To disable spaces entering textbox - mfc

In MFC How to disable spaces entering textbox

Just supply the own OnKeyDown event handler and filter out the space keys:
void MyEditControl::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
if (nChar == 32)
{
// kill the space key down event
return;
}
// let edit control handle the other keys
CEdit::OnKeyDown(nChar, nRepCnt, nFlags);
}

you can update the user entry on OnChangeControl as follows:
if ((m_strYOURCONTROL[m_strYOURCONTROL.GetLength() - 1]) == ' ')
{
m_strYOURCONTROL = m_strYOURCONTROL.Mid(0, m_strYOURCONTROL.GetLength() - 1);
}

Related

Detecting Up / Down arrows in CSpinButtonCtrl MFC C++

Is there any way to differentiate when the Up or Down arrow of a CSpinButtonCtrl is pressed?
I am trying to use the OnPointerdown event, but I don't know how to do it...
afx_msg LRESULT CMySpinButtonCtrl::OnPointerdown(WPARAM wParam, LPARAM lParam)
{
if(IS_POINTER_PRIMARY_WPARAM(wParam))
{
//TODO
}
return 0;
}
I will appreciate any kind of help.
Is there any way to differentiate when the Up or Down arrow of a CSpinButtonCtrl is pressed?
You should use UDN_DELTAPOS to do this.
Right-click the control in the Resource Editor and select Add Event Handler:
Select the UDN_DELTAPOS message and click Add and Edit:
You will be provided with skeleton code:
void CMFCApplication1Dlg::OnDeltaposSpin1(NMHDR *pNMHDR, LRESULT *pResult)
{
LPNMUPDOWN pNMUpDown = reinterpret_cast<LPNMUPDOWN>(pNMHDR);
// TODO: Add your control notification handler code here
*pResult = 0;
}
The NMUPDOWN article explains about the structure that you use. What you need to do is test the iDelta value. Example:
void CColumnOrderDlg::OnDeltaposSpinColumns(NMHDR* pNMHDR, LRESULT* pResult)
{
LPNMUPDOWN pNMUpDown = reinterpret_cast<LPNMUPDOWN>(pNMHDR);
if (pNMUpDown != nullptr)
{
if( pNMUpDown->iDelta > 0)
// Up - Do stuff;
else if(pNMUpDown->iDelta < 0)
// Down - Do stuff;
}
*pResult = 0;
}
There is also a useful article here where it states:
If you use a spin control for some other purpose, for example, to page through a sequence of windows or dialog boxes, then add a handler for the UDN_DELTAPOS message and perform your custom action there.

Detecting Enter/Return on Keydown event in C++

I am trying to detect in my application, if the Enter/Return buttons are pressed. My problem is that the LVN_KEYDOWN event (Indicates that a key has been pressed) does not detect the Enter/Return key.
I have seen similar questions for other languages, but can not find a solution for C++.
My event to read the key press is:
void ListOption::OnLvnKeydownList1(NMHDR *pNMHDR, LRESULT *pResult)
{
LPNMLVKEYDOWN pLVKeyDow = reinterpret_cast<LPNMLVKEYDOWN>(pNMHDR);
// TODO: Add your control notification handler code here
if(pLVKeyDow->wVKey == VK_RETURN)
{
OnItemActivateList1(pNMHDR, pResult);
*pResult = 1;
}
*pResult = 0;
}
This code works for almost any key, execept for the Enter key.
My dialog has only one button, and it's "Default Button" value is FALSE. How is it possible to detect the keypress?
Update: My application uses modal dialogs.. It contains a CImageSheet that contains CImagePages(tabs). Here is an image to explain better (I have placed grey blocks to hide some private data).
When I press Enter, I wish to open a new dialog to change the option. Currently this is done with the LVN_ITEMCTIVATE event (when the user double clicks an item):
You can override PreTranslateMessage in the window which owns the ListView. In this case it seems to be a CPropertyPage.
BOOL CMyPropertyPage::PreTranslateMessage(MSG* pMsg)
{
//optional: you can handle keys only when ListView has focus
if (GetFocus() == &List)
if (pMsg->message == WM_KEYDOWN)
{
if (pMsg->wParam == VK_RETURN)
{
//return 1 to eat the message, or allow for default processing
int sel = List.GetNextItem(-1, LVNI_SELECTED);
if (sel >= 0)
{
MessageBox("VK_RETURN");
TRACE("ListView_GetNextItem %d\n", sel);
return 1;
}
else
TRACE("ListView_GetNextItem not-selected, %d\n", sel);
}
if (pMsg->wParam == VK_ESCAPE)
{
//do nothing!
}
}
return CPropertyPage::PreTranslateMessage(pMsg);
}

Block characters in Edit Control using MFC (Example for only floats)

I'm trying to block certain types of characters from being inserted into my Edit Control by overwriting OnChar and OnKeydown. I'm trying to block more than one point '.' and anything that is not a number.
First I check if there is already a '.' in the Edit Control that has the focus by setting a variable defined in the dialog class to false:
void MyMainDialog::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
CWnd * eb1 = GetDlgItem(IDC_EDIT1); //Reference dimension 1 box;
CWnd * eb2 = GetDlgItem(IDC_EDIT2); //Reference dimension 2 box
CWnd * eb3 = GetDlgItem(IDC_EDIT3); //Reference dimension 3 box
CString temp;
CWnd * focusedHand = MyMainDialog::GetFocus(); //Reference edit box being focused
if(focusedHand == eb1)
{
eb1->GetWindowTextA(temp);
if(temp.Find('.') != -1)
checkPoint = true;
else
checkPoint = false;
}
else if(focusedHand == eb2)
{
eb2->GetWindowTextA(temp);
if(temp.Find('.') != -1)
checkPoint = true;
else
checkPoint = false;
}
else if(focusedHand == eb3)
{
eb3->GetWindowTextA(temp);
if(temp.Find('.') != -1)
checkPoint = true;
else
checkPoint = false;
}
CDialogEx::OnKeyDown(nChar, nRepCnt, nFlags);
}
At OnChar I'm checking the character being typed. If it is not a number of if it's a point but there was already a point, then I don't call the OnChar from CDialog:
void MyMainDialog::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags)
{
if(nChar == '.' && checkPoint == false) //Is a point and there is no other point
{
CDialogEx::OnChar(nChar, nRepCnt, nFlags);
}
if((nChar < '0' || nChar > '9')) //Is not a number
{
//Show message to user
}
else //Is a number
{
CDialogEx::OnChar(nChar, nRepCnt, nFlags);
}
}
Well, my code is not working. It compiles and it doesn't crash when typing in the edit control, but it simply doesn't do anything. I'm wondering if the right way to overwrite it would be to prevent the call of CDialogEx::OnChar() or if I should make nChar = 0 so that the character displayed will be null. But on top of that the message that I'm trying to display at OnChar is also not displaying, meaning that MyMainDialog::OnChar() is not even being called. Should I overwrite CDialogEx::OnChar() instead?
Thanks for your attention
A much easier way is to handle your input with an OnChange event:
// do not add numbers; ascci numbers is 48 - 57
if ((m_strYOURCONTROL[m_strYOURCONTROL.GetLength() - 1]) > 47 &&
m_strYOURCONTROL[m_strYOURCONTROL.GetLength() - 1]) < 58)
{
m_strYOURCONTROL = m_strYOURCONTROL.Mid(0, m_strYOURCONTROL.GetLength() - 1);
}
This will not allow numbers. With this implementation you can handle easier the input to the editbox
I found the solution. The reason why the code doesn't seem to be making any effect in my application is because it is making effect only to MyMainDialog. When typing in the Edit Control, the OnChar() being called if from CEdit, so that is the one I have to intercept. You are not allowed to overwrite CEdit::OnChar(). The solution is to create a class that derives from CEdit and then intercept the OnChar() from that class. You you also have to use your class instead of CEdit for manipulating your Edit Control.
My code was then reformulated to this:
OnChar():
void CustomEdit::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags)
{
if(nChar == '.' && checkPoint == true) //Is a point and there is already a point
{
//Show message
}
else if(nChar == '.' && checkPoint == false) //Is a point but there is no point
{
CEdit::OnChar(nChar, nRepCnt, nFlags);
}
if((nChar < '0' || nChar > '9') && nChar != 8) //Is not a number or backspace
{
//Show message
}
else //Valid
{
CEdit::OnChar(nChar, nRepCnt, nFlags);
}
}
OnKeyDown():
void CustomEdit::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
CString temp;
this->GetWindowTextA(temp);
if(temp.Find('.') == -1)
checkPoint = false; //There is no point
else
checkPoint = true; //There is a point
CEdit::OnKeyDown(nChar, nRepCnt, nFlags);
}
Hope this helps anyone with a similar question. By the way, there are many classes and automated solutions in the internet, I did this manually for learning purposes.
Another solution is to handle WM_CHAR earlier, in PreTranslateMessage.

reading from ComboBox

how can i read the text of a selected value of a comboBox in windows aplication(borland C++) for example:
i have combobox which contains 2 values (sum and mult) i want to see if it is sum i have to add the numbers and if it mult i have to multiplicate the numbers so how can i read the value of combobox in this case.
For Windows:
In your window procedure use the WM_COMMAND message and then check for a CBN_SELCHANGE notification. Then use WM_GETTEXT along with WM_GETTEXTLENGTH to receive the selected text like Mark Ingram says. Or you can also use CB_GETCURSEL to receive the identifier of the selected item.
LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
switch (uMsg) {
case WM_COMMAND:
switch(LOWORD(wParam)) {
case IDC_COMBO:
if (HIWORD(wParam) == CBN_SELCHANGE) {
HWND hCtl = GetDlgItem(hWnd, IDC_COMBO);//Get handle for HMENU item
if (SendMessage(hCtl, CB_GETCURSEL, 0, 0) == compareValue) {
//...
}
}
break;
}
break;
//...
}
}
Assuming that you are using Windows, you can use the following messages:
WM_GETTEXTLENGTH and WM_GETTEXT.
Firstly, get the length of the selected text, then allocate your buffer to ensure it's large enough, then retrieve the actual text. Easy.
Example:
const UINT length = ::SendMessage(hWnd, WM_GETTEXTLENGTH, 0, 0);
LPTSTR pszText = new TCHAR[length + 1];
::SendMessage(hWnd, WM_GETTEXT, length + 1, pszText);
// pszText will now contain the text you want, do what you want with it
delete[] pszText; // Remember to delete else you will leak.
I never work with c++ with winapplication but i tried it with the c# and hopefully that you want the desired output as i got through your question if it is not right then you should edit your question.
private void comboBox1_SelectedIndexChanged(object sender, EventArgs e)
{
if (comboBox1.Text == "ADD")
{
int a = 12, b = 13, c;
c = a + b;
MessageBox.Show("Result of adding= " + c);
}
else if (comboBox1.Text == "Multiple")
{
int x = 3, y = 5, z;
z = x * y;
MessageBox.Show("Result of multiplication= " + z);
}
}

MFC OnEnChange handler function - infinite loop

(I'm using VS++2005)
I put edit box control (with ID - ID_edit_box) on my dialog, and associate (with handler wizard) two varibles for it: control (c_editbox) and value (v_editbox) variable. Also I associate handler function OnEnChangeedit_box with that edit box control. Suppose that we may enter just one digit in edit box, and that digit can be 0 or 1. If we enter some other value - what I want is that content of that edit box is automaticaly cleared, so user can't see that he type anything (in other words user can not enter anything except 0/1 in edit box). I do that check in onEnChangeedit_box function. Here is the code:
void CSDRDlg::OnEnChangeedit_box()
{
CWnd* pWnd;
CString edit_box_temp;
pWnd = GetDlgItem(ID_edit_box);
pWnd->GetWindowText(edit_box_temp);
if ((edit_box_temp == "0" || edit_box_temp == "1")
{...do something - i.e. setfocus on some other edit box }
else
{
pWnd->SetWindowText(""); // clear the content of edit box
//... any other statement below will not be executed because the
//above line cause again call of this function
}
}
I debug and discover that line: pWnd->SetWindowText(""); cause an infinite loop because we change control content in this function which triggers again her call.
But I change above code like this:
void CSDRDlg::OnEnChangeedit_box()
{
UpdateData(TRUE);
if ((v_editbox == "0" || v_editbox== "1")
{...do something - i.e. setfocus on some other edit box }
else
{
v_editbox = "";
UpdateData(FALSE);
}
}
and that works what I want but can someone explain to me why when we call
v_editbox = "";
UpdateData(FALSE);
that doesn't cause an infinite loop.
Why don't you Set Min/Max value to 0/1 or Set Value Type as bool when you Add Variable for your EditBox
You should probably do this by subclassing CEdit and filter out invalid characters. eg:
class CSDREdit public CEdit
{
afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
DECLARE_MESSAGE_MAP()
};
BEGIN_MESSAGE_MAP(CSDREdit, CEdit)
ON_WM_CHAR()
END_MESSAGE_MAP()
void CSDREdit::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags)
{
if (nChar != _T('0') && nChar != _T('1'))
return;
CEdit::OnChar(nChar, nRepCnt, nFlags);
}