 and is in all later versions, you might like to consider CMFCPropertySheet. There are a number of examples on the linked page, that are very similar to your design.
For example, this:
What worked for me just using dialog based application is SetParent() method. Dont know why nobody mentioned it. It seems to work fine.
I am doing like below:
VERIFY(pDlg1.Create(PanelDlg::IDD, this));
VERIFY(pDlg2.Create(PanelDlg2::IDD, this));
VERIFY(pDlg3.Create(PanelDlg2::IDD, this));
::SetParent(pDlg1.GetSafeHwnd(), this->m_hWnd);
::SetParent(pDlg2.GetSafeHwnd(), this->m_hWnd);
::SetParent(pDlg3.GetSafeHwnd(), this->m_hWnd);
Now I can show or hide a child dialog at will (button clicks) as below:
pDlg1.ShowWindow(SW_SHOW);
pDlg2.ShowWindow(SW_HIDE);
pDlg3.ShowWindow(SW_HIDE);

MFC VSListBox change icons

Does anyone know if it is possible to change the icons on the MFC VSListBox Dialog Control?
Specifically I'm trying to change the folder icon to a '+' icon instead:
I haven't tried it myself, but CVSListBoxBase::AddButton() seems to be what you need.
CVSListBox derives from CVSListBoxBase, and when you call CVSListBoxBase::SetStandardButtons to set the buttons, it calls AddButton() for each button.
The documentation for CVSListBoxBase is unfinished, so you'll have to "play" with it, but you can read the code in afxvslistbox.cpp/.h

How do I add a Checkbox to a tool bar in MFC with a custom bitmap?

I have a C++ MFC MDI application. I have a tool bar with some buttons on it. I need to add some check boxes to this toolbar and i need them to have custom bitmaps just as my buttons do. Thanks
EDIT:
By bitmpas i refer to the pixel images that can be created using the tool bar editor in visual stuidos 2008. I would like a picture (of my creation) instead of the usual tick box.
You don't use checkboxes on toolbars.
You should rather use regular buttons in Check mode. That means that the button stays pressed when user releases it. Clicking it a second time releases the button. This is the same behaviour as a checkbox.
You can either set a toolbar button as checkable by code:
m_ToolBar.SetButtonStyle(nButtonId, TBBS_CHECKBOX);
Or by enabling the corresponding property in the resource editor.
If you want to modify the image displayed when the button is pressed, in your ON_UPDATE_COMMAND_UI handler, use m_ToolBar.GetButtonInfo() to check if the image matches the state. If not, change it using m_ToolBar.SetButtonInfo() and specify the index of an extra image added to the image list of the toolbar.
The following is a link which might help you
http://www.ucancode.net/Visual_C_Control/Place-Combo-Edit-Box-Progress-Control-On-ToolBar-CToolBar-VC-Example.htm

Add a menu resource to a dialog box

I was wondering if it is possible to add a menu resource to a dialog box. It would be easier to "design" my applications layout in multiple dialog boxes rather than the standard window, however, I will need to be able to add a menu. I would preferably be able to do this through a resource defined menu, however, I have no objections to doing it programmatically.
Right now my application is just starting like this:
DialogBox(hInst,MAKEINTRESOURCE(IDD_DIALOG_UPDATE),NULL,(DLGPROC)updateTitle);
in the main function.
Thanks for your help!
Dennis M.
Call SetMenu(hDlg, hMenu) during WM_INITDIALOG.
As Krishty commented on the accepted answer, it is easier and safer to just specify the menu ID in the designer. In the dialog resource properties, scroll down and there is a Menu option. Choose your already created menu from there. You won't see it in the designer, but when you run your app it will be there.