How can i align the text in a TRichEdit vertically centered. There is a property for aligning paragaph by horizontal but there isn't any property for vertical alignment. I use C++ builder.
TRichEdit is just a wrapper around MS RichEdit component, so you can get a handle and use WinAPI to work with it directly: http://msdn.microsoft.com/en-us/library/bb787873(VS.85).aspx
The Richedit interface does not have a method for this. However it is fairly straightforward to do it using existing messages. Use EM_POSFROMCHAR to get the vertical position of the first and last character in the control, adding the height of the last character. Then calculate the offset from the top of the control needed to centre the text vertically. Then use an EM_SETRECT message to adjust the position that the txt is drawn in the control.
If you want to do this dynamically as the text is modified you will need to subclass the control and handle the appropriate messages. See the code snippets below.
// in WM_CREATE of parent window or when control is created
hwndTextbox = CreateWindowEx (0, MSFTEDIT_CLASS, (WCHAR*)yourtext,
ES_MULTILINE | WS_VISIBLE | WS_SIZEBOX | WS_CHILD | WS_CLIPSIBLINGS,
left, top, width, height,
hwnd, NULL, hInst, NULL);
SetProp (hwndTextbox, L"oldproc", (HANDLE)(ULONG_PTR)GetWindowLong (hwndTextbox, GWL_WNDPROC));
SetWindowLong (hwndTextbox, GWL_WNDPROC, (DWORD)(LRESULT)RicheditWndProc);
// after control has been drawn eg in WM_SIZE of parent window
{
RECT rclBox;
SendMessage(hwndTextbox, EM_GETRECT, 0, (LPARAM)&rclBox);
rclBox.top = vertoffset; // previously saved vertical offset for control either globally or as window property of control
SendMessage(hwndTextbox, EM_SETRECT, 0, (LPARAM)&rclBox);
InvalidateRect(hwndTextbox, NULL, TRUE);
}
LRESULT WINAPI RicheditWndProc( HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam )
{
static BOOL fVcentre; // will need to be stored as a window property if more than one control
WNDPROC lpOldProc;
CHARFORMAT cf;
lpOldProc = (WNDPROC)GetProp( hwnd, L"oldproc" );
switch( msg )
{
case WM_TIMER:
// use timer to ensure text is redrawn before positioning
switch(wParam)
{
case 1:
KillTimer(hwnd, 1);
{
POINTL pt, pt1;
RECT rcl;
RECT rclParent;
int last, height=0, offset, current;
SendMessage (hwnd, EM_GETSEL, (WPARAM)¤t, 0);
SendMessage(hwnd, EM_GETRECT, 0, (LPARAM)&rcl);
GetClientRect(GetParent(hwnd), &rclParent);
SendMessage (hwnd, EM_SETSEL, 0, -1);
SendMessage (hwnd, EM_GETSEL, 0, (LPARAM)&last);
SendMessage(hwnd, EM_POSFROMCHAR, (WPARAM)&pt, 0);
SendMessage(hwnd, EM_POSFROMCHAR, (WPARAM)&pt1, last);
// get height of last character
SendMessage (hwnd, EM_SETSEL, last-1, last);
memset(&cf, 0, sizeof cf);
cf.cbSize = sizeof cf;
SendMessage (hwnd, EM_GETCHARFORMAT, SCF_SELECTION, (LPARAM)&cf);
if(cf.dwMask & CFM_SIZE)
height = cf.yHeight/15;
height = height + pt1.y - pt.y;
vertoffset = (rcl.bottom - height)/2;
ifvertoffset > 0) // vertoffset can be < 0 if needed
{
rcl.top = vertoffset;
SendMessage(hwnd, EM_SETRECT, 0, (LPARAM)&rcl);
InvalidateRect(hwnd, NULL, TRUE);
}
SendMessage (hwnd, EM_SETSEL, current, current);
}
break;
}
break;
case WM_DESTROY: // Put back old window proc and
SetWindowLong( hwnd, GWL_WNDPROC, (DWORD)(LRESULT)lpOldProc );
RemoveProp( hwnd, L"oldproc" ); // remove window property
break;
case WM_KEYUP:
case WM_CHAR:
case WM_PASTE:
case WM_CUT:
case EM_UNDO:
case EM_REDO:
// any message that modifies the text
if(fVcentre)
SetTimer(hwnd, 1, 100, NULL);
break;
case WM_COMMAND:
switch (LOWORD(wParam))
{
case ID_TFVCENTRE: // id to centre text
{
POINTL pt, pt1;
RECT rcl;
RECT rclParent;
int last, height=0, offset, current;
fVcentre = !fVcentre;
SendMessage(hwnd, EM_GETRECT, 0, (LPARAM)&rcl);
if(fVcentre)
{
GetClientRect(GetParent(hwnd), &rclParent);
SendMessage (hwnd, EM_GETSEL, (WPARAM)¤t, 0);
SendMessage (hwnd, EM_SETSEL, 0, -1);
SendMessage (hwnd, EM_GETSEL, 0, (LPARAM)&last);
SendMessage(hwnd, EM_POSFROMCHAR, (WPARAM)&pt, 0);
SendMessage(hwnd, EM_POSFROMCHAR, (WPARAM)&pt1, last);
// get height of last character
SendMessage (hwnd, EM_SETSEL, last-1, last);
memset(&cf, 0, sizeof cf);
cf.cbSize = sizeof cf;
SendMessage (hwnd, EM_GETCHARFORMAT, SCF_SELECTION, (LPARAM)&cf);
if(cf.dwMask & CFM_SIZE)
height = cf.yHeight/15;
height = height + pt1.y - pt.y;
vertoffset = (rcl.bottom - height)/2;
ifvertoffset > 0)
{
rcl.top = vertoffset
SendMessage(hwnd, EM_SETRECT, 0, (LPARAM)&rcl);
InvalidateRect(hwnd, NULL, TRUE);
}
SendMessage (hwnd, EM_SETSEL, current, current);
}
else
{
rcl.top = 0;
vertoffset = 0;
SendMessage(hwnd, EM_SETRECT, 0, (LPARAM)&rcl);
InvalidateRect(hwnd, NULL, TRUE);
}
}
break;
}
break;
} // Pass all non-custom messages to old window proc
return( CallWindowProc( lpOldProc, hwnd, msg, wParam, lParam ) );
}
Related
I am having troubles painting my static text controls. I have done some reading on this matter, and I have also tried some codes, but none of them worked. The closest that I managed to get was until the text control detects my mouse hover event. For this, I use control subclassing. However, I don't know what I can do to paint the text controls upon mouse hover.
My questions are:
I am confused whether to place the code responsible for painting the text control either in WM_MOUSEMOVE or WM_MOUSEHOVER in the subclass. The reason is because in the WM_MOUSEMOVE, I set it so that when the rectangle area of the text control detects the cursor, painting should happen. At the same time, I feel weird because shouldn't that particular role already be done by WM_MOUSEHOVER?
I really need help on how I could highlight the text control when the mouse is hovered.
// global text control handler
HWND txtHwnd; //somewhere in the global area of codes
//class for mouse event tracking
class MouseTrackEvents
{
bool m_bMouseTracking;
public:
MouseTrackEvents() : m_bMouseTracking(false) {}
void OnMouseMove(HWND hwnd)
{
if (!m_bMouseTracking)
{
// Enable mouse tracking.
TRACKMOUSEEVENT tme;
tme.cbSize = sizeof(tme);
tme.hwndTrack = hwnd;
tme.dwFlags = TME_HOVER;
tme.dwHoverTime = 100; //0.1s
TrackMouseEvent(&tme);
m_bMouseTracking = true;
}
}
void Reset(HWND hwnd)
{
m_bMouseTracking = false;
}
};
//subclass proc for text control
LRESULT CALLBACK OwnerTxtProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, UINT_PTR uIdSubclass, DWORD_PTR dwRefData) {
//local mouse track object
MouseTrackEvents mouseTrack;
const int numOfMsg = 4;
int myMsgBox[numOfMsg]; //limit to only 4
HBRUSH hbrBkgndA = CreateSolidBrush(RGB(0, 255, 0));
//just want to print what wparam is..
int wmId, wmEvent;
wchar_t wParamHI[1000];
wchar_t wParamLO[1000];
//for painting
COLORREF hbrHighlight;
//HBRUSH hbrHighlight;
HDC txtHDC;
RECT txtRect;
POINT txtPt;
RECT txtRt;
switch (uMsg) {
case WM_CREATE: {
//testing purposes
myMsgBox[0] = MessageBox(nullptr, L"Yessir!", L":D", MB_OK | MB_ICONINFORMATION);
break;
}
case WM_MOUSEMOVE: {
mouseTrack.OnMouseMove(hWnd); //activate mouse tracking
GetWindowRect(hWnd, &txtRt); //see what value lies within
GetCursorPos(&txtPt);
if (PtInRect(&txtRt, txtPt)) {
//to check whether cursor is in text rect or not
MessageBox(nullptr, L"Okea..nice..!", L":D", MB_OK | MB_ICONINFORMATION);
//i dont know what to do here
//i was thinking that painting should be placed here...
//HBRUSH hbrBkgndEdit = CreateSolidBrush(RGB(100, 100, 255));
}
else {
//to check whether cursor is in text rect or not
MessageBox(nullptr, L"Oh noooo!", L":D", MB_OK | MB_ICONINFORMATION);
}
break;
}
case WM_MOUSEHOVER: {
//do something when txt ctrl is hovered
//to test whether wm_mousehover works, and the text control is mouse hovered
//myMsgBox[1] = MessageBox(nullptr, L"Yahooooo!", L":D", MB_OK | MB_ICONINFORMATION);
OutputDebugString(L"--------------This text control is being hovered---------------\n");
//testing painting when hovered
//plan is to send message to hChild to manage the painting since it is the parent window
//HDC theHDC = (HDC)wParam;
//SendMessage(hWnd, WM_CTLCOLORSTATIC, (WPARAM)theHDC, (LPARAM)txtHwnd);
//SendMessage(hWnd, WM_CTLCOLORSTATIC, (WPARAM)theHDC, lParam);
//for painting
//hbrHighlight = (COLORREF)(GetSysColor(COLOR_HIGHLIGHT));
//HDC hdcStatic = (HDC)wParam;
////SetTextColor(hdcStatic, RGB(0, 0, 0));
//SetBkColor(hdcStatic, hbrHighlight);
//for painting II
//HDC txtCtrlMe = (HDC)wParam;
//SetTextColor(txtCtrl, RGB(0, 0, 0));
//SetBkColor(txtCtrlMe, RGB(0, 255, 0));
//SendMessage(hChild, WM_CTLCOLORSTATIC, (WPARAM)txtCtrlMe, (LPARAM)txtHwnd);
//DeleteBrush(hbrBkgndA);
mouseTrack.Reset(hWnd);
//return (INT_PTR)hbrHighlight;
//mouseTrack.Reset(hWnd);
break;
//return TRUE;
}
//case WM_CTLCOLORSTATIC:
//{
// HDC txtCtrlMe = (HDC)wParam;
// //SetTextColor(txtCtrl, RGB(0, 0, 0));
// SetBkColor(txtCtrlMe, RGB(0, 255, 0));
// if (hbrBkgndA == NULL)
// {
// hbrBkgndA = CreateSolidBrush(RGB(255, 255, 255)); //eqivalent to delete brush objet
// }
// return (INT_PTR)hbrBkgndA;
// //break;
//}
//painting
/*
SendMessage(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
SendMessage(hChild, WM_CTLCOLORSTATIC, (WPARAM)txtCtrlMe, (LPARAM)txtHwnd);
*/
//you can just ignore this, this is just for me to see whats inside wParam of the subclass
case WM_LBUTTONDOWN: {
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
int HI = swprintf_s(wParamHI, 1000, L"wParamHI: %d", wmEvent);
MessageBox(nullptr, wParamHI, L":D", MB_OK | MB_ICONINFORMATION);
int LO = swprintf_s(wParamLO, 1000, L"wParamLO: %d", wmId);
MessageBox(nullptr, wParamLO, L":D", MB_OK | MB_ICONINFORMATION);
break;
}
}
return DefSubclassProc(hWnd, uMsg, wParam, lParam);
}
//child window proc, which contains the static text control
LRESULT CALLBACK WndProcChild(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
switch (message) {
//...some other codes...
txtHwnd = CreateWindow(L"Static", L"Hello World!", WS_VISIBLE | WS_CHILD | SS_NOTIFY, 100, 100, 120, 15, hChild, (HMENU)testingTxtID, nullptr, nullptr);
//control subclassing
//a.k.a attaching subclass proc to the static text control
SetWindowSubclass(txtHwnd, OwnerTxtProc, 0, 0);
//...some other codes...
default: {
return DefWindowProc(hChild, message, wParam, lParam);
}
return 0;
}
Please ignore the codes I commented out in WM_MOUSEHOVER and also WM_CTLCOLORSTATIC inside OwnerTxtProc(...). They are just codes that I used to try to paint the text control, which didn't work.
All painting operations for your control should be only inside of a WM_CTLCOLORSTATIC handler, or even a WM_PAINT handler.
To trigger a repaint of the control, simply invalidate the control's client area using InvalidateRect().
If you want to change the painting conditions, store the relevant information in variables that the painting code uses, and then update those variables before invalidating the control.
Try something like this:
HWND txtHwnd;
bool bMouseTracking = false;
COLORREF bkgndColor = ...; // whatever you want...
COLORREF txtColor = ...; // whatever you want...
HBRUSH hbrBkgnd = nullptr;
const UINT APP_CTLCOLORSTATIC = WM_APP + 1;
LRESULT CALLBACK StaticTxtProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, UINT_PTR uIdSubclass, DWORD_PTR dwRefData) {
switch (uMsg) {
case WM_NCDESTROY: {
RemoveWindowSubclass(hWnd, StaticTxtProc, uIdSubclass);
if (hbrBkgnd) {
DeleteBrush(hbrBkgnd);
hbrBkgnd = NULL;
}
bMouseTracking = false;
break;
}
case WM_MOUSEMOVE: {
if (!bMouseTracking) {
TRACKMOUSEEVENT tme = {};
tme.cbSize = sizeof(tme);
tme.hwndTrack = hWnd;
tme.dwFlags = TME_HOVER;
tme.dwHoverTime = 100; //0.1s
bMouseTracking = TrackMouseEvent(&tme);
}
RECT txtRt;
GetWindowRect(hWnd, &txtRt);
POINT txtPt;
GetCursorPos(&txtPt);
if (PtInRect(&txtRt, txtPt)) {
bkgndColor = ...; // whatever you want...
txtColor = ...; // whatever you want...
InvalidateRect(hWnd, NULL, TRUE);
}
break;
}
case WM_MOUSEHOVER: {
mMouseTracking = false;
bkgndColor = ...; // whatever you want...
txtColor = ...; // whatever you want...
InvalidateRect(hWnd, NULL, TRUE);
break;
}
case APP_CTLCOLORSTATIC: {
HDC hdc = reinterpret_cast<HDC>(wParam);
SetTextColor(hdc, txtColor);
SetBkColor(hdc, bkgndColor);
if (hbrBkgnd)
DeleteBrush(hbrBkgnd);
hbrBkgnd = CreateSolidBrush(bkgndColor);
return reinterpret_cast<LRESULT>(bkgndColor);
}
case WM_LBUTTONDOWN: {
// ...
break;
}
}
return DefSubclassProc(hWnd, uMsg, wParam, lParam);
}
LRESULT CALLBACK WndProcChild(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
switch (message) {
case WM_CREATE: {
bkgndColor = ...; // whatever you want...
txtColor = ...; // whatever you want...
txtHwnd = CreateWindow(L"Static", L"Hello World!", WS_VISIBLE | WS_CHILD | SS_NOTIFY, 100, 100, 120, 15, hChild, (HMENU)testingTxtID, nullptr, nullptr);
SetWindowSubclass(txtHwnd, StaticTxtProc, 0, 0);
break;
}
case WM_CTLCOLORSTATIC: {
return SendMessage(reinterpret_cast<HWND>(lParam), APP_CTLCOLORSTATIC, wParam, 0);
}
//...some other codes...
default: {
return DefWindowProc(hChild, message, wParam, lParam);
}
}
return 0;
}
(Posting solution on behalf of the question author to move it to the answer space).
I managed to deal with my problem on this matter.
//global variable(s)
COLORREF bkgndColor;
COLORREF txtColor;
HBRUSH hbrBkgnd = nullptr;
const UINT APP_CTLCOLORSTATIC = WM_APP + 1;
//class for mouse event
class MouseTrackEvents
{
bool m_bMouseTracking;
public:
MouseTrackEvents() : m_bMouseTracking(false) {}
void OnMouseMove(HWND hwnd)
{
if (!m_bMouseTracking)
{
// Enable mouse tracking.
TRACKMOUSEEVENT tme;
tme.cbSize = sizeof(tme);
tme.hwndTrack = hwnd;
tme.dwFlags = TME_HOVER | TME_LEAVE;
tme.dwHoverTime = 10; //1ms
TrackMouseEvent(&tme);
m_bMouseTracking = true;
}
}
void Reset(HWND hwnd)
{
m_bMouseTracking = false;
}
};
//proc for static text contorl subclass
LRESULT CALLBACK OwnerTxtProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, UINT_PTR uIdSubclass, DWORD_PTR dwRefData) {
//local mouse track variable
MouseTrackEvents mouseTrack;
RECT txtRt;
GetWindowRect(hWnd, &txtRt);
POINT txtPt;
GetCursorPos(&txtPt);
switch (uMsg) {
//...some other codes...
case WM_NCDESTROY: {
RemoveWindowSubclass(hWnd, OwnerTxtProc, uIdSubclass);
if (hbrBkgnd) {
DeleteBrush(hbrBkgnd);
hbrBkgnd = NULL;
}
mouseTrack.Reset(hWnd);
break;
}
case WM_MOUSEMOVE: {
mouseTrack.OnMouseMove(hWnd); //activate mouse tracking
break;
}
case WM_MOUSEHOVER: {
if (PtInRect(&txtRt, txtPt)) {
OutputDebugString(L"--------------This text control is being hovered---------------\n");
bkgndColor = RGB(0, 0, 200); // blue
txtColor = RGB(200, 0, 0); // red
InvalidateRect(hWnd, NULL, FALSE);
}
else {
OutputDebugString(L"--------------This text control is being left---------------\n");
bkgndColor = RGB(100, 0, 0); // red bg
txtColor = RGB(0, 100, 0); // green txt
InvalidateRect(hWnd, NULL, FALSE);
}
mouseTrack.Reset(hWnd);
break;
}
case WM_MOUSELEAVE: {
if (!(PtInRect(&txtRt, txtPt))) {
OutputDebugString(L"--------------This text control is being hovered---------------\n");
bkgndColor = RGB(100, 0, 0); // red bg
txtColor = RGB(0, 100, 0); // green txt
InvalidateRect(hWnd, NULL, FALSE);
}
mouseTrack.Reset(hWnd);
break;
}
case APP_CTLCOLORSTATIC: {
HDC hdc = reinterpret_cast<HDC>(wParam);
SetTextColor(hdc, txtColor);
SetBkColor(hdc, bkgndColor);
if (hbrBkgnd) {
DeleteBrush(hbrBkgnd);
}
hbrBkgnd = CreateSolidBrush(bkgndColor);
//return reinterpret_cast<LRESULT&>(bkgndColor); //--> error --> so i added '&'
return (LRESULT)hbrBkgnd;
}
//...some other codes...
}
return DefSubclassProc(hWnd, uMsg, wParam, lParam);
}
//parent of static text control
LRESULT CALLBACK WndProcChild(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
//...some other codes...
switch (message)
{
case WM_CTLCOLORSTATIC:
{
return SendMessage(reinterpret_cast<HWND>(lParam), APP_CTLCOLORSTATIC, wParam, 0);
}
case WM_CREATE: //put all sorts of stuff when the context menu is called
{
//font to be set to
hFont = CreateFont(17, 0, 0, 0, FW_DONTCARE, FALSE, FALSE, FALSE, ANSI_CHARSET, OUT_TT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, TEXT("Segoe UI"));
//set font of the textCtrl
//doesnt work if handler target = hChild
for (int i = 0; i < textCtrlSize; i++) {
SendMessage(textCtrl[i], WM_SETFONT, (WPARAM)hFont, TRUE);
}
bkgndColor = RGB(100, 0, 0); // red bg
txtColor = RGB(0, 100, 0); // green txt
txtHwnd = CreateWindow(L"Static", L"Hello World!", WS_VISIBLE | WS_CHILD | SS_NOTIFY, 100, 100, 120, 30, hChild, (HMENU)testingTxtID, nullptr, nullptr);
SetWindowSubclass(txtHwnd, OwnerTxtProc, 0, 0);
break;
}
//...some other codes...
default:
return DefWindowProc(hChild, message, wParam, lParam);
}
return 0;
}
I want to set width of header in a list view to width of its list view control when it is resized using win32 api.So i use ListView_SetColumnWidth() to set its width equal to its control's width but it does not work.
This is The code inside WinMain():
InitCommonControls();
hwndList1 = CreateWindow(WC_LISTVIEW , L"" , WS_VISIBLE | WS_CHILD | LVS_REPORT | WS_BORDER | WS_VSCROLL, 10 , 10 , width , height, hwnd, NULL, GetModuleHandle(NULL), 0);
//Sub classing the list control
SetWindowSubclass(hwndList1 ,ListProc,0 ,NULL);
SendMessage(hwndList1,LVM_SETEXTENDEDLISTVIEWSTYLE,LVS_EX_FULLROWSELECT,LVS_EX_FULLROWSELECT);
hHeader1=ListView_GetHeader(hwndList1);
GetClientRect(hwndList1 , &rect1);
CreateColumn(hwndList1 , 0 , (char*)L"MASTER" , rect1.right );
//enable arrows
EnableScrollBar(hwndList1 , SB_VERT , ESB_ENABLE_BOTH);
//scroll down
SendMessage(hwndList1, WM_VSCROLL, SB_BOTTOM, 0L);
This is ListProc():
//the list proc
LRESULT CALLBACK ListProc( HWND hwnd, UINT msg, WPARAM wp, LPARAM lp,UINT_PTR, DWORD_PTR ){
switch(msg)
{
case WM_NOTIFY :
if (((LPNMHDR) lp)->code == NM_CUSTOMDRAW)
{
LPNMCUSTOMDRAW lpcd = (LPNMCUSTOMDRAW)lp;
switch(lpcd->dwDrawStage)
{
case CDDS_PREPAINT :
return CDRF_NOTIFYITEMDRAW;
case CDDS_ITEMPREPAINT:
{
SetBkColor(lpcd->hdc, RGB(0, 135, 234));
SetTextColor(lpcd->hdc, RGB(255, 255, 245));
return CDRF_NEWFONT;
}
break;
}
}
break;
case WM_NCPAINT:
{
RECT rc;
GetWindowRect(hwnd, &rc);
OffsetRect(&rc, -rc.left, -rc.top);
auto hdc = GetWindowDC(hwnd);
auto hpen = CreatePen(PS_SOLID, 1, RGB(201, 201, 201));
auto oldpen = SelectObject(hdc, hpen);
SelectObject(hdc, GetStockObject(NULL_BRUSH));
Rectangle(hdc, rc.left, rc.top, rc.right, rc.bottom);
SelectObject(hdc, oldpen);
DeleteObject(oldpen);
ReleaseDC(hwnd, hdc);
return 0;
}
case WM_NCDESTROY:
RemoveWindowSubclass(hwnd, ListProc, 0);
break;
}
return DefSubclassProc(hwnd, msg, wp, lp);
}
And the following code is WndProc() for parent window procedure:
//The window procedure
LRESULT CALLBACK WndProc( HWND hwnd , UINT msg , WPARAM wParam , LPARAM lParam){
switch(msg){
case WM_SIZE:{
int nHeight , nWidth;
width =(int)((nWidth /2) * 0.8);
height =(int)((nHeight/2) * 0.7);
if( wParam == SIZE_RESTORED ){
SetWindowPos(hwndList1, 0 , 10, 10 , width, height,SWP_NOZORDER|SWP_NOMOVE);
RECT Rc;
GetClientRect(hwndList1, &Rc);
ListView_SetColumnWidth(hwndList1, 0, Rc.right - Rc.left);
}
else if ( wParam == SIZE_MAXIMIZED )
{
SetWindowPos(hwndList1, 0 , 20, 20, width, height,0);
RECT Rc;
GetClientRect(hwndList1, &Rc);
ListView_SetColumnWidth(hwndList1, 0, Rc.right - Rc.left);//
}
}
break;
case WM_NOTIFY:
if(((LPNMHDR)lParam)->code == NM_CUSTOMDRAW) {
LPNMLVCUSTOMDRAW lplvcd = (LPNMLVCUSTOMDRAW)lParam;
switch(lplvcd->nmcd.dwDrawStage) {
case CDDS_PREPAINT:
return CDRF_NOTIFYITEMDRAW;
case CDDS_ITEMPREPAINT:
if (((int)lplvcd->nmcd.dwItemSpec%2)==0) {
lplvcd->clrText = RGB(0,0,0);
lplvcd->clrTextBk = RGB(255, 255, 255);
} else {
lplvcd->clrText = RGB(0,0,0);
lplvcd->clrTextBk = RGB(255,255,255);
}
return CDRF_NEWFONT;
}
}
return TRUE;
case WM_COMMAND:
switch(LOWORD(wParam)){
case ID_FILE_EXIT:
PostMessage(hwnd, WM_CLOSE , 0 , 0);
break;
case ID_ABOUT:
{
int ret=DialogBox( GetModuleHandle(NULL) , MAKEINTRESOURCE(ID_ABOUT) , hwnd , AboutDlgProc );
}
break;
}
break;
case WM_CLOSE:
DestroyWindow( hwnd );
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc( hwnd , msg , wParam , lParam );
}
return 0;
}
What am i missing? Is there another way to do it?
Thanks!
Use GetClientRect to find the inner rectangle for the control. Example:
case WM_SIZE:
{
//resize the listview control first
//calculate width/height
SetWindowPos(hwndList1, NULL, 0, 0, width, height, SWP_NOZORDER|SWP_NOMOVE);
RECT rc;
GetClientRect(hwndList1, &rc);
ListView_SetColumnWidth(hwndList1, 0, rc.right - rc.left);//rc.left is zero
break;
}
The client rectangle can be a bit smaller than the window rectangle.
You can use width/height to set the size of listview control using SetWindowPos or MoveWindow. This will correspond to GetWindowRect. But you want the client rectangle for column width.
You can also subclass the listview control and respond to WM_SIZE in listview_proc.
WM_SIZE is sent when the user resizes the main window. It is not triggered by default when the window is first opened. You may have to call ListView_SetColumnWidth when the window is first initialized.
Also note, you cannot handle custom draw inside ListProc. You must remove WM_NOTIFY section from ListProc, add it to WndProc only.
Suggested edit:
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch(msg)
{
case WM_SIZE:
{
int nWidth = LOWORD(lParam);
int nHeight = HIWORD(lParam);
int width = (int)((nWidth / 2) * 0.8);
int height = (int)((nHeight / 2) * 0.7);
SetWindowPos(hwndList1, 0, 20, 20, width, height, SWP_NOZORDER);
RECT rc;
GetClientRect(hwndList1, &rc);
ListView_SetColumnWidth(hwndList1, 0, rc.right - rc.left);
}
break;
case WM_NOTIFY:
if(((LPNMHDR)lParam)->code == NM_CUSTOMDRAW)
{
LPNMLVCUSTOMDRAW lplvcd = (LPNMLVCUSTOMDRAW)lParam;
switch(lplvcd->nmcd.dwDrawStage)
{
case CDDS_PREPAINT:
return CDRF_NOTIFYITEMDRAW;
case CDDS_ITEMPREPAINT:
lplvcd->clrText = RGB(255, 0, 0);
lplvcd->clrTextBk = RGB(255, 255, 0);
return CDRF_NEWFONT;
}
}
break;
...
}
So basically I have this program that makes a transparent overlay for a game so I can make a kill counter. However, when I click on the game with the overlay on, nothing happens. I managed to make it so when you click on it then it sends a message to the game telling it to shoot, however, when I tried the same for moving my characters head it was just laggy and snappy. When I would move my head quickly, my cursor would also fly out of the game window. How can I fix this so when I play the game it would be like its not even there.
I have tried sending the message and setting the window active AND using setcapture. However, none of these worked. I have tried looking at other places but they didn't work either.
/* This is my while(true) loop: */
while (TRUE)
{
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
if (msg.message == WM_QUIT)
{
break;
}
TranslateMessage(&msg); // translates virtual-key messages into character messages
DispatchMessage(&msg); // dispatches a message to WindowProc
}
if (gameProcId == 0)
{
gameProcId = GetProcId(L"ac_client.exe");
}
if (gameWnd == NULL)
{
gameWnd = FindWindow(NULL, L"AssaultCube");
}
if ((gameProc == NULL) && (gameProcId != 0))
{
gameProc = OpenProcess(PROCESS_VM_READ, false, gameProcId); // opens an existing local process and returns a handle to it
}
if (gameProc != NULL)
{
if ((!init_ok) || ((loops % 20) == 0))
{
RECT client_rect;
#pragma warning (suppress: 6387)
GetClientRect(gameWnd, &client_rect); // gets a windows coordinates, upper-left corner is (0,0)
w_res.X = client_rect.right;
w_res.Y = client_rect.bottom;
RECT bounding_rect;
#pragma warning (suppress: 6387)
GetWindowRect(gameWnd, &bounding_rect); // gets dimensions of a window
if (!init_ok)
{
if ((w_pos.X != bounding_rect.left) || (w_pos.Y != bounding_rect.top))
{
MoveWindow(hWnd, bounding_rect.left, bounding_rect.top,
client_rect.right, client_rect.bottom, false);
w_pos.X = bounding_rect.left;
w_pos.Y = bounding_rect.top;
}
//SetCursorPos(w_pos.X * 4, w_pos.Y * 4);
//ClipCursor(&gameRect);
}
else
{
if ((bounding_rect.left == 0) && (bounding_rect.top == 0))
{
MoveWindow(hWnd, bounding_rect.left, bounding_rect.top, // changes both the position and dimension of a window
client_rect.right, client_rect.bottom, false);
}
MoveWindow(hWnd, bounding_rect.left, bounding_rect.top, client_rect.right,
client_rect.bottom, false);
}
init_ok = true;
}
}
if (loops % 10 == 0)
{
if (FindWindow(NULL, L"AssaultCube") == NULL)
{
SendMessage(hWnd, WM_CLOSE, NULL, NULL); // calls WindowProc() and sends the message to a window
}
}
loops++;
if (loops > 100) loops = 0;
Render();
}
}
/* This is my WindowProc() function: */
LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_DESTROY:
{
PostQuitMessage(0);
return 0;
}break;
case WM_LBUTTONDOWN:
{
PostMessage(gameWnd, message, wParam, lParam);
return 0;
}
case WM_MOUSEMOVE:
{
SendMessage(gameWnd, message, wParam, lParam);
return 0;
}
}
return DefWindowProc(hWnd, message, wParam, lParam);
}
You didn't post enough code to attempt to solve this problem, we don't see your call to CreateWindowEx().
Here is a working solution for a win32 overlay:
#include <iostream>
#include <windows.h>
using namespace std;
//global forward declerations
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
void cleanUpObjects(HPEN pen);
int CALLBACK WinMain(
HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
RECT overlayWindowRect;
RECT gameWindowRect;
HWND gameWindowHandle;
gameWindowHandle = FindWindowA(0, "AssaultCube");
GetWindowRect(gameWindowHandle, &gameWindowRect);
WNDCLASSEX w;
w.cbSize = sizeof(WNDCLASSEX);
w.style = CS_HREDRAW | CS_VREDRAW;
w.lpfnWndProc = WndProc;
w.cbClsExtra = 0;
w.cbWndExtra = 0;
w.hInstance = hInstance;
w.hIcon = NULL;
w.hCursor = NULL;
w.hbrBackground = (HBRUSH)0;
w.lpszMenuName = NULL;
w.lpszClassName = "ClassName";
w.hIconSm = NULL;
if (!RegisterClassEx(&w))
{
MessageBox(NULL, "Could not Register Class", "Window Title", NULL);
return -1;
}
HWND hWnd = CreateWindowEx(WS_EX_TOPMOST | WS_EX_LAYERED | WS_EX_TRANSPARENT, "ClassName", "Window",
WS_CAPTION,
gameWindowRect.left, //x
gameWindowRect.top, // y
gameWindowRect.right - gameWindowRect.left, // width
gameWindowRect.bottom - gameWindowRect.top, // height
NULL, NULL,
hInstance, NULL);
if (!hWnd)
{
MessageBox(NULL, "Call to create window failed", "Win32 Guided tour", NULL);
return -1;
}
else
{
GetWindowRect(hWnd, &overlayWindowRect);
}
// Remove Borders around window
SetWindowLong(hWnd, GWL_STYLE, GetWindowLong(hWnd, GWL_STYLE) & ~(WS_THICKFRAME | WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_BORDER));
SetWindowLong(hWnd, GWL_EXSTYLE, GetWindowLong(hWnd, GWL_EXSTYLE) & ~(WS_EX_DLGMODALFRAME | WS_EX_CLIENTEDGE | WS_EX_STATICEDGE));
SetWindowPos(hWnd, NULL, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_NOOWNERZORDER);
// Make the Background Transparent
SetLayeredWindowAttributes(hWnd, RGB(255, 255, 255), 255, LWA_COLORKEY); // Replaces color white with transparancey
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
HDC myHDC = GetDC(hWnd);
// Drawing Stuff
HPEN myPen = CreatePen(PS_SOLID, 2, RGB(255, 0, 0));
HPEN originalPen;
originalPen = (HPEN)SelectObject(myHDC, myPen);
//main loop waits for messages
MSG msg;
while (true)
{
//peekmessage allows for program to do multiple things at once. faster than getmessage()
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
// if msg is quit, quit
if (msg.message == WM_QUIT)
break;
}
else
{
Rectangle(myHDC, 200, 200, 300, 400);
ZeroMemory(&gameWindowRect, sizeof(gameWindowRect)); //clear out the struct
GetWindowRect(gameWindowHandle, &gameWindowRect); // retrieves the games xy and height width and stores in gamewindowrect
if (gameWindowRect.right != overlayWindowRect.right) // checks if the x coordinates are the same
{
ZeroMemory(&gameWindowRect, sizeof(gameWindowRect)); // clear out struct once again
GetWindowRect(gameWindowHandle, &gameWindowRect); // get the dimensions of the game window again
MoveWindow(hWnd, gameWindowRect.left, gameWindowRect.top, gameWindowRect.right - gameWindowRect.left, gameWindowRect.bottom - gameWindowRect.top, TRUE);
// moves window to specific spot
}
}
Sleep(5);
}
cleanUpObjects(myPen);
cleanUpObjects(originalPen);
return msg.wParam;
}
LRESULT CALLBACK WndProc(
HWND hWnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam
)
{
PAINTSTRUCT ps;
HDC hdc;
switch (uMsg)
{
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
DestroyWindow(hWnd);
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, uMsg, wParam, lParam);
break;
}
return 0;
}
//cleans up objects
void cleanUpObjects(HPEN pen)
{
DeleteObject(pen);
}
I have created a list view using win32 api.
InitCommonControls();
HWND hwndList1 = CreateWindow(WC_LISTVIEW , L"", WS_VISIBLE|WS_CHILD | LVS_REPORT | LVS_EDITLABELS | LVS_ICON | LV_VIEW_TILE | LVS_EX_GRIDLINES | WS_BORDER | LVS_EX_FULLROWSELECT | ES_LEFT , 10, 10, 300, 190, hwnd, NULL, GetModuleHandle(NULL), 0);
SendMessageW( hwndList1,
LVM_SETEXTENDEDLISTVIEWSTYLE,
LVS_EX_FULLROWSELECT ,
LVS_EX_FULLROWSELECT );
CreateItem(hwndList1 , (char*)L"fault RS458");
CreateItem(hwndList1 , (char*)L"fault RS455");
CreateColumn(hwndList1 , 0 , (char*)L"Insert column" , 300);
I see a black border around the list view. How can i change its color?
You can subclass the window using SetWindowSubclass (requires comctl32.lib) and handle WM_NCPAINT to paint the non-client area of the control as follows:
#include <Windows.h>
#include <CommCtrl.h>
LRESULT CALLBACK ListViewProc(HWND hwnd,
UINT msg, WPARAM wp, LPARAM lp, UINT_PTR, DWORD_PTR)
{
switch(msg)
{
case WM_NCPAINT:
{
RECT rc;
GetWindowRect(hwnd, &rc);
OffsetRect(&rc, -rc.left, -rc.top);
auto hdc = GetWindowDC(hwnd);
auto hpen = CreatePen(PS_SOLID, 1, RGB(255, 0, 0));
auto oldpen = SelectObject(hdc, hpen);
SelectObject(hdc, GetStockObject(NULL_BRUSH));
Rectangle(hdc, rc.left, rc.top, rc.right, rc.bottom);//draw red frame
SelectObject(hdc, oldpen);
DeleteObject(oldpen);
ReleaseDC(hwnd, hdc);
//*** EDIT
//documentation says we should return 0
//but that causes problem with vertical scrollbar
//maybe we should break for this subclass case
break; //not return 0!
}
case WM_NCDESTROY:
RemoveWindowSubclass(hwnd, ListViewProc, 0);
break;
}
return DefSubclassProc(hwnd, msg, wp, lp);
}
...
HWND hwndList1 = CreateWindow(...);
SetWindowSubclass(hwndList1, ListViewProc, 0, NULL);
Side note, (char*)L"text" doesn't make sense. Either use ANSI ((char*)"text") or Unicode ((wchar_t*)L"text", recommended). You can change CreateItem to accept const wchar_t*, then cast to (wchar_t*) for LVITEM at the last step to avoid errors.
Edit
WM_NCPAINT will break, not return zero.
I wrote a simple program; it's made of a main window and TextBox window above it. TextBox is 50% transparent. When TextBox gets a message, it draws a blue line on the main window.
The problem is that "transparent" actually is not transparent at all. If the blue line crosses a text in TextBox, the text just erased, despite the fact that the text is above. And vice versa: if I start typing, a part of the line in a row of a text just disappears instead of shine through.
Is this a bug? Or am I missing something?
#include <windows.h>
#include <stdio.h>
#define IDC_MAIN_EDIT 101
void DrawInWindow(HWND hWndToPaint){
HDC hdc = GetDC(hWndToPaint);
if(!hdc)printf("Invalid handle\n");
HPEN hPen = CreatePen(PS_SOLID,5,RGB(0, 0, 255));
SelectObject(hdc, hPen);
static float x=620, y=1, tg=0.5, ctg=2;
static int Xone = 1, Yone = 1;//depending on later recalculation this may become negative
MoveToEx(hdc,(int)x,(int)y,NULL);
if(tg<1){
y+=tg;
x+=Xone;
}else{
y+=Yone;
x+=ctg;
}
if(!LineTo(hdc, (int)x, (int)y) )printf("There are paint problem\n");
ReleaseDC(hWndToPaint,hdc);
//Now recalculate direction
RECT WndRect;
GetClientRect(hWndToPaint,&WndRect);
if(x>=WndRect.right){
if(ctg>0)ctg*=-1;//make negative
Xone=-1;
}
if(x<=WndRect.left){
if(ctg<0)ctg*=-1;//make positive
Xone=1;
}
if(y>=WndRect.bottom){
if(tg>0)tg*=-1;//make negative
Yone=-1;
}
if(y<=WndRect.top){
if(tg<0)tg*=-1;//make positive
Yone=1;
}
}
int CALLBACK EnumWindowsFunc(HWND hWnd, LPARAM lParam){
DrawInWindow(hWnd);
return false;
}
void PaintInMainWnd(){
EnumWindows(EnumWindowsFunc,0L);//Getting the handle of main window to draw
}
LRESULT __stdcall MyMainCallBckProcedure( HWND window, unsigned msg, WPARAM wp, LPARAM lp ){
switch(msg){
case WM_KEYDOWN:
if(wp == VK_ESCAPE)PostQuitMessage(0);
break;
case WM_DESTROY:
printf("\ndestroying window\n");
PostQuitMessage(0);
return 0;
case WM_SIZE:{
HWND hEdit;
RECT rcClient;
GetClientRect(window, &rcClient);
hEdit = GetDlgItem(window, IDC_MAIN_EDIT);
SetWindowPos(hEdit, NULL, 0, 0, rcClient.right, rcClient.bottom, SWP_NOZORDER);
break;
}
default:
return DefWindowProc( window, msg, wp, lp ) ;
}
}
WNDPROC lpEditWndProc;
LRESULT CALLBACK MyEditCallBckProcedure(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam){
if( (uMsg == WM_CHAR) && (wParam == VK_ESCAPE) )
{
PostQuitMessage(0);
return 0;
}
PaintInMainWnd();
lpEditWndProc(hWnd, uMsg, wParam, lParam);
}
bool CreateWindows(){
const char* const myclass = "myclass";
WNDCLASSEX wndclass = { sizeof(WNDCLASSEX), CS_DBLCLKS, MyMainCallBckProcedure,
0, 0, GetModuleHandle(0), LoadIcon(0,IDI_APPLICATION),
LoadCursor(0,IDC_ARROW), HBRUSH(COLOR_WINDOW+1),
0, myclass, LoadIcon(0,IDI_APPLICATION) };
if(RegisterClassEx(&wndclass)<0){
printf("ERR: in registering window class\n");
return false;
}
//Creating window
HWND window = CreateWindowEx( 0, myclass, "title",
WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
640, 480, 0, 0, GetModuleHandle(0), 0 );
if(!window){
printf("ERR: in creating window\n");
return false;
}
ShowWindow( window, SW_SHOWDEFAULT );
//creating TextBox on the window
HFONT hfDefault;
HWND hEdit;
hEdit = CreateWindowEx(0, "edit", "",
WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_HSCROLL | ES_MULTILINE | ES_AUTOVSCROLL | ES_AUTOHSCROLL,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
window, (HMENU)IDC_MAIN_EDIT, GetModuleHandle(NULL), NULL);
if(hEdit == NULL){
MessageBox(window, "Could not create edit box.", "Error", MB_OK | MB_ICONERROR);
return false;
}
hfDefault = (HFONT)GetStockObject(DEFAULT_GUI_FONT);
SendMessage(hEdit, WM_SETFONT, (WPARAM)hfDefault, MAKELPARAM(FALSE, 0));
//Now resize TextBox to fill whole parent window
RECT RectSize;
GetClientRect(window,&RectSize);
hEdit = GetDlgItem(window,IDC_MAIN_EDIT);
SetWindowPos(hEdit, 0,0,0,RectSize.right,RectSize.bottom,SWP_NOZORDER);
//Let's try to catch some messages in TextBox...
lpEditWndProc = (WNDPROC)SetWindowLongPtr(hEdit, GWL_WNDPROC, (LONG_PTR)&MyEditCallBckProcedure);
//Making hEdit transparent
SetWindowLongPtr(hEdit,GWL_EXSTYLE, WS_EX_LAYERED | GetWindowLongPtr(hEdit, GWL_EXSTYLE) );
SetLayeredWindowAttributes(hEdit, 0, (255*50)/100, LWA_ALPHA);
return true;
//###
}
int main(){
if(!CreateWindows() ){printf("Something gone wrong\n");return 1;}
MSG msg;
while(GetMessage(&msg,0,0,0) ){
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
Don't know is it important, but I should also mention, that I have tested only under Ubuntu with Wine, as my Windows is screwed up by this bug. Anyway, I hope the problem is not in Wine itself.
And sorry for amount of code, I really don't know what to remove to make it smaller.
I found the workaround. I created background top level window, and made foreground window 50% trasparent. I draw the lines in background window. If the front window moved or resized, the back window reacts accordingly with help of WM_WINDOWPOSCHANGED message, it sent on every little move/resize.
Anyway, this workaround is little dirty because of:
Linux/wine specific problems: 1) Display Manager do not decorate transparent window of wine(but this could be evaded by making second window 0% transparent) 2) Dragged window wobbling, but the second moving straight. All OS specific problem: second window is visible in the taskbar. Theoretically the last could be avoided by adding WS_EX_TOOLWINDOW to unowned window. The quote
To prevent the window button from being placed on the taskbar, create
the unowned window with the WS_EX_TOOLWINDOW extended style.
But, at least, in wine it doesn't work. Well, I hope this is a bug :)
#include <windows.h>
#include <stdio.h>
#define IDC_MAIN_EDIT 101
HWND hBackWnd;
void DrawInWindow(HWND hWndToPaint){
HDC hdc = GetDC(hWndToPaint);
if(!hdc)printf("Invalid handle\n");
HPEN hPen = CreatePen(PS_SOLID,5,RGB(0, 0, 255));
SelectObject(hdc, hPen);
static float x=620, y=1, tg=0.5, ctg=2;
static int Xone = 1, Yone = 1;//depending on later recalculation this may become negative
MoveToEx(hdc,(int)x,(int)y,NULL);
if(tg<1){
y+=tg;
x+=Xone;
}else{
y+=Yone;
x+=ctg;
}
if(!LineTo(hdc, (int)x, (int)y) )printf("There are paint problem\n");
ReleaseDC(hWndToPaint,hdc);
//Now recalculate direction
RECT WndRect;
GetClientRect(hWndToPaint,&WndRect);
if(x>=WndRect.right){
if(ctg>0)ctg*=-1;//make negative
Xone=-1;
}
if(x<=WndRect.left){
if(ctg<0)ctg*=-1;//make positive
Xone=1;
}
if(y>=WndRect.bottom){
if(tg>0)tg*=-1;//make negative
Yone=-1;
}
if(y<=WndRect.top){
if(tg<0)tg*=-1;//make positive
Yone=1;
}
}
LRESULT __stdcall MyMainCallBckProcedure( HWND window, unsigned msg, WPARAM wp, LPARAM lp ){
switch(msg){
case WM_KEYDOWN:
if(wp == VK_ESCAPE)PostQuitMessage(0);
break;
case WM_DESTROY:
printf("\ndestroying window\n");
PostQuitMessage(0);
return 0;
case WM_SIZE:
HWND hEdit;
RECT rcClient;
GetClientRect(window, &rcClient);
hEdit = GetDlgItem(window, IDC_MAIN_EDIT);
SetWindowPos(hEdit, NULL, 0, 0, rcClient.right, rcClient.bottom, SWP_NOZORDER);
break;
case WM_WINDOWPOSCHANGED:{//LPARAM is a ptr to WINDOWPOS
RECT BckWndRect;
if(!GetWindowRect(hBackWnd, &BckWndRect) )printf("ERR: getting backwnd rectangle\n");
bool IsRepaint;
WINDOWPOS* pNewPos = (WINDOWPOS*)lp;
if(BckWndRect.left+BckWndRect.right != pNewPos->cx
|| BckWndRect.top+BckWndRect.bottom != pNewPos->cy)IsRepaint = true;
else IsRepaint = false;
MoveWindow(hBackWnd, pNewPos->x, pNewPos->y, pNewPos->cx, pNewPos->cy, IsRepaint);
break;
}
default:
return DefWindowProc( window, msg, wp, lp ) ;
}
}
WNDPROC lpEditWndProc;
LRESULT CALLBACK MyEditCallBckProcedure(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam){
if( (uMsg == WM_CHAR) && (wParam == VK_ESCAPE) )
{
PostQuitMessage(0);
return 0;
}
DrawInWindow(hBackWnd);
lpEditWndProc(hWnd, uMsg, wParam, lParam);
}
bool CreateWindows(){
//creating back window
const char* backwnd = "backwnd";
WNDCLASSEX backwndclass = { sizeof(WNDCLASSEX), CS_DBLCLKS, MyMainCallBckProcedure,
0, 0, GetModuleHandle(0), LoadIcon(0,IDI_APPLICATION),
LoadCursor(0,IDC_ARROW), HBRUSH(COLOR_WINDOW+1),
0, backwnd, LoadIcon(0,IDI_APPLICATION) };
if(RegisterClassEx(&backwndclass)<0){
printf("ERR: in registering second window class\n");
return false;
}
hBackWnd = CreateWindowEx( 0, backwnd, "title", WS_EX_TOOLWINDOW |
WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
640, 480, 0, 0, GetModuleHandle(0), 0 );
if(!hBackWnd){
printf("ERR: in creating background window\n");
return false;
}
ShowWindow( hBackWnd, SW_SHOWDEFAULT );
//Creating front window
const char* const frontwnd = "frontwnd";
WNDCLASSEX wndclass = { sizeof(WNDCLASSEX), CS_DBLCLKS, MyMainCallBckProcedure,
0, 0, GetModuleHandle(0), LoadIcon(0,IDI_APPLICATION),
LoadCursor(0,IDC_ARROW), HBRUSH(COLOR_WINDOW+1),
0, frontwnd, LoadIcon(0,IDI_APPLICATION) };
if(RegisterClassEx(&wndclass)<0){
printf("ERR: in registering foreground window class\n");
return false;
}
HWND window = CreateWindowEx( 0, frontwnd, "title",
WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
640, 480, 0, 0, GetModuleHandle(0), 0 );
if(!window){
printf("ERR: in creating foreground window\n");
return false;
}
ShowWindow( window, SW_SHOWDEFAULT );
//creating textbox
HWND hEdit = CreateWindowEx( 0, "edit", "", WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_HSCROLL
| ES_MULTILINE | ES_AUTOVSCROLL, CW_USEDEFAULT, CW_USEDEFAULT, 640,
480, window, (HMENU)IDC_MAIN_EDIT, GetModuleHandle(0), 0 );
HFONT hfDefault = (HFONT)GetStockObject(DEFAULT_GUI_FONT);
SendMessage(hEdit, WM_SETFONT, (WPARAM)hfDefault, MAKELPARAM(FALSE, 0));
//Let's try to catch some messages in TextBox...
lpEditWndProc = (WNDPROC)SetWindowLongPtr(hEdit, GWL_WNDPROC, (LONG_PTR)&MyEditCallBckProcedure);
//Making foreground window transparent
SetWindowLongPtr(window,GWL_EXSTYLE, WS_EX_LAYERED | GetWindowLongPtr(window, GWL_EXSTYLE) );
SetLayeredWindowAttributes(window, 0, (255*50)/100, LWA_ALPHA);
return true;
//###
}
int main(){
if(!CreateWindows() ){printf("Something gone wrong\n");return 1;}
MSG msg;
while(GetMessage(&msg,0,0,0) ){
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}