I have a program which consists of multiple projects in eclipse (working under ubuntu and the projects being in c++), these projects consist of a main executable file, and other shared objects files and static libs.
I want all these projects when built to output their files to one common binary folder, instead of their respective debug folders. This is to make linking easier with the main executable. If there are better solutions please also feel free to share.
Unfortunately, I have found that the C/C++ Build tab does not allow you to set the build location unless you are creating your own makefile.
You've likely found that the Builder Settings tab under Project Properties>C/C++ Build is all grayed out in a default C/C++ project. This is because CDT nominates the internal builder by default for new projects. To change this, you can go to Project Properties>C/C++ Build>Tool Chain Editor and change the Current Builder to Gnu Make Builder. Next, go to Project Properties>C/C++ Build and change the Builder Type to External Builder. You can now opt to create your own makefile for the project, if you like; though I'd recommend leaving CDT to build the makefile automatically for now.
I have the same project requirements of outputting to a /project_path/bin (though I still maintain separation between Debug and Release builds). To do this, I perform a copy operation on the output as a post-build step.
To do this, go to Project Properties>C/C++ Build>Settings and select the Build Steps tab. In the Post-build steps under Command:, enter:
cp ${BuildArtifactFilePrefix}${BuildArtifactFileName} "/path/to/bin/directory/";
Obviously replacing the "/path/to/bin/directory/" as required.
I personally prefer to maintain my project files in a workspace/build directory; copying binaries to a workspace/bin directory and libraries to a workspace/lib directory. At first I found this copy workaround to be an inconvenience, but have come to appreciate it because it isolates the interstitial build files from the final binary/library.
For binaries, I would use:
cp ${BuildArtifactFilePrefix}${BuildArtifactFileName} "${WorkspaceDirPath}/bin/";
For libraries, I would use:
cp ${BuildArtifactFilePrefix}${BuildArtifactFileName} "${WorkspaceDirPath}/lib/";
I include the variable "${BuildArtifactFilePrefix}" because CDT includes "lib" as a default prefix for static libraries, which I actually prefer.
You just need to ensure that the target directory exists before building; Eclipse/CDT will not create the directory for you.
Also, just remember that these copies will be left behind in the /bin or /lib directory on clean, but overwritten on any subsequent rebuild.
Try Project->Properties
Under C/C++ Build->Settings you have a tab called Build Artifact.
Under there you have Artifact name. This defaults as ${ProjName}.
Modify this to specify a relative directory path to where you actually want the final file to end up. So could be ../../lib/${ProjName}
The intermediate files (.o and .d) will still build to the sub-directory (Debug or Release) but I guess it's better off if they are there anyway and it is only the finally built library for which you want to change the build path.
If you find it inconvenient typing the relative path like this, I use Environment to create environment variables with relative paths taking me back to a "root". One of this I have is ${LIBDIR} and this is a relative path from where the project gets built. It is usually used for linking in other libraries, but can also be used as a target. Then you would set Artifact Name to ${LIBDIR}/${ProjName} which works well if you use different directories for debug and release builds.
Go to
Project Properties -> C/C++ Build -> Settings -> (tab) GCC C++ Linker
The command line pattern is shown on the right side
${COMMAND} ${FLAGS} ${OUTPUT_FLAG}${OUTPUT_PREFIX} ${OUTPUT} ${INPUTS}
Put in front of ${OUTPUT}
${COMMAND} ${FLAGS} ${OUTPUT_FLAG}${OUTPUT_PREFIX} ${ProjDirPath}/bin/${OUTPUT} ${INPUTS}
or
${COMMAND} ${FLAGS} ${OUTPUT_FLAG}${OUTPUT_PREFIX} MyMainProject/path/bin/ ${INPUTS}
From https://www.eclipse.org/forums/index.php?t=msg&th=207500&goto=665566&#msg_665566
In my project the build path defaults to the Build Configuration name, so I could use a ${ConfigName} macro to retrieve the build path in a post-build step:
${workspace_loc:/${ProjName}}/${ConfigName}/${BuildArtifactFileName}
Then you can copy target binaries to your common binary folder, or do something other in the build folder of that particular configuration.
If you open up the project's properties, there is a tab C/C++ Build. This has an option for build location, where you can specify the build directory. It seems you could change this for your multiple projects so that they share the same build directory.
Just happened to be working on something that led me down a similar path - so I'll offer it up as an alternate solution/reminder to myself:
In Eclipse (at least in Luna) the generated makefiles are actually rather decent and convenient. I personally like to create several build configurations (Release and Debug variants with 32 and 64 bit architectures), and supplement them with debug and run (F5 and Execute, respectively) configurations.
To continue: I have been toying with packaging on Debian and found - during the act of said toying - that I needed to create and test an install target. Eclipse neither generates for you, nor provides an interface to - a configuration - for customizing or adding an install target; Other than a place where you can specify that another target exists.
So technically Eclipse does provide an interface; kinda. Hence, I stumbled across the makefile.init, makefile.defs, and makefile.targets files.
Process/Workflow:
Create a file makefile.targets in the root directory of your eclipse project; In said file define an install target manually. This - of course - allows you to specify every little detail as you'd like, but with the added benefit of all of the configuration provided by Eclipse already complete and available to you for use with defining the rules for the specified target.
After defining the new target in the makefile.targets file, right click on your project's name or main cpp file in Eclipse's project explorer, and then select Make Targets->Build..., and finally Add to instantiate a pop-up. Alternatively, you could select 'create' in the last step instead of 'build' and it would provide the same pop-up required for the next part. Add the name of your new target and - leaving everything else at their default values - click ok
If you chose to add the new make target by right-clicking in Project Explorer and selecting Make Target->Build..., after adding the new make target you will be brought back to the first pop-up which resulted from selecting Build.... Otherwise, find your way to the Make Targets->Build.. pop-up now. Select the desired target and then click on Build.
Looking through Eclipse's auto-generated makefiles was an excellent way to learn the makefile syntax and overall structure, and get into some advanced usage of includes and conditionals.
Here are some portions of an example makefile, which - at least I hope - will demonstrate manually setting the output directory of a build:
prefix = /usr/local
bindir = $(prefix)/bin
sharedir = $(prefix)/share
mandir = $(sharedir)/man
man1dir = $(mandir)/man1
...
# Typical all target
all: <binaryname>
#Typical clean target
clean:
rm -f <binaryname> <objectname>.o
# Target invokes all, then installs to specified locations
install: all
install <binaryname> $(DESTDIR)$(bindir)
install -m 0644 <objectname>.1 $(DESTDIR)$(man1dir)
Related
I'm modifying a simple example project (blinky) from the nRF SDK. I added a header file and a .c file in a new folder inside the project directory then added that path ./lib to the common preprocessor user include directories. I then included the header to main.c.
I can compile the new library on its own but when I build the whole project, I get Build failed error with no stated reason to follow up.
Here is an image of that:
Does anyone here know how to beat this?
I haven't used Segger Studio specifically, but it seems to be the CrossWorks IDE underneath.
In CrossWorks, you have to do the following:
Download & install all relevant libs from inside the IDE, under Tools -> Packages -> Install packages. Grab your specific target MCU as well as any specific boards or libraries you'll be using. In case some needed lib is missing here, you will get very weird errors.
In the project, click on the project name itself in "project explorer". Then in the properties window, check settings (this is a bit different in different versions of CrossWorks, might have to right click and pick properties in older versions). Under "user include directories" you should have something like this:
$(DeviceIncludePath)
$(TargetsDir)/NameOfMCU/Include
$(PackagesDir)/CMSIS_4/CMSIS/Include
$(ProjectDir)/NameOfDirectory
Where "NameOfMCU" is the name of the MCU family used, CMSIS should be there in case you are using any ARM, "NameOfDirectory" is the name of your custom directory (you can add several).
Also, get the debug build working first, before switching to release build.
Details are saying I have two different tools of the same compiler. I'm not sure where to go from here to fix this so I can build my project. Any ideas?
This is the detailed message:
Errors occurred during the build.
Errors running builder 'CDT Builder' on project '263_Hw'.
Internal error building project 263_Hw configuration Debug
Generated resource conflict:
two resources of the same name: /263_Hw/Debug/main.o
generated by different tools
tool1: GCC C++ Compiler
tool2: GCC C++ Compiler
Generated resource conflict:
two resources of the same name: /263_Hw/Debug/main.o
generated by different tools
tool1: GCC C++ Compiler
tool2: GCC C++ Compiler
Internal error building project 263_Hw configuration Debug
Generated resource conflict:
two resources of the same name: /263_Hw/Debug/main.o
generated by different tools
tool1: GCC C++ Compiler
tool2: GCC C++ Compiler
Generated resource conflict:
two resources of the same name: /263_Hw/Debug/main.o
generated by different tools
tool1: GCC C++ Compiler
tool2: GCC C++ Compiler
The most likely situation: you have two source files with the same name but different file extensions. In your case, that would likely indicate you have something like
main.c
main.cpp
in your project tree. Could be tricky to see, especially if you have a lot of nested folders. I'd go to your source root and do a search for main.*
In Ecplise, right Click on project -> Properties -> C\C++ Build -> Tool Chain Editor. In the 'Current Builder' select box, select 'Gnu make builder' -> Apply (or Ok).
Try building the project again.
If you've exhausted all other options try using the gcc make tool directly:
1) Open the command line
2) cd to the folder containing the Make files (i.e. # cd 'C:\Path\To\MakeFile')
3) Assuming you have a typical MINGW windows install, run the command # C:\MinGW\bin\mingw32-make.exe all
4) the above command can be shorter if you have the MinGW folder set as a path variable.
5) The output binaries should be found in the bin folder in the same location.
Hope this helps anyone.
I have seen this same problem before but i don't remember what i did about it! For starters one way to try to solve it is by checking if you have more than one MinGW folder installed on your computer (I am assuming you use MinGW)! Also Check your project properties->c/c++ General->Paths and symbols->Includes and making sure that there are links to only one minGW folder! (It may look something like this (except for you they may start with "c:/mingw/...":
My solution was to delete the project (not the source code, just remove the project from Eclipse) and recreate it from scratch and setting up the include paths and linker paths again. Then it compiled properly.
This happened to me after I deleted a project from the workspace. I reimported the project with the same name to the same workspace, and when I tried to rebuild I got this error.
What I did was to delete the project from the workspace again, and then check my local directory where the workspace folder is. Voila, the deleted project is still in the workspace folder. So I deleted that project folder, then reimported the project again. It worked for me this way ;)
I'm using eclipse for the first time. I'm a seasoned VisualStudio user, so I'm trying to find similar functionality in eclipse. I have two projects, A and B. Project A spits out libA.a when it's done compiling. Project B links against libA.a. Here is my problem.
I compile project A then project B, everything is fine.
I make a code change to project A that requires a build of project A.
I try to build project B, but it states that no changes have been detected.
How do I make project B aware of the output of project A?? Currently I'm having to do a clean build of project B for it to re-link against libA.a.
Thanks.
EDIT: In my ProjectB->Path and Symbols->References tab, I have project A checked. This doesn't relink after project A is rebuilt.
Try the below settings:
Go to properties of Main Project → C/C++ General → Paths and Symbols → References
Tick all the dependencies.
You go into Project Properties of Project B, select Project References and make it reference (depend) on Project A.
Edit, appears to be a known bug
One can work around this problem by using the touch command.
In Eclipse, as part of C/C++ Build/Settings is the tab 'Build Steps'. In the pre-build steps command line, enter touch filename.
filename is any file in your application. This could be the file with main(). This could be a special file just for this workaround, touchdummy.c, which can be a tiny file, which compiles quickly.
When the application builds, even if you didn't change any sources, the touch command causes make to rebuild the application. If the library was rebuilt, then the application gets rebuilt with the new library.
One can read about how touch affects the date/time of the file here.
http://pubs.opengroup.org/onlinepubs/9699919799/utilities/touch.html
Edit: The exact command in Eclipse would be touch ${ProjDirPath}/src/main.c
Edit: This command should work, but it appears that if the 'main' project did not change, the pre-build step is not executed. Also the touch command causes eclipse to prompt to reload the file it touched. A large annoyance.
Eclipse projects depend on each other by virtue of the checkbox in the project's properties (dependent projects?) which is how Eclipse decides which to build. You can set this yourself, but it's usually set when you change your Java build path.
By default at least with QNX C++ projects, it WILL NOT check for changes in other projects.
Right click on the project, and expand "check dependencies on/off"->"check user headers only"
It seems to work, roughly...
It appears to do a makedepends on the code, and adds *.d files to the output folder which are simply depends file that list the header files.
Note: these do not appear to get regenerated, and get out of date - I do not know how to regenerate them.
For Project A (library):
Properties>C/C++ Build>Settings>Build Steps>Post-build steps> touch -m ${ProjDirPath}/source/build/build_updated.cpp
You should create folder "source/build" firstly and don't add in that folder any other files.
For Project B:
Properties>Project References> check Project A
Properties>С/С++ General>Paths and Symbols>Source Location>Link Folder>Link to folder in the file system> find and pick "source/build" folder which you created for project A before.
I cannot find the possibility to change the output of the built files. The only I've found deactivates the whole generated makefile process, which I don't want to.
Right-click on your project and choose Properties.
Go under C/C++ Build, under Settings.
Click on the Build Artifact tab.
Under "Output prefix", enter the directory that you want to contain your built file (including a trailing slash).
It looks like you'll also need to modify your Run / Debug Settings with the updated path.
(However, writing your own makefile really isn't hard, especially if you use Eclipse's generated makefiles as a starting point, and it can give you a lot more flexibility.)
In my scenario I have a C++ project in CDT Eclipse. This projects however is rather a collection of individual (helper) programs than one complex application. Consequently I want to be able to build and run them individually.
My project structure is very simple and looks like:
src/app1.cpp
src/app2.cpp
src/...
Note that I do not have common header files or libraries. However I want to be able to add programs to this project just by creating e.g. src/appx.cpp
Ideally I want to have shortcuts for
"Build currently opened .cpp"
"Run binary of currently opened .cpp"
Any suggestions on how to achieve this behaviour, if possible without additional plugins?
The straightforward way to succeed what you aim is to create a Makefile project with CDT and add a new target rule for each of your applications inside your Makefile. You can even use SCons or other build systems with a CDT Makefile project and obtain the same effect.
You can also trick the managed build to create executables instead of object files. Remove -c option from Other flags of C++ compiler settings inside project properties. This will produce a separate application file for each of your source files.
Application files which are created inside the build directory will have the object file extension and they will not be executable. To solve this, you can add a post build script in your project directory such as:
postbuild.sh for Linux:
chmod +x *.o
rename -v 's/\.o$//' *.o
or postbuild.bat for Windows:
rename *.o *.exe
After adding ../postbuild.sh or ../postbuild.bat as a post build command in your build settings, you applications will be ready to run. Right click on any of these executable files and choose Debug As or Run As and a new Run configuration will be created.
Also you will have to stop the linker of the managed build to prevent errors. This can be achieved with changing the linker command to true (Linux) or true.exe (Windows, msys).