I am doing a voice chat application which uses a push-to-talk key. I have done a hook so it will register push-to-talk outside application too.
HHOOK hHook = SetWindowsHookEx(WH_KEYBOARD_LL,(HOOKPROC)pushtotalk,0,0);
LRESULT CALLBACK pushtotalk(int key, WPARAM wParam,LPARAM lParam) {
if (key < 0) {
return (CallNextHookEx(hook,key,wParam,lParam));
}
else if (connected) {
KBDLLHOOKSTRUCT* kbdll = (KBDLLHOOKSTRUCT*)lParam;
if (kbdll ->vkCode == 75 && wParam == WM_KEYDOWN) {
MessageBox(mainhWnd,"KEYSTART","KEYSTART",0);
}
else if (kbdll ->vkCode == 75 && wParam == WM_KEYUP) {
MessageBox(mainhWnd,"KEYSTOP","KEYSTOP",0);
}
}
return (CallNextHookEx(hook,key,wParam,lParam));
}
Problems;
1) Sometimes, (for example the first execution of the proc in the application), the proc causes a 5 sec system freeze before continuing. Why?
2) The hook only works on process that were started before my application started, if I start a text program after starting my application, the hooks wont register. Is there a fix for this?
3) If I hold down the key for ~3 seconds, alot of MessageBoxes shows obviously, but after that, the proc will never register another key being pushed down, so I guess I somehow gets disconnected from the hook chain?
Cheers
EDIT: Here's the main message loop for the application
LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
switch(message) {
case WM_COMMAND:
switch (LOWORD(wParam)) {
case ID_MENU_EXIT:
SendMessage(hWnd,WM_CLOSE,0,0);
break;
case ID_MENU_PREFERENCES:
voiceManager->send((void*) "1");
break;
case ID_BUTTON_CONNECT:
onConnect(hWnd);
break;
case ID_BUTTON_DISCONNECT:
onDisconnect(hWnd);
break;
case ID_BUTTON_SEND:
onSendText(hWnd);
break;
default:
break;
}
break;
case SOCKET_TCP:
switch (lParam) {
case FD_READ:
{
// Disable repeated FD_READ call while we process message
WSAAsyncSelect(wParam,hWnd,SOCKET_TCP, FD_WRITE | FD_ACCEPT | FD_CLOSE);
// first four bytes is packet size
// second four bytes are used to identify type of msg
char* psize = (char*)malloc(5);
char* ptype = (char*)malloc(5);
psize[4] = '\0';
ptype[4] = '\0';
recv(wParam,psize,4,0);
recv(wParam,ptype,4,0);
// allocate memory for the buffer
int size_to_recv = atoi(psize);
char* textbuff = (char*)malloc(size_to_recv);
// receive
int i = size_to_recv;
while (i > 0) {
int read = recv(wParam,textbuff,i,0);
i = i - read;
}
// handle msg depending on type
switch(identifyMsg(ptype)) {
case 1:
// handle 'text' msg
onReadText(hWnd,textbuff);
break;
case 2:
// handle 'name' msg
onReadName(hWnd,textbuff);
break;
case 3:
// handle 'list' msg
onReadList(hWnd,textbuff);
break;
case 4:
// handle 'remv' msg
onReadRemv(hWnd,textbuff,size_to_recv);
break;
case 5:
// handle 'ipad' msg -- add ip
voiceManager->addParticipant(inet_addr(textbuff));
break;
case 6:
// handle 'iprm' msg -- remove ip
voiceManager->removeParticipant(inet_addr(textbuff));
break;
default:
break;
}
// re-enable FD_READ
WSAAsyncSelect(wParam,hWnd,SOCKET_TCP, FD_WRITE | FD_ACCEPT | FD_READ | FD_CLOSE);
// free resources
free(psize);
free(ptype);
free(textbuff);
break;
}
case FD_WRITE:
break;
case FD_CONNECT:
break;
case FD_CLOSE:
onDisconnect(hWnd);
break;
default:
break;
}
break;
case WM_PAINT:
paintText(hWnd);
break;
case WM_DESTROY:
shutdownConnection(hWnd);
// reset window procs
SetWindowLong(GetDlgItem(hWnd,ID_EDIT_SEND), GWL_WNDPROC,(LONG) OriginalEditProc);
SetWindowLong(GetDlgItem(hWnd,ID_EDIT_IP), GWL_WNDPROC,(LONG) OriginalEditProc);
PostQuitMessage(0);
return 0;
break;
case WM_CLOSE:
DestroyWindow(hWnd);
break;
default:
break;
}
return DefWindowProc(hWnd, message, wParam, lParam);
}
LRESULT CALLBACK sendEditProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
if (message == WM_CHAR) {
if (wParam == VK_RETURN) {
onSendText(GetParent(hWnd));
return 0;
}
}
if (message == WM_KEYUP || message == WM_KEYDOWN) {
if (wParam == VK_RETURN) {
return 0;
}
}
return CallWindowProc(OriginalEditProc, hWnd, message, wParam,lParam);
}
Where sendEditProc is a sub/superclass designed to intercept 'enter' keys when inside an edit control 'send'
Does this help?
Here's the message loop; it's the standard so nothing fancy that could go wrong afaik :)
while (GetMessage(&msg, NULL,0,0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
You're calling CallNextHookEx one too many times. If key < 0 return CallNextHookEx, otherwise return 0.
The problem you're seeing has to do with keyboard repeats and the MessageBox or MessageBeep methods being very, very expensive calls. Try this test:
HHOOK hHook;
BOOL bTalkEnabled = FALSE;
LRESULT CALLBACK pushtotalk(int key, WPARAM wParam, LPARAM lParam)
{
if (key < 0)
return CallNextHookEx(hHook, key, wParam, lParam);
KBDLLHOOKSTRUCT* kbdll = (KBDLLHOOKSTRUCT*)lParam;
if (kbdll->vkCode == VK_F11)
{
BOOL bStarted = FALSE;
BOOL bStopped = FALSE;
if (wParam == WM_KEYDOWN)
{
if (!bTalkEnabled)
{
bStarted = TRUE;
bTalkEnabled = TRUE;
}
}
else if (wParam == WM_KEYUP)
{
if (bTalkEnabled)
{
bStopped = TRUE;
bTalkEnabled = FALSE;
}
}
if (bStarted)
OutputDebugString(L"Pushed\r\n");
if (bStopped)
OutputDebugString(L"Released\r\n");
}
return 0;
}
You can monitor the debug strings by running the app under the debugger (check the Output window), or you can get DebugView and watch that.
Notice that I do not check for connected as you did. You don't want to perform that check in the hook, do that outside the hook and only use the hook to determain if the key is pressed or not pressed.
Related
When I put the hook on the mouse, I periodically lose sensitivity, it increases by ~0.3 seconds (approximately twice). How can I fix this?
My handler code:
LRESULT CALLBACK mouseProc(int Code, WPARAM wParam, LPARAM lParam){
MOUSEHOOKSTRUCT* pMouseStruct = (MOUSEHOOKSTRUCT*)lParam;
if (pMouseStruct != nullptr) {
switch (wParam) {
case WM_LBUTTONDOWN:
std::cout << "WM_LBUTTONDOWN";
break;
case WM_LBUTTONUP:
std::cout << "WM_LBUTTONUP";
break;
case WM_RBUTTONDOWN:
std::cout << "WM_RBUTTONDOWN";
break;
case WM_RBUTTONUP:
std::cout << "WM_RBUTTONUP";
break;
default:
break;
}
}
return CallNextHookEx(NULL, Code, wParam, lParam);}
I put the hook this way:
HHOOK hook = SetWindowsHookEx(WH_MOUSE_LL, mouseProc, NULL, 0);
MSG message;
while (GetMessage(&message, NULL, 0, 0) > 0)
{
TranslateMessage(&message);
DispatchMessage(&message);
}
UnhookWindowsHookEx(hook);
You lose sensitivity in this code, because std::cout is very slow. You need a very quick response for this hooking or you obviously lose sensitivity.
If you really need to log in your hook, use something like spdlog and log everything asynchronously.
In addition, as Richard mentioned in comments, you need something like this at start of your hook:
if (nCode < 0) // do not process message
return CallNextHookEx(hhook, nCode, wParam, lParam);
The focus event on the combo box is generated twice.
this is the code for the Action Procedure of the Dialog box.
INT_PTR DialogBox::ActionProc(
HWND hwndDlg,
UINT message,
WPARAM wParam,
LPARAM lParam)
{
switch (message)
{
case WM_COMMAND:
{
switch (LOWORD(wParam))
{
case COMBOBOX:
{
if (CBN_SETFOCUS == HIWORD(wParam))
{
MessageBox(
hwndDlg,
CString("Test"),
CString("Test"),
(MB_ICONEXCLAMATION | MB_OK));
}
break;
}
default:
break;
}
break;
}
default:
break;
}
return INT_PTR(true);
}
the MessageBox Gets displayed twice(because the focus event is generated twice on the combo box). Is there a way to display it only once.
I have tried focussing to another element such as:
INT_PTR DialogBox::ActionProc(
HWND hwndDlg,
UINT message,
WPARAM wParam,
LPARAM lParam)
{
switch (message)
{
case WM_COMMAND:
{
switch (LOWORD(wParam))
{
case COMBOBOX:
{
if (CBN_SETFOCUS == HIWORD(wParam))
{
MessageBox(
hwndDlg,
CString("Test"),
CString("Test"),
(MB_ICONEXCLAMATION | MB_OK));
SendDlgItemMessage(
hwndDlg,
ANOTHER_CONTROL,
WM_SETFOCUS,
0,
0);
}
break;
}
default:
break;
}
break;
}
default:
break;
}
return INT_PTR(true);
}
Can some one tell me what i am doing wrong.
This is in Windows Desktop API.
Hi guys.
I have some overlay with lua support.
I need to create some WndProc callbacks, so I hooked WndProc of target window using SetWindowLong and saving old one
LRESULT CALLBACK nProc(HWND hWnd, UINT _Msg, WPARAM wP, LPARAM lP) // its new wndProc
{
switch (_Msg)
{
case WM_CUT: case WM_COPY: case WM_PASTE: case WM_CLEAR:
return 1;
case WM_DESTROY: case WM_NCDESTROY:
UnhookWndP(); // switching back to original wndProc
return 1;
case WM_KEYDOWN: case WM_KEYUP: case WM_LBUTTONDBLCLK: case WM_LBUTTONDOWN: case WM_LBUTTONUP: case WM_RBUTTONDBLCLK: case WM_RBUTTONDOWN: case WM_RBUTTONUP: case WM_MOUSEWHEEL:
try
{
if (_Msg == WM_KEYUP && wP == 120) // restart LuaState
{
if (LuaInit)
DelLua();
else
CreLua();
}
for (luabridge::LuaRef f : wndCall) // call all our WndProc Lua callbacks
{
if (Msg != NULL && wP != NULL && f.isFunction() && f.isFunction() && lua_gettop(L) == 0)
{
f((int)_Msg, wP); // always in callstack when error occurs
}
}
}
catch (luabridge::LuaException ex) { Msg(ex.what()); }
default:
return CallWindowProc(OriWndP, hWnd, _Msg, wP, lP);
}
}
Created global function for adding callback, which is saving func to wndCall Vector(LuaRef)
Lua part is working fine. It shows messages of WM_KEY... events successfully.
The only problem is: When i hold some button or spamming commands I got Crash with Random error :(
I think its because CALLBACK got hit multiple times at one tick and something got broken in LuaState or idk.
Please help me find a solution or some extra checks for WndProc func.
my program knows 2 states: A annd B, where A is the default state.
When you press ALT-# it should change it's state to B and when you release the combination it should go back to A.
This should work with a LowLevel Keyboard hook but it seems I am stuck somewhere.
#define VK_POUND 0xBF // 191 - the # key
LRESULT CALLBACK KeyboardProc(int nCode, WPARAM wParam, LPARAM lParam) {
if (nCode == HC_ACTION) {
KBDLLHOOKSTRUCT* kbdStruct = reinterpret_cast<KBDLLHOOKSTRUCT*>(lParam);
switch (wParam) {
case WM_KEYDOWN: {
std::cout << kbdStruct->vkCode << "\n";
if (kbdStruct->vkCode == VK_POUND && kbdStruct->flags & LLKHF_ALTDOWN) {
MessageBox(NULL, "WE GOT IT", "", MB_OK);
}
} break;
case WM_KEYUP: {
} break;
}
}
return CallNextHookEx(g_HotKeyHook, nCode, wParam, lParam);
}
What confuses me: When I press the combination ALT and # there is no output in the console.
I've created a custom message type for use in resizing my Window, called WM_NEED_RESIZE. I've defined it in my .h file, and initialized in my .cpp file. I have also registered my WindowProc function to accept messages. Here is the code for these items:
const uint32 WindowsGLWindow::WM_NEED_RESIZE = WM_USER + 100;
LONG WINAPI WindowsGLWindow::WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
static PAINTSTRUCT ps;// do I need this?
static sint32 newWidth = 0;
static sint32 newHeight = 0;
bool res = false;
switch (uMsg) {
case WM_PAINT:
//display();
BeginPaint(hWnd, &ps);
EndPaint(hWnd, &ps);
return 0;
case WM_SIZE:
//glViewport(0, 0, LOWORD(lParam), HIWORD(lParam));
res = PostMessage(hWnd, WindowsGLWindow::WM_NEED_RESIZE, wParam, lParam);
std::cout << "WM_SIZE: " << res << std::endl;
return 0;
case WindowsGLWindow::WM_NEED_RESIZE:
std::cout << "WindowsGLWindow::WM_NEED_RESIZE" << std::endl;
break;
case WM_CHAR:
switch (wParam) {
case 27: /* ESC key */
PostQuitMessage(0);
break;
}
return 0;
case WM_CLOSE:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
In another function I am running through PeekMessage(..) to collect all messages. Here is the snippet of the message pump:
MSG msg;
while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE) == TRUE) // maybe use GetInputState(?) as well?
{
if (msg.message == WM_QUIT)
retVal = -1;
if (msg.message == WindowsGLWindow::WM_NEED_RESIZE) {
uint32 newWidth = LOWORD(msg.lParam);
uint32 newHeight = HIWORD(msg.lParam);
std::cout << "PeekMessage: WindowsGLWindow::WM_NEED_RESIZE" << std::endl;
// call resize only if our window-size changed
if ((newWidth != width_) || (newHeight != height_)) {
resize(newWidth, newHeight);
}
PostMessage(msg.hwnd, WM_PAINT, 0, 0);
}
switch (msg.message) {
case WM_MOUSEMOVE:
// Retrieve mouse screen position
//int x = (short) LOWORD(lParam);
//int y = (short) HIWORD(lParam);
// Check to see if the left button is held down:
//bool leftButtonDown = wParam & MK_LBUTTON;
// Check if right button down:
//bool rightButtonDown = wParam & MK_RBUTTON;
break;
case WM_LBUTTONDOWN:
case WM_RBUTTONDOWN:
case WM_LBUTTONUP:
case WM_RBUTTONUP:
case WM_KEYUP:
case WM_KEYDOWN:
/*
switch (msg.wParam) {
case 'W':
// w key pressed
break;
case VK_RIGHT:
// Right arrow pressed
break;
default:
break;
}
*/
break;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
My problem is that the WM_NEED_RESIZE message is only found once in the message queue when the window first opens, after which it is never found in the message queue by my PeekMessage(..). I'm really not sure why this is happening. It is, however, being received by the WindowProc(..) method (which doesn't really help me). I would appreciate any help you guys could provide.
Thanks
Jarrett
Dont use std::cout expecting to see that output in your debugger, insted use OutputDebugString(); .
You need to pass your class pointer to the last parameter of your call to CreateWindowEx, then retrieve that pointer from the LPCREATESTRUCT passed to you in the LPARAM of WM_CREATE, your class pointer will be in the lpCreateParmas feild of the struct. Set your clas pointer to the GWLP_USERDATA of your window, and on any other message calls , call GetWindowsLong , retrieve your class pointer, then pass the message, wparam, and lparam all off to your internal class message handler.
http://msdn.microsoft.com/en-us/library/ff381400%28v=VS.85%29.aspx
The message pump loop that you are showing will exit as soon as the queue is empty. I can't tell from what you've posted if it ever gets entered again.
If this is your main message pump, you should use GetMessage() instead, as it will wait until something is available before returning. Take a look at this MSDN article for more info.