i am developing an image processing tool using QT. Am new to both QT & graphicsmagick(magick++) c++ library. i have planned to use c++ as my development language. can anyone suggest me how to get the graphicsmagick header files?
You download the graphicsmagick package for your platform from sourceforge.
Going to their sourceforge website maybe... http://sourceforge.net/projects/graphicsmagick/files/graphicsmagick/
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I am trying to plot circle using graphics.h library but all the tutorials and examples I have seen had "C:\TurboC\BGI" in the initgraph() function. As long I understand, the mentioned path leads to the graphics driver, but in my my PC I was unable to find any BGI file.
I am using mingw-w64 environment on visual studio code.
Is there any different command or add-on I should install to access graphics programming in c++?
It would be a lot of help, if anyone can suggest any alternative way to do graphics programming in c++.
Go to https://github.com/ananay/turboc OR download Turbo C++ software then use the installation location (which is C:/ in above example) /TurboC/BGI
BGI files come with Turbo C++
I found the VOGLE library described in C.Pozrikidis' book "introduction to C++ programming and graphics"
http://home.comcast.net/~urbanjost/CLONE/LIBS/LIBRARY/libvogle/html/index.html
http://www.autochthonous.org/eric/
Since I am a beginner, can anyone tell me if it is possible to use it in windows ?
Anyone else using it ?
You don't need to (cannot) install the library. You can however extract the pre-compiled version of the library from here. Download the tar.gz file under CYGWIN section. You should be able to link them to your Windows project and use them.
I have seen other questions relating to this but I'm having trouble with the basics. My computer and programming knowledge is very limited, please bear with me.
I am using Xcode4.4 for c++ on a MacBook Pro and I'm trying to use the gmp library. I have gone to the gmp site: http://gmplib.org and have clicked on the download gmp-5.1.tar.lz but what is downloaded seems very cryptic and I'm not sure on how to proceed. I know that once you've got the library on your computer you can then link it into your project and use header files to use the library. I am also not sure how to do this.
Could anyone walk me through the process of downloading the gmp library and then using it in a c++ project on Xcode?
Any other comments/advice on this would also be great.
Thanks.
I've been reading quite a bit about Thrift and it looks like a technology I'd really like to use. I'm having all sorts of trouble building the Windows distribution. I know a patch exists to build a Windows version, however I have not had much luck with this either.
Does anyone know of a pre-built distribution for Windows?
Or any suggestions on how to get the latest version of Thrift built (without turning my Windows machine into a pseudo *nix box).
Thanks
Rich
Thrift 0.8 now has VS projects for both the compiler and C++ library. Get the snapshot release or the latest off of SVN
http://thrift.apache.org/download/
Edit: 0.8 has been officially released and the source is available as a tarball on the download page.
Edit2: The SVN trunk now has a cross-platform sample project under thrift/contrib/transport-sample
I ported the client part of Thrift to Windows C++ for my own open-source project. It should be easily usable in other Win32 or WinCE projects.
http://peoplesnote.codeplex.com - src\Evernote API\Thrift
Yes there is, just download the exe from here:
http://thrift.apache.org/download/
exe listed for download there is standalone executable, no installation is needed.
I have used it to generate Smalltalk code, did not test other languages.
I have recently started learning C++, but I require a compiler. I have tried the one packaged with Code::Blocks, but I have been told it is out of date.
I have tried reading the instructions on the website, but I simply don't know which files to download and un-zip. Is there a list of files to download? (latest version) and a folder structure I need?
I was the person that pointed you at the more up-to-date version at Twilight Dragon. The file you want there is http://sourceforge.net/projects/tdm-gcc/files/TDM-MinGW%20Installer/1.908.0/tdm-mingw-1.908.0-4.4.1-2.exe/download which is a Windows binary installer - you just run it. Note that you don't actually need to do this - the version that comes with Code::Blocks will work OK for someone starting to learn C++.
I recommend using a pre-packaged MinGW that includes some common APIs like Boost, SDL etc: http://nuwen.net/mingw.html
If I remember correctly, the only thing you must do to get it working is to modify Windows's PATH environment variable.
edit: OpenAL is not included in this package.
Here are some instructions to have a MinGW setup that I used to build Octave modules.
I have switched to using the build environment for msysgit. Just download the netinstall file and it will setup GCC, Make, etc. along with Git.