Raw Pointer in C++ - c++

I have a piece of C++ classes and I have the raw pointer to the objects. The pointer to the object would get passed down to the function. The problem is the underlying function might need to store the pointer at times in an STL container in which pointer to the object would be used later on. If I am not using shared_ptr, I am thinking of adding a bool flag to the class which indicates whether the caller of the function is responsible for deleting the object memory. Would that be fine?
Thanks.

Messy. And rife with many potential bugs that will keep you at work well past midnight on a Saturday.
Be clear and consistent about resource ownership. Either the vector owns the pointers, or some specific function owns the pointers, or smart pointers own pointers. Any mixing of these semantics will have the ultimate result of you tearing your hair out late at night.
The best solution is usually to use a reference-counted smart pointer. (As you probably already know all to well, you can't use std::auto_ptr) Barring that, create a class whose sole purpose in life is to allocate, deallocate and grant access to the vector's contained pointers. Any function that needs the contained object would go through your manager class to get to them.

STL containers will almost certainly take a copy of the object which you insert into it. When the object is removed from the container, the object will be destroyed.
If the default copy constructor is not sufficient (i.e. you need to do a deep copy of the object), you need to ensure you implement your own version which does the copy properly.

Related

Some questions about shared_ptr, scoped_ptr and shared_array

I have some questions about smart pointers implemented in boost library.
Is the only diffrence between shared_ptr and scoped_ptr that scoped_ptr doesn't have copy constructor and shared_ptr has it?
Should i use then scoped_ptr instead of shared_ptr always when object doesn't call copy constructor?
I also doesn't understand idea of shared/scoped array. Can't I just use std::vector instead of it?
Is the only diffrence between shared_ptr and scoped_ptr that
scoped_ptr doesn't have copy constructor and shared_ptr has it?
The difference is more fundamental than that; it has to do with how the smart pointers own the object it points to. What makes smart pointers different from dumb pointers is that the concept of ownership is a core component of their function. The ownership semantics is what differentiates the different kinds of smart pointers.
Because smart pointers "own" the thing they point to, they can do useful things like deleting objects when the smart pointers go away (this is made possible using only the rules of the language; no compiler magic is needed). This way, memory management can be made almost automatic in C++ (despite claims to the contrary, there's very little manual memory management required in modern C++).
shared_ptr implements reference-counting
semantics for
memory management. Multiple shared_ptrs can own a single object. A
shared_ptr going away does not necessarily delete the object it
points to because there may be another shared_ptr owning the
object. The last shared_ptr that owns an object and goes away will
delete the object it owns.
scoped_ptr implements exclusive-ownership semantics. Only one
scoped_ptr can own any one object. When a scoped_ptr goes away,
it will always delete the object it owns (because there's only one
owner). It's typically used as a lightweight RAII mechanism for
objects allocated on the free store.
The array versions (shared_array and scoped_array) have essentially the same semantics, but are designed specifically for arrays e.g. they use delete[] instead of delete, implements the array subscript operator, etc.
shared_ptr and shared_array also allows you to specify a custom deleter, if the default delete behavior is not appropriate for the object. scoped_ptr and scoped_array do not have that ability, since they are quite lightweight compared to shared_ptr and shared_array.
In C++11, the newest and current version of C++, there's also a unique_ptr, which is just like scoped_ptr except that you can transfer the ownership of an object to another unique_ptr. In C++03, an older but more widely supported version of C++, there's auto_ptr which is equivalent to unique_ptr except it was easy to use it in an unsafe manner by accident (which is why it is deprecated in C++11).
Should i use then scoped_ptr instead of shared_ptr always when object
doesn't call copy constructor?
Which one you choose doesn't depend on the presence of the copy-constructor, since shared_ptr and scoped_ptr does not require the object to be copy-constructible. You pick the one depending on the required ownership semantics. If the object will have multiple owners, you use shared_ptr. If the object will only have one owner and the object's existence lasts only within a scope, use scoped_ptr (hence the name scoped_ptr).
I also doesn't understand idea of shared/scoped array. Can't I just
use std::vector instead of it?
std::vector does not implement reference-counting semantics like shared_array does. std::vector is more like scoped_array, but can be copied. When you copy a std::vector, you also copy all of the elements it contains. That's not the case for scoped_array. std::vector also has functions that allow you to manipulate and examine its contents (e.g. push_back, insert, erase, etc.), but is much more heavyweight than scoped_array.
Yes. scoped_ptr does not allow for copies while shared_ptr does. But this "simple" difference makes a world of impact on both the implementation and the usage of the smart pointer.
scoped_ptr is faster and lighter than shared_ptr because no reference counting is involved. shared_ptr will count the number of assignments and not delete the object until all references have expired/gone out of scope.
Now your question regarding vectors implies that you're actually not familiar with the the concept of dynamic allocation and the difference between that and static allocation on the static. You really should look into reading a primer on C(++) and look into the reasons for dynamic allocation and when you need it.
A vector stores a list of objects. A XXX_ptr stores a pointer to a (single) dynamically-allocated object. Apples and oranges.
If you allocate memory, you can put the newly created pointer in a scoped pointer, so that IF the malloc/noew fails, the memory will be freed. This is how I usally uses it, or if it's an object that needs to be allocated on the heap, but that I want to treat it as a stack object in terms of that it will only be alive until the end of the scope.
The shared pointer is if you want to pass the pointer around and allow the object to have multiple owners. Then none of the owners needs to take responibility of the object and they can all just stop using it and be sure that it will be freed correclty. (you don't wanna free an object that you know is used by someone else)
I'd say you're thinking about it the wrong way. The question isn't whether you do call the copy constructor -- it's whether you need to call the copy constructor. In other words, you should be deciding whether to use shared_ptr or scoped_ptr not based on reading your code but based on thinking about object ownership and what objects' lifetimes should be.
Say you have an object that you want to create on the heap, not on the stack, for whatever reason (maybe it's too big to be on the stack, maybe you might want to replace it with a different object at some point, maybe you want it to be initialized late) but its lifetime should never be longer than its containing scope. A common example of this is instance variables in a class: they should often be deleted when the object they are in is deleted. Then, you should use scoped_ptr.
But sometimes you don't know when an object will be safe to delete in advance. For instance, consider an object in a lookup table. You want to return it in response to lookups, but what happens when it's deleted -- could someone still be using the object who looked it up previously? In cases like this, you can use shared_ptr, which shares the objects ownership so that it only gets deleted when nobody has a copy of the pointer anymore.
So why does anyone ever use scoped_ptr instead of shared_ptr? First of all, knowing when the destructor gets called is one of the big advantages of non-memory-managed languages like C++. Maybe the destructor is expensive, or maybe it frees a resource; it's nice to know when these things happen. Also, with shared_ptr, there's the potential for memory leaks if you create a circular reference by accident.
In general, almost every pointer you have should be "owned" -- there should be a single place in your code that news and deletes it. scoped_ptr is great for this; when you want an owned object to be passed around to non-owners you can use a bare pointer. But if you absolutely need an object's ownership to be shared, use shared_ptr -- as long as you're careful to use it correctly!
As for scoped/shared arrays, you can certainly use std::vector, but arrays are cheaper and sometimes people want the performance benefit.
shared_ptr is very different from scoped_ptr. scoped_ptr (which is now standardized in C++11 as std::unique_ptr) is simply a RAII-style smart pointer which takes ownership of a resource and then deallocates the owned resource when the pointer goes out of scope.
A shared_ptr however, may share ownership of the resource with other instances of shared_ptr. The resource stays alive as long as one or more shared_ptr instances own it. This is an automatic memory-management technique, (a form of garbage-collection) known as reference counting. It basically provides the same effect as more advanced garbage collection algorithms, except unlike other garbage collection techniques, it doesn't handle circular references.
As for using std::vector versus boost::scoped_array, yeah - scoped_array doesn't really offer much of an advantage. However, boost::shared_array offers reference counting semantics, just like shared_ptr.

Dealing with pointers that may not point to anything

I have a set of objects in a vector of pointers to their baseclass held inside a manager:
std::vector<object*> objectVec;
Classes may wish to spawn one of these objects using the Add() method in the manager. The problem is that they then subsequently need to set or update these objects themselves. I've decided to have Add() return a pointer to the object itself, which is stored in whatever class has decided to spawn one. The problem is dealing with the case where the object behind that pointer may have been deleted.
Add looks like this:
object* ObjectManager::Add(object* obj)
{
objectVec.push_back(obj);
return objectVec.back();
}
and used like this:
objectptr = ObjectManager::OMan()->Add(new object());
Where objectptr is a member of whatever class has called the function. So should that particular object be deleted, the pointer returned by Add would point to rubbish.
Is it my responsibility to ensure that whateverclass::objectptr is always set to NULL if this object is deleted? Or can this be dealt with using some sort of smart pointer? The problem being that I don't need to use a smart pointer to deal with the possibility of a memory leak, but to deal with the case where the stored pointer has become invalid.
Please let me know if i've been unclear, or if the question is badly formed.
Any help would be greatly appreciated.
Yes, you can store smart ptr's instead of raw ptr's in your vector. In this case if somebody releases an object, it's not deleted until the last reference is not released (the one held in vector in your case). You can use boost::shared_ptr or std::shared_ptr (C++11).
If this is not what you want, you can use boost::weak_ptr to store references in your vector. weak_ptr doesn't increment reference counter so if somebody releases an object, it's get deleted, but reference (weak_ptr) stored in your vector allows you to check this.
You likely want weak_ptr and shared_ptr. shared_ptr is a general smart pointer class. weak_ptr is an observer of shared_ptr. When all the references of the shared_ptr go away, instances of weak_ptr "become null" and are easier to deal with than a pointer to a deleted object.
These classes come with Boost.
http://www.boost.org/doc/libs/1_47_0/libs/smart_ptr/shared_ptr.htm
http://www.boost.org/doc/libs/1_47_0/libs/smart_ptr/weak_ptr.htm
And if I'm not mistaken, there are equivalents built into std namespace on compilers that implement newer C++0x standards. Visual C++ keeps has this built in.
http://blogs.msdn.com/b/vcblog/archive/2011/02/16/10128357.aspx
Oh shoot, looks like everyone else beat me to the answer...
Best is to forget this "manager" idea, but if you do or if you don't, the solution to shared ownership is the same as always, use boost::shared_ptr.
Or, with relatively new compiler, use std::shared_ptr.
Considering that with shared_ptr the ownership issue is taken care of already, then ask yourself, what is it that the "manager" manages?
Cheers & hth.,
Is it my responsibility to ensure that whateverclass::objectptr is always set to NULL if this object is deleted?
You're writing the class, so it's up to you to decide. This is a design decision and either choice is admissible, provided that you document it:
design the application
write the documentation/specification
write the code to matches the specification
Or can this be dealt with using some sort of smart pointer?
Using a smart pointer (strong or weak version) will help achieve whatever behavior you chose for the class. However, it will also strongly affect the client code. In the following code:
class Scene
{
// can't use this object in a call to `ObjectManager::Add()`,
// assuming it uses a smart pointer to deal with object lifetimes.
Object myLight;
};
The use cases for the ObjectManager class should be taken into consideration, on top of simplicity of implementation. Think "write once, use a lot".
Dangling pointers and memory leaks are two different issues, but a proper shared pointer can protect from both. For this particular case, I'd suggest boost::shared_ptr.
Use std::vector<boost::shared_ptr<BaseType>> for the vector type and also have the objects that hold the bare pointers now hold instead a boost::shared_ptr<BaseType>. This will ensure that the pointers will stay valid in the vector and in the objects as long as one of those objects still exist.
If you have differing requirements, you can use a boost::weak_ptr in one of the places holding the pointer (either the vector or the object).
Also, the object can hold a derived type instead of a base type (boost::shared_ptr<DerivedType>) and you can convert between them using boost::shared_static_cast.
Here is the documentation for all of these concepts.

Does it exist: smart pointer, owned by one object allowing access

I'm wondering if anyone's run across anything that exists which would fill this need.
Object A contains an object B. It wants to provide access to that B to clients through a pointer (maybe there's the option it could be 0, or maybe the clients need to be copiable and yet hold references...whatever). Clients, lets call them object C, would normally, if we're perfect developers, be written carefully so as to not violate the lifetime semantics of any pointer to B they might have...but we're not perfect, in fact we're pretty dumb half the time.
So what we want is for object C to have a pointer to object B that is not "shared" ownership but that is smart enough to recognize a situation in which the pointer is no longer valid, such as when object A is destroyed or it destroys object B. Accessing this pointer when it's no longer valid would cause an assertion/exception/whatever.
In other words, I wish to share access to data in a safe, clear way but retain the original ownership semantics. Currently, because I've not been able to find any shared pointer in which one of the objects owns it, I've been using shared_ptr in place of having such a thing. But I want clear owneship and shared/weak pointer doesn't really provide that.
Would be nice further if this smart pointer could be attached to member variables and not just hold pointers to dynamically allocated memory regions.
If it doesn't exist I'm going to make it, so I first want to know if someone's already released something out there that does it.
And, BTW, I do realize that things like references and pointers do provide this sort of thing...I'm looking for something smarter.
boost::weak_ptr is what you are looking for. Maybe with some minor tweaks though, like prohibiting creation of shared_ptr from it. Also, this can hold anything, including pointer to memory that is not dynamically allocated.
The semantics you want is similar to Qt's QPointer. This is a pointer that can hold QObjects and nulls itself when the corresponding QObject is deleteed (ordinarily, eg. by operator delete).
However, similar approach has inherent problems - such that the client cannot be sure he isn't using a dangling pointer. eg.
QPointer<T> smart_ptr = original_obj;
T* tmp = smart_ptr; // this might be a function argument etc.
... // later
delete original_obj;
... // even later
tmp->do_something(); // CRASH
This can be avoided using some "hard" references that don't allow object deletion, which is exactly what shared_ptr/weak_ptr do.
BTW, AFAIK, shared_ptr can point to member variables, except it can't manage them. That is, you must provide a custom deleter that doesn't do anything.

How do I prevent deletion of a pointer without using const?

I have a class that contains a vector of object pointers. I have a GetObject(..) function in that class that looks through the vector, finds the object desired, and returns a pointer to it. However, if the user of the class does a delete() on that returned pointer, my program will crash because the vector still has a pointer to that, now invalid, object. So, in my GetObject() class, I can return a const pointer, but that doesn't solve the problem because you can still delete the object. The object is mutable so I can't return a pointer to a const object. I suppose I could prevent deletion by returning a reference to the object but I have my function returning NULL if there is an error. I guess I can pass back the object reference via the parameters and then return and error number like this
//-1 on object on found. 0 for success. Object is passed back in
// the function parameter result.
int MyObject::GetObject(int object_id, Item& result)
Is this the best solution for such a situation?
The best way to solve this problem is to use a shared-ownership smart pointer like shared_ptr, which you can find in Boost, C++ TR1, and C++0x.
A smart pointer is a container that manages the lifetime of your dynamically allocated object for you. It takes responsibility for deleteing the object when you are done using it.
With a shared ownership smart pointer, you can have multiple smart pointers that all share ownership of the dynamically allocated object. A reference count is kept that keeps track of how many smart pointers have ownership of the object, and when the last owning smart pointer is destroyed, the dynamically allocated object is deleted.
It is extremely difficult to manage resources manually in C++, and it's very easy to write code that looks correct and works right most of the time but that is still not correct. By using smart pointers and other resource-owning containers (like the standard library containers), you no longer have to manage resource manually. It is significantly easier to write correct code when all of your resource management is automatic.
Automatic resource management in C++ is accomplished using a design pattern called Resource Acquisition is Initialization (RAII), which is arguably the most important design pattern you as a C++ programmer should become familiar with.
Anybody in your code could also try to de-reference NULL. You going to stop them doing that too? If your container owns the object, and you make this clear (returning a raw pointer is usually pretty clear or mention in docs), then anyone who deletes it, the result is their own fault. The only way that you could guarantee the prevention of the deletion of the object is to prevent the user from ever gaining a native reference or pointer - in which case they just can't access the object.
Who are clients of your class? If they are not your mortal enemies you could just ask them nicely not to delete the object. Otherwise, there will always be a way for "them" to mess you up.
Okay, one possible solution is to make destructor private. That will prevent everyone from deleting the object. But then the object has to delete itself (delete this) somehow, maybe through some function called DeletObjectButDontBlameMeIfAppCrashes. If the owner is some other class then you can set the destructor to protected and owner class as friend of this class.
You should return a reference to the object. There are two ways to handle the case when there is no object found.
First, you can use the Null Object Pattern in order to implement a special value for that case. That might not make sense for your case though.
The other way is to split it up into two methods, one which can be used to check if an appropriate element exists, and one to retrieve it.
Many STL-containers or algorithms implement both of these, either by returned a past-the-end iterator, or by having empty() returns false as a prerequisite of calling a method like front or back.
If you can use the boost libraries, smart pointers can be used to ensure that pointers stay valid. Essentially, each reference to a smart pointer increases its "use count" by 1. When the reset function is called on a reference, the reference goes away and the use counter decrements. As long as some object is still holding on to a smart pointer, the reference will be valid. Note that the other classes will be able to change what its pointing to, but can't delete it.
(My description deals mainly with smart pointers specifically - the different types of pointers vary a little, but the general idea remains the same).

Memory management with new keyword and an STL vector of pointers

How is the destructor for the vector managed when adding elements to this list? Is the object destroyed correctly when it goes out of scope? Are there cases where it would not delete the object correctly? For example what are the consequences if "table" was a child of object, and we added a new table to a vector of object pointers?
vector <object*> _objectList;
_objectList.PushBack(new object);
Since you're making a vector of "bare" pointers, C++ can't possibly know that the pointers in question are meant to have "ownership" of the objects they point to, and so it will not call those objects' destructors when the pointer goes away. You should use a simple "smart" pointer instead of a "bare" pointer as the vector's item. For example, Boost's shared_ptr would be perfectly adequate for the task (although you can surely do it with "cheaper", lighter-weight approaches, if you don't want to deal with Boost as a whole and have no other need for smart pointers in your code).
Edit: since you (the OP) say that using a framework such as Boost is not feasible, and a couple comments usefully point out that even wrapping std::auto_ptr doesn't really qualify as a decent shortcut, you may have to implement your own smart pointers (or, if you find an open-source, stand-alone smart pointer template class that looks usable, audit it for compliance with your requirements). This article is a useful primer to smart pointers in C++, whether you have to roll your own or audit an existing implementation.
You could use bost 'ptr_vector'. It will automatically destruct objects that the items point to when they are either deleted or the instance of ptr_vector goes out of scope. More info is available here.
In your case, the object pointers are destroyed properly, but the actual objects themselves won't be touched. The STL properly destructs all contained elements - but will not implicitly dereference pointers to types.
STL Vectors make a copy of whatever you put in there, and ultimately delete that copy.
So in this case, the vector is storing a pointer to an object - not the object itself. So it makes a copy of the pointer, and deletes the pointer. But, as Chris said, the object itself will not be deleted.
So, solutions:
If you don't really need to use pointers, then don't:
vector <object> _objectList;
_objectList.PushBack(object());
If you do need to use pointers, you can either use a smart pointer (which handles reference counting for you, and will delete the object along with the pointer), as Alex suggested, or use a ptr_vector, as Igor mentioned.