Using base class methods to initialize derived class members - c++

Is it legal? If so, do you consider it as good coding practice?
I want to do something like this (nonessential details are not shown):
class ItemStorage {
int size() const;
};
class SpecialStorage : public ItemStorage {
public:
SpecialStorage (...) : ItemStorage(...), items(ItemStorage::size()) {...}
private:
int items;
};
I am pretty sure that it is OK if the method size is not virtual. What if it is virtual and the derived class doesn't overwrite it?

The general rule is that, during initialization, you must not access uninitialized parts of the object. As ItemStorage is already initialized when items gets initialized, calling size is indeed fine.
Even if size was virtual, and even if it was overwritten, it still would be fine: it would just call the base version (i.e. virtual methods only bind to the level which is under construction).

Related

Initialization of a base class reference from a derived class member

I have two classes, Base and Derived. Derived constructs Base using its own member object, which inherits from Base::BaseChild.
struct Base
{
struct BaseChild
{
int x = 5;
};
Base(BaseChild& c): baseData(c), constantVar(c.x)
{
assert(constantVar == 5);
}
int getX() const {return baseData.x;}
private:
const int constantVar;
BaseChild& baseData;
};
struct Derived: public Base
{
struct DerivedChild: public BaseChild
{
double y = 4.0;
};
Derived(): Base(data) {}
private:
DerivedChild data;
};
Derived myObject;
assert(myObject.getX() == 5);
Reasoning: I do this in this way because everything seems pretty encapsulated for my case, where I need to send Childs to swap their content (vector, shared_ptr, unique_ptr) with other Childs, keeping child memory address, and I still can access to Child object from base class without the need of a virtual function, which was killing my app performance.
Question: I've read another post like this one, where it states initialization of a Derived member before the Base isn't possible. So the constantVar assert would always fail. However getX() works fine, after the constructor, and I'm interested in these functions which are called once the constructor ends. Is this safe? Or is there any hidden danger here?
The base class Base of Derived is constructed before the member data.
As a result data will not be initialized when you pass a reference to it to Base's constructor. The initialization will happen after that constructor call.
You are however trying to read the member x of data in Base's constructor. At this point data's lifetime has not started yet and accessing the value of a non-static data member of an object outside its lifetime causes undefined behavior.
Whether or not the assertions succeed isn't significant. Undefined behavior allows for either outcome.
The situation would be potentially different (although technically not rules in the standard) if you were not trying to access the value of data inside Base's constructor, but only storing the reference to it.

C++ Pure Virtual Initializer [duplicate]

I know that calling a virtual method from a base class constructor can be dangerous since the child class might not be in a valid state. (at least in C#)
My question is what if the virtual method is the one who initializes the state of the object ? Is it good practice or should it be a two step process, first to create the object and then to load the state ?
First option: (using the constructor to initialize the state)
public class BaseObject {
public BaseObject(XElement definition) {
this.LoadState(definition);
}
protected abstract LoadState(XElement definition);
}
Second option: (using a two step process)
public class BaseObject {
public void LoadState(XElement definition) {
this.LoadStateCore(definition);
}
protected abstract LoadStateCore(XElement definition);
}
In the first method the consumer of the code can create and initialize the object with one statement:
// The base class will call the virtual method to load the state.
ChildObject o = new ChildObject(definition)
In the second method the consumer will have to create the object and then load the state:
ChildObject o = new ChildObject();
o.LoadState(definition);
(This answer applies to C# and Java. I believe C++ works differently on this matter.)
Calling a virtual method in a constructor is indeed dangerous, but sometimes it can end up with the cleanest code.
I would try to avoid it where possible, but without bending the design hugely. (For instance, the "initialize later" option prohibits immutability.) If you do use a virtual method in the constructor, document it very strongly. So long as everyone involved is aware of what it's doing, it shouldn't cause too many problems. I would try to limit the visibility though, as you've done in your first example.
EDIT: One thing which is important here is that there's a difference between C# and Java in order of initialization. If you have a class such as:
public class Child : Parent
{
private int foo = 10;
protected override void ShowFoo()
{
Console.WriteLine(foo);
}
}
where the Parent constructor calls ShowFoo, in C# it will display 10. The equivalent program in Java would display 0.
In C++, calling a virtual method in a base class constructor will simply call the method as if the derived class doesn't exist yet (because it doesn't). So that means that the call is resolved at compile time to whatever method it should call in the base class (or classes it derived from).
Tested with GCC, it allows you to call a pure virtual function from a constructor, but it gives a warning, and results in a link time error. It appears that this behavior is undefined by the standard:
"Member functions can be called from a constructor (or destructor) of an abstract class; the effect of making a virtual call (class.virtual) to a pure virtual function directly or indirectly for the object being created (or destroyed) from such a constructor (or destructor) is undefined."
With C++ the virtual methods are routed through the vtable for the class that is being constructed. So in your example it would generate a pure virtual method exception since whilst BaseObject is being constructed there simply is no LoadStateCore method to invoke.
If the function is not abstract, but simply does nothing then you will often get the programmer scratching their head for a while trying to remember why it is that the function doesn't actually get called.
For this reason you simply can't do it this way in C++ ...
For C++ the base constructor is called before the derived constructor, which means that the virtual table (which holds the addresses of the derived class's overridden virtual functions) does not yet exist. For this reason, it is considered a VERY dangerous thing to do (especially if the functions are pure virtual in the base class...this will cause a pure-virtual exception).
There are two ways around this:
Do a two-step process of construction + initialization
Move the virtual functions to an internal class that you can more closely control (can make use of the above approach, see example for details)
An example of (1) is:
class base
{
public:
base()
{
// only initialize base's members
}
virtual ~base()
{
// only release base's members
}
virtual bool initialize(/* whatever goes here */) = 0;
};
class derived : public base
{
public:
derived ()
{
// only initialize derived 's members
}
virtual ~derived ()
{
// only release derived 's members
}
virtual bool initialize(/* whatever goes here */)
{
// do your further initialization here
// return success/failure
}
};
An example of (2) is:
class accessible
{
private:
class accessible_impl
{
protected:
accessible_impl()
{
// only initialize accessible_impl's members
}
public:
static accessible_impl* create_impl(/* params for this factory func */);
virtual ~accessible_impl()
{
// only release accessible_impl's members
}
virtual bool initialize(/* whatever goes here */) = 0;
};
accessible_impl* m_impl;
public:
accessible()
{
m_impl = accessible_impl::create_impl(/* params to determine the exact type needed */);
if (m_impl)
{
m_impl->initialize(/* ... */); // add any initialization checking you need
}
}
virtual ~accessible()
{
if (m_impl)
{
delete m_impl;
}
}
/* Other functionality of accessible, which may or may not use the impl class */
};
Approach (2) uses the Factory pattern to provide the appropriate implementation for the accessible class (which will provide the same interface as your base class). One of the main benefits here is that you get initialization during construction of accessible that is able to make use of virtual members of accessible_impl safely.
For C++, section 12.7, paragraph 3 of the Standard covers this case.
To summarize, this is legal. It will resolve to the correct function to the type of the constructor being run. Therefore, adapting your example to C++ syntax, you'd be calling BaseObject::LoadState(). You can't get to ChildObject::LoadState(), and trying to do so by specifying the class as well as the function results in undefined behavior.
Constructors of abstract classes are covered in section 10.4, paragraph 6. In brief, they may call member functions, but calling a pure virtual function in the constructor is undefined behavior. Don't do that.
If you have a class as shown in your post, which takes an XElement in the constructor, then the only place that XElement could have come from is the derived class. So why not just load the state in the derived class which already has the XElement.
Either your example is missing some fundamental information which changes the situation, or there's simply no need to chain back up to the derived class with the information from the base class, because it has just told you that exact information.
i.e.
public class BaseClass
{
public BaseClass(XElement defintion)
{
// base class loads state here
}
}
public class DerivedClass : BaseClass
{
public DerivedClass (XElement defintion)
: base(definition)
{
// derived class loads state here
}
}
Then your code's really simple, and you don't have any of the virtual method call problems.
For C++, read Scott Meyer's corresponding article :
Never Call Virtual Functions during Construction or Destruction
ps: pay attention to this exception in the article:
The problem would almost certainly
become apparent before runtime,
because the logTransaction function is
pure virtual in Transaction. Unless it
had been defined (unlikely, but
possible) the program wouldn't link: the linker would be unable to find the necessary implementation of Transaction::logTransaction.
Usually you can get around these issues by having a greedier base constructor. In your example, you're passing an XElement to LoadState. If you allow the state to be directly set in your base constructor, then your child class can parse the XElement prior to calling your constructor.
public abstract class BaseObject {
public BaseObject(int state1, string state2, /* blah, blah */) {
this.State1 = state1;
this.State2 = state2;
/* blah, blah */
}
}
public class ChildObject : BaseObject {
public ChildObject(XElement definition) :
base(int.Parse(definition["state1"]), definition["state2"], /* blah, blah */) {
}
}
If the child class needs to do a good bit of work, it can offload to a static method.
In C++ it is perfectly safe to call virtual functions from within the base-class - as long as they are non-pure - with some restrictions. However, you shouldn't do it. Better initialize objects using non-virtual functions, which are explicitly marked as being such initialization functions using comments and an appropriate name (like initialize). If it is even declared as pure-virtual in the class calling it, the behavior is undefined.
The version that's called is the one of the class calling it from within the constructor, and not some overrider in some derived class. This hasn't got much to-do with virtual function tables, but more with the fact that the override of that function might belong to a class that's not yet initialized. So this is forbidden.
In C# and Java, that's not a problem, because there is no such thing as a default-initialization that's done just before entering the constructor's body. In C#, the only things that are done outside the body is calling base-class or sibling constructors i believe. In C++, however, initializations done to members of derived classes by the overrider of that function would be undone when constructing those members while processing the constructor initializer list just before entering the constructors body of the derived class.
Edit: Because of a comment, i think a bit of clarification is needed. Here's an (contrived) example, let's assume it would be allowed to call virtuals, and the call would result in an activation of the final overrider:
struct base {
base() { init(); }
virtual void init() = 0;
};
struct derived : base {
derived() {
// we would expect str to be "called it", but actually the
// default constructor of it initialized it to an empty string
}
virtual void init() {
// note, str not yet constructed, but we can't know this, because
// we could have called from derived's constructors body too
str = "called it";
}
private:
string str;
};
That problem can indeed be solved by changing the C++ Standard and allowing it - adjusting the definition of constructors, object lifetime and whatnot. Rules would have to be made to define what str = ...; means for a not-yet constructed object. And note how the effect of it then depends on who called init. The feature we get does not justify the problems we have to solve then. So C++ simply forbids dynamic dispatch while the object is being constructed.

How to downcast properly in C++

For any reason, I have an object created by a static method which calls the private constructor. (It isn't a singleton)
I want to make a new object derives from the first one, which have more members and functions.
But it's problematic, becuase the static method returns a firstObject* object, so a creation with downcasting of the secondObject* will make a memory overflow.
What should I do? I have an access to the first object's code, but it is impossible to change its constructor (If I change it, I will have to change a huge written code).
EDIT:
Thank to all responders. I can change the constructor to be protected.
Make sure your constructor is at least protected so that child classes can use it.
Not sure what you fear about memory overflow but this:
class Base {
public:
static Base* getInstance();
virtual ~Base() {};
protected:
Base() {};
};
class Derived : public Base {};
// Implementation
Base* Base::getInstance() { return new Derived(); }
int main() {
Base::getInstance();
};
Works perfectly.
Now I would advise you against returning a raw pointer in that situation (std::unique_ptr would be way better) but that's probably off-topic.

Why does a purely virtual/abstract class require a constructor, in particular for protected const member variables?

I have a purely virtual class defined as such:
class BaseClass {
protected:
const int var;
public:
void somefun() = 0; // what I mean by a purely virtual class
// stuff...
};
If I don't add a constructor defined as such:
BaseClass(const int & VAR) : var(VAR) {};
that I would have to subsequently use in ever derived class, my derived class can't initialize the const variable var to whichever value it wants to. Now I actually understand what's going on here. Before constructing a derived class, a constructor of the base class is called, at which point const member variables must be initialized. My question is not a "how do I make my code work" kind of question, that's already been done. My question is about why the compiler thinks it's necessary. For a purely virtual class, shouldn't I be allowed to write something like:
class DerivedClass : BaseClass {
public:
DerivedClass() : var(SOME_VALUE) {};
}
If the compiler knows that a call to a BaseClass constructor will necessarily be followed by a call to some derived class constructror (since an object of abstract type can never be instantiated) shouldn't it give us a bit more leeway?
Is this all a consequence of how C++ chooses to get around the Diamond problem? Even if that was the case, shouldn't the compiler at least somehow allow for the possibility that const member variable of purely virtual functions will be defined in derived classes? Is that too complicated or does that mess with the C++ solution to the Diamond problem?
Thanks for the help everyone.
It's not "purely virtual" (whatever you mean by that) - it contains a data member.
Class members can only be initialised by the initialiser list of a constructor of that class, not of a derived class. That's how object initialisation is specified: all members that are initialised, are initialised before the constructor body begins.
Constant objects must be initialised, since they can't be assigned a value later.
Therefore, a class with a constant data member must initialise it in each constructor.
For a purely virtual class, shouldn't I be allowed to write something
like
No, but you can(and in this case should) write something like this:
class DerivedClass : BaseClass {
public:
DerivedClass() : BaseClass(SOME_VALUE) {};
};
The construction of an object occurs in a specific order. The base class must be fully constructed before the constructor of a derived class is run, so that the derived constructor is working with a fully formed and valid base object. If the initialization of base member variables were put off until the construction of the derived class, this invariant would be broken.

How to call a derived class method from a base class method within the constructor of base

I am wondering if it is possible to call a derived class´ function from within a function called by the base constructor (shouldn´t it already be created when the code in the brackets are executed?)
#pragma once
class ClassA
{
public:
ClassA(void);
virtual ~ClassA(void);
void Init();
protected:
short m_a;
short m_b;
virtual void SetNumbers(short s);
};
include "ClassA.h"
#include <iostream>
ClassA::ClassA(void) : m_a(0), m_b(0)
{
Init();
}
ClassA::~ClassA(void)
{
}
void ClassA::SetNumbers(short s)
{
std::cout << "In ClassA::SetNumbers()\n";
m_a = s;
m_b = s;
}
void ClassA::Init()
{
this->SetNumbers(2);
}
#pragma once
#include "ClassA.h"
class ClassB : public ClassA
{
public:
ClassB(void);
virtual ~ClassB(void);
virtual void SetNumbers(short);
int x;
};
#include "ClassB.h"
#include <iostream>
ClassB::ClassB(void)
{
}
ClassB::~ClassB(void)
{
}
void ClassB::SetNumbers(short s)
{
std::cout << "In ClassB::SetNumbers()\n";
m_a = ++s;
m_b = s;
ClassA::SetNumbers(s);
}
Any suggestions how to do it?...
Thank You in advance :)...
No. All parts of B (starting with A, as it's base) are constructed before B's constructor is called. So, by the time SetNumbers is called, no part of B (except for the A part) has been constructed --- and that may include the v-table, so there's no way to know where that call is going to go.
Of course, there is a simple solution to this: Call B::SetNumber() from within B's constructor (That is, after all, the purpose of B's constructor)
You can't do this for the simple logical reason that while the base class is being constructed, the derived class hasn't even begun to be constructed. You can't call a member function on an object that doesn't exist (yet).
In practice, even if you managed to call SetNumbers and assign to the member variables of the derived class before they were initialized they would surely be overwritten when they finally get initialized. I admit it's a bit pointless to reason about this as we would be well outside defined behaivour.
No, sorry. :( It might compile in one or two C++ compilers, but it's not recommended. From the C++ FAQ Lite section 10.7:
[10.7] Should you use the this pointer
in the constructor?
[...snip...]
Here is something that never works:
the {body} of a constructor (or a
function called from the constructor)
cannot get down to a derived class by
calling a virtual member function that
is overridden in the derived class. If
your goal was to get to the overridden
function in the derived class, you
won't get what you want. Note that you
won't get to the override in the
derived class independent of how you
call the virtual member function:
explicitly using the this pointer
(e.g., this->method()), implicitly
using the this pointer (e.g.,
method()), or even calling some other
function that calls the virtual member
function on your this object. The
bottom line is this: even if the
caller is constructing an object of a
derived class, during the constructor
of the base class, your object is not
yet of that derived class. You have
been warned.
NOTE: Emphasis mine.
More details at the link
The only time you can do this is when something is derived from a template that is parameterised by itself:
template<typename T> class base
{
T* down_cast() throw()
{
return static_cast<Derived*>(this);
}
const T* down_cast() const throw()
{
return static_cast<const Derived*>(this);
}
public:
base()
{
down_cast()->doSomething();
}
/* … */
};
class derived : private base<derived>
{
public:
void doSomething()
{
}
};
Note that doSomething is public and not virtual.
We can static_cast to derived, because it's known that derived is the derived type.
Deriving something from a base parameterised by itself is a strange thing to be doing at the best of times. It's said that when the ATL team in microsoft used it they asked the C++ compiler team if it was valid and nobody was sure, though it is valid because template construction depends on names as follows:
First the template is available, but not used in a class. Then, the name derived available. Then it instantiates the layout of base<derived> — this requires knowledge of the member variables and virtual functions, as long as none of that depends upon knowledge of derived’s layout (pointers and references are fine) this will all go okay. Then it will create the layout of derived, and finally it will create derived’s member functions, which may include creating member functions for base<derived>. So as long as base<derived> doesn’t contain a derived member variable (base classes can never contain a member variable of a type derived from themselves) or a virtual function that requires knowledge of derived’s layout we can indeed do the dicey-looking piece of inheritance above.
This includes being able to call non-virtual public members of derived from base during construction, because it's already part of base. There are strong limitations on this. In particular, if doSomething() depends on anything constructed in derived's constructor it won't work as derived hasn't been constructed yet.
Now, is this actually a good idea? No.
A simple design solution is to use aggregation instead of inheritance.