Easiest way to build a cross-platform application - c++

I have read a few articles in the cross-platform tag. However, as I'm starting a fresh application (mostly a terminal/console app), I'm wondering about the easiest way to make it cross-platform (i.e. working for Linux, Mac OS X, and Windows). I have thought about the following:
adding various macro/tags in my code to build different binary executables for each operating system
use Qt platform to develop a cross-functional app (although the GUI and platform component would add more development time as I'm not familiar with Qt)
Your thoughts? Thanks in advance for your contribution!
Edit: Sounds like there are a lot of popular responses on Java and Qt. What are the tradeoffs between these two while we're at it?

Do not go the first way. You'll encounter a lot of problems that are already solved for you by numerous tools.
Qt is an excellent choice if you definitely want C++. In fact, it will speed up development even if you aren't familiar with it, as it has excellent documentation and is easy to use. The good part about it is that it isn't just a GUI framework, but also networking, XML, I/O and lots of other stuff you'll probably need.
If not necessary C++, I'd go with Java. C++ is far too low level language for most applications. Debugging memory management and corrupt stacks can be a nightmare.
To your edited question:
The obvious one: Java has garbage collection, C++ doesn't. It means no memory leaks in Java (unless you count possible bugs in JVM), no need to worry about dangling pointers and such.
Another obvious one: it is extremely easy to use platform-dependent code in C++ using #ifdefs. In Java it is a real pain. There is JNI but it isn't easy to use at all.
Java has very extensive support of exceptions. While C++ has exceptions too, Qt doesn't use them, and some things that generate exceptions in Java will leave you with corrupt memory and crashes in C++ (think buffer overflows).
"Write once, run everywhere." Recompiling C++ program for many platforms can be daunting. Java programs don't need to be recompiled.
It is open to debate, but I think Java has more extensive and well-defined library. The abstraction level is generally higher, the interfaces are cleaner. And it supports more useful things, like XML schemas and such. I can't think of a feature that is present in Qt, but absent in Java. Maybe multimedia or something, I'm not sure.
Both languages are very fast nowadays, so performance is usually not an issue, but Java can be a real memory hog. Not extremely important on modern hardware too, but still.
The least obvious one: C++ can be more portable than Java. One example is FreeBSD OS which had very poor support for Java some time ago (don't know if it is still the case). C++/Qt works perfectly there. If you plan on supporting a wide range of Unix systems, C++ may be a better choice.

Use Java. As much bashing as it gets/used to get, it's the best thing to get stuff working across any platform. Sure, you will still need to handle external OS related functions you may be using, but it's much better than using anything else.
Apart from Java, there are a few things you can run on the JVM - JRuby, Jython, Scala come to mind.
You could also write with the scripting languages directly( Ruby, Python, etc ).
C/C++ is best left for applications that demand complete memory control and high controllability.

I'd go with the QT (or some other framework) option. If you went with the first you'd find it considerably harder. After all, you have to know what to put into the various conditionally compiled sections for all the platforms you're targeting.

I would suggest using a technology designed for cross-platform application development. Here are two technologies I know of that -- as long as you read the documentation and use the features properly -- you can build the application to run on all 3 platforms:
Java
XULRunner (Mozilla's Development Platform)
Of course, there is always the web. I mostly use web applications not just for their portability, but also because they run on my Windows PC, my Ubuntu computer, and my Mac.
We mainly build web applications because the web is the future. Local applications are viewed in my organization as mostly outdated, unless there is of course some feature or technology the web doesn't yet support that holds that application back from being fully web-based.

I would also suggest Github's electron which allows to build cross platform desktop applications using NodeJs and the Google's Chromium. The only drawback for this method is that an electron application run much slower than a native C++ application due to the abstraction layers between Javascript and native C++.

If you're making a console app, you should be able to use the same source for all three platforms if you stick to the functions defined in the POSIX libraries. Setting up your build environment is the most complicated part, especially if you want to be able to build for multiple platforms out of the same source tree.

I'd say if you really want to use C++, QT is the easiest way for cross-platform application, I found myself using QT when I need an UI even though QT has a large set of library which makes pretty much everything easier in C++.
If you don't want to use QT then you need a good design and a lot of abstraction to make cross-platfform application.
However I'm using more and more Python bindinq to QT for medium size application.
If you are working on a console application and you know a bit of python, you might find Python scripting much more comfortable than C++. It keeps the time comsuming stuff away to be able to focus on your application.

Related

what are the disadvantages of using a cross-platform framework to develop for one platform?

Lately I've been contemplating whether I should start studying another framework since I only have a windows machine and I don't intend to make cross-platform software anytime soon. So to help me with that decision...
Is there any disadvantage to using a cross-platform framework when I don't intend to develop cross-platform? Intuitively I would say that a framework specialized for a certain platform would perform better in said platform than a cross-platform framework. But I am just assuming that.
Please enumerate frameworks and libraries that I can start studying for rapid application development on Windows using C++. One with lots of documentation is preferred. I would appreciate it if you included a link that can help me get started.
Is there any disadvantage to using a cross-platform framework when I don't intend to develop cross-platform?
It depends on the framework. Most frameworks limit themselves to functionality which is available across all platforms, which may limit you somewhat. You may also not be able to take advantage of the best features of a given platform or the best development environment on that platform.
Please enumerate frameworks and libraries that I can start studying for rapid application development on Windows using C++.
A good option here is Qt. It provides a very nice C++ based framework for Windows and other platforms. If you want Windows only, there are other options, including the Windows Runtime via C++ (for Windows 8 development), or the Microsoft Foundation Classes.
By using a cross-platform framework, you will miss out on platform-specific frills, like programmatic control over Windows 7 Jump Lists. Because of these things, it won't quite feel like a native application, but like a port of an application written for another OS. In many cases this doesn't matter.
A modern C++ framework built using templates isn't going to perform any worse simply because it's cross-platform. You'll simply miss out on features that don't exist on multiple platforms.
Generally the issue with cross platform frameworks are framework specific.
e.g. wxWidgets - They are fast, but not too many GUI classes available. Documentation is not excellent however updated properly.
GNome - It is widely used but requires a heavy runtime deployment, bit more heavy in terms of memory usage.
These both are UI Frameworks. both are GPL and hence you can use it.
Nokia Qt - It is an excellent cross platform framework and it is not just yet another UI but a complete framework for cross platform development. However, problem with Qt is metaobjectcompiler (mod). It is a kind of language extension.
I would recommend that you opt QT as your next framework. It is being actively developed, lightweight, recently being open sourced and is available under LGPL lic.
Just to second the other answers, Qt is a great framework (and is hopefully going to survive Nokia).
Cross platform frameworks have mainly two disadvantages: performance (often they add another layer that is not necessary in native platforms) and of course being cross-platform, i.e. often not supporting functinality that is specific to your target platform. With Qt, I never saw performance as a problem. Also Qt brings in so many libraries that actually extend what you can do natively in Windows, that also the second point is not really a disadvantage here.
The only problem with Qt is in fact the metaobjectcompiler (moc). In the beginning, you will stumble across some strange compiler errors, that come in the end from the moc. Just remember this and google for the errors, you will get used to this.

What libraries can I use to make tiny Windows programs?

Perhaps some of you people have heard of http://suckless.org/ and their set of Unix tools. Basically, they're a set of programs that each aim to do one thing but do it well, while still being as simple and resource-light as possible.
I've been trying to find a way to reproduce this style of programming on Windows with C++ but all the libraries I know of would produce binaries that are huge with respect to their function. Even the simplest of anything Qt, for example, is generally several megabytes large. I'm not against packaging dependencies along with distributables but I wouldn't want to do it to that level.
Binary size is not one of my main goals but simplicity is and big libraries like these are, by construction, not simple. If binary size were your primary concern you could use runtime compression just like kkreiger or malware.
A possibility would be to go commando and use only ISO Standard C++ libraries but rebuilding a sockets or networking system for a small single-purpose application is not really something anyone would want to be troubled with.
For some reason I thought there was some general-purpouse library that Windows developers could count on everyone and their grandma having readily accessible but now I don't know if anything like that exists. What can you use to write code that adheres to the Unix Philosophy but for Windows targets?
You should target the Win32 API directly. You can't get much lower level than that. In the Windows world, everything directly or indirectly wraps the SDK functions, including the so-called "standard C++ libraries".
Alternatively, you could use something like MFC or WTL, which are relatively thin C++ wrappers over the Win32 API. Because of the overhead of the class libraries, such programs will be slightly smaller than those created using only the SDK, but nowadays, the actual overhead is completely insignificant.
The desires expressed in your question are precisely why I learned and still use the Win32 API today, so that's definitely what I would go with. Plus, your programs will look and feel native, which is way better than the crap most "cross-platform GUI toolkits" put out. The advantages of this can't be underestimated.
But if you just open up Visual Studio and compile a simple little SDK "Hello World" app, it'll still be awfully large. Kilobytes, to be sure, but that still seems like a lot for about the simplest app imaginable. If you really need to cut things down further, you can try telling Visual Studio not to link to the C runtime libraries and define your own main entrypoint. This does mean that you'll have to implement all of your own startup initialization code, but this can reduce the size of a trivial app substantially.
Matt Pietrek had this same idea some years ago, although you'll probably want to take time to "modernize" his original code significantly if you decide to go this route.
FLTK is a popular cross platform minimal gui toolkit.
Or a popular alternative if you don't need too much detailed interaction is just to fire up a minimal embedded webserver and do all the 'gui' in html in a browser.

C++ Programming in Linux Platform

I am a software engineer and i work in VC++, C++ in WIndows OS.
Are there any major differences when it comes to coding in C++ in Linux environment.
Or is it just some adjustments that we have to make when we need to code in C++ in Linux.
It would depend on the types of projects you've worked on and what native windows APIs you made use of. For example if you used the native Windows API for everything, you're going to have a pretty big task ahead of you, it'd be worth making your project(s) work nicely with Wine instead.
In the Linux environment you have the man pages, quite detailed documentation of almost everything :). As mentioned above, look at POSIX, and while I recommend Qt - it provides a LOT of abstractions for things you might want to learn to do the Linux way (eg sockets, filesystem...)
Use the POSIX API instead of the Win32 API.
Use gtkmm, Qt, or wxWidgets instead of MFC.
Linux programming world is very different from you are familiar with in Windows world. You have to understand it and get used to it. Once you understand you will not want to come back.
You have many small/good tools that works with each other rather then all-in-one MSVC solution. For example:
In Linux you have a compiler as stand-alone tool (Gnu compiler collection), you have build system as stand-alone tool (autotools, CMake). You have GNU Debugger as stand alone tool and you have very good editors as stand alone tool (like hard core vim/emacs).
There are integrated development environments like Eclipse, Netbeans, KDevelop, Anjuta
but still you have to understand how stuff works.
You should understand that each separate tool is very powerful and integrates with others.
OS Level API is designed for simplicity. You'll rarely will find calls like CreateProcessEx with bizzilion parameters rather you have simple fork()+exec(). man is you real friend in all connected to system API and standard C library.
GUI - You have two big GUI libraries Qt/GTK. Qt is great C++ library that makes GUI development enjoyable work (unlike MFC). GTK has both C and C++ APIs GTK and GTKmm (no experience with them).
i18n/l10n/unicode - this is where Linux programming makes life easier. Almost everything is UTF-8. No wide API crap, no issues with opening Chinese file names with simple fopen or ifstream, no 3rd part library that can't open file with Unicode name. Great built in tools available like gettext, and good translation toolkits like KBabel.
Libraries - this is where Linux programming makes you hate Windows. Almost every single free library is already installed or available with simple apt-get or yum install. no debug/release incompatibility crap, no DLL_EXPORT-ing, simple robust, making shared objects is as simple as working with static libraries (and most do not use static libraries at all).
My $0.02
(I'm Linux programmer that have deal a lot with windows development)...
It depends on how many windows-specific things you've been using. The standard part of C++ is the same, but using that will not get you much further than command-line applications.
There's also the whole makefile-instead-of-letting-VS-build-for-you thing. Depending on what tool (or IDE) you decide to use in Linux, that could be a big difference.
I have worked quite a bit on both platforms and like them both, but in general I found most developers to like one and hate the other.
I would describe *nix environment as "geek friendly": many excellent and very flexible tools on your disposal. Some of them introduce hard learning curve, and some are simply broken but still popular for some reason (make) but if you are willing to invest some time in properly learning them, the reward is high. In fact, I use many *nix tools even when working on Windows: vim, grep, perl, etc...
On the other hand, Windows platform offers Win32 API which has way more functionality than POSIX, is very well documented and supported by very good tools. Debuggers on Windows (especially windbg) are generally more powerful that any *nix debugger I have tried, although gdb is generally good enough for most tasks. Deployment of executables is also easier than in Linux world - in fact the only truly reliable way to deploy software on Linux is to ship source code and build it on clients' machines via config/make.
I would suggest to use a Buildsystem like SCons which works very well on both Linux and Win32.
Take a look at the source to some open-source project that runs on both Linux and Windows. Typically, over 80% of the code is identical, and the bigger the project the less the system-specific part tends to be. Unfortunately, there can be hard parts (threading, non-blocking network IO, GUI details) in the system-specific code.
There are some major differences that I can think of:
Tools. Good and bad points. If you are used to Visual Studio, there is nothing quite like that available. Each Linux IDE has some issues. On the other hand, especially debugging tools are very good. But all in all, you are supposed to create your own working environment from what's available.
API's. Documentation varies wildly. Some components are well documented, but often you end up reading the source code to figure out how something is supposed to work. On the other hand, you have source code so eventually you have all the tools possible to figure out why something doesn't work.
The Linux programming community is usually very good as long as you remember to behave and you find the right places. SO isn't half bad in some issues, but sometimes you need to find other places.
Things are not quite as automatic as you might have learned in the Windows world. Yes, some tools allow you to create projects without Makefile knowledge, but really, you should learn how to use them. In Windows it's much more common that you never edit the project files (e.g. Makefiles) by hand.
If you want to work in kernel space (drivers etc) C is a better bet than C++ since the kernel is written with that.
And I agree with people suggesting Qt. Very nice widget set. Beats at least Swing (yes, I know, it's Java) hands down. And Qt Creator isn't half bad.
Don't underestimate the power of shell scripting! Something very few Windows programmers have figured out, but you can do a hell of a lot with them to help your work.
A typical windows programmer who is used to Visual C++ might find the following aspects of Linux C++ programming novel, or difficult:
Linux programming isn't linux programming, it's Unix programming. Unix programming's roots go back a lot further than the MS-DOS roots of Windows, and it shows in a lot of places.
Windows programmers tend to think about the environment, they tend to think about the IDE tools (your GUI editor, compiler, debugger) first. Unix programmers tend to be arranged in various tribes, many core Unix (linux) C++ programmers are very comfortable working from the command line without an IDE, and some, I'm sure, use visual-studio style IDEs on Linux, of which there are many.
I personally found I had to learn how to read (and maybe write) a makefile, build a bunch of standard Linux/Unix applications from source (and understand how to type my way through steps like 'autoconfiguration' and the various "--command-line-options" one might select there), before I get the feel, and the flavour of the environment.
Until you are a seasoned Linux system administrator you might want to stick with the newbie-friendly Linux distributions (like Ubuntu).

Is anybody working on a high level standard library for C++

STL/Boost cover all the low level stuff.
But what about the higher level concepts?
Windows: We have multiple windowing libs
KDE(Qt)
Gnome
Motif(C but written in OO style)
MS Windows
etc
But is anybody working on a unified standard for windowing?
Something that wrapped all the above would be acceptable. (even if it only accessed the common stuff it would be a starting point).
Networking:
There are a couple out there (including the Boost low level stuff).
But is there anybody working on a Service based network layer?
All the other stuff that Java/C# have in their standard libraries.
The stuff that makes it simpler for a beginner to jump in and say Wow done and it works everywhere (nearly).
Anyway. Here hoping there are some cool projects out there.
Edit
Maybe there is not one.
But if there are a couple that could be bundled together as a starting point (and potentially modified over time (where is that deprecated keyword)) into a nice consolidated whole.
Note: Windows is just a small part of what I am looking for. The Java/C# languages consolidate a lot more under the hood than just the GUI. What would be a good set of libraries to get all the functionality in one place.
There are too big differences between platforms to get a definitive C++ standard for GUI programming. I think Qt is about as close as you will get in the forseeable future. wxWidgets is another popular choise, but as I understand it, they are using less modern c++ features.
As for networking, I think you are being kind of vague. If you mean web services over HTTP, I would have a look at Pion.
Well it is almost 2010 and C++ almost has threads.
I'll probably get slammed for this but C++ moves too slow - to its own detriment and its user base. I readily acknowledge the difficulty of the technical and political issues involved but that's still the dirty reality of it. The language can't build in higher level concepts when it takes 5-10 years to agree on and implement the building blocks.
The reasons for this have endlessly debated but the sad truth is that C++ has relegated itself to a niche language. I like C++ but I look at the progress C#, Java, and even Python and Ruby have made over the last 5 years and I increasingly question whether C++ is worth the effort.
The Poco C++ project aims to deliver all that you ask, except for Windowing:
The POCO C++ Libraries aim to be for
network-centric, cross-platform C++
software development what Apple's
Cocoa is for Mac development, or Ruby
on Rails is for Web development — a
powerful, yet easy to use platform to
build your applications upon.
Qt might be the only framework complete enough to be what you suggest.
I guess there's some kind of keyword lookup driving the advertising here because I'm seeing a REALbasic ad, which is what I generally use for cross-platform GUI's nowadays.
I have spent a lot of time over the last 15 years working in C++ GUI's including retailing my own portability layer for CodeWarrior PowerPlant and working on the two Macintosh-based GUI code generators, including adding Windows generation to AppMaker. I've worked with wxWidgets, mainly wxPython. So, my opinion on difficulties in cross-platform GUI is fairly well-qualified :-)
Cross-platform GUI frameworks are hard to the point of nearly impossible without significant compromise - the issues come down to subtle matters of behavior which generally bother users at a level where some of them can't quantify but know that the application doesn't feel right. This is a lot harder to fix than just rendering native controls.
I started using REALbasic because their framework does a better job of getting the feel right than anything else I'd tried (I didn't get into Qt because of the expensive commercial license).
The reason it has taken so long for things to evolve is nothing to do with the C++ world moving slowly, it's just an intractable problem. The very best cross-platform Java apps do some stuff conditionally for OS/X and it is still screamingly obvious to an experienced user that they are not a native Mac app, although some are very usable and come pretty close to looking native - Oxygen XML editor and DeltaWalker are two of my favourites.
I don't think it is achievable to make a really comprehensive portable GUI library. Operating systems are just too different. Can you imagine a GUI library that would cover everything from iPhone to Windows 7 and wouldn't feel wierd on any of them?
A Boost gui library comes up occasionally.
The general opinion seems to be that the problems is too wide (are you targeting cellphones, FPS games or CAD workstations) and that it is too much work - Qt/wxWidgets has taken 10years.
see http://lists.boost.org/Archives/boost/2005/09/94453.php for a discussion.
It would have been nice because GUI usually means cross platform and threads, so all the GUI toolkits have invented their own cross platform,filesystem and thread classes. On the other hand if a standard GUI had been introduced in C++ it would probably look like TK !
What's so great about standardization ? Sure, if novice coders want to download one SDK to build portable apps, let them download Qt (or something similar) and forever remain within it's fine walled environment. But it'd be a tragedy if the C++ world revolved around that one library and boost and POCO and wxWidgets and clutter and blitz++ and eigen and and 101 other wonderful things (yes, gtkmm and ACE even) were stifled at birth because the gatekeepers of The Standard Library didn't see fit to admit them.
Diversity is good I think (although when dealing with it, it helps to have a good package manager; I've spent hours setting up build dependencies on Windows which just needed a few seconds of apt-getting on Debian).
ACE is great for concurrent communication and networking.
For cross platform windowing, there's wxWidgets. (formerly wxWindows).
Only everybody and his brother, but hardly any of them actually get anywhere.

Should I use a cross-platform GUI-toolkit or rely on the native ones?

On my side job as programmer, I am to write a program in C++ to convert audio files from/to various formats. Probably, this will involve building a simple GUI.
Will it be a great effort to build seperate GUIs for Mac and Windows using Cocoa and WinForms instead of a cross-platform toolkit like Qt or GTK? (I will have to maintain a seperate Windows-version and Mac-Version anyway)
The GUI will probably be very simple and only need very basic functionality.
I always felt that native GUIs feel far more intuitive than its cross-platform brethren...
If you have the expertise, use native frontends, it'll effectively double the job you have to do for UI but from my experience non-native UI is a little bit clunkier than their native counterparts.
Have you looked at wxWidgets? Cross platform native controls.
I would agree that if possible, native front-ends are the way to go. I've not used wxWidgets recently, and I've heard it's come a long way, but back when it was wxWindows, we built an app with it that was spec'd to be built in X/Motif. When we finished the effort and delivered it, the customer said it did not look enough like X/Motif, and we had to re-work the entire UI at our expense... Joel Spolsky wrote a good article on this, but I can't remember the title. What he did say, IIRC, was the problem with Java and some other cross-platform UI was that "your dog barks at my app" - it's the little inconsistencies that annoy folks.
Cross-platform toolkits, more or less, all make the incorrect assumption that the difference between platforms is a matter of button placement and widget styling. In some cases you can get away with this - a Qt app will feel fairly native on both Windows (where UI conventions are very lax) and on Linux, particularly a KDE environment. In general, you can move between Linux and Windows relatively easily; conventions are similar, and the Windows community is lax about them.
Mac is the hard one. Its UI is built around an entirely different paradigm than either Windows or most Linux environments.
But in general, in a native app it's easier to speak the native language of the platform in more ways than just widget style.
Yes.
But seriously, it depends on your goals. I agree that the native UI libraries, with a bunch of effort put into them, will give vastly better results, but for lots of apps, a very basic UI is sufficient and a lot less effort if you take one of the existing cross platform frameworks.
Maybe starting with the CLI and getting functionality working makes the most sense for an audio conversion application.
I'm going to write my own cross platform application GUI layer for this soon.
Depending on the complexity of your application this can be a fraction of what is required for QT, GTK or FOX.
Reason is that we see a tendency that the platform vendors (Apple first) tries to design there system so that it looks unique. This makes it much harder for QT, GTK, FOX and other platform tools to constantly keep in sync with the latest widgets.
When the underlaying technique becomes more and more the same the OS vendors have no option then branding on look and feel of the platform.
wxWidgets used standard c++ syntax and preprocessor thus make you easily alter from plain C or C++. And will produce very native look where is appear, be it on GTK, X11, MS-Windows or Mac.
It's mature since 20yrs of 1rst release, has complete documentation with easy navigating, and supported by large community arround the world.
Coding in your favorite IDE or use prominent Eclipse-IDE and wxFormBuilder as GUI designer. Build wx library and IDE/Toolchain setup could be found on this link: http://yasriady.blogspot.co.id/2016/01/raspberry-pi-toolchain.html
Develop your application in Linux desktop and also provided compiler for Raspberry Pi2 (target application tested work smootly on Raspbian Jessie) ............