Does template class specialization/explicit instantiation improves compilation/linker speed? - c++

Suppose the following template class is heavily used in a project with mostly int as typename and linker speed is noticeably slower since the introduction of this class.
template <typename T>
class MyClass
{
void Print()
{
std::cout << m_tValue << std::endl;;
}
T m_tValue;
}
Will defining a class specialization benefit compilation speed?
eg.
template <>
class MyClass<int>
{
void Print()
{
std::cout << m_tValue << std::endl;;
}
int m_tValue;
}
Or does explicit instantiation offers a better solution?
eg.
template class MyClass<int>;

in C++0x you will be able to use extern templates so that instantiation of templates happens only once just like extern variables.
This should help in compile times since the compiler would not have to instantiate the template with its arguments every time it sees it.
I haven't yet figured out exactly how I will be using this feature in my own projects, but anything that can help compile times is a plus for me.
http://www2.research.att.com/~bs/C++0xFAQ.html#extern-templates

By making the program more complex - longer, and requiring more disambiguation at a call-site - in general, a compiler will become slower not faster.
However, it's not likely to be a big issue unless you're automatically generating huge numbers of such specializations. Also, performance varies between compilers - you can always test it yourself (I expect the difference to be too small to be apparent without rigorous tests and a large number of test runs).
It's possible linker speed is reduced since the template is being declared "inline" (though not necessarily inlined) in all compilation modules in which it's referenced. When that occurs, you're duplicating a method all over the place and the linker gets more work. By comparison, a "normal" function with just a declaration in a header and the definition in just one spot will result in just one compiled function and thus fewer functions for the linker (and the compiler). Depending on options such as link-time code generation, this could matter quite a bit or hardly at all.

We found that template can greatly increase the compilation and link time. One of the problem is that each file that include the header declaring the template will have to parse it, check its validity, and if it is used by the compilation unit, the generated object file will contains the code, that will later be removed by the linker (if used by more than one file).
In our project, we had some large template, that were included in almost every file, but of which only two instantiation ever existed. We greatly improved the compilation time by using explicit instantiation, and separation of the template code in multiple files.
For your exemple, that would give you :
// MyClass.h
template < typename T >
class MyClass
{
void Print();
T m_tValue;
}
// MyClass.inl
#ifdef MY_CLASS_METHODS_ARE_NOT_INLINE
# define MY_CLASS_INLINE
#else
# define MY_CLASS_INLINE inline
#endif
template < typename T >
MY_CLASS_INLINE void MyClass< T >::Print()
{
std::cout << m_tValue << std::endl;
}
#undef MY_CLASS_INLINE
// MyClass.cpp
#include "MyClass.h"
#define MY_CLASS_METHODS_ARE_NOT_INLINE
#include "MyClass.inl"
template class MyClass< int >;
template void MyClass< int >::Print();
#undef MY_CLASS_METHODS_ARE_NOT_INLINE

It strictly depends on your toolchain (in this case at least linker and compiler, maybe more).
Just try, but be aware that results may vary a lot by changing even a single piece of your toolchain.

Related

Does template instantiate multiple times for same type of parameter?

Here is my code to explain the question:
template<typename T>
void get_data(T data)
{
cout << "got me" << data << endl;
}
int main()
{
get_data(10);
get_data(20);
}
Here in this piece of code when get_data(20) will be called, there would be already a code extension for int when get_data(10) called. So again it will extend the code for same data type or will it use the extended one?
Please explain.
Instantiation will be single in the same compilation unit. Besides being wasteful, double template instantiation with the same types will cause a violation of ODR (one definition rule) - if you have 2 identical functions, how would you (or compiler) know which one to use each time?
For different compilation units, it's possible that template will be instantiated independently in each unit. During linkage stage one of the implementations will be dropped (or alternatively, cause a linkage error, depends on the linker and its configuration).
Templates are expanded during compile time to include the variants needed. In this case it will only need to build an int version of the get_data function and it will be used for both calls.

c++ classes without .cpp file without inline functions?

I already asked a similar question but this one is a bit different
I don't want to write a .cpp file for every simple c++ class.
when I write a class definition and declaration in a single .hpp file, the linker complains about multiple definition of member functions which are not implemented inside the body of the class or defined with inline keyboard.
For example this will work but member functions will become inline :
// log.hpp file
#pragma once
#include<iostream>
class log {
private:
static int m_cnt = 0;
public:
void log();
};
inline void log::log() {
std::cout << ++m_cnt << std::endl;
}
So I use templates to get rid of linker complaints and hope that member functions will not become inline(do they ?):
// log.hpp file
#pragma once
#include<iostream>
template<typename T>
class log_t {
private:
static int m_cnt = 0;
public:
void log();
};
template<typename T>
void log_t<T>::log() {
std::cout << ++m_cnt << std::endl;
}
// some random type (int)
typedef log_t<int> log;
And then I can simply use log class in multiple .cpp files without linker complaints.
even when i use this method will member functions become inline ?
While it is in general bad practice to put everything in a single .h file, there are situations where it's more convenient to do so. Especially when defining small classes, and during prototyping phase where the code can change a lot quickly.
I really don't recommend using templates to solve the linking issue, since it's can slow down compilation and leads to confusion: it's like creating a function taking an argument when you except that argument to always have the same value. Anyway, typing inline is shorter than template<typename T> ;)
So you either have to define your methods in the class body or annotate them with inline if defined out of the body. This is equivalent, since C++ automatically adds inline to methods defined in the class body.
Your concern appears to be with the generated code, you probably wonder if the binary is going to grow too much. But everything's cool since regardless of inline annotations, the compiler looks at every function call and decides whether to inline it or generate a call. This means the same function may sometimes be inlined (if called in a loop) and sometimes be called.
Different compilers have different heuristics, but the inline keyword doesn't have a particularly strong influence on the compiler's decision. You can use things like __forceinline or __attribute__((always_inline)) to make ask more strongly to inline a function, but even then there's no guarantee all calls to the function will be inlined. On the contrary, you may be interested in __attribute__(noinline) for gcc which will (nearly) never inline the call:
inline __attribute__(noinline) void log::log() // gcc
{
std::cout << ++m_cnt << std::endl;
}
If you want to really know what's happening in your code you can use -Winline to see when inline functions are not inlined.
You can also use -Os or -Oz optimization levels to change internal compiler thresholds, so that it will do less inlining.
Related questions which may interest you : here and here.
In general, having every implementation in header files is a BAD idea, since it can lead to very long compile times for larger projects. Using templates to avoid this is not really a good idea, either, since it does not change this fact.
inline is only a hint to the compiler; it may ignore it and inline your template code or not. In short: The answer to your question does not matter. The standard/best way would be to use .cpp files for the implementation, even if you want to avoid it.

Template instantiation details of GCC and MS compilers

Could anyone provide a comparison or specific details of how is template instantiation
handled at compile and/or link time in GCC and MS compilers? Is this process different
in the context of static libraries, shared libraries and executables?
I found this doc about how GCC handles it but I'm not sure if the information
is still referring to the current state of things. Should I use the flags
they suggest there when compiling my libraries e.g. -fno-implicit-templates?
What I know (might not necessarily be correct) is that:
templates will be instantiated when actually used
templates will be instantiated as a result of explicit instantiations
duplicate instantiation is usually handled by folding duplicate instantiations, or by deferring instantiation until link time
Point of instantiation
templates will be instantiated when actually used
Not exactly, but roughly. The precise point of instantiation is a bit subtle, and I delegate you over to the section named Point of instantiation in Vandevoorde's/Josuttis' fine book.
However, compilers do not necessarily implement the POIs correctly: Bug c++/41995: Incorrect point of instantiation for function template
Partial instantiation
templates will be instantiated when actually used
That is partially correct. It is true for function templates, but for class templates, only the member functions that are used are instantiated. The following is well-formed code:
#include <iostream>
template <typename> struct Foo {
void let_me_stay() {
this->is->valid->code. get->off->my->lawn;
}
void fun() { std::cout << "fun()" << std::endl; }
};
int main () {
Foo<void> foo;
foo.fun();
}
let_me_stay() is checked syntactically (and the syntax there is correct), but not semantically (i.e. it is not interpreted).
Two phase lookup
However, only dependent code is interpreted later; clearly, within Foo<>, this is dependent upon the exact template-id with which Foo<> is instantiated, so we postponed error-checking of Foo<>::let_me_alone() until instantiation time.
But if we do not use something that depends on the specific instantiation, the code must be good. Therefore, the following is not well-formed:
$ cat non-dependent.cc
template <typename> struct Foo {
void I_wont_compile() { Mine->is->valid->code. get->off->my->lawn; }
};
int main () {} // note: no single instantiation
Mine is a completely unknown symbol to the compiler, unlike this, for which the compiler could determine it's instance dependency.
The key-point here is that C++ uses a model of two-phase-lookup, where it does checking for non-dependent code in the first phase, and semantic checking for dependent code is done in phase two (and instantiation time) (this is also an often misunderstood or unknown concept, many C++ programmers assume that templates are not parsed at all until instantiation, but that's only myth coming from, ..., Microsoft C++).
Full instantiation of class templates
The definition of Foo<>::let_me_stay() worked because error checking was postponed to later, as for the this pointer, which is dependent. Except when you would have made use of
explicit instantiations
cat > foo.cc
#include <iostream>
template <typename> struct Foo {
void let_me_stay() { this->is->valid->code. get->off->my->lawn; }
void fun() { std::cout << "fun()" << std::endl; }
};
template struct Foo<void>;
int main () {
Foo<void> foo;
foo.fun();
}
g++ foo.cc
error: error: ‘struct Foo<void>’ has no member named ‘is’
Template definitions in different units of translation
When you explicitly instantiate, you instantiate explicitly. And make all symbols visible to the linker, which also means that the template definition may reside in different units of translation:
$ cat A.cc
template <typename> struct Foo {
void fun(); // Note: no definition
};
int main () {
Foo<void>().fun();
}
$ cat B.cc
#include <iostream>
template <typename> struct Foo {
void fun();
};
template <typename T>
void Foo<T>::fun() {
std::cout << "fun!" << std::endl;
} // Note: definition with extern linkage
template struct Foo<void>; // explicit instantiation upon void
$ g++ A.cc B.cc
$ ./a.out
fun!
However, you must explicitly instantiate for all template arguments to be used, otherwise
$ cat A.cc
template <typename> struct Foo {
void fun(); // Note: no definition
};
int main () {
Foo<float>().fun();
}
$ g++ A.cc B.cc
undefined reference to `Foo<float>::fun()'
Small note about two-phase lookup: Whether a compiler actually implements two-phase lookup is not dictated by the standard. To be conformant, however, it should work as if it did (just like addition or multiplication do not necessarily have to be performed using addition or multiplication CPU instructions.
Edit: It turns out that what I wrote below is contrary to the C++ standard. It is true for Visual C++, but false for compilers that use "two-phase name lookup".
As far as I know, what you say is correct. Templates will be instantiated when actually used (including when declared as a member of another type, but not when mentioned in a function declaration (that does not have a body)) or as a result of explicit instantiations.
A problem with templates is that if you use the same template (e.g. vector) in several different compilation units (.cpp files), the compiler repeats the work of instantiating the template in each .cpp file, thus slowing down compilation. IIRC, GCC has some (non-standard?) mechanism that can be used to avoid this (but I don't use GCC). But Visual C++ always repeats this work, unless you use explicit template instantiation in a precompiled header (but even this will slow down your compile, since a larger PCH file takes longer to load.) Afterward, the linker then eliminates the duplicates. Note: a comment below linked to a page which tells us that not all compilers operate this way. Some compilers defer function instantiation until link time, which should be more efficient.
A template is not fully instantiated when it is first used. In particular, functions in the template are not instantiated until they are actually called. You can easily verify this by adding a nonsense function to a template you are actively using:
void Test() { fdsh "s.w" = 6; wtf? }
You won't get an error unless you instantiate the template explicitly, or try to call the function.
I expect static libraries (and object files) will store the object code of all templates that were instantiated. But if your program has a certain static library as a dependency, you can't actually call the template functions that were already instantiated therein, at least not in VC++, which always requires the source code (with function bodies) of a template class in order to call functions in it.
I don't think it's possible to call a template function in a shared library (when you don't have the source code of the template function you want to call).

Template specialization of a single method from a templated class

Always considering that the following header, containing my templated class, is included in at least two .CPP files, this code compiles correctly:
template <class T>
class TClass
{
public:
void doSomething(std::vector<T> * v);
};
template <class T>
void TClass<T>::doSomething(std::vector<T> * v) {
// Do something with a vector of a generic T
}
template <>
inline void TClass<int>::doSomething(std::vector<int> * v) {
// Do something with a vector of int's
}
But note the inline in the specialization method. It is required to avoid a linker error (in VS2008 is LNK2005) due to the method being defined more then once. I understand this because AFAIK a full template specialization is the same as a simple method definition.
So, how do I remove that inline? The code should not be duplicated in every use of it. I've searched Google, read some questions here in SO and tried many of the suggested solutions but none successfully built (at least not in VS 2008).
Thanks!
As with simple functions you can use declaration and implementation.
Put in your header declaration:
template <>
void TClass<int>::doSomething(std::vector<int> * v);
and put implementation into one of your cpp-files:
template <>
void TClass<int>::doSomething(std::vector<int> * v) {
// Do somtehing with a vector of int's
}
Don't forget to remove inline (I forgot and thought this solution will not work :) ).
Checked on VC++2005
You need to move specialization definition to CPP file.
Specialization of member function of template class is allowed even if function is not declared as template.
There is no reason to remove the keyword inline.
It does not change the meaning of the code in anyway.
If you want to remove the inline for whatever reason the solution of maxim1000 is perfectly valid.
In your comment, though, it seems you believe that the inline keyword means that the function with all his contents gets always inlined but AFAIK that is actually very much dependent on your compiler optimization.
Quoting from the C++ FAQ
There are several ways to designate that a function is inline, some of
which involve the inline keyword, others do not. No matter how you
designate a function as inline, it is a request that the compiler is
allowed to ignore: the compiler might inline-expand some, all, or none
of the places where you call a function designated as inline. (Don’t
get discouraged if that seems hopelessly vague. The flexibility of the
above is actually a huge advantage: it lets the compiler treat large
functions differently from small ones, plus it lets the compiler
generate code that is easy to debug if you select the right compiler
options.)
So, unless you know that that function will actually bloat your executable or unless you want to remove it from the template definition header for other reasons, you can actually leave it where it is without any harm
This is a little OT, but I thought I'd leave this here in case it helps someone else. I was googling about template specialization which led me here, and while #maxim1000's answer is correct and ultimately helped me figure my problems out, I didn't think it was abundantly clear.
My situation is a little different (but similar enough to leave this answer I think) than the OP's. Basically, I'm using a third party library with all different kinds of classes that define "status types". The heart of these types are simply enums, but the classes all inherit from a common (abstract) parent and provide different utility functions, such as operator overloading and a static toString(enum type) function. Each status enum is different from one another and unrelated. For example, one enum has the fields NORMAL, DEGRADED, INOPERABLE, another has AVAILBLE, PENDING, MISSING, etc. My software is in charge of managing different types of statuses for different components. It came about that I wanted to utilize the toString functions for these enum classes, but since they're abstract I couldn't instantiate them directly. I could have extended each class I wanted to use, but ultimately I decided to create a template class, where the typename would be whatever concrete status enum I cared about. Probably some debate can be had about that decision, but I felt like that was a lot less work than extending each abstract enum class with a custom one of my own and implementing the abstract functions. And of course in my code, I just wanted to be able to call .toString(enum type) and have it print the string representation of that enum. Since all the enums were entirely unrelated, they each had their own toString functions that (after some research I learned) had to be called using template specialization. That led me here. Below is an MCVE of what I had to do in order to make this work correctly. And actually my solution was a bit different than #maxim1000's.
This is a (greatly simplified) header file for the enums. In reality, each enum class was defined in it's own file. This file represents the header files that are supplied to me as part of the library I am using:
// file enums.h
#include <string>
class Enum1
{
public:
enum EnumerationItem
{
BEARS1,
BEARS2,
BEARS3
};
static std::string toString(EnumerationItem e)
{
// code for converting e to its string representation,
// omitted for brevity
}
};
class Enum2
{
public:
enum EnumerationItem
{
TIGERS1,
TIGERS2,
TIGERS3
};
static std::string toString(EnumerationItem e)
{
// code for converting e to its string representation,
// omitted for brevity
}
};
adding this line just to separate the next file into a different code block:
// file TemplateExample.h
#include <string>
template <typename T>
class TemplateExample
{
public:
TemplateExample(T t);
virtual ~TemplateExample();
// this is the function I was most concerned about. Unlike #maxim1000's
// answer where (s)he declared it outside the class with full template
// parameters, I was able to keep mine declared in the class just like
// this
std::string toString();
private:
T type_;
};
template <typename T>
TemplateExample<T>::TemplateExample(T t)
: type_(t)
{
}
template <typename T>
TemplateExample<T>::~TemplateExample()
{
}
next file
// file TemplateExample.cpp
#include <string>
#include "enums.h"
#include "TemplateExample.h"
// for each enum type, I specify a different toString method, and the
// correct one gets called when I call it on that type.
template <>
std::string TemplateExample<Enum1::EnumerationItem>::toString()
{
return Enum1::toString(type_);
}
template <>
std::string TemplateExample<Enum2::EnumerationItem>::toString()
{
return Enum2::toString(type_);
}
next file
// and finally, main.cpp
#include <iostream>
#include "TemplateExample.h"
#include "enums.h"
int main()
{
TemplateExample<Enum1::EnumerationItem> t1(Enum1::EnumerationItem::BEARS1);
TemplateExample<Enum2::EnumerationItem> t2(Enum2::EnumerationItem::TIGERS3);
std::cout << t1.toString() << std::endl;
std::cout << t2.toString() << std::endl;
return 0;
}
and this outputs:
BEARS1
TIGERS3
No clue if this is the ideal solution to solve my problem, but it worked for me. Now, no matter how many enumeration types I end up using, all I have to do is add a few lines for the toString method in the .cpp file, and I can use the libraries already-defined toString method without implementing it myself and without extending each enum class I want to use.
I'd like to add that there is still a good reason to keep the inline keyword there if you intend to leave also the specialization in the header file.
"Intuitively, when you fully specialize something, it doesn't depend on a template parameter any more -- so unless you make the specialization inline, you need to put it in a .cpp file instead of a .h or you end up violating the one definition rule..."
Reference: https://stackoverflow.com/a/4445772/1294184

Storing C++ template function definitions in a .CPP file

I have some template code that I would prefer to have stored in a CPP file instead of inline in the header. I know this can be done as long as you know which template types will be used. For example:
.h file
class foo
{
public:
template <typename T>
void do(const T& t);
};
.cpp file
template <typename T>
void foo::do(const T& t)
{
// Do something with t
}
template void foo::do<int>(const int&);
template void foo::do<std::string>(const std::string&);
Note the last two lines - the foo::do template function is only used with ints and std::strings, so those definitions mean the app will link.
My question is - is this a nasty hack or will this work with other compilers/linkers? I am only using this code with VS2008 at the moment but will be wanting to port to other environments.
The problem you describe can be solved by defining the template in the header, or via the approach you describe above.
I recommend reading the following points from the C++ FAQ Lite:
Why can’t I separate the definition of my templates class from its declaration and put it inside a .cpp file?
How can I avoid linker errors with my template functions?
How does the C++ keyword export help with template linker errors?
They go into a lot of detail about these (and other) template issues.
For others on this page wondering what the correct syntax is (as did I) for explicit template specialisation (or at least in VS2008), its the following...
In your .h file...
template<typename T>
class foo
{
public:
void bar(const T &t);
};
And in your .cpp file
template <class T>
void foo<T>::bar(const T &t)
{ }
// Explicit template instantiation
template class foo<int>;
Your example is correct but not very portable.
There is also a slightly cleaner syntax that can be used (as pointed out by #namespace-sid, among others).
However, suppose the templated class is part of some library that is to be shared...
Should other versions of the templated class be compiled?
Is the library maintainer supposed to anticipate all possible templated uses of the class?
An Alternate Approach
Add a third file that is the template implementation/instantiation file in your sources.
lib/foo.hpp - from library
#pragma once
template <typename T>
class foo {
public:
void bar(const T&);
};
lib/foo.cpp - compiling this file directly just wastes compilation time
// Include guard here, just in case
#pragma once
#include "foo.hpp"
template <typename T>
void foo::bar(const T& arg) {
// Do something with `arg`
}
foo.MyType.cpp - using the library, explicit template instantiation of foo<MyType>
// Consider adding "anti-guard" to make sure it's not included in other translation units
#if __INCLUDE_LEVEL__
#error "Don't include this file"
#endif
// Yes, we include the .cpp file
#include <lib/foo.cpp>
#include "MyType.hpp"
template class foo<MyType>;
Organize your implementations as desired:
All implementations in one file
Multiple implementation files, one for each type
An implementation file for each set of types
Why??
This setup should reduce compile times, especially for heavily used complicated templated code, because you're not recompiling the same header file in each
translation unit.
It also enables better detection of which code needs to be recompiled, by compilers and build scripts, reducing incremental build burden.
Usage Examples
foo.MyType.hpp - needs to know about foo<MyType>'s public interface but not .cpp sources
#pragma once
#include <lib/foo.hpp>
#include "MyType.hpp"
// Declare `temp`. Doesn't need to include `foo.cpp`
extern foo<MyType> temp;
examples.cpp - can reference local declaration but also doesn't recompile foo<MyType>
#include "foo.MyType.hpp"
MyType instance;
// Define `temp`. Doesn't need to include `foo.cpp`
foo<MyType> temp;
void example_1() {
// Use `temp`
temp.bar(instance);
}
void example_2() {
// Function local instance
foo<MyType> temp2;
// Use templated library function
temp2.bar(instance);
}
error.cpp - example that would work with pure header templates but doesn't here
#include <lib/foo.hpp>
// Causes compilation errors at link time since we never had the explicit instantiation:
// template class foo<int>;
// GCC linker gives an error: "undefined reference to `foo<int>::bar()'"
foo<int> nonExplicitlyInstantiatedTemplate;
void linkerError() {
nonExplicitlyInstantiatedTemplate.bar();
}
Note: Most compilers/linters/code helpers won't detect this as an error, since there is no error according to C++ standard.
But when you go to link this translation unit into a complete executable, the linker won't find a defined version of foo<int>.
Alternate approach from: https://stackoverflow.com/a/495056/4612476
This code is well-formed. You only have to pay attention that the definition of the template is visible at the point of instantiation. To quote the standard, § 14.7.2.4:
The definition of a non-exported function template, a non-exported member function template, or a non-exported member function or static data member of a class template shall be present in every translation unit in which it is explicitly instantiated.
This should work fine everywhere templates are supported. Explicit template instantiation is part of the C++ standard.
That is a standard way to define template functions. I think there are three methods I read for defining templates. Or probably 4. Each with pros and cons.
Define in class definition. I don't like this at all because I think class definitions are strictly for reference and should be easy to read. However it is much less tricky to define templates in class than outside. And not all template declarations are on the same level of complexity. This method also makes the template a true template.
Define the template in the same header, but outside of the class. This is my preferred way most of the times. It keeps your class definition tidy, the template remains a true template. It however requires full template naming which can be tricky. Also, your code is available to all. But if you need your code to be inline this is the only way. You can also accomplish this by creating a .INL file at the end of your class definitions.
Include the header.h and implementation.CPP into your main.CPP. I think that's how its done. You won't have to prepare any pre instantiations, it will behave like a true template. The problem I have with it is that it is not natural. We don't normally include and expect to include source files. I guess since you included the source file, the template functions can be inlined.
This last method, which was the posted way, is defining the templates in a source file, just like number 3; but instead of including the source file, we pre instantiate the templates to ones we will need. I have no problem with this method and it comes in handy sometimes. We have one big code, it cannot benefit from being inlined so just put it in a CPP file. And if we know common instantiations and we can predefine them. This saves us from writing basically the same thing 5, 10 times. This method has the benefit of keeping our code proprietary. But I don't recommend putting tiny, regularly used functions in CPP files. As this will reduce the performance of your library.
Note, I am not aware of the consequences of a bloated obj file.
Let's take one example, let's say for some reason you want to have a template class:
//test_template.h:
#pragma once
#include <cstdio>
template <class T>
class DemoT
{
public:
void test()
{
printf("ok\n");
}
};
template <>
void DemoT<int>::test()
{
printf("int test (int)\n");
}
template <>
void DemoT<bool>::test()
{
printf("int test (bool)\n");
}
If you compile this code with Visual Studio - it works out of box.
gcc will produce linker error (if same header file is used from multiple .cpp files):
error : multiple definition of `DemoT<int>::test()'; your.o: .../test_template.h:16: first defined here
It's possible to move implementation to .cpp file, but then you need to declare class like this -
//test_template.h:
#pragma once
#include <cstdio>
template <class T>
class DemoT
{
public:
void test()
{
printf("ok\n");
}
};
template <>
void DemoT<int>::test();
template <>
void DemoT<bool>::test();
// Instantiate parametrized template classes, implementation resides on .cpp side.
template class DemoT<bool>;
template class DemoT<int>;
And then .cpp will look like this:
//test_template.cpp:
#include "test_template.h"
template <>
void DemoT<int>::test()
{
printf("int test (int)\n");
}
template <>
void DemoT<bool>::test()
{
printf("int test (bool)\n");
}
Without two last lines in header file - gcc will work fine, but Visual studio will produce an error:
error LNK2019: unresolved external symbol "public: void __cdecl DemoT<int>::test(void)" (?test#?$DemoT#H##QEAAXXZ) referenced in function
template class syntax is optional in case if you want to expose function via .dll export, but this is applicable only for windows platform - so test_template.h could look like this:
//test_template.h:
#pragma once
#include <cstdio>
template <class T>
class DemoT
{
public:
void test()
{
printf("ok\n");
}
};
#ifdef _WIN32
#define DLL_EXPORT __declspec(dllexport)
#else
#define DLL_EXPORT
#endif
template <>
void DLL_EXPORT DemoT<int>::test();
template <>
void DLL_EXPORT DemoT<bool>::test();
with .cpp file from previous example.
This however gives more headache to linker, so it's recommended to use previous example if you don't export .dll function.
This is definitely not a nasty hack, but be aware of the fact that you will have to do it (the explicit template specialization) for every class/type you want to use with the given template. In case of MANY types requesting template instantiation there can be A LOT of lines in your .cpp file. To remedy this problem you can have a TemplateClassInst.cpp in every project you use so that you have greater control what types will be instantiated. Obviously this solution will not be perfect (aka silver bullet) as you might end up breaking the ODR :).
There is, in the latest standard, a keyword (export) that would help alleviate this issue, but it isn't implemented in any compiler that I'm aware of, other than Comeau.
See the FAQ-lite about this.
Yes, that's the standard way to do specializiation explicit instantiation. As you stated, you cannot instantiate this template with other types.
Edit: corrected based on comment.
None of above worked for me, so here is how y solved it, my class have only 1 method templated..
.h
class Model
{
template <class T>
void build(T* b, uint32_t number);
};
.cpp
#include "Model.h"
template <class T>
void Model::build(T* b, uint32_t number)
{
//implementation
}
void TemporaryFunction()
{
Model m;
m.build<B1>(new B1(),1);
m.build<B2>(new B2(), 1);
m.build<B3>(new B3(), 1);
}
this avoid linker errors, and no need to call TemporaryFunction at all
Time for an update! Create an inline (.inl, or probably any other) file and simply copy all your definitions in it. Be sure to add the template above each function (template <typename T, ...>). Now instead of including the header file in the inline file you do the opposite. Include the inline file after the declaration of your class (#include "file.inl").
I don't really know why no one has mentioned this. I see no immediate drawbacks.
There is nothing wrong with the example you have given. But i must say i believe it's not efficient to store function definitions in a cpp file. I only understand the need to separate the function's declaration and definition.
When used together with explicit class instantiation, the Boost Concept Check Library (BCCL) can help you generate template function code in cpp files.