I'm trying to get mpg123 audio decoder to work with QT on windows. How do i play the decoded audio data at the right speed with Qmultimedia module in push mode. Currently i'm using simple timer to get it to play audio but it's not very efficient way to do it, if I do anything else at the same time audio get all distorted. Is there any better way to send the decoded data to audio output? It would be nice if anyone could point me to any nice examples using Qmultimedia module and Qaudiooutput class. I've tried to figure out QT example project "audiooutput" but it seems that it's also using timer to send audio to output in push mode.. Hope that I'm not too confusing.
I also had to figure that out and I would also suggest using the Phonon framework to do this.
It uses Windows Media Player as host on Windows, QuickTime on Mac and some KDE stuff on Linux.
So it's pretty platform independent.
If you need more low-level functionality, you should take a look into an open-source project called portaudio. It's very easy to use and you can manipulate or even fill buffers from code.
I used it to build an oscillator.
Hope that helps!
Best,
guitarflow
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Currently I am trying to use the libspotify lib to write a Windows Spotify Player. I'm new to audio streaming but not to video streaming.
I have the basics working for most of the user data and track info but the problem I'm having is that I can't figure out how to render the Raw PCM data on Windows.
I've been looking at the Jukebox example but it doesn't compile on Windows and I would like to keep this app as a native Windows app. This example is using OpenAL to render the stream and just wondering if that the best solution (vs something like Windows Audio Session API).
Seems like playing back a track should be straightforward. Am I missing something? It's turning out to be quite difficult.
I did see this post which is a little discouraging.
Getting the examples in libspotify to work under Windows 7
Any help or direction on this topic would be very much appreciated! Working samples even better. :)
I need to write a (portable) program that, amongst other things, is able to play a video file. The QMediaPlayer in Qt5 seems to be the obvious choice, but apparently it only uses codecs that are installed on the executing machine.
All I need for the video player is being able to play at least one video format on all (windows) machines without installing anything, and communicate the current status to the main program (currrent time in ms, playing/paused).
Specific question: Can someone give me some hints where I have to look? How can I implement a video codec into my program so that QMediaPlayer can reliably play videos on all machines? Alternatively (but less prefered): How to (easily) implement another video player into the program that is capable of doing the task?
I've already tried my luck with libVLC and one or two other options but it never worked so far and it seems to make my program way more complex than it has to be.
QMediaPlayer can play any format that the platform's media service supports. You should install the right codecs for a video type to be played successfully. So you have to install GStreamer codecs on Linux or if you are on Windows you should install something KLite Codecs.
May be it is good to consider using libraries like QtAV. It will work for most platforms and no additional codecs and plugins are required to install.
QtAV uses FFmpeg and has some interesting features like multiple renderers for 1 player, region of interest(video crop), custom filters, ... It also works fine for both Qt4 and Qt5.
QMediaPlayer uses the underlaying video framework of whatever machine you use, that means there's no way to portable write a player using such class. Your only solution, in my opinion, is switching to FFMpeg playback library, that uses native codecs instead.
I have an SDL app, that works under Linux, Mac and Windows. It's something like a media player, and can play audio just fine. I'd like to add audio recording feature to it, but I'd like to encode it in real time to MP3. Can anyone point me to an example how can I use LibLame, LibSoX, or possibly some other library to achieve this?
-- OR --
I'm also willing to rewrite the whole thing into something easier to manage than C++. I've looked at Kivy and Love2d which uses Lua, but audio recording it's still an issue there. If you know ANY toolkit that:
is cross platform
helps you build GUI using your own graphics
can play AND record mp3 files
ideally can operate under framebuffer (no X Window server under Linux)
Please let me know. I'm looking at Python + Pygame + Pyaudio, it can do graphics and output sound, but still can't record MP3's, only WAV's. Any way to integrate LAME into this to make it work?
FMOD can play practically anything, and handle audio input as well, although I don't know if integrating an entire audio engine is a bit overkill for your project.
It's free for non-commercial usage.
As for encoding, LAME is definitely the de-facto choice for MP3.
There's a very simple library called lame_enc.dll which wraps LAME's capabilities in a simple API. It's Windows only, but you could look at it's source for a good reference on how to use LAME.
I was wondering, what was a good cross-platform utility for doing audio recording/ playback/ seeking in C++? I was thinking going the route of ALUT (OpenAL), but is there a better way? If not, do you guys know of any good tutorials/sample code for ALUT?
SFML and SDL have support for playing many different sound formats and are cross plattform. Neither of them provides you with means for recording audio. Then there is PortAudio which looks pretty active but I do have no experience with it at all.
Qt actually has some audio functions since version 4.6.
Didn't try the input for myself, but if you scroll down a bit in the Qt-Documentation
there is a basic example.
For Input you can work a layer higher with Qt. Here is an example.
I want to create a Qt widget that can play incoming RTP streams where the video is encoded as H264 and contains no audio.
My basic plan for implementation is this:
Create a Phonon MediaSource object (Stream type).
Connect it with a QIODevice subclass that provides the data
Obtain the video data using either:
The JRTPLIB client library
The GStreamer gstrtpbin plugin. This plugin takes care depayloading the packages and decoding the video. Maybe this improves the chances that Phonon will recognize the data.
My environment:
Ubuntu 9.10
Qt 4.6
My questions:
Is my approach a good one? Perhaps I'm overlooking a more obvious or simple solution?
I'm currently experiencing this issue: when trying to play the video stream the state of the MediaObject turns to ErrorState with errorType FatalError. Can anyone tell me what I'm doing wrong?
Edit
One solution I found is using libVLC in combination with Qt, which I learned about in this thread. Here's a code sample for the interested.
I'm still looking for a Phonon-based solution.
Ideally I would only need to provide an SDP file and job is done.
I was able to get it to work using the libVLC solution. I can't garantuee that this is the best solution though as I simply stopped looking after that.
Here's a link to the libVLC sample.
The way I understand Phonon works at least in Windows is that QT provides a phonon backend plugin for DirectShow (\plugins\phonon_backend\phonon_ds94.dll) and GStreamer in your case. Then you would either obtain or write your own DirectShow filter which can accept RTP streams as a source. DirectShow takes care of the decoding, and Phonon will take care of the rendering.
So if the backend works, the application code is as simple as:
Phonon::MediaObject *media = new Phonon::MediaObject();
Phonon::VideoWidget *video = new Phonon::VideoWidget();
Phonon::createPath(media, video);
media->setCurrentSource(source);
media->play();
Seems that the problem lies with the GStreamer backend accepting RTP as a source. Can you playback that source in standalone GStreamer without any problems?