First call to Windows Performance Counters (PDH) sometimes fails - c++

I'm having a problem where sometimes my code will function correctly, but other times it will fail.
This is the first bit of PDH related code that I run:
const std::wstring pidWildcardPath = L"\\Process(*)\\ID Process";
DWORD bufferSize = 0;
LPTSTR paths = NULL;
PDH_STATUS status = PdhExpandCounterPath(
pidWildcardPath.c_str(),
paths,
&bufferSize);
checkPDHStatus(status, PDH_MORE_DATA, L"Expected request for more data.");
The result of the PdhExpandCounterPath function call is 0x800007D0 (PDH_CSTATUS_NO_MACHINE). The checkPDHStatus function is a simple function that I wrote that asserts that the status is equal to the second parameter. In this case, I expect the result to be PDH_MORE_DATA because paths is NULL and bufferSize is 0. The goal of this call is to determine the size of the buffer I must allocate to store all of the results for a subsequent call to PdhExpandCounterPath. This is described in the PDH documentation under the Remarks section.
The list of PDH error codes describes PDH_MORE_DATA as "Unable to connect to the specified computer, or the computer is offline." As you can see by the performance counter path in the code above, I am not even trying to connect to a different computer than my own.
It is interesting the way that this code fails. Sometimes it works fine and then other times, it will fail on multiple back-to-back executions of my application. I have #include <pdh.h> in my header file and I have a section in my property sheet for this DLL that looks like this:
<Tool
Name="VCLinkerTool"
AdditionalDependencies="pdh.lib"
/>
I'm not sure if it matters, but this program is built by Visual Studio 2005 and run on Windows XP. Am I doing something incorrectly?
I'm a co-worker of Dave's and have discovered the following during my investigation:
the code above runs fine when run from a logged-in interactive session
the code runs fine when initiated as a Scheduled Task AND the user is logged in at the time the scheduled task is fired off
the code FAILS only when run as a Scheduled Task AND the user is NOT logged in at the time the task starts
the code continues to fail if the user logs in after the failing task has started but while it is still running (because it is looping "endlessly" until it gets a PDH_MORE_DATA status back).
In the failing instances, the following environment variables have not been established/set for the program: APPDATA, HOMEDRIVE and HOMEPATH ... I don't think this is a problem. However, the failing program also lacks the SeCreateGlobalPrivilege from its token; the passing programs all have this privilege in the token and PERFMON shows it as "Default Enabled". The other difference is that failing program has the NT_AUTH\BATCH user group in the token, while the passing program has NT_AUTH\INTERACTIVE instead ... all other user groups and privileges are the same for both cases. I think the global privilege is coming from the interactive login, but don't know if it has any bearing on PDH operation.
I cannot find anything in the Performance Counter/PDH documentation that talks about needing any special permissions or privileges for this functionality to succeed. Is the global privilege required to use Performance Counters ?
Or is there some other context/environment difference between running Scheduled Tasks (as a specific user) when that user is/isn't logged in at the time the task starts, that would account for the PDH call succeeding/failing respectively ?

Try this format, indicating the local computer:
const std::wstring pidWildcardPath = L"\\.\Process(*)\ID Process";

Related

Accessing Max Input Delay with C++ on Windows

I am having trouble obtaining certain data from Windows Performance Counters with C++. I will preface my question by stating that I am new to both C++ and to developing for Windows, but I have spent some time on this issue already so I feel familiar with the concepts I am discussing here.
Question:
How do I use Windows PDH (Performance Data Helper) C++ to obtain Max Input Delay--either per session or per process? Are there certain Performance Counters that are not available outside of perfmon?
Progress so far:
I have used this example to log some Performance Counters successfully, but the ones I want produce the error code 0xC0000BB8: "The specified object is not found on the system." This confuses me because I can access the objects--"User Input Delay per Process" or "User Input Delay per Session"--fine through perfmon. I even went as far as enabling the counter in the registry as outlined in the article I linked in my question, despite being on a build of Windows 10 that should have it enabled by default. I had to make a small change to get the code to compile, but I have changed only the definition of COUNTER_PATH during my testing because, again, the code works as advertised except when it comes to the counter I want to access. Specifically:
Does not compile:
CONST PWSTR COUNTER_PATH = L"\\Processor(0)\\% Processor Time";
Does compile and log:
CONST wchar_t *COUNTER_PATH = L"\\Processor(0)\\% Processor Timee";
OR
CONST PWSTR COUNTER_PATH = const_cast<PWSTR>(TEXT( "\\Processor(0)\\% Processor Time" ));
Compiles, but throws error code 0xC0000BB8 at runtime (This is the Counter I want to access):
CONST PWSTR COUNTER_PATH = const_cast<PWSTR>(TEXT( "\\User Input Delay per Session(1)\\Max Input Delay" ));
The hardcoded session ID of 1 in the string was for troubleshooting purposes, but wildcard (*) and 0 were also used with the same result. The counter path matches that shown in perfmon.
Essentially, all Performance Counters that I have attempted to access with this code--about 5 completely different ones--have successfully logged the data being requested, but the one I want to access continues to be evasive.
I asked this same question on Microsoft Q&A and received the answer:
The Performance Counters in question require administrator privileges to access. All I had to do was run this program in administrator command prompt, and that solved my issue.

gcc gprof/gcov/other - how to get sequence of function calls/exits + control flow statements

BACKGROUND
We have testers for our embedded GUI product and when a tester declares "test failed", sometimes it's hard for us developers to reproduce the exact problem because we don't have the exact trace of what happened.
We do currently have a logging framework but us devs have to manually input those logging statements in the code which is fine . . . except when a hard-to-reproduce bug occurs and we didn't have a log statement at the 'right' location and then when we re-build, re-run the test with the same steps, we get a different result.
ISSUE
We would like a solution wherein the compiler produces extra instrumentation code that allows us to see the exact sequence of events including, at the minimum:
function enter/exit (already provided by -finstrument-functions)
control-flow statement enter i.e. entering if/else, which case statement we jumped to
The log would look like this:
int main() entered
if-line 5 entered
else-line 10 entered
void EventLoop() entered
. . .
Some additional nice-to-haves are
Parameter values on function entry AND exit (for pass-by-reference types)
Function return value
QUESTION
Are there any gcc tools or even paid tools that can do this instrumentation automatically?
You can either use gdb for that, and you can automate that (I've got a tool for that in the works, you find it here or you can try to use gcov.
The gcov implementation is so, that it loads the latest gcov data when you start the program. But: you can manually dump and load the data. If you call __gcov_flush it will dump the current data and reset the current state. However: if you do that several times it will always merge the data, so you'd also need to rename the gcov data file then.

SQLite C++ 'database is locked' when multiple processes access db in readonly mode

I have an sqlite database that doesn't change.
Multiple processes that open a database connection each in SQLITE_OPEN_READONLY mode using sqlite3_open_v2. Each process is single threaded
The connections are made from an MSVC project using the official C/C++ Interface's single amalgamated C source file.
According to the SQLite FAQ multiple processes running SELECTs is fine
Each process after opening the database creates 4 prepared SELECT statements each with 2 bindable values.
Over the course of the execution the statements (one at a time) have the following called on them repeatedly as required
sqlite3_bind_int
sqlite3_bind_int
sqlite3_step (while SQLITE_ROW is returned)
sqlite3_column_int (while there was a row)
sqlite3_reset
The prepared statements are reused so finalize isn't called on each of them until near the end of the program. Finally the database is closed at the very end of execution.
The problem is any of these operations can fail with error code = 5: 'database is locked'
Error code 5 is SQLITE_BUSY and the website states that
"indicates a conflict with a separate database connection, probably in a separate process"
The rest of the internet seems to agree that multiple READONLY connections is fine. I've gone over and over the source and can't see that anything is wrong (I can't post it here sadly, I know, not helpful)
So I'm turning it to you guys, what could I possibly be missing?
EDIT 1:
Database is on a local drive, File system is NTFS, OS is Windows 7.
EDIT 2:
Wrapping all sqlite3 calls in infinite loops that check if SQLITE_BUSY was returned and then remake the call alleviates the problem. I don't consider this a fix but if that truly is the right thing to do then I'll do that.
So the working answer I have used is to wrap all the calls to sqlite in functions that loop that function while SQLITE_BUSY is returned. There doesn't seem to be a simple alternative.
const int bindInt(sqlite3_stmt* stmt, int parameterIndex, int value)
{
int ret;
do
ret = sqlite3_bind_int(stmt, parameterIndex, value);
while (ret == SQLITE_BUSY)
return ret;
}

Using "rundll32.exe" to access SpeechUX.dll

Good Day,
I have searched the Internet tirelessly trying to find an example of how to start Windows Speech Training from with in my VB.Net Speech Recognition Application.
I have found a couple examples, which I can not get working to save my life.
One such example is on the Visual Studios Fourms:
HERE
this particular example users the "Process.Start" call to try and start the Speech Training Session. However this does not work for me. Here is the exmaple from that thread:
Process.Start("rundll32.exe", "C:\Windows\system32\speech\speechux\SpeechUX.dll, RunWizard UserTraining")
What happens is I get and error that says:
There was a problem starting
C:\Windows\system32\speech\speechux\SpeechUX.dll
The specified module could not be found
So I tried creating a shortcut (.lnk) file and thought I could access the DLL this way. My short cut kind of does the same thing. In the short cut I call the "rundll32.exe" with parameters:
C:\Windows\System32\rundll32.exe "C:\Windows\system32\speech\speechux\SpeechUX.dll" RunWizard UserTraining
Then in my VB.Net application I use the "Process.Start" and try to run the shortcut.
This also gives me the same error. However the shortcut itself will start the SPeech Training session. Weird?!?
So, I then took it one step further, to see if it has something to do with my VB.Net Application and the "Process.Start" Call.
I created a VBScript, and using "Wscript.Shell" I point to the Shortcut.
Running the VBScript calls the Shortcut and low and behold the Speech Training starts!
Great! But...
when I try to run the VBscript from my VB.net Application, I get that error again.
What the heck is going on here?
Your problem likely is that your program is compiled as 32-bit and your OS is 64-bit, and thus, when you try to access "C:\Windows\System32\Speech\SpeechUX\SpeechUX.dll" from your program, you're really accessing "C:\Windows\SysWOW64\Speech\SpeechUX\SpeechUX.dll" which, as rundll32.exe is reporting doesn't exist.
Compile your program as 64-bit instead or try the pseudo directory %SystemRoot%\sysnative.
Also, instead of rundll32.exe, you may want to just run SpeechUXWiz.exe with an argument.
Eg.
private Process StartSpeechMicrophoneTraining()
{
Process process = new Process();
process.StartInfo.FileName = System.IO.Path.Combine(Environment.SystemDirectory, "speech\\speechux\\SpeechUXWiz.exe");
process.StartInfo.Arguments = "MicTraining";
process.Start();
return process;
}
private Process StartSpeechUserTraining()
{
Process process = new Process();
process.StartInfo.FileName = System.IO.Path.Combine(Environment.SystemDirectory, "speech\\speechux\\SpeechUXWiz.exe");
process.StartInfo.Arguments = "UserTraining";
process.Start();
return process;
}
Hope that helps.
Read more about Windows 32-bit on Windows 64-bit at http://en.wikipedia.org/wiki/WoW64
or your problem specifically at http://en.wikipedia.org/wiki/WoW64#Registry_and_file_system
If you are using a 64bit OS and want to access system32 folder you must use the directory alias name, which is "sysnative".
"C:\windows\sysnative" will allow you access to system32 folder and all it's contents.
Honestly, who decided this at Microsoft is just silly!!

Mystery HRESULT, 0x889000D

Decimal: 143196173
Hex: 0x889000D
Results from a call to IAudioSessionControl2->GetProcessId().
GetLastError = 126*
Message = "The specified module could not be found"
I'm not really sure how to interpret this error. Additionally, I can't find a description of the HRESULT anywhere. The documented return codes are S_OK, E_POINTER, AUDCLNT_E_NO_SINGLE_PROCESS, and AUDCLNT_E_DEVICE_INVALIDATED.
Anyone know what this code indicates?
*This is an error marshalled across a managed/unmanaged boundary, obtained by Marshal.GetLastError with a Win32Exception providing the message. It could be bogus, but its what I've got. The HRESULT is pulled out of the unmanaged code directly.
Further investigation, FAILED() doesn't seem to think this is an error. However, the out parameter is cleared (set to 0) which doesn't really make sense. Also, GetErrorInfo returns S_FALSE; so there isn't any additional debug info to go on.
This is AUDCLNT_S_NO_CURRENT_PROCESS - I realized that it somehow missed the Windows 7 SDK headers too late.
The SDK documentation is going to be updated to reflect this.
The result means that the session is a cross process session. The process ID returned is the process ID for the first process which created the session, but if you get this result, you really can't depend on the process ID since the process ID isn't unique.
COM methods can set IErrorInfo on failure. Try to retrieve it - it can contain additional information. In unmanaged code you use GetErrorInfo() for that.