I wan to generate a C++ classes from a IDL file using MICO in the contxet of CORBA. I download the mico-2.3.13.zip but iI don't know how to use it. Please if someone can help me and thanks all.
The answer would probably be longer that would comfortably fit in a short reply, but here are some pages with helpful starter info.
This class webpage has a mini tutorial using mico
http://www.cs.wichita.edu/~chang/lecture/cs843/program/mico-idl.html
Here's another fairly simple tutorial page
http://people.inf.ethz.ch/roemer/micodoc/node16.html
You first need to compile MICO from the sources. Depending on your operating system and environment this will require different steps. In linux/mac os x they are basically calling the ./configure script and then make if it did not fail. Under windows I think that you can call nmake directly (with some options, read the README files).
After compilation completes (this may take a few minutes) and if everything goes fine, you should have the executables and can use them to create your own CORBA interfaces and services.
Related
I am new to unit testing and the Qt framework. I have been assigned to write a unit test to test the opening of text files.
I have looked the the tutorials for Qt test. But I have no idea how to proceed. (I have to use QTestLib). Please guide me what I should do.
Boost libraries are being used to open the csv and delimited text-files to import the data in the application.
By testing, I am assuming that you want to check if the files are being read properly.
1) To get a better understanding about the Qt Project structure, check out this link
2) Locate the class that is actually calling the boost libraries to read the data, you might want to test this class (It depends on you how you want to implement, without any details, I cannot give a better explanation)
3) Create the corresponding object and invoke the reading of the file. After the file has been read, you can QVERIFY or QCOMPARE the data read by the class and the actual values. To use custom datatypes in the previous functions, look at this link. It is explained in the website, how to create and use custom datatypes for the above functions.
4) To run multiple tests in a single Test project (Qt), look at this github repo (I'm unable to find the website where it was originally posted).
I hope this gives an idea of how to get started with writing the test. It really depends on what your requirements are, without knowing the details, I might not be able to help more
I would like to embed NodeJS in my application. The reason i would like to use NodeJS and not just the V8 directly, is because of the extensions that exist for NodeJS.
To do that i understand that i need to compile NodeJS with GYP. Got it. But how do i work with it? is there a static lib to link to? how to start it up? say i want to provide it with a V8 context, how do i pass it?
a bit at a loss here. hope for help.
Note - i want to activate nodejs from my C++ code, not the other way around. i understand extensions, this is not what i want.
Regards,
Gal.
As I got from this question the problem of immediate linking with node.js is still unsolved. Actually the workaround may be running it in a separated process like an ordinary command line application. You may save your script to file, pass it as cmdline argument, then obtain std output from the node.js executable.
What does it take to build a Native Client app from scratch? I have looked into the documentation, and fiddled with several apps, however, I am now moving onto making my own app and I don't see anything related to creating the foundation of a native client app.
Depending on the version of the SDK you want to use, you have a couple of options.
Pepper 16 and 17: use init_project.py or use an example as a starting point
If you are using pepper_16 or pepper_17, you will find a Python script init_project.py in the project_templates in the SDK. It will setup up a complete set of files (.cc, .html, .nmf) with comments indicating where you need to add code. Run python init_project.py -h to see what options it accepts. Additional documentation can be found at https://developers.google.com/native-client/pepper17/devguide/tutorial.
Pepper 18 and newer: use an example as the starting point
If you are using pepper_18 or newer, init_project.py is no longer included. Instead you can copy a very small example from the examples directory (e.g., hello_world_glibc or hello_world_newlib for C or hello_world_interactive for C++) and use that as a starting point.
Writing completely from scratch
If you want to write your app completely from scratch, first ensure that the SDK is working by compiling and running a few of the examples. Then a good next step is to look at the classes pp::Module and pp:Instance, which your app will need to implement.
On the HTML side, write a simple page with the EMBED element for the Native Client module. Then add the JavaScript event handlers for loadstart, progress, error, abort, load, loadend, and message and have the handlers write the event data to, e.g., the JavaScript console, so that it's possible to tell what went wrong if the Native Client module didn't load. The load_progress example shows how to do this.
Next, create the manifest file (.nmf). From pepper_18 and onwards you can use the generate_nmf.py script found in the tools/ directory for this. If you want to write it from scratch, the examples provide examples both for using newlib and glibc (the two Standard C librares currently supported). See hello_world_newlib/ and hello_world_glibc/, respectively.
If you haven't used a gcc-family compiler before, it is also a good idea to look at the Makefile for some of the examples to see what compiler and linker flags to use. Compiling both for 32-bit and 64-bit right from the beginning is recommended.
Easiest way is to follow the quick start doc at https://developers.google.com/native-client/pepper18/quick-start, in particular steps 5-7 of the tutorial ( https://developers.google.com/native-client/pepper18/devguide/tutorial ) which seems to be what you are asking about.
I've managed to download a "file" from the internet with the help of wininet library, but I can't seem to save a "webpage" i.e. something I can edit later on with a text editor or with ifstream.
In this case, what are the tools I should resort to? Can wininet save a webpage to disk? Should I consider cURL (though I haven't managed to download regular files due to lack of documentation of cURL)? Do I need to learn what's called socket programming?
NB: I'm on Windows, using MinGW but can switch to MSVC if necessary, I'm looking for source code in the webpage, eventually I'm after the text in a webpage.
Also, I am not familiar with any of the functions in wininet, curl, or sockets. What do I need to learn of these?
Any help is greatly appreciated!
If your program is going to run both on windows and unix, then use cURL. Otherwise, stick with MSVC and WinINet functions http://msdn.microsoft.com/en-us/library/windows/desktop/aa385473(v=vs.85).aspx It's much easier to use in terms of the efforts required to get your program running and distributed (esp. if you're not linking your program against cUrl statically. Otherwise, you'll need to take libcurl.dll everywhere your program runs on Windows). With WinINet, you simply need to include a header and a library to use the functions.
If you're going to use WinINet, refer to this code snippet: http://www.programmershelp.co.uk/showcode.php?e=57
Use the same code except for the while loop. Instead of reading one byte at a time, read them by chunks and write them to the output file handle.
If you're going to use cURL, refer to this post: Download file using libcurl in C/C++
I want to experiment a bit with C++ as a server side language. I'm not looking for a framework, and simply want to achieve a silly old "Hello World" webapp using C++.
Is there an Apache HTTP server module that I can install?
If i can do the PHP equivalent of :
<?php
$personName = "Peter Pan";
echo "Hello " . $personName;
I'd be most thrilled! Thanks in advance!
cgi would do this. Just have your C++ app spit its output to stdout and your mod_cgi will handle it
You might want to have a look at http://www.webtoolkit.eu/wt or www.tntnet.org instead.
"mod_c++" doesn't make sense; Once you're talking about compiled programs, Apache doesn't care what language the binary comes from. mod_cgi allows Apache to invoke such a binary (regardless of it's source language) in response to HTTP requests. Read more here:
http://library.thinkquest.org/16728/content/cgi/cplusplus.html
Suppose for the moment the OP wanted something that was "like mod_php, mod_perl". Given the right configuration, it would be monumentally easy for the "mod_c++" to look at the source files, and compiled files and decide whether it had to do a "one off" compilation task. In fact this is how make works.
I know the OP probably didn't mean that it had to be "interpreted", but it's certainly not impossible to allow apache to compile cpp files on the fly if needed [this is how jsp works, btw].
I did create a mod_cpp once. It basically was written in c, but loaded a .so which was in turn written in C++.
Its performance was really good, but lacked a lot of things that we take for granted in things like PHP (sessions, HTML un/escaping, etc). It did use a template engine to separate the HTML from the C++.
I tell you, the initial set-up was a lot of work (the mod_cpp part); after that, it was kinda easy to write the .so's. I even tried to create an sf.net project to open-source it, but I never got around to actually porting it :-(
In summary: I did not find anything like that on the net, did it myself and found out to be a lot more work then I anticipated, but the result was very cool! This helped me a lot: Apache Modules
I'm not saying there is no such thing, but if there is it would be monumentally inefficient. C++ is a compiled language, not an interpretive one, so the putative Apache C++ module would have to invoke the C++ compiler to compile the code before executing it. This would be very, very slow, apart from other problems.