DLLNotFoundException - c++

I am using a DLL that is a plugin for a game engine called Unity3d. I created the DLL in Visual C++ Express 2010 on windows 7 64 bit Ultimate Edition. The DLL functions properly on the machine that it was originally created on.
The problem is that the DLL is not functioning in the Unity3d Editor on another machine and giving an error that basically states that the DLL is missing some of its dependencies. The target machine is running Windows 7 Home 64 bit (if this is relevant)
Results from the error log of Dependency Walker:
Error: The Side-by-Side configuration information for
"c:\users\dewayne\desktop\shared\vrpnplugin\unityplugin\build\release\OPTITRACKPLUGIN.DLL"
contains errors. The application has failed to start because its
side-by-side configuration is incorrect. Please see the application
event log or use the command-line sxstrace.exe tool for more detail
(14001).
Error: At least one module has an unresolved import due to a missing export function in an implicitly dependent module.
Error: Modules with different CPU types were found.
Warning: At least one delay-load dependency module was not found.
Warning: At least one module has an unresolved import due to a missing export function in a delay-load dependent module.
The Visual C++ Express 2010 project and solution file can be found here. The zip is 79MB and also contains its dependencies.
The DLL in question is OptiTrackPlugin.dll

Check dependencies in your dll. I use depends.exe dependency walker, it used to be bundled with Visual C++, but MS no longer provides it. You can download it separately: http://www.dependencywalker.com/

Probably you missed the MS C++ Runtime on the client that's using your DLL.
If you've builded it in visual studio, you need the CRT and C++ RT installed on your clients. Dependency Walker surely will detect it.
Cheers.

Related

Unable to load dll libglorycolx2010.dll. The application has failed to start because its side by side configuration is incorrect. HRESULT: 0x800736B1

I am using a third party dll, libglorycolx2010.dll in my C++ project. When i try to run the project i get the above error.
Many sources online suggested that i install Microsoft Visual C++ Distributable package which i have done. The problem is, i am not sure which dependencies are required by the dll. In that case i installed all versions Microsoft Visual C++ Distributable packages (2005,2008,2010,2012) X86 bit, but the problem still persists. I am using DllImport to load the library and i am using Visual Studio 2012 Professional.
I also tried to register the dll using regsvr32 but still got the same exact error. Kindly someone help.
Use dumpbin command using visual studio command prompt to analyze the libglorycolx2010.dll. This will analyze the dll and display all the dependencies of the dll.
Go to system32 folder and search for all the dependencies that were displayed using the dumpbin command.
There is a likelihood some may be missing. Go to https://www.dll-files.com/ and search for the missing dll and download it, then copy it to system32 folder.
Try running the Project again.
Usually when I get this error, it means that I am trying to load a 32bit dll into a 64bit application, or a 64bit dll into a 32bit application.

Incorrect C++ runtime components

I have a vs 2008 c++x32 build and when I tried to run it on a fresh windows 7 vm install, I get the following error:
"WINDOWS 7 error The application has failed to start because the side
by side configuration is incorrect please see the application event
log or use the command line sxstrace.exe tool for more detail."
I have found the following resolution:
The machine is missing the correct C++ runtime components for your
type of system. (x86 or x64). Installing the following update resolves
the issue. Microsoft Visual C++ 2008 SP1 Redistributable Package (x86)
As details about the vs 2008 solutions: i use unicode, I don't use ATL or MFC just Standard Windows Libraries.
My question is: am I doing something wrong? is this normal or there is a way of overcoming this problem from the development phase. What must I do so that my program would run the first time.
All programs compiled from Visual Studio needs a runtime library (the library that actually contains the functions used by new, delete and other runtime support functions). This runtime library needs to be there when you run your program. Either by you installing the shared libraries, or by you making your project a statically linked project so the runtime is linked to your program.

Problems with running EXE file built with Visual Studio on another computer

I created a client server application in C++ using Visual Studio.
Now I want to run the client EXE file on another computer (which doesn't have Visual Studio installed),
but when I try run the EXE file, it gives the following error message:
This application has failed to start because the application
configuration is incorrect. Reinstalling the application may fix this
problem.
How can I run the EXE file without installing anything on the computer?
Applications built with Visual Studio depend on Visual C++ Redistibutable (VCRedist). When the program is being linked dynamically, then your binaries will need
MSVCR**.dll (Microsoft C Runtime Library).
On MSDN, there is a nice article called Redistributing Visual C++ Files (for Visual Studio 2008), that states that there are Potential run-time errors in case that required Visual C++ library is not installed:
you may get one of the following error messages depending on the version of Windows on which you try to run your application:
The application failed to initialize properly (0xc0000135).
This application has failed to start because the application configuration is incorrect. Reinstalling application may fix this problem.
The system cannot execute the specified program.
Basically you have two options:
The simplest possible solution is to change the dynamic linking of runtime libraries to static linking. Go to project properties and under C/C++ → Code Generation you will find Runtime Library option. You need to change it from Multi-threaded DLL (/MD) to Multi-threaded (/MT).
Another possible solution is to make sure that the right version of Microsoft VC++ Redistributable Package is installed on the target machine.
But your application might depend on other DLL files as well. In case you want to find out what are the dependencies of your program, there is a great utility called Dependency Walker that will help you in this and many other situations :)
Background:
C++ applications need run-time assemblies (DLL files) to run in any Windows computer.
Normally these run-time assemblies are located at C:\Windows\Winsxs directory.
All the Windows operating systems by default comes with several run time assemblies.
But if your application is developed in a newer version of the run-time assembly environment, the target computer also needs the same version of the run time to exist there.
When you're installing Visual Studio, most newer versions of the run-time assemblies comes to your computer.
Solution:
Finally by anyway the target computer should have the exact run time assemblies. There are a few ways to do this (for more details search each in Google).
Statically link run-time assemblies with your application (troublesome for large application).
Install the C++ redistribution environment on the target computer (the easiest way).
Creating a setup project to deploy the run-time on the target computer when installing the application (not bad).
For deploying run-time assemblies as private assemblies (professional), see here for more details
Conditions:
You must not use .NET framework in your application.
You must not use the common language run-time support for your application
I deployed my program in release instead of debug, and the EXE file now works on the other computer.
I haven't seen that specific error before. Usually it's an error around a missing DLL (Windows redistributable). Assuming there isn't actually a problem with the configuration, you have two choices:
Change the compile mode from Multithreaded DLL to Multithreaded. This can be done from the C++ section of project properties under code generation. In multithreaded mode your binary will be statically linked against the Windows redistributable. This is probably what you want.
Install the Windows redistributable on the target machine. This probably isn't OK, because you state that you don't want to install anything on the target machine.
A warning about option 1: Different versions of Windows have different versions of the redistributable. It's possible to encounter a highly specialized environment in which a statically linked program will not behave as expected.
It look like you're missing some DLL files. Be sure to copy appropriate DLL files along with EXE file.
I am running Visual Studio 2019 and I found a very helpful configuration property to address the problem of moving a simple application to another computer without an installation package.
Open the project Property Pages.
Choose which configurations this change should apply to, I used “All Configurations”.
In the left-hand window click to expand the top node called “Configuration Properties”.
Click on "Advanced". In the right-hand window look for the property called “Copy C++ Runtime to OutDir” and set that to “yes”.
Click OK to close the Properties window.
Rebuild your project. All the necessary dlls will be copied to the project’s output directory. Copy your exe and all dlls to another computer. The exe should find everything it needs to run.

WinSxS fails to load VC++ DLLs

I've got a problem with several VC++ DLLs, which I should include into my .NET/C# project. One VC++ DLL is a C++/CLI DLL, which I use as public interface from my .NET project. The other DLLs are written in native C++. I have no access to the source of the VC++ DLLs, I just have to use them.
I've made a .NET test project and referenced the C++/CLI DLL. No problem, compiler is lucky, great. There's just one problem: when I start the EXE of the .NET program, I get errors about the C++ DLLs because of missing VC++ core DLLs.
sxstrace shows the following (shortened):
INFO: Reference: Microsoft.VC80.CRT,processorArchitecture="x86",publicKeyToken="1fc8b3b9a1e18e3b",type="win32",version="8.0.50727.6195"
INFO: Reference: Microsoft.VC80.OpenMP,processorArchitecture="x86",publicKeyToken="1fc8b3b9a1e18e3b",type="win32",version="8.0.50727.6195"
INFO: Resolving reference Microsoft.VC80.CRT,processorArchitecture="x86",publicKeyToken="1fc8b3b9a1e18e3b",type="win32",version="8.0.50727.6195"
...
ERROR: Cannot resolve reference Microsoft.VC80.CRT,processorArchitecture="x86",publicKeyToken="1fc8b3b9a1e18e3b",type="win32",version="8.0.50727.6195".
Now I'm no fool and tried several things. I've read much about WinSxS to get a deeper understanding about what's going on.
Now I'm at the point, where it's getting weired for me. The system where I want to execute the program has the VC++ Redistributable package in the current version 8.0.50727.762 (SP1) installed. I know that there's a policy file for Microsoft.VC80.CRT in winsxs that redirects all versions of this assembly to the current version 8.0.50727.762 (that's the solution for the problem at http://blogs.msdn.com/b/nikolad/archive/2007/03/29/a-solution-to-two-references-to-different-versions-of-crt-mfc-atl-in-one-application-manifest-file.aspx).
But as the error above says, this policy file doesn't seem to work or isn't taken into account. The system just wants to find the 8.0.50727.6195 version of the assembly.
Now that's the first question: what's the problem here? After I got this figured out, I could solve the initial problem...
Ok, now it works - thanks for your help.
I figured out two problems that had to be solved:
1) I had to install the "Microsoft Visual C++ 2005 Service Pack 1 Redistributable Package MFC Security Update", which deploys version 8.0.50727.6195 of the VC++ assemblies. This update was hard to find at the Microsoft servers, so here's the link: http://www.microsoft.com/download/en/details.aspx?id=26347
Normally you only find the 8.0.50727.762 version ("Visual C++ 2005 Service Pack 1 Redistributable Package), which is outdated. Since the C++ DLLs were compiled against 6195, installing the update solved the first problem.
2) While the C++/CLI DLL was compiled in Release mode, the native C++ DLLs below had been delivered in Debug mode. Now the Microsoft license agreement prohibits deploying the VC++ Debug DLLs and the VC++ Redist Packages don't include the VC++ Debug DLLs.
http://msdn.microsoft.com/en-us/library/aa985618.aspx says:
Debug versions of an application are not redistributable and none of the debug versions of the various Visual C++ dynamic-link libraries (DLLs) are redistributable.
Solution: the developers of the native C++ DLLs gave me a release version and everything works fine...

Visual C++/Studio: Application configuration incorrect?

My C(++) program, written and compiled using Visual C(++)/Visual Studio, runs fine on my own machine, but refuses to run on another machine. The error message I get is "This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem."
If you write a C++ program, it links dynamically to the C Runtime Library, or CRT for short. This library contains your printf, your malloc, your strtok, etcetera. The library is contained in the file called MSVCR80.DLL. This file is not by default installed on a Windows system, hence the application cannot run.
The solution? Either install the DLL on the target machine through VCREDIST.EXE (the Visual C++ Redistributable Package), or link to the CRT statically (plug the actual code for the used functions straight into your EXE).
Distributing and installing VCREDIST along with a simple application is a pain in the arse, so I went for the second option: static linking. It's really easy: go to your project's properties, unfold C/C++, click Code Generation, and set the Runtime Library to one of the non-DLL options. That's all there is to it.
The problem here is a missing DLL dependency, such as the CRT (C Runtime Library). A good tool for diagnosing this sort of problem is Dependency Walker (depends.exe), which you can find here:
http://www.dependencywalker.com/
You would run this program on the computer that generates the error message you posted, and use it to open the exe that's generating this error. Dependency Walker will quickly and graphically indicate any DLLs that are required but not available on the machine.
Chances are high that you miss the runtime libraries of Visual Studio (CRT amongst others), you can either get rid of those dependencies (link statically) or install the VC redist packages on the target computer.
Depending on the Visual C++ version you use, you have to install different packages :
Visual C++ 2005
Visual C++ 2005 SP1
Visual C++ 2008
Warning : those packages only contain release versions of the libraries, if you want to be able to distribute debug builds of your application you'll have to take care of the required DLL yourself.
It is much the simplest to link to the runtime statically.
c++ -> Code Generation -> Runtime Library and select "multi-threaded /MT"
However, this does make your executable a couple hundred KByte larger. This might be a problem if you are installing a large number of small programs, since each will be burdened by its very own copy of the runtime. The answer is to create an installer.
New project -> "setup and deployment" -> "setup project"
Load the output from your application projects ( defined using the DLL version of the runtime ) into the installer project and build it. The dependency on the runtime DLL will be noticed, included in the installer package, and neatly and unobtrusively installed in the correct place on the target machine.
The correct VC Redist package for you is part of your Visual Studio installation. For VC 8, you can find it here:
\Program Files\Microsoft Visual Studio 8\SDK\v2.0\BootStrapper\Packages\vcredist_x86
POSSIBLE SOLUTION........
EDIT: (removed most of my post)
Long story short, I was having similar problems, getting the "Application Configuration Incorrect" messages, etc etc.
Depends.exe was only finding ieshims.dll and wer.dll as possible issues, but this is not the problem.
I ended up using the Multithreaded (/mt) compile option.
What HAS worked though, as a workable solution, is making an installer with InstallShield.
I've selected several merge modules in installshield builder and this seems to have fixed my problem. The modules selected were:
VC++ 9.0 CRT, VC++ 9.0 DEBUG CRT, and the CRT WinSXS MSM merge module.
I'm pretty sure its the WinSXS merge module that has fixed it.
DEBUG CRT: I noticed somewhere that (no matter how hard I tried, and obviously failed thus far), my Release version still depended on the DEBUG CRT. If this is still the case, the InstallShield merge module has now placed the DEBUG CRT folder in my WinSXS folder :) Being somewhat of a novice with VC++ I assume that this would normally be used to distribute debug versions of your programs to other people. To test if this is what fixed my problem I removed the DEBUG CRT folder from the WinSXS folder and the application still worked. (Unless something is still running in the background etc etc - I'm not that into it)
Anyway, this has got things working for me on an XP SP3 fully updated machine, and also on a VMWare XP SP3 machine with the bare bones (.net 3.5 and VC++ 2008 RTM basically) - and also on a mate's XP machine where it previously wasn't working.
So give these things a try, you might have some luck.
First thing you must use
#define _BIND_TO_CURRENT_VCLIBS_VERSION 1
or add _BIND_TO_CURRENT_VCLIBS_VERSION=1 to the preprocessor directives.
The problem is related to binding and the manifest types, you can find more http://www.nuonsoft.com/blog/2008/10/29/binding-to-the-most-recent-visual-studio-libraries/
By doing this your application will run with a larger range of runtime libraries versions.
Often times this error is the result of attempting to run the debug version of an application that uses .NET. Since the .NET redistributable package doesn't include the debug versions of the dlls that are installed with Visual Studio, your application will often get this error when running it on any other machine that doesn't have Visual Studio installed. If you haven't already, try building a release version of your application and see if that works.
Note also - that if you change to static runtime, you will have to do the same for MFC if your app uses MFC. Those settings are in properties->Configuration/General
I ran into this problem and was able to fix it very simply.
Visual studio gives you the option (on by default) to build a manifest for each build.
The manifest was put in the release folder, but it was a different release folder than the exe.
Even when using the setup utilities it was not packaged.
You should look for a file names something like myprogram.exe.indermediate.manifest
If this is in the same folder as the exe (and you have all the dlls) it should run