How do I convert boost::posix_time::ptime to time_t? - c++

Is there some "standard" way or the best I can do is to compute it directly by subtracting from gregorian::date(1970,1,1)?

Since #icecrime's method converts twice (ptime uses linear representation internally), I've decided to use direct computation instead. Here it is:
time_t to_time_t(boost::posix_time::ptime t)
{
using namespace boost::posix_time;
ptime epoch(boost::gregorian::date(1970,1,1));
time_duration::sec_type x = (t - epoch).total_seconds();
// ... check overflow here ...
return time_t(x);
}
EDIT: Thanks #jaaw for bringing this to my attention. Since boost 1.58 this function is included in date_time/posix_time/conversion.hpp, std::time_t to_time_t(ptime pt).

time_t is the type used to hold time in seconds (typically epoch time). I'm guessing you are after epoch time, if so I'm not aware of any way in boost of actually getting epoch time directly, aside from the subtraction you have already. Once you have a time_duration (result of the subtraction), you can call total_seconds() on the duration and store that in time_t.
btw. if you are after epoch time, you could simple use gettimeofday() and save yourself some headache!

Here's a variation of #ybungalobill's method that will get you past 2038, just in case. :)
int64_t rax::ToPosix64(const boost::posix_time::ptime& pt)
{
using namespace boost::posix_time;
static ptime epoch(boost::gregorian::date(1970, 1, 1));
time_duration diff(pt - epoch);
return (diff.ticks() / diff.ticks_per_second());
}

I believe the best you can do is using to_tm to get a tm and mktime to convert the tm to a time_t.

These 2 lines should do it.
tm td_tm = to_tm(pt);
time_t tt = mktime(&td_tm);

Related

How do I set a C++ time_t object to the epoch?

This question is similar to the following:
convert epoch to time_t
Converting time_t to int
but I don't quite have my answer there.
If you want to get the current date/time you can call time(0) or time(NULL) like in the following standard example:
// current date/time based on current system
time_t now = time(0);
I want to define a function which will return a time_t and allows the client to pass an optional default return value in the event of an error. Further, I want to set a default on that "default" argument. This provides symmetry within a library I have with one-to-one counter parts across several languages, so I'm not looking to redesign all that.
My thought was to set the default return to the epoch. Then, a client could in theory easily evaluate that return, and decide that an epoch coming back was more than likely (if not always) an indication of it being invalid. I can think of some alternatives, but nothing clean, that also fits my existing patterns.
Is there a short and sweet way to make my function signature have a default value for this object equal to the epoch? For instance
...myfunc(...., const time_t &defVal=time(0) );
would be perfect if 0 meant the epoch rather than the current date/time!
The function std::time() returns the number of seconds since the epoch as a std::time_t. Therefore to find zero seconds after the epoch set std::time_t to zero:
std::time_t t = 0;
So you could do something like:
void myfunc(const std::time_t& defVal = 0)
What is wrong with using 0? (time_t)0 represents the epoch itself (if you want to find the actual epoch date/time, pass (time_t)0 to gmtime() or localtime()).
time_t myfunc(...., time_t defVal = 0 );
Or, you could use (time_t)-1 instead, which is not a valid time, as time() returns (time_t)-1 on error, and time_t represents a positive number of seconds since the epoch.
time_t myfunc(...., time_t defVal = (time_t)-1 );
Either way provides the user with something that is easily compared, if they don't provide their own default value.

How safe is it to assume time_t is in seconds?

I'm doing a lot of calculations with times, building time objects relative to other time objects by adding seconds. The code is supposed to run on embedded devices and servers. Most documentations say about time_t that it's some arithmetic type, storing usually the time since the epoch. How safe is it to assume that time_t store a number of seconds since something? If we can assume that, then we can just use addition and subtraction rather than localtime, mktime and difftime.
So far I've solved the problem by using a constexpr bool time_tUsesSeconds, denoting whether it is safe to assume that time_t uses seconds. If it's non-portable to assume time_t is in seconds, is there a way to initialize that constant automatically?
time_t timeByAddingSeconds(time_t theTime, int timeIntervalSeconds) {
if (Time_tUsesSeconds){
return theTime + timeIntervalSeconds;
} else {
tm timeComponents = *localtime(&theTime);
timeComponents.tm_sec += timeIntervalSeconds;
return mktime(&timeComponents);
}
}
The fact that it is in seconds is stated by the POSIX specification, so, if you're coding for POSIX-compliant environments, you can rely on that.
The C++ standard also states that time_t must be an arithmetic type.
Anyway, the Unix timing system (second since the Epoch) is going to overflow in 2038. So, it's very likely that, before this date, C++ implementations will switch to other non-int data types (either a 64-bit int or a more complex datatype). Anyway, switching to a 64-bit int would break binary compatibility with previous code (since it requires bigger variables), and everything should be recompiled. Using 32-bit opaque handles would not break binary compatibility, you can change the underlying library, and everything still works, but time_t would not a time in seconds anymore, it'd be an index for an array of times in seconds. For this reason, it's suggested that you use the functions you mentioned to manipulate time_t values, and do not assume anything on time_t.
If C++11 is available, you can use std::chrono::system_clock's to_time_t and from_time_t to convert to/from std::chrono::time_point, and use chrono's arithmetic operators.
If your calculations involve the Gregorian calendar, you can use the HowardHinnant/date library, or C++20's new calendar facilities in chrono (they have essentially the same API).
There is no requirement in standard C or in standard C++ for the units that time_t represents. To work with seconds portably you need to use struct tm. You can convert between time_t and struct tm with mktime and localtime.
Rather than determine whether time_t is in seconds, since time_t is an arithmetic type, you can instead calculate a time_t value that represents one second, and work with that. This answer I wrote before explains the method and has some caveats, here's some example code (bad_time() is a custom exception class, here):
time_t get_sec_diff() {
std::tm datum_day;
datum_day.tm_sec = 0;
datum_day.tm_min = 0;
datum_day.tm_hour = 12;
datum_day.tm_mday = 2;
datum_day.tm_mon = 0;
datum_day.tm_year = 30;
datum_day.tm_isdst = -1;
const time_t datum_time = mktime(&datum_day);
if ( datum_time == -1 ) {
throw bad_time();
}
datum_day.tm_sec += 1;
const time_t next_sec_time = mktime(&datum_day);
if ( next_sec_time == -1 ) {
throw bad_time();
}
return (next_sec_time - datum_time);
}
You can call the function once and store the value in a const, and then just use it whenever you need a time_t second. I don't think it'll work in a constexpr though.
My two cents: on Windows it is in seconds over time but the time it takes for one second to increment to the next is usually 18*54.925 ms and sometimes 19*54.925. The reason for this is explained in this post.
(Answering own question)
One answer suggests that as long as one is using posix, time_t is in seconds and arithmetic on time_t should work.
A second answer calculates the time_t per second, and uses that as a factor when doing arithmetic. But there are still some assumptions about time_t made.
In the end I decided portability is more important, I don't want my code to fail silently on some embedded device. So I used a third way. It involves storing an integer denoting the time since the program starts. I.e. I define
const static time_t time0 = time(nullptr);
static tm time0Components = *localtime(&time0);
All time values used throughout the program are just integers, denoting the time difference in seconds since time0. To go from time_t to this delta seconds, I use difftime. To go back to time_t, I use something like this:
time_t getTime_t(int timeDeltaSeconds) {
tm components = time0Components;
components.tm_sec += timeDeltaSeconds;
return mktime(&components);
}
This approach allows making operations like +,- cheap, but going back to time_t is expensive. Note that the time delta values are only meaningful for the current run of the program. Note also that time0Components has to be updated when there's a time zone change.

Get seconds since epoch in Linux

Is there cross-platform solution to get seconds since epoch, for windows i use
long long NativesGetTimeInSeconds()
{
return time (NULL);
}
But how to get on Linux?
You're already using it: std::time(0) (don't forget to #include <ctime>). However, whether std::time actually returns the time since epoch isn't specified in the standard (C11, referenced by the C++ standard):
7.27.2.4 The time function
Synopsis
#include <time.h>
time_t time(time_t *timer);
Description
The time function determines the current calendar time. The encoding of the value is unspecified. [emphasis mine]
For C++, C++11 and later provide time_since_epoch. However, before C++20 the epoch of std::chrono::system_clock was unspecified and therefore possibly non-portable in previous standards.
Still, on Linux the std::chrono::system_clock will usually use Unix Time even in C++11, C++14 and C++17, so you can use the following code:
#include <chrono>
// make the decltype slightly easier to the eye
using seconds_t = std::chrono::seconds;
// return the same type as seconds.count() below does.
// note: C++14 makes this a lot easier.
decltype(seconds_t().count()) get_seconds_since_epoch()
{
// get the current time
const auto now = std::chrono::system_clock::now();
// transform the time into a duration since the epoch
const auto epoch = now.time_since_epoch();
// cast the duration into seconds
const auto seconds = std::chrono::duration_cast<std::chrono::seconds>(epoch);
// return the number of seconds
return seconds.count();
}
In C.
time(NULL);
In C++.
std::time(0);
And the return value of time is : time_t not long long
The native Linux function for getting time is gettimeofday() [there are some other flavours too], but that gets you the time in seconds and nanoseconds, which is more than you need, so I would suggest that you continue to use time(). [Of course, time() is implemented by calling gettimeofday() somewhere down the line - but I don't see the benefit of having two different pieces of code that does exactly the same thing - and if you wanted that, you'd be using GetSystemTime() or some such on Windows [not sure that's the right name, it's been a while since I programmed on Windows]
The Simple, Portable, and Proper Approach
#include <ctime>
long CurrentTimeInSeconds()
{
return (long)std::time(0); //Returns UTC in Seconds
}

Converting Between Local Times and GMT/UTC in C/C++

What's the best way to convert datetimes between local time and UTC in C/C++?
By "datetime", I mean some time representation that contains date and time-of-day. I'll be happy with time_t, struct tm, or any other representation that makes it possible.
My platform is Linux.
Here's the specific problem I'm trying to solve: I get a pair of values containing a julian date and a number of seconds into the day. Those values are in GMT. I need to convert that to a local-timezone "YYYYMMDDHHMMSS" value. I know how to convert the julian date to Y-M-D, and obviously it is easy to convert seconds into HHMMSS. However, the tricky part is the timezone conversion. I'm sure I can figure out a solution, but I'd prefer to find a "standard" or "well-known" way rather than stumbling around.
A possibly related question is Get Daylight Saving Transition Dates For Time Zones in C
You're supposed to use combinations of gmtime/localtime and timegm/mktime. That should give you the orthogonal tools to do conversions between struct tm and time_t.
For UTC/GMT:
time_t t;
struct tm tm;
struct tm * tmp;
...
t = timegm(&tm);
...
tmp = gmtime(t);
For localtime:
t = mktime(&tm);
...
tmp = localtime(t);
All tzset() does is set the internal timezone variable from the TZ environment variable. I don't think this is supposed to be called more than once.
If you're trying to convert between timezones, you should modify the struct tm's tm_gmtoff.
If on Windows, you don't have timegm() available to you:
struct tm *tptr;
time_t secs, local_secs, gmt_secs;
time( &secs ); // Current time in GMT
// Remember that localtime/gmtime overwrite same location
tptr = localtime( &secs );
local_secs = mktime( tptr );
tptr = gmtime( &secs );
gmt_secs = mktime( tptr );
long diff_secs = long(local_secs - gmt_secs);
or something similar...
If you need to worry about converting date/time with timezone rules, you might want to look into ICU.

Replacing time() and localtime() with user-independent equivalents

I have a program that uses time() and localtime() to set an internal clock, but this needs to be changed so that the internal clock is independent of the user and the "real" time. I need to be able to set any reasonable starting time, and have it count forward depending on a timer internal to the program. Any ideas on the best way to approach this? Here's the excerpt:
#define ConvertToBCD(x) ((x / 10) << 4) | (x % 10);
time_t tm;
time(&tm);
struct tm *tm_local= localtime(&tm);
tm_local->tm_year %= 100;
tm_local->tm_mon++;
timedata[0] = ConvertToBCD(tm_local->tm_year);
timedata[1] = ConvertToBCD(tm_local->tm_mon);
timedata[2] = ConvertToBCD(tm_local->tm_mday);
timedata[3] = (tm_local->tm_wday + 6) & 7;
if (!(TimeStatus & 0x02)) tm_local->tm_hour %= 12;
timedata[4] = ((tm_local->tm_hour < 12) ? 0x00 : 0x40) | ConvertToBCD(tm_local->tm_hour);
timedata[5] = ConvertToBCD(tm_local->tm_min);
timedata[6] = ConvertToBCD(tm_local->tm_sec);
A time_t, under POSIX complient systems, is just the number of seconds since the epoch, 1 Jan 1970 0:00:00.
Just add a (possibly negative) value to a time_t to change the time, ensuring that the value doesn't overflow, then use localtime as usual.
If you only need whole second resolution, then time() can be used; if you need sub-second resolution, use gettimeofday().
However, if you want to be able to control the values returned, then you will need to define yourself a surrogate for time() (or gettimeofday()). Most libraries are designed along the lines described in Plauger's The Standard C Library, and you can often provide a function called time() that behaves as you want, replacing the standard version. Alternatively, and more safely, you can revise your code to call a function of your own devising, perhaps called simulated_time(), where for production work you can have simulated_time() call the real time() (possibly via an inline function in both C99 and C++) but it can be your own version that schedules time to change as you need.
You don't need to alter your use of localtime(); it simply converts whatever time_t value you give it into a struct tm; you want it to give answers just as it always did.
The way I understand it is that you want an internal clock which gets updated according to the progress the real clock makes.
So then you would create something like this:
struct myTime
{
time_t userStart;
time_t systemStart;
time_t curTime;
};
void initTtime(struct myTime *t, time_t time)
{
t->userStart=time;
t->systemStart=time(NULL);
}
time_t getTime(struct myTime *t)
{
t->curTime = t->userStart + time(NULL)-t->systemStart;
return t->curTime;
}
so using initTime you set the current time you want to have, this gets linked to the system time at that moment in time. When you call getTime using that struct, it updates the starting point with the amount of time progressed. (Note, i haven't tested the code and you can either use the struct directly if you want).
For subsecond precision replace time() and time_t by the gettimeofday equivalent. And for conversion, ascii arting, breakdown to anything else than a second counter you can still use the unix function.