Can I globally redirect the output of system() calls? - c++

I have a program that executes various shell commands via system() and occasionally prints to cout. I want to redirect all output coming from system() calls to a log file so they don't clutter up the normal output. Can I do this without having to append > log to all my system commands?

Looks like you can use popen

Close the stdio file descriptors (0, 1, and 2) and re-open them on whatever output device you like.

Using system is just a bad idea, period. If you use fork and execve or posix_spawn, you can easily make the necessary redirections and avoid all sorts of vulnerabilities from shell quoting issues.

If you can use a library that wrap process call. It is hard to code from posix. I use boost.process, it works fine. you can simply tell the lib how you want the output to be redirected...
my2c

Related

Hooking output from the console

I was wondering if there is any way to read the output of a console command, from executing it in code. OK that's probably not the clearest way I could have put that, so let's have an example:
My project PingSweepr is, as the name implies, a simple network ping sweeper that uses the C++ system() command to automate ping sweeping with the Windows shell ping command.
The only problem is, there is no way to sort the results (btw, this would be used in more than just that program, in case you were wondering), which would involve parsing the command-line output of the ping program. So basically my question is: is there any way to read the output from the shell into the program? Maybe through a system message hook or something, or is it just not possible?
Thanks!
Have you tried looking at the popen function? This older question has some discussion:
Capturing stdout from a system() command optimally
Here is the answer: How to execute a command and get output of command within C++ using POSIX?

Communication with a script from a C++ program

I have a c++ program (very complicated, and lengthy both in code and execution time).
Once in a while this program stops and calls a user-specified shell script.
Before calling the script, my program creates a .out file with current data. I call the script via system() command. The script then reads the .out file, and creates its own script.out file and exits.
Then the system() function call ends, and my program reads and parses the script.out file.
Question: is there a better way to execute communication between my c++ program and a random shell script?
My intent is to have full communication between the two. Script could virtually "ask" the program "What data do you have right now?" and the program would reply with some strict convention. Then the script could say "Add this data...", or "delete all your previous data" etc.etc.
The reason I need this is because the shell script tells the program to modify its data. The exact data that was put in the original .out file. So after the modification is done -- the actual data held by the program does not correspond to the data written in the .out file.
Thanks!
P.S.
I swear I've searched around, but everyone suggests an intermediate file.
There are certainly ways to do that without intermediate files. The most common approach is to use command line arguments for input, and pipes for standard output; others also use pipes for input. The most straight-forward alternative to system then is to use popen.
On a unix-like system? Perhaps pipe (2) will work for you?
From the man page (Mac OS X 10.5 version):
SYNOPSIS
#include <unistd.h>
int pipe(int fildes[2]);
DESCRIPTION
The pipe() function creates a pipe (an object that allows unidirectional
data flow) and allocates a pair of file descriptors. The first descrip-
tor connects to the read end of the pipe; the second connects to the
write end.
You will, of course, have to follow the creation of the pipes with a fork and exec pair. Probably this has already been answered in detail, and now you know what to search on...
It's been a while since I did this, but:
In the main process, before forking the sub-process you call pipe twice. Now you have two pipes and control both ends of both of them.
You fork.
The main process will read from one pipe and write from the other. It doesn't matter which is which, but you need to be clear about this.
The child process will call one of the exec family of function to replace it's image with that of the shell you want to run but first you will use dup2 to replace it's standard input and output with the ends of the two pipes (again, this is where you need to be clear about which pipe is which).
At his point you have two processes, the main process can send things into one pipe ad they will be received on the standard input of the script, and anything the script writes to it's standard output will be sent up the other pipe to the controlling process. So they take turns, just like interacting with the shell.
You can use pipes or (maybe more convenient) sockets - for example frontends to gdb, or expect do that. It would require changes to your shell scripts, and switching from system() to more low-level fork() and exec().
It's rather complicated so please, be more specific about your environment and what you need to clarify.
You are asking the question on Interprocess Communication (IPC).
There are a lot of ways to do that. You can do a simply search and Internet will return you most answers.
If I am not wrong, Google chrome uses a technique called Named Pipe.
Anyway, I think the most "portable way" is probably a file. But if you know you are working on which operating system, you can definitely use most of the IPC techniques.

Is it possible to get the output of a program while it's running?

If I have a windows console program written with c++, is it possible to retrieve that program's standard output, while the program is running? And if not, what would be the best way to rewrite the program? I know I could output to files and continuously check those files for updates. Is there another way? Is there a better way?
There are some interesting articles in Code Project:
CommandLineHelper (C#)
Redirecting an arbitrary Console's Input/Output (MFC/C++)
Universal Console Redirector (MFC/C++)
Yes, if you start the program yourself:
in CreateProcess, you pass a STARTUPINFO where you can specify handles for SDIN, STDOUT and STDERR. Note that oyu need to supply all three once you specify the STARTF_USESTDHANDLES flag.
Also, the handles need to be inheritable (otherwise, the child process can't access them), so the SECURITY_ATTRIBUTES basically need to look at least like this:
SECURITY_ATTRIBUTES secattr = { sizeof(SECURITY_ATTRIBUTES), NULL, TRUE };
You could open handles to disk files that contain input and receive output. Alternatively, this can be Pipes that can be read / written incrementally while the console app is running.
If it is a ready console executable
you can allways redirect it output in a file like this:
c:> echo Some text > file
or
c:> program > file
If you mean this?
As your question is not exactly clear.
\\ into another program
Oh, Ok
But my first answer is also used to it.
As there is also another possibility like:
c:> program1 | program2
its make a "pipe" between console programs
program2 receive on it stdin what program1 throws to stdout
Its common old-aged Unix-way practice in console programs.
And in such way NO need to rewrite programs to specifically support it.
If you are only interested in the program's stdout, popen() makes this pretty simple:
FILE* program_output = popen("command line to start the other program");
//read from program_output as you would read a "normal" file
//...
pclose(program_output);
You'd most likely need to use pipes to achieve this, and since you're using Windows, here's a link to MSDN article with an example that seems to do exactly what you wanted.

Crossplatform Bidirectional IPC

I have a project that I thought was going to be relatively easy, but is turning out to be more of a pain that I had hoped. First, most of the code I'm interacting with is legacy code that I don't have control over, so I can't do big paradigm changes.
Here's a simplified explanation of what I need to do: Say I have a large number of simple programs that read from stdin and write to stdout. (These I can't touch). Basically, input to stdin is a command like "Set temperature to 100" or something like that. And the output is an event "Temperature has been set to 100" or "Temperature has fallen below setpoint".
What I'd like to do is write an application that can start a bunch of these simple programs, watch for events and then send commands to them as necessary. My initial plan was to something like popen, but I need a bidrectional popen to get both read and write pipes. I hacked something together that I call popen2 where I pass it the command to run and two FILE* that get filled with the read and write stream. Then all I need to do is write a simple loop that reads from each of the stdouts from each of the processes, does the logic that it needs and then writes commands back to the proper process.
Here's some pseudocode
FILE *p1read, *p1write;
FILE *p2read, *p2write;
FILE *p3read, *p3write;
//start each command, attach to stdin and stdout
popen2("process1",&p1read,&p1write);
popen2("process2",&p2read,&p2write);
popen2("process3",&p3read,&p3write);
while (1)
{
//read status from each process
char status1[1024];
char status2[1024];
char status3[1024];
fread(status1,1024,p1read);
fread(status2,1024,p2read);
fread(status3,1024,p3read);
char command1[1024];
char command2[1024];
char command3[1024];
//do some logic here
//write command back to each process
fwrite(command1,p1write);
fwrite(command2,p2write);
fwrite(command3,p3write);
}
The real program is more complicated where it peeks in the stream to see if anything is waiting, if not, it will skip that process, likewise if it doesn't need to send a command to a certain process it doesn't. But this code gives the basic idea.
Now this works great on my UNIX box and even pretty good on a Windows XP box with cygwin. However, now I need to get it to work on Win32 natively.
The hard part is that my popen2 uses fork() and execl() to start the process and assign the streams to stdin and stdout of the child processes. Is there a clean way I can do this in windows? Basically, I'd like to create a popen2 that works in windows the same way as my unix version. This way the only windows specific code would be in that function and I could get away with everything else working the same way.
Any Ideas?
Thanks!
On Windows, you invoke CreatePipe first (similar to pipe(2)), then CreateProcess. The trick here is that CreateProcess has a parameter where you can pass stdin, stdout, stderr of the newly-created process.
Notice that when you use stdio, you need to do fdopen to create the file object afterwards, which expects file numbers. In the Microsoft CRT, file numbers are different from OS file handles. So to return the other end of CreatePipe to the caller, you first need _open_osfhandle to get a CRT file number, and then fdopen on that.
If you want to see working code, check out _PyPopen in
http://svn.python.org/view/python/trunk/Modules/posixmodule.c?view=markup
I think you've made a very good start to your problem by using the popen2() function to abstract away the cross-platform issues. I was expecting to come and suggest 'sockets', but I'm sure that's not relevant after reading the question. You could use sockets instead of pipes - it would be hidden in the popen2() function.
I am 99% sure you can implement the required functionality on Windows, using Windows APIs. What I cannot do is point you to the right functions reliably. However, you should be aware the Microsoft has most of the POSIX-like API calls available, but the name is prefixed with '_'. There are also native API calls that achieve the effects of fork and exec.
Your comments suggest that you are aware of issues with availability of data and possible deadlocks - be cautious.

Using ShellExecuteEx and capturing standard in/out/err

I'm using ShellExecuteEx to execute a command in C. Is there a way to use ShellExecuteEx and capture standard in/out/err?
Note: I don't want to use CreateProcess.
I use to found the problem like you.
Suppose, You want to capture the output from STDOUT that it's generated by dir command and save the captured into out.txt.
Use text editor and type dir > out.txt and save it with mybat.bat (*.bat, don't *.txt)
In your c/c++ program, type WinExec("mybat.bat", SW_HIDE); and run your application.
Open the out.txt you will see the name of folders and files in current directory.
Also, you can run any executable files (*.exe) at the same way as follow.
xxx.exe > out.txt
I hope it can be helps you.
Sorry, my English really not good.
No. The only way to do this is to use CreatePipe and CreateProcess. See the MSDN article here
That's not possible. ShellExecute(Ex) basically executes the application in the context of the shell - so you are basically doing what explorer does.
Capturing STDIN and STDOUT is something the shell generally doesn't do, you you will have to go the CreateProcess route (which, after all, is what ShellExecute eventually calls if the file to execute is a program and the verb is 'open').
As mentioned by pilif and Bob, you need to use CreateProcess.
If you want code that wraps it all up for you, I do have a class for this exact issue at:
http://code.google.com/p/kgui/source/browse/trunk/kguithread.cpp.
The class (kGUICallThread) handles Linux, macOS and Windows versions. The code is licensed LGPL.
CreateProcess is what most people use.
You may also want to consider using _popen
http://msdn.microsoft.com/en-us/library/96ayss4b%28VS.80%29.aspx