What is CCARRAY_FOREACH in coccos2d? - cocos2d-iphone

I see a macro CCARRAY_FOREACH in coccos2d, actually what does it? can we do alternative
solution instead of it?i am using following code for spriteBatchNode?
CCARRAY_FOREACH([spriteBatch children], sprite)
{
...................
}

The other answer is actually wrong. CCARRAY_FOREACH isn't a macro for fast enumeration, it is a replacement for fast enumeration for CCArrays. CCARRAY_FOREACH is a tiny bit faster than fast enumeration on a NS(Mutable)Array (about 10%), so better use it if you are using CCArrays.
Check the CCArray.h header to see what the macro actually is.

it is a macro for looping through each object inside a CCArray... an alternative would be objective-c's foreach for (object in array) that goes like this:
for (CCSprite *sprite in [spriteBatch children]) {
...
}
this is for NSArray and NSMutableArray but i think it should work fine for CCArray as well.

Related

c++ function arguments with MATLAB syntax?

Comming from MATLAB, I would like to know if there is a way to use function arguments in c++ like it is done in MALTAB. Here is an example to illustrate, what I am trying to use in c++:
draw('shape','circle','radius',5); // should draw a circle
draw('shape','square','width',3,'hight',4); // should draw a square
The function above is the same, but the function arguements differ. I would like to use this syntax in c++. Is there a good way to do this? Thanks.
You could try the following (albeit it's not really clear what your main intention is):
void MyDrawingFunc(const std::vector<std::string>& Arguments)
{
auto& arg = Arguments[0];
if (arg == "shape")
DoShapeStuff(Arguments); // use Arguments[1...]
else if (arg == "otherThing")
...
}
You can make c++ work exactly like MATLAB (see answer above), but it doesn't make too much sense. A very good indication for that is your test case itself:
draw('shape','square','width',3,'hight',4); // should draw a square
You misspelt height. In my usual code you would be getting (runtime) warning of "unknown specifier hight" and having 4 ignored in favor of default value or perhaps doing nothing. And this warning is here only because I bother writing it in otherwise block. A lot of coworkers' code doesn't, and would just silently use default value or not do anything.
Now try debugging that in the middle of a complicated find some elements on image function - you wouldn't easily figure out it is a simple typo in your call to draw function.
So, instead of making Matlab code in c++, you should write something like:
void MyDrawingFunct(Shape shape){
...}
void MyDrawingFunct(Curve curve){
...}
Where you would draw shapes you have defined (like square, circle etc), and another function for curves etc. Or, if you want to safeguard against say adding Ellipse to Shape and have it fail at runtime, you can have some more functions - ...(Square ...) etc.
The main benefit is that trying to call MyDrawingFunct with say Ellipsoid will immediately notify you of error (at compile time), while doing things your usual MATLAB way will have you wondering whether ellipsoid is not implemented or you just made a typo somewhere (like in your example). And you will hit that at runtime.

In search of understanding a typedef

I have a program where I'm dynamically loading a dll and using a 'factory' function to get a class instance. (I actually pulled this from a post I read somewhere on the Net and just blindly used it.) To do this, I have a code snippet like the following:
typedef IHermes* (*pHermesFactory)();
pHermesFactory pHermes = (pHermesFactory)GetProcAddress(hInstance, "HermesFactory");
My question is - what does that last line become after the typedef 'replacement'? When I tried to figure it out by hand I came up with:
IHermes* (*pHermes)() = (IHermes* (*GetProcAddress(hInstance, "HermesFactory"))();
Does anyone know if this is right? I really don't NEED to know, but I'd like to understand typedef's a bit better.
Without the typedef, you need to specify the pointer to function both as the type of the variable and as the cast, so you'd end up with something like this (I've separated into a definition and assignment in the hope of slightly improved clarity).
IHermes* (*pHermes)();
pHermes = (IHermes*(*)())GetProcAddress(hInstance, "HermesFactory");
Those can be combined into one horrible mess though:
IHermes* (*pHermes)() = (IHermes*(*)())GetProcAddress(hInstance, "HermesFactory");

is it possible to recreate for loop in c++ with a function

I recently wrote a simple macro because I was so tired of typing the same thing for every vector I needed to loop through:
#define FORVEC(a,b) for(int b=0;b<a.size();b++)
so I could do something like
vector<sometype> stuff
FORVEC(stuff,i)
{
stuff[i].dosomething();
}
I try to avoid using macros since I was told at one point by a more experienced programmer to avoid them whenever possible. also, I'm just curious about how it would be done with a function (or whatever it would take), because that's an area I'd like to explore. Not specifically recreating this macro necessarily, though that would be a good start, but something where after defining it, I could do something like
mylooperfunction(param1,param2,param3)
{
//and now any code here would be run and looped in a way controlled by and defined in mylooperfunction
}
There's a significantly more advanced version in BOOST_FOREACH that you can use in C++03. What you're talking about isn't in C++03 but is in C++0x with the introduction of lambda expressions.
std::for_each(vec.begin(), vec.end(), [&](const T& ref) {
ref.do_something();
});
Specifically for this use, there's even a new language feature for it, which in my opinion is a horrific mistake, but that's just me. The above code is much more general-case.
The STL Algorithms provide the function you are looking for: std::for_each
There are two solutions that already do that: BOOST_FOREACH and std::for_each.
Here's what will happen:
you forget the name of your macro
you start typing existing iterator stuff over and over again
soon typing it is so automatic that it'll be easy and fast to do
then your macro will no longer be needed
Of course, getting there takes small amount of effort, but everyone will get there at some point...

do {...} while(false)

I was looking at some code by an individual and noticed he seems to have a pattern in his functions:
<return-type> function(<params>)
{
<initialization>
do
{
<main code for function>
}
while(false);
<tidy-up & return>
}
It's not bad, more peculiar (the actual code is fairly neat and unsurprising). It's not something I've seen before and I wondered if anyone can think of any logic behind it - background in a different language perhaps?
You can break out of do{...}while(false).
A lot of people point out that it's often used with break as an awkward way of writing "goto". That's probably true if it's written directly in the function.
In a macro, OTOH, do { something; } while (false) is a convenient way to FORCE a semicolon after the macro invocation, absolutely no other token is allowed to follow.
And another possibility is that there either once was a loop there or iteration is anticipated to be added in the future (e.g. in test-driven development, iteration wasn't needed to pass the tests, but logically it would make sense to loop there if the function needed to be somewhat more general than currently required)
The break as goto is probably the answer, but I will put forward one other idea.
Maybe he wanted to have a locally defined variables and used this construct to get a new scope.
Remember while recent C++ allows for {...} anywhere, this was not always the case.
I've seen it used as a useful pattern when there are many potential exit points for the function, but the same cleanup code is always required regardless of how the function exits.
It can make a tiresome if/else-if tree a lot easier to read, by just having to break whenever an exit point is reached, with the rest of the logic inline afterwards.
This pattern is also useful in languages that don't have a goto statement. Perhaps that's where the original programmer learnt the pattern.
I've seen code like that so you can use break as a goto of sorts.
I think it's more convenient to write break instead of goto end. You don't even have to think up a name for the label which makes the intention clearer: You don't want to jump to a label with a specific name. You want to get out of here.
Also chances are you would need the braces anyway. So this is the do{...}while(false); version:
do {
// code
if (condition) break; // or continue
// more code
} while(false);
And this is the way you would have to express it if you wanted to use goto:
{
// code
if (condition) goto end;
// more code
}
end:
I think the meaning of the first version is much easier to grasp. Also it's easier to write, easier to extend, easier to translate to a language that doesn't support goto, etc.
The most frequently mentioned concern about the use of break is that it's a badly disguised goto. But actually break has more resemblance to return: Both instructions jump out of a block of code which is pretty much structured in comparison to goto. Nevertheless both instructions allow multiple exit points in a block of code which can be confusing sometimes. After all I would try to go for the most clear solution, whatever that is in the specific situation.
This is just a perversion of while to get the sematics of goto tidy-up without using the word goto.
It's bad form because when you use other loops inside the outer while the breaks become ambiguous to the reader. "Is this supposed to goto exit? or is this intended only to break out of the inner loop?"
This trick is used by programmers that are too shy to use an explicit goto in their code. The author of the above code wanted to have the ability to jump directly to the "cleanup and return" point from the middle of the code. But they didn't want to use a label and explicit goto. Instead, they can use a break inside the body of the above "fake" cycle to achieve the same effect.
Several explanations. The first one is general, the second one is specific to C preprocessor macros with parameters:
Flow control
I've seen this used in plain C code. Basically, it's a safer version of goto, as you can break out of it and all memory gets cleaned up properly.
Why would something goto-like be good? Well, if you have code where pretty much every line can return an error, but you need to react to all of them the same way (e.g. by handing the error to your caller after cleaning up), it's usually more readable to avoid an if( error ) { /* cleanup and error string generation and return here */ } as it avoids duplication of clean-up code.
However, in C++ you have exceptions + RAII for exactly this purpose, so I would consider it bad coding style.
Semicolon checking
If you forget the semicolon after a function-like macro invocation, arguments might contract in an undesired way and compile into valid syntax. Imagine the macro
#define PRINT_IF_DEBUGMODE_ON(msg) if( gDebugModeOn ) printf("foo");
That is accidentally called as
if( foo )
PRINT_IF_DEBUGMODE_ON("Hullo\n")
else
doSomethingElse();
The "else" will be considered to be associated with the gDebugModeOn, so when foo is false, the exact reverse of what was intended will happen.
Providing a scope for temporary variables.
Since the do/while has curly braces, temporary variables have a clearly defined scope they can't escape.
Avoiding "possibly unwanted semicolon" warnings
Some macros are only activated in debug builds. You define them like:
#if DEBUG
#define DBG_PRINT_NUM(n) printf("%d\n",n);
#else
#define DBG_PRINT_NUM(n)
#endif
Now if you use this in a release build inside a conditional, it compiles to
if( foo )
;
Many compilers see this as the same as
if( foo );
Which is often written accidentally. So you get a warning. The do{}while(false) hides this from the compiler, and is accepted by it as an indication that you really want to do nothing here.
Avoiding capturing of lines by conditionals
Macro from previous example:
if( foo )
DBG_PRINT_NUM(42)
doSomething();
Now, in a debug build, since we also habitually included the semicolon, this compiles just fine. However, in the release build this suddenly turns into:
if( foo )
doSomething();
Or more clearly formatted
if( foo )
doSomething();
Which is not at all what was intended. Adding a do{ ... }while(false) around the macro turns the missing semicolon into a compile error.
What's that mean for the OP?
In general, you want to use exceptions in C++ for error handling, and templates instead of macros. However, in the very rare case where you still need macros (e.g. when generating class names using token pasting) or are restricted to plain C, this is a useful pattern.
It looks like a C programmer. In C++, automatic variables have destructors which you use to clean up, so there should not be anything needed tidying up before the return. In C, you didn't have this RAII idiom, so if you have common clean up code, you either goto it, or use a once-through loop as above.
Its main disadvantage compared with the C++ idiom is that it will not tidy up if an exception is thrown in the body. C didn't have exceptions, so this wasn't a problem, but it does make it a bad habit in C++.
It is a very common practice. In C. I try to think of it as if you want to lie to yourself in a way "I'm not using a goto". Thinking about it, there would be nothing wrong with a goto used similarly. In fact it would also reduce indentation level.
That said, though, I noticed, very often this do..while loops tend to grow. And then they get ifs and elses inside, rendering the code actually not very readable, let alone testable.
Those do..while are normally intended to do a clean-up. By all means possible I would prefer to use RAII and return early from a short function. On the other hand, C doesn't provide you as much conveniences as C++ does, making a do..while one of the best approaches to do a cleanup.
Maybe it’s used so that break can be used inside to abort the execution of further code at any point:
do {
if (!condition1) break;
some_code;
if (!condition2) break;
some_further_code;
// …
} while(false);
I think this is done to use break or continue statements. Some kind of "goto" code logic.
It's simple: Apparently you can jump out of the fake loop at any time using the break statement. Furthermore, the do block is a separate scope (which could also be achieved with { ... } only).
In such a situation, it might be a better idea to use RAII (objects automatically destructing correctly when the function ends). Another similar construct is the use of goto - yes, I know it's evil, but it can be used to have common cleanup code like so:
<return-type> function(<params>)
{
<initialization>
<main code for function using "goto error;" if something goes wrong>
<tidy-up in success case & return>
error:
<commmon tidy-up actions for error case & return error code or throw exception>
}
(As an aside: The do-while-false construct is used in Lua to come up for the missing continue statement.)
How old was the author?
I ask because I once came across some real-time Fortran code that did that, back in the late 80's. It turns out that is a really good way to simulate threads on an OS that doesn't have them. You just put the entire program (your scheduler) in a loop, and call your "thread" routines" one by one. The thread routines themselves are loops that iterate until one of a number of conditions happen (often one being a certain amount of time has passed). It is "cooperative multitasking", in that it is up to the individual threads to give up the CPU every now and then so the others don't get starved. You can nest the looping subprogram calls to simulate thread priority bands.
Many answerers gave the reason for do{(...)break;}while(false). I would like to complement the picture by yet another real-life example.
In the following code I had to set enumerator operation based on the address pointed to by data pointer. Because a switch-case can be used only on scalar types first I did it inefficiently this way
if (data == &array[o1])
operation = O1;
else if (data == &array[o2])
operation = O2;
else if (data == &array[on])
operation = ON;
Log("operation:",operation);
But since Log() and the rest of code repeats for any chosen value of operation I was wandering how to skip the rest of comparisons when the address has been already discovered. And this is where do{(...)break;}while(false) comes in handy.
do {
if (data == &array[o1]) {
operation = O1;
break;
}
if (data == &array[o2]) {
operation = O2;
break;
}
if (data == &array[on]) {
operation = ON;
break;
}
} while (false);
Log("operation:",operation);
One may wonder why he couldn't do the same with break in an if statement, like:
if (data == &array[o1])
{
operation = O1;
break;
}
else if (...)
break interacts solely with the closest enclosing loop or switch, whether it be a for, while or do .. while type, so unfortunately that won't work.
In addition to the already mentioned 'goto examples', the do ... while (0) idiom is sometimes used in a macro definition to provide for brackets in the definition and still have the compiler work with adding a semi colon to the end of a macro call.
http://groups.google.com/group/comp.soft-sys.ace/browse_thread/thread/52f670f1292f30a4?tvc=2&q=while+(0)
I agree with most posters about the usage as a thinly disguised goto. Macros have also been mentioned as a potential motivation for writing code in the style.
I have also seen this construct used in mixed C/C++ environments as a poor man's exception. The "do {} while(false)" with a "break" can be used to skip to the end of the code block should something that would normally warrant an exception be encountered in the loop.
I have also sen this construct used in shops where the "single return per function" ideology is enforced. Again, this is in lieu of an explicit "goto" - but the motivation is to avoid multiple return points, not to "skip over" code and continue actual execution within that function.
I work with Adobe InDesign SDK, and the InDesign SDK examples have almost every function written like this. It is due to fact that the function are usually really long. Where you need to do QueryInterface(...) to get anything from the application object model. So usually every QueryInterface is followed by if not went well, break.
Many have already stated the similarity between this construct and a goto, and expressed a preference for the goto. Perhaps this person's background included an environment where goto's were strictly forbidden by coding guidelines?
The other reason I can think of is that it decorates the braces, whereas I believe in a newer C++ standard naked braces are not okay (ISO C doesn't like them). Otherwise to quiet a static analyzer like lint.
Not sure why you'd want them, maybe variable scope, or advantage with a debugger.
See Trivial Do While loop, and Braces are Good from C2.
To clarify my terminology (which I believe follows standard usage):
Naked braces:
init();
...
{
c = NULL;
mkwidget(&c);
finishwidget(&c);
}
shutdown();
Empty braces (NOP):
{}
e.g.
while (1)
{} /* Do nothing, endless loop */
Block:
if (finished)
{
closewindows(&windows);
freememory(&cache);
}
which would become
if (finished)
closewindows(&windows);
freememory(&cache);
if the braces are removed, thus altering the flow of execution, not just the scope of local variables. Thus not 'freestanding' or 'naked'.
Naked braces or a block may be used to signify any section of code that might be a potential for an (inline) function that you wish to mark, but not refactor at that time.
It's a contrived way to emulate a GOTO as these two are practically identical:
// NOTE: This is discouraged!
do {
if (someCondition) break;
// some code be here
} while (false);
// more code be here
and:
// NOTE: This is discouraged, too!
if (someCondition) goto marker;
// some code be here
marker:
// more code be here
On the other hand, both of these should really be done with ifs:
if (!someCondition) {
// some code be here
}
// more code be here
Although the nesting can get a bit ugly if you just turn a long string of forward-GOTOs into nested ifs. The real answer is proper refactoring, though, not imitating archaic language constructs.
If you were desperately trying to transliterate an algorithm with GOTOs in it, you could probably do it with this idiom. It's certainly non-standard and a good indicator that you're not adhering closely to the expected idioms of the language, though.
I'm not aware of any C-like language where do/while is an idiomatic solution for anything, actually.
You could probably refactor the whole mess into something more sensible to make it more idiomatic and much more readable.
Some coders prefer to only have a single exit/return from their functions. The use of a dummy do { .... } while(false); allows you to "break out" of the dummy loop once you've finished and still have a single return.
I'm a java coder, so my example would be something like
import java.util.Arrays;
import java.util.List;
import java.util.Set;
import java.util.stream.Collectors;
import java.util.stream.Stream;
public class p45
{
static List<String> cakeNames = Arrays.asList("schwarzwald torte", "princess", "icecream");
static Set<Integer> forbidden = Stream.of(0, 2).collect(Collectors.toSet());
public static void main(String[] argv)
{
for (int i = 0; i < 4; i++)
{
System.out.println(String.format("cake(%d)=\"%s\"", i, describeCake(i)));
}
}
static String describeCake(int typeOfCake)
{
String result = "unknown";
do {
// ensure type of cake is valid
if (typeOfCake < 0 || typeOfCake >= cakeNames.size()) break;
if (forbidden.contains(typeOfCake)) {
result = "not for you!!";
break;
}
result = cakeNames.get(typeOfCake);
} while (false);
return result;
}
}
In such cases I use
switch(true) {
case condution1:
...
break;
case condution2:
...
break;
}
This is amusing. There are probably breaks inside the loop as others have said. I would have done it this way :
while(true)
{
<main code for function>
break; // at the end.
}

Using shared C++/STL code with Objective-C++

I have a lot of shared C++ code that I'd like to use in my iPhone app. I added the .cpp and .h files to my Xcode project and used the classes in my Objective-C++ code. The project compiles fine with 0 errors or warnings.
However, when I run it in the simulator I get the following error when I attempt to access an STL method in my objective-c code (such as .c_str()):
Program received signal: “EXC_BAD_ACCESS”.
Unable to disassemble std::string::c_str.
Here's an example of the code that causes the error:
[name setText:[[NSString alloc] initWithCString:myCPlusPlusObject->cppname.c_str()]];
where name is an NSTextField object and cppname is a std::string member of myCPlusPlusObject.
Am I going about this the right way? Is there a better way to use STL-laden C++ classes in Objective-C++? I would like to keep the common C++ files untouched if possible, to avoid having to maintain the code in two places.
Thanks in advance!
Make sure the string isn't empty before passing it to the initWithCString function.
Also the function you're using has been deprecated, use this one instead.
Note also that this line of code:
[name setText:[[NSString alloc] initWithCString:myCPlusPlusObject->cppname.c_str()]];
leaks the created string.
Go back and read the memory management rules at http://developer.apple.com/documentation/Cocoa/Conceptual/MemoryMgmt/Articles/mmRules.html.
The main issue is there you have allocated the string, therefore you have taken ownership of it, and you then never release it. You should do one of the following:
[name setText:[[[NSString alloc] initWithCString:myCPlusPlusObject->cppname.c_str() encoding:NSUTF8StringEncoding] autorelease]];
or
NSString* myCPlusPlusString = [[NSString alloc] initWithCString:myCPlusPlusObject->cppname.c_str() encoding:NSUTF8StringEncoding];
[name setText:myCPlusPlusString];
[myCPlusPlusString release];
or
[name setText:[NSString stringWithCString:myCPlusPlusObject->cppname.c_str() encoding:NSUTF8StringEncoding]];
The latter is the best as far as code simplicity is concerned. The middle one is the best as far as memory usage is concerned, which is frequently an issue on the iPhone.
The first one is likely identical to the last one - I say "likely" because there is no guarentee that stringWithCString returns an autoreleased object. It probably does, but whether it does or not is not your concern, all that matters to you is that you do not take ownership of the string because the method name does not begin with “alloc” or “new” or contains “copy” and so you are not responsible for releaing it.
I would try this:
if (myCPlusPlusObject)
{
[name setText:[[NSString alloc] initWithUTF8String:myCPlusPlusObject->cppname.c_str()]];
}
else
{
[name setText:#"Plop: Bad myCPlusPlusObject"];
}
The NULL pointer is likely your problem as the std::String will always be initialized correctly if it exists, and the c_str() method will return a '\0' terminated string even if the string is empty.