C++ -- Win32 API, GUI stuff - c++

I've been messing with Win32 API for abit, and I've got a question regarding the GUI functions.
How does one handle user input that is not managed through popup windows? I've been reading http://www.winprog.org/ but right when the interesting features comes -- lesson9 -- it becomes more abstract and I'm not sure how to do it.
Basically what I am after is the user to write input in two windows and then press a button to send a message that the content of the input is to be processed.
I think the input windows would be some EDIT-class windows and the input BUTTON-class but that's about it.
Any ideas? I'm sure it's simple, it's just makes me want to rip my hair of in native code :p
Cheers

You're correct, you want and EDIT control which is more commonly known as a TextBox and a BUTTON class which is a command button.
To get the the input the Button will send a WM_COMMAND message to its parent window with a BN_CLICKED in the wParam high word. You can identify the particular button from the hWnd you get in that message.
After that you'll need to post a WM_GETTEXT to the edit control to retrieve the users input.
This is all from memory so I highly recommend looking up the msdn pages before you code.

I'm not sure I follow 100%. Yes, you would use EDIT and BUTTON-class controls for that. Where are you getting stuck?

Related

How to get a user input on a MessageBox on C++?

I have an application on C++ (on Windows API) and I ask the user to approve a task using MessageBox. However, as it's a bit sensible task and nobody reads the message, I want to change it to have an input box and the user type "I agree".
Does anybody know a simple way to do that? I find DialogBoxParam() which can do it, but it's overkilling for my needs, can you think on something more simple (or a simple way to use it)?
I found Prompting a user with an input box? [C++] quite similar to my question, but there is no satisfactory answer for me (using another lib is not an option).
You would have to write your own dialog for that. The MessageBox and related APIs do not offer such functionality. You could use the task dialog API (introduced in Vista) to show a dialog box with a button having customised caption. That might be a little better than plain MessageBox with its limited set of buttons.
I'm a little cynical about what you are trying to achieve in any case. If you force the users to type I agree they will ignore the content of the dialog box and type what you ask them to type.
The difference in outcome between your typing dialog and a standard button press dialog is that the user will take longer to get past the dialog, and will dislike your software, but the still not have read the content of the dialog. In other words, the only thing you will achieve by doing this is to hold up the user.
At some point you have to accept that the user takes responsibility for their actions. If you give them a helpful message and they choose to ignore it, ultimately that is on them.

Keyboard messages from child controls

I am currently developing a user interface DLL that uses the WIN32 API. The DLL must work for numerous platforms, XP, WIN CE, etc. I have managed to incorporate docking, anchoring and so on but appear to have a problem regarding owner-drawn buttons. I can draw the button's correct state, focus, clicked, default. However, I cannot receive key notifications. I specifically want to perform a click operation on a button that currently has focus, should the user press enter.
Note that I am using a windows message loop rather than a dialog message loop. I use windows hooks to hook into the window creation and set the user data to 'point' to my control instance. If I test for WM_KEYDOWN in the main message loop I can get a handle to my button control instance and could forward the message to the relevant control. Unfortunately, I am dealing with a lot of legacy code and this may not be an ideal solution.
So, my question is what is the best way forward. Is subclassing the button control's window procedure a viable option or is there an easier way?
Many thanks in advance.
The comments above are correct. The button with focus should be getting the key messages. But buttons don't (by themselves) respond to Enter--they respond to Space. It sounds like what you're missing is the typical dialog keyboard navigation, like Tab key moving the focus and Enter activating the "default" button.
If you've got a typical Windows message pump, and you want the keyboard behavior normally associated with dialogs, then you need to use the IsDialogMessage API in your message loop. This means your window is essentially a "modeless dialog".
Looks like standard window proc subclassing should do the trick. See http://msdn.microsoft.com/en-us/library/windows/desktop/ms633591(v=vs.85).aspx for details.

Most suitable way to read keyboard input in C++

I'm trying to write a Keyboard class that can read in the keyboard buttons. I have looked at this link - http://www.daniweb.com/software-development/cpp/code/216732/reading-scan-codes-from-the-keyboard But as stated on there, it is not very accurate for all computers (I don't know if this is even true). Therefore, my question is whats the best method in implementing my keyboard class? This will be used for Windows
Many thanks
There are three ways to read keyboard input:
By reading input from a console window as described in your link. It's true that it's hard to get this to work correctly, for starters because it's reading ANSI characters and not Unicode characters, but there are other issues. Console input/output is kind of obscure, as is the documentation for it
By handling UI events associated with a normal window. In this case you would handle the WM_KEYDOWN message in a window procedure
By going deep into the Win32 API with functions like SetWindowsHookEx. In this case you don't even need a window (normal or console), and you can read keystrokes pressed in any application or in the desktop
It's hard to suggest which one to use without knowing how you intend to use this Keyboard class.

Sending text/keystrokes to unselected window?

Is there a way to send keystrokes to a window that is not currently selected in C++? For example, if I have a notepad window minimized and want some text to be typed in it without bringing the window to the front.
I'm using Windows 7 64-bit.
Faking input is rather hard to achieve, in full generality, without using SendInput().
Yes you can try PostMessage(), but the answer from eznme is misleading at best when it talks about SendMessage. As I, and others, seem to say many times a day here, input is posted to the message queue rather than sent to a window handle.
All that said, if you don't want to give the Notepad window input focus then it's going to be hard to get the text in there by faking. The very simple alternative that works better and is easier to use, is to find the window handle of the Notepad EDIT window and use WM_GETTEXT and WM_SETTEXT, for example, to modify its contents directly.
In fact there is an enormous multitude of functionality available once your have this window handle at your mercy!
Absolutely: Check out PostMessage() and SendMessage(), they are part of the Windows API:
http://msdn.microsoft.com/en-us/library/ms644944%28VS.85%29.aspx
http://msdn.microsoft.com/en-us/library/ms644950%28VS.85%29.aspx
Specifically you probably want to send WM_KEYUP
http://msdn.microsoft.com/en-us/library/ms646281%28VS.85%29.aspx

How to mix C++ and external buttons on seperate window?

I want to make a C++ button on Start>Run i.e but when I do it will not do signalled event?
Im sorry I have seen that you do not get the question.
Ok basically when you create a button with CreateWindowEx(); I want to do that but put on a different window with SetPArent which I have already done now the button does not work so I need my program to someone get when it is clicked from the Run window as example!
And yes you have it, but it's not making the button is the problem it's getting when it's clicked with my program since it does not belong to it anymore!
You need to apply the ancient but still-supported technique known in Windows as subclassing; it is well explained here (15-years-old article, but still quite valid;-). As this article puts it,
Subclassing is a technique that allows
an application to intercept messages
destined for another window. An
application can augment, monitor, or
modify the default behavior of a
window by intercepting messages meant
for another window.
You'll want "instance subclassing", since you're interested only in a single window (either your new button, or, the one you've SetParented your new button to); if you decide to subclass a window belonging to another process, you'll also need to use the injection techniques explained in the article, such as, injecting your DLL into system processes and watching over events with a WH_CBT hook, and the like. But I think you could keep the button in your own process even though you're SetParenting it to a window belonging to a different process, in which case you can do your instance subclassing entirely within your own process, which is much simpler if feasible.
"Superclassing" is an alternative to "subclassing", also explained in the article, but doesn't seem to offer that many advantages when compared to instance subclassing (though it may compared with global subclassing... but, that's not what you need here anyway).
You'll find other interesting articles on such topics here, here, and here (developing a big, rich C++ library for subclassing -- but, also showing a simpler approach based on hooks which you might prefer). Each article has a pretty difference stance and code examples, so I think that having many to look at may help you find the right mindset and code for your specific needs!
OK, I'll do my very best - as I understand you, you're trying to inject a button into some existing window. That meaning: Your tool creates a button in some window that does not belong to your application. Now, you want to be notified when that button is pressed. Am I correct so far?
To be notified about the button being pressed, you need to get the respective window message, which will only work if you also "inject" a different WndProc into the window. Actually I have no idea how that should work, but I faintly remember functions like GetWindowLong and SetWindowLong. Maybe they will help?
EDIT
I've searched MSDN a little: While you can get the address of a window's WndProc using GetWindowLong, you can not set the WndProc using SetWindowLong on Windows NT/2000/XP (and up I suppose). See here (MSDN).
So what you could do is install a global message hook that intercepts all window messages, filter those for the window you've injected the button into and then find your message. If you have trouble with this, however, I'm the wrong person to ask, because it's been years ago since I've done anything like that, but it would be stuff for a new question.
EDIT 2
Please see Alex Martinellis answer for how to define the hook. I think he's describing the technique I was referring to when I talked about defining global message hooks to intercept the window messages for the window you injected your button into.