Prompting a user with an input box? [C++] - c++

My goal is to simply use a pop-up box to ask the user for an input. I've searched around quite a bit and pretty much all the results say that creating a messageBox is really easy:
MessageBox (NULL, "Hello World" , "Hello", MB_OKCANCEL);
But that creating a pop-up that takes input is more involved and there isn't a straight forward way to do it. All of the results I could find on Google were dated somewhere from 2001 to 2005. I guess I'm here asking if some more straight forward solution has come about in recent years.
Hopefully something nice and straight forward like in Java:
int number = JOptionPane.showInputDialog ("Enter an integer");
If that isn't the case, could I get a brief explanation of how to do it?
Edit: I couldn't get anything to work. :( I ended up writing the code to do the work in Java, and then wrote one line of C++ code to call the .jar file. :-/ Since the issue was time sensitive, it was better than nothing.

If you are using Visual C++ Express there are a number of free resource editors that can be used to create dialogs. ResEdit is one of the better ones I've found.
You need to create a dialog resource in a .RC file that you add to your project.
Then, It is a very simple case of calling DialogBox - which will load the dialog box from your resource file and place it on the screen. The passed in DialogProc will be called with a number of notifications. Typically you would want to return FALSE for everything, but handle WM_INITDIALOG as a place to initialize the edit control with text, and WM_COMMAND will be sent when a button is clicked.

There is nothing like that for pure C++. Basically what you're trying to do can only be achieved by using an API call to the OS or by using some GUI library like Qt (which I recommend cause it's waaaaay easier then calling native APIs and it's also multi-platform)
Using Qt you can show an input dialog pretty much the same way you do it on java:
bool ok;
QString text = QInputDialog::getText(
"MyApp 3000", "Enter your name:", QLineEdit::Normal,
QString::null, &ok, this );
if ( ok && !text.isEmpty() ) {
// user entered something and pressed OK
} else {
// user entered nothing or pressed Cancel
}
You can download the Qt library here: qt.nokia.com/products/developer-tools/

Microsoft doesn't consider your use case to be common enough to optimize for, as with MessageBox. They expect you to lay out a dialog with many controls on it, perhaps with some complex interaction with the controls, and only respond once the dialog is fully filled in. What you're asking for is just the simplified version of that.
The resource editor is the easiest way to create a dialog, but that's not included in the free Express version of Visual Studio. You would design the dialog with a text control for the prompt and an edit control for the user to fill in. You present the dialog with the DialogBox Windows function, and it returns when the user hits the OK button or the X in the corner of the dialog. Microsoft has some documentation for it here.
There are a few platforms available that try to make the process easier, such as MFC, WTL, Qt, and wx, but this is how you'd do it with the pure Windows API.

My answer is based on Stephen Quan's answer to How to load & call a VBScript function from within C++? Added full UTF-8 support, as you can gather from the code comments in the CPP file. Unlike using Microsoft Script Control to create the InputBox, this can be used in x86 and x64 executables, libraries, and controls.
"inputbox.h":
extern "C" char *InputBox(char *Prompt, char *Title = (char *)"", char *Default = (char *)"");
extern "C" char *PasswordBox(char *Prompt, char *Title = (char *)"", char *Default = (char *)"");
"inputbox.cpp":
#include "inputbox.h"
// Windows API
#include <windows.h>
// VBScript InputBox
#include <atlbase.h>
#include <activscp.h>
#include <comdef.h>
// UTF-8 Support
#include <wchar.h>
#include <string>
#include <vector>
using std::string;
using std::wstring;
using std::vector;
static wstring StringWiden(string Str) {
const size_t wchar_tCount = Str.size() + 1;
vector<wchar_t> Buffer(wchar_tCount);
return wstring { Buffer.data(), (size_t)MultiByteToWideChar(CP_UTF8, 0, Str.c_str(), -1, Buffer.data(), wchar_tCount) };
}
static string StringShorten(wstring Str) {
int nBytes = (size_t)WideCharToMultiByte(CP_UTF8, 0, Str.c_str(), (int)Str.length(), NULL, 0, NULL, NULL);
vector<char> Buffer((size_t)nBytes);
return string { Buffer.data(), (size_t)WideCharToMultiByte(CP_UTF8, 0, Str.c_str(), (int)Str.length(), Buffer.data(), nBytes, NULL, NULL) };
}
static string StringReplaceAll(string Str, string SubStr, string NewStr) {
size_t Position = 0;
const size_t SubLen = SubStr.length(), NewLen = NewStr.length();
while ((Position = Str.find(SubStr, Position)) != string::npos) {
Str.replace(Position, SubLen, NewStr);
Position += NewLen;
}
return Str;
}
static string CPPNewLineToVBSNewLine(string NewLine) {
size_t Position = 0;
while (Position < NewLine.length()) {
if (NewLine[Position] == '\r' || NewLine[Position] == '\n')
NewLine.replace(Position, 2, "\" + vbNewLine + \"");
Position += 1;
}
return NewLine;
}
class CSimpleScriptSite :
public IActiveScriptSite,
public IActiveScriptSiteWindow {
public:
CSimpleScriptSite() : m_cRefCount(1), m_hWnd(NULL) { }
// IUnknown
STDMETHOD_(ULONG, AddRef)();
STDMETHOD_(ULONG, Release)();
STDMETHOD(QueryInterface)(REFIID riid, void** ppvObject);
// IActiveScriptSite
STDMETHOD(GetLCID)(LCID* plcid) { *plcid = 0; return S_OK; }
STDMETHOD(GetItemInfo)(LPCOLESTR pstrName, DWORD dwReturnMask, IUnknown** ppiunkItem, ITypeInfo** ppti) { return TYPE_E_ELEMENTNOTFOUND; }
STDMETHOD(GetDocVersionString)(BSTR* pbstrVersion) { *pbstrVersion = SysAllocString(L"1.0"); return S_OK; }
STDMETHOD(OnScriptTerminate)(const VARIANT* pvarResult, const EXCEPINFO* pexcepinfo) { return S_OK; }
STDMETHOD(OnStateChange)(SCRIPTSTATE ssScriptState) { return S_OK; }
STDMETHOD(OnScriptError)(IActiveScriptError* pIActiveScriptError) { return S_OK; }
STDMETHOD(OnEnterScript)(void) { return S_OK; }
STDMETHOD(OnLeaveScript)(void) { return S_OK; }
// IActiveScriptSiteWindow
STDMETHOD(GetWindow)(HWND* phWnd) { *phWnd = m_hWnd; return S_OK; }
STDMETHOD(EnableModeless)(BOOL fEnable) { return S_OK; }
// Miscellaneous
STDMETHOD(SetWindow)(HWND hWnd) { m_hWnd = hWnd; return S_OK; }
public:
LONG m_cRefCount;
HWND m_hWnd;
};
STDMETHODIMP_(ULONG) CSimpleScriptSite::AddRef() {
return InterlockedIncrement(&m_cRefCount);
}
STDMETHODIMP_(ULONG) CSimpleScriptSite::Release() {
if (!InterlockedDecrement(&m_cRefCount)) {
delete this;
return 0;
}
return m_cRefCount;
}
STDMETHODIMP CSimpleScriptSite::QueryInterface(REFIID riid, void **ppvObject)
{
if (riid == IID_IUnknown || riid == IID_IActiveScriptSiteWindow) {
*ppvObject = (IActiveScriptSiteWindow*)this;
AddRef();
return NOERROR;
}
if (riid == IID_IActiveScriptSite) {
*ppvObject = (IActiveScriptSite*)this;
AddRef();
return NOERROR;
}
return E_NOINTERFACE;
}
static HHOOK hHook = 0;
static bool HideInput = false;
static LRESULT CALLBACK InputBoxProc(int nCode, WPARAM wParam, LPARAM lParam) {
if (nCode < HC_ACTION)
return CallNextHookEx(hHook, nCode, wParam, lParam);
if (nCode = HCBT_ACTIVATE) {
if (HideInput == true) {
HWND TextBox = FindWindowExA((HWND)wParam, NULL, "Edit", NULL);
SendDlgItemMessageW((HWND)wParam, GetDlgCtrlID(TextBox), EM_SETPASSWORDCHAR, L'\x25cf', 0);
}
}
if (nCode = HCBT_CREATEWND) {
if (!(GetWindowLongPtr((HWND)wParam, GWL_STYLE) & WS_CHILD))
SetWindowLongPtr((HWND)wParam, GWL_EXSTYLE, GetWindowLongPtr((HWND)wParam, GWL_EXSTYLE) | WS_EX_DLGMODALFRAME);
}
return CallNextHookEx(hHook, nCode, wParam, lParam);
}
static char *InputBoxHelper(char *Prompt, char *Title, char *Default) {
// Initialize
HRESULT hr = S_OK;
hr = CoInitialize(NULL);
CSimpleScriptSite* pScriptSite = new CSimpleScriptSite();
CComPtr<IActiveScript> spVBScript;
CComPtr<IActiveScriptParse> spVBScriptParse;
hr = spVBScript.CoCreateInstance(OLESTR("VBScript"));
hr = spVBScript->SetScriptSite(pScriptSite);
hr = spVBScript->QueryInterface(&spVBScriptParse);
hr = spVBScriptParse->InitNew();
// Replace quotes with double quotes
string strPrompt = StringReplaceAll(Prompt, "\"", "\"\"");
string strTitle = StringReplaceAll(Title, "\"", "\"\"");
string strDefault = StringReplaceAll(Default, "\"", "\"\"");
// Create evaluation string
string Evaluation = "InputBox(\"" + strPrompt + "\", \"" + strTitle + "\", \"" + strDefault + "\")";
Evaluation = CPPNewLineToVBSNewLine(Evaluation);
wstring WideEval = StringWiden(Evaluation);
// Run InpuBox
CComVariant result;
EXCEPINFO ei = {};
DWORD ThreadID = GetCurrentThreadId();
HINSTANCE ModHwnd = GetModuleHandle(NULL);
hr = pScriptSite->SetWindow(GetAncestor(GetActiveWindow(), GA_ROOTOWNER));
hHook = SetWindowsHookEx(WH_CBT, &InputBoxProc, ModHwnd, ThreadID);
hr = spVBScriptParse->ParseScriptText(WideEval.c_str(), NULL, NULL, NULL, 0, 0, SCRIPTTEXT_ISEXPRESSION, &result, &ei);
UnhookWindowsHookEx(hHook);
// Cleanup
spVBScriptParse = NULL;
spVBScript = NULL;
pScriptSite->Release();
pScriptSite = NULL;
CoUninitialize();
// Result
static string strResult;
_bstr_t bstrResult = (_bstr_t)result;
strResult = StringShorten((wchar_t*)bstrResult);
return (char*)strResult.c_str();
}
char *InputBox(char *Prompt, char *Title, char *Default) {
HideInput = false;
return InputBoxHelper(Prompt, Title, Default);
}
char *PasswordBox(char *Prompt, char *Title, char *Default) {
HideInput = true;
return InputBoxHelper(Prompt, Title, Default);
}
Create the two above files and then add them to your Visual Studio project.
In any file you want the input or password box functions, (found in the header), simply include the header:
#include "inputbox.h"
// use functions here
I also got rid of the default Windows application icon in the title bar of the VBScript InputBox, because a lot of people I've seen complain about how ugly it is to see that there.
Let me know if you have any questions.

I have to admit that I haven't really done much in the way of input boxes in ages, but you basically have to go outside C++ in order to get any kind of graphical input box. There's simply no mechanism built into the language for that kind of stuff for portability reasons. I don't remember if it applied to C++ as well, but C doesn't even assume you have a console. Anyway, your best bet would be something along the lines you were already trying: Win32 API, Qt, etc. If you can use the console, however, feel free to just use the iostream library to get the job done.

Using a console window is better suited to the mode of communication where a program prompts the user, continues, prompts the user again, and so on.
And for that you can use the standard library's facilities like cin and cout.

Unlike Visual Basic and other languages, there is no "built in" Input Box like command in c++. Unlike MessageBox that can be just invoked, InputBox() needs to be written. In fact, I have done so. The following article describes how to implement such InputBox as part of a small Static Library that can be used, with no Resources, from any Win32 c++ program. Source code at Github. It can be used as follow:
LPWSTR GetString(LPCTSTR szCaption, LPCTSTR szPrompt, LPCTSTR szDefaultText = L"");
For example:
LPWSTR result = SG_InputBox::GetString(
L"Code Project Demo",
L"What is your name");

try this:
InputBox in c++ vs2010
#include "stdafx.h"
#using <system.windows.forms.dll>
#using <Microsoft.VisualBasic.dll>
using namespace System;
int main(array<System::String ^> ^args)
{
Microsoft::VisualBasic::Interaction::InputBox(L"Hello", L"Title", L"DefResp", 500, 500);
return 0;
}

Related

C++ Can someone show me how to create a select folder dialog with the Windows API GUi [duplicate]

How to select an existing folder (or create new) from a native Win32 application?
Here is a similar question. It has a good answer for C#/.NET. But I want the same thing for native Win32.
Anybody knows a solution, free code, etc?
Update:
I tried the function from the answer. Everything worked as expected, except it is necessary to call the SHGetPathFromIDList function to retrieve the name of selected directory. Here is a sample screen shot:
SHBrowseForFolder
Do your users a favor, and set at least the BIF_NEWDIALOGSTYLE flag.
To set the initial folder, add the following code:
static int CALLBACK BrowseFolderCallback(
HWND hwnd, UINT uMsg, LPARAM lParam, LPARAM lpData)
{
if (uMsg == BFFM_INITIALIZED) {
LPCTSTR path = reinterpret_cast<LPCTSTR>(lpData);
::SendMessage(hwnd, BFFM_SETSELECTION, true, (LPARAM) path);
}
return 0;
}
// ...
BROWSEINFO binf = { 0 };
...
binf.lParam = reinterpret_cast<LPARAM>(initial_path_as_lpctstr);
binf.lpfn = BrowseFolderCallback;
...
and provide a suitable path (such as remembering the last selection, your applications data folder, or similar)
Just as a go to for future users, this article helped me a lot with getting a directory dialog in C++
http://www.codeproject.com/Articles/2604/Browse-Folder-dialog-search-folder-and-all-sub-fol
Here is my code (heavily based/taken on the article)
NOTE: You should be able to copy/paste this into a file / compile it (g++, see VS in ninja edit below) and it'll work.
#include <windows.h>
#include <string>
#include <shlobj.h>
#include <iostream>
#include <sstream>
static int CALLBACK BrowseCallbackProc(HWND hwnd,UINT uMsg, LPARAM lParam, LPARAM lpData)
{
if(uMsg == BFFM_INITIALIZED)
{
std::string tmp = (const char *) lpData;
std::cout << "path: " << tmp << std::endl;
SendMessage(hwnd, BFFM_SETSELECTION, TRUE, lpData);
}
return 0;
}
std::string BrowseFolder(std::string saved_path)
{
TCHAR path[MAX_PATH];
const char * path_param = saved_path.c_str();
BROWSEINFO bi = { 0 };
bi.lpszTitle = ("Browse for folder...");
bi.ulFlags = BIF_RETURNONLYFSDIRS | BIF_NEWDIALOGSTYLE;
bi.lpfn = BrowseCallbackProc;
bi.lParam = (LPARAM) path_param;
LPITEMIDLIST pidl = SHBrowseForFolder ( &bi );
if ( pidl != 0 )
{
//get the name of the folder and put it in path
SHGetPathFromIDList ( pidl, path );
//free memory used
IMalloc * imalloc = 0;
if ( SUCCEEDED( SHGetMalloc ( &imalloc )) )
{
imalloc->Free ( pidl );
imalloc->Release ( );
}
return path;
}
return "";
}
int main(int argc, const char *argv[])
{
std::string path = BrowseFolder(argv[1]);
std::cout << path << std::endl;
return 0;
}
EDIT: I've updated the code to show people how to remember the last selected path and use that.
Also, for VS, using Unicode character set. replace this line:
const char * path_param = saved_path.c_str();
With this:
std::wstring wsaved_path(saved_path.begin(),saved_path.end());
const wchar_t * path_param = wsaved_path.c_str();
My Test code above is compiled with g++, but doing this fixed it in VS for me.
For Windows Vista and above, it's best to use IFileOpenDialog with the FOS_PICKFOLDERS option for a proper open dialog rather than this tree dialog. See Common Item Dialog on MSDN for more details.

Getting a list of all open windows in c++ and storing them

I'm currently trying to get a list of all opened windows and storing them inside a vector. I've been looking at the code so much that the solution could be very easy but I don't seem to get it done without a global variable (which I want to avoid).
Here is the code:
#include "stdafx.h"
#include "json.h"
#include <algorithm>
using namespace std;
vector<string> vec;
BOOL CALLBACK speichereFenster(HWND hwnd, LPARAM substring){
const DWORD TITLE_SIZE = 1024;
TCHAR windowTitle[TITLE_SIZE];
GetWindowText(hwnd, windowTitle, TITLE_SIZE);
int length = ::GetWindowTextLength(hwnd);
wstring temp(&windowTitle[0]);
string title(temp.begin(), temp.end());
if (!IsWindowVisible(hwnd) || length == 0 || title == "Program Manager") {
return TRUE;
}
vec.push_back(title);
return TRUE;
}
int main() {
EnumWindows(speichereFenster, NULL);
cin.get();
return 0;
}
I want to store all titles in the vector but I don't know how as I can't pass the vector into the function...
Thanks!!!
The second parameter (lParam) to EnumWindows is documented as:
An application-defined value to be passed to the callback function.
Just pass your container to the API call:
int main() {
std::vector<std::wstring> titles;
EnumWindows(speichereFenster, reinterpret_cast<LPARAM>(&titles));
// At this point, titles if fully populated and could be displayed, e.g.:
for ( const auto& title : titles )
std::wcout << L"Title: " << title << std::endl;
cin.get();
return 0;
}
And use it in your callback:
BOOL CALLBACK speichereFenster(HWND hwnd, LPARAM lParam){
const DWORD TITLE_SIZE = 1024;
WCHAR windowTitle[TITLE_SIZE];
GetWindowTextW(hwnd, windowTitle, TITLE_SIZE);
int length = ::GetWindowTextLength(hwnd);
wstring title(&windowTitle[0]);
if (!IsWindowVisible(hwnd) || length == 0 || title == L"Program Manager") {
return TRUE;
}
// Retrieve the pointer passed into this callback, and re-'type' it.
// The only way for a C API to pass arbitrary data is by means of a void*.
std::vector<std::wstring>& titles =
*reinterpret_cast<std::vector<std::wstring>*>(lParam);
titles.push_back(title);
return TRUE;
}
Notes:
The code presented uses a std::wstring in place of std::string. This is necessary so that the entire character set can be represented.
As written, the code isn't correct. There are (invisible) code paths, that have no well-defined meaning. The Windows API is strictly exposed as a C interface. As such, it doesn't understand C++ exceptions. Particularly with callbacks it is vital to never let C++ exceptions travel across unknown stack frames. To fix the code apply the following changes:
[C++11 only] Mark the callback noexcept.
Wrap the entire callback inside a try-catch block, and handle any exceptions appropriately.
[C++11 only] With C++11 you can pass C++ exceptions across unknown stack frames, by passing a std::exception_ptr, and calling std::rethrow_exception at the call site.
Simple code to get all visible windows with non empty title
for (HWND hwnd = GetTopWindow(NULL); hwnd != NULL; hwnd = GetNextWindow(hwnd, GW_HWNDNEXT))
{
if (!IsWindowVisible(hwnd))
continue;
int length = GetWindowTextLength(hwnd);
if (length == 0)
continue;
char* title = new char[length+1];
GetWindowText(hwnd, title, length+1);
if (title == "Program Manager")
continue;
std::cout << "HWND: " << hwnd << " Title: " << title << std::endl;
}

PKEY_EdgeGesture_DisableTouchWhenFullscreen undeclared identifier

This is with a vs2010 MFC Dialog Application. Besides the below code I've also tried including the following libs, ehstorguids.lib Uuid.Lib. The end result I'm aiming for is to kill the windows 8 Charms Bar. What am I missing to cause this undeclared identifier.
#include "stdafx.h"
#include <windows.h>
#include <iostream>
#include <propsys.h>
#include <propkey.h>
using namespace std;
HRESULT SetTouchDisableProperty(HWND hwnd, BOOL fDisableTouch)
{
IPropertyStore* pPropStore;
HRESULT hrReturnValue = SHGetPropertyStoreForWindow(hwnd, IID_PPV_ARGS(&pPropStore));
if (SUCCEEDED(hrReturnValue))
{
PROPVARIANT var;
var.vt = VT_BOOL;
var.boolVal = fDisableTouch ? VARIANT_TRUE : VARIANT_FALSE;
hrReturnValue = pPropStore->SetValue(PKEY_EdgeGesture_DisableTouchWhenFullscreen, var);
pPropStore->Release();
}
return hrReturnValue;
}
BOOL CALLBACK MyEnumProc(HWND hWnd, LPARAM lParam)
{
TCHAR title[500];
ZeroMemory(title, sizeof(title));
GetWindowText(hWnd, title, sizeof(title)/sizeof(title[0]));
if (!_tcscmp(title, _T("helloworld")))
{
SetTouchDisableProperty(hWnd,true);
}
return TRUE;
}
void mymfcdialog::ObBnClickedOk()
{
EnumWindows(MyEnumProc, 0);
}
Windows 8 SDK is required for declaration even though VS was not complaining about the libs which are required per MSDN which where included.
This method of hiding/disabling Charms only works with desktop apps when they are full screen and have a title bar. So in my case, this would not working. Killing the 'explorer' process when no charms bar/gestures are desired and then relaunching the explorer process is the only option. If MS reads this, you really should look around, this should not be required to hide/disable Charms/Gestures. But then again, look at windows at Windows 8...I mean 8.1....Still haven't got it right.
Your original code doesn't look wrong to me. In fact, there are working examples of this online.
The best I found was https://github.com/Kuqd/DisableCharmBar, which demonstrates a working example.
The limitation regarding the window title bar, which you mention in your own answer, might be related to your GetWindowText checks. The example from Kuqd works without having a title bar.
I'm using this in my code, i hope it can help you:
static Guid DISABLE_TOUCH_SCREEN = new Guid("32CE38B2-2C9A-41B1-9BC5-B3784394AA44"), // PKEY_EdgeGesture_DisableTouchWhenFullscreen
IID_PROPERTY_STORE = new Guid("886d8eeb-8cf2-4446-8d02-cdba1dbdcf99"); // PropertyStore
static short VT_BOOL = 11;
private const int GC_ALLGESTURES = 0x00000001;
public static void DisableEdgeGestures(IntPtr hwnd)
{
win32.IPropertyStore pPropStore = null;
int hr = 0;
hr = win32.SHGetPropertyStoreForWindow(hwnd, ref IID_PROPERTY_STORE, out pPropStore);
if (hr == 0)
{
win32.PropertyKey propKey = new win32.PropertyKey();
propKey.fmtid = DISABLE_TOUCH_SCREEN;
propKey.pid = 2;
win32.PropVariant var = new win32.PropVariant();
var.vt = VT_BOOL;
var.boolVal = true;
pPropStore.SetValue(ref propKey, ref var);
System.Runtime.InteropServices.Marshal.FinalReleaseComObject(pPropStore);
}
}

Win32 - Select Directory Dialog from C/C++

How to select an existing folder (or create new) from a native Win32 application?
Here is a similar question. It has a good answer for C#/.NET. But I want the same thing for native Win32.
Anybody knows a solution, free code, etc?
Update:
I tried the function from the answer. Everything worked as expected, except it is necessary to call the SHGetPathFromIDList function to retrieve the name of selected directory. Here is a sample screen shot:
SHBrowseForFolder
Do your users a favor, and set at least the BIF_NEWDIALOGSTYLE flag.
To set the initial folder, add the following code:
static int CALLBACK BrowseFolderCallback(
HWND hwnd, UINT uMsg, LPARAM lParam, LPARAM lpData)
{
if (uMsg == BFFM_INITIALIZED) {
LPCTSTR path = reinterpret_cast<LPCTSTR>(lpData);
::SendMessage(hwnd, BFFM_SETSELECTION, true, (LPARAM) path);
}
return 0;
}
// ...
BROWSEINFO binf = { 0 };
...
binf.lParam = reinterpret_cast<LPARAM>(initial_path_as_lpctstr);
binf.lpfn = BrowseFolderCallback;
...
and provide a suitable path (such as remembering the last selection, your applications data folder, or similar)
Just as a go to for future users, this article helped me a lot with getting a directory dialog in C++
http://www.codeproject.com/Articles/2604/Browse-Folder-dialog-search-folder-and-all-sub-fol
Here is my code (heavily based/taken on the article)
NOTE: You should be able to copy/paste this into a file / compile it (g++, see VS in ninja edit below) and it'll work.
#include <windows.h>
#include <string>
#include <shlobj.h>
#include <iostream>
#include <sstream>
static int CALLBACK BrowseCallbackProc(HWND hwnd,UINT uMsg, LPARAM lParam, LPARAM lpData)
{
if(uMsg == BFFM_INITIALIZED)
{
std::string tmp = (const char *) lpData;
std::cout << "path: " << tmp << std::endl;
SendMessage(hwnd, BFFM_SETSELECTION, TRUE, lpData);
}
return 0;
}
std::string BrowseFolder(std::string saved_path)
{
TCHAR path[MAX_PATH];
const char * path_param = saved_path.c_str();
BROWSEINFO bi = { 0 };
bi.lpszTitle = ("Browse for folder...");
bi.ulFlags = BIF_RETURNONLYFSDIRS | BIF_NEWDIALOGSTYLE;
bi.lpfn = BrowseCallbackProc;
bi.lParam = (LPARAM) path_param;
LPITEMIDLIST pidl = SHBrowseForFolder ( &bi );
if ( pidl != 0 )
{
//get the name of the folder and put it in path
SHGetPathFromIDList ( pidl, path );
//free memory used
IMalloc * imalloc = 0;
if ( SUCCEEDED( SHGetMalloc ( &imalloc )) )
{
imalloc->Free ( pidl );
imalloc->Release ( );
}
return path;
}
return "";
}
int main(int argc, const char *argv[])
{
std::string path = BrowseFolder(argv[1]);
std::cout << path << std::endl;
return 0;
}
EDIT: I've updated the code to show people how to remember the last selected path and use that.
Also, for VS, using Unicode character set. replace this line:
const char * path_param = saved_path.c_str();
With this:
std::wstring wsaved_path(saved_path.begin(),saved_path.end());
const wchar_t * path_param = wsaved_path.c_str();
My Test code above is compiled with g++, but doing this fixed it in VS for me.
For Windows Vista and above, it's best to use IFileOpenDialog with the FOS_PICKFOLDERS option for a proper open dialog rather than this tree dialog. See Common Item Dialog on MSDN for more details.

CFileDialog :: Browse folders

When I try to instantiate a CFileDialog object it shows both the folders and files. How do you create a CFileDialog that browses for folders alone?
It is very simple, really.
Use CFolderPickerDialog which is derived from the class CFileDialog!
You can't do it with CFileDialog.
Either you will use SHBrowseForFolder Function or a wrapper for it, like CFolderDialog - Selecting Folders.
Starting from Vista it's recommended to use IFileDialog with the FOS_PICKFOLDERS option (see msdn):
CFileDialog od(TRUE/*bOpenFileDialog*/, NULL, NULL,
OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT , NULL, NULL, 0,
TRUE/*bVistaStyle*/);
IFileOpenDialog * openDlgPtr = od.GetIFileOpenDialog();
if ( openDlgPtr != NULL )
{
openDlgPtr->SetOptions(FOS_PICKFOLDERS);
openDlgPtr->Release();
}
od.DoModal();
Like someone mentioned, use CFolderPickerDialog which works great. I would like to give you example how to use it especially when using the multi select flag:
CFolderPickerDialog folderPickerDialog(initialFolder, OFN_FILEMUSTEXIST | OFN_ALLOWMULTISELECT | OFN_ENABLESIZING, this,
sizeof(OPENFILENAME));
CString folderPath;
if (folderPickerDialog.DoModal() == IDOK)
{
POSITION pos = folderPickerDialog.GetStartPosition();
while (pos)
{
folderPath = folderPickerDialog.GetNextPathName(pos);
}
}
starting from windows vista,you can use the Common Item Dialog .
void CQiliRegrvDlg::OnBnClickedSelectDir()
{
HRESULT hr = S_OK;
// Create a new common open file dialog.
IFileOpenDialog *pfd = NULL;
hr = CoCreateInstance(CLSID_FileOpenDialog, NULL, CLSCTX_INPROC_SERVER,
IID_PPV_ARGS(&pfd));
if (SUCCEEDED(hr))
{
// Set the dialog as a folder picker.
DWORD dwOptions;
hr = pfd->GetOptions(&dwOptions);
if (SUCCEEDED(hr))
{
hr = pfd->SetOptions(dwOptions | FOS_PICKFOLDERS);
}
// Set the title of the dialog.
if (SUCCEEDED(hr))
{
hr = pfd->SetTitle(L"Folder");
}
// Show the open file dialog.
if (SUCCEEDED(hr))
{
hr = pfd->Show(m_hWnd);
if (SUCCEEDED(hr))
{
// Get the selection from the user.
IShellItem *psiResult = NULL;
hr = pfd->GetResult(&psiResult);
if (SUCCEEDED(hr))
{
PWSTR pszPath = NULL;
hr = psiResult->GetDisplayName(SIGDN_FILESYSPATH, &pszPath);
if (SUCCEEDED(hr))
{
m_appDir = pszPath;
SetDlgItemText(IDC_STATIC, m_appDir);
CoTaskMemFree(pszPath);
}
psiResult->Release();
}
}
}
pfd->Release();
}
}
Seems to me the answer you are asking for is inside the code of
CMFCPropertyGridFileProperty::OnClickButton(CPoint /*point*/)
of the
<Your Visual Studio installation folder>\VC\atlmfc\src\mfc\afxpropertygridctrl.cpp
file.
If you do not have access to the code, I will post the essential part of it:
CString strPath = m_varValue.bstrVal;
BOOL bUpdate = FALSE;
if (m_bIsFolder)
{
if (afxShellManager == NULL)
{
CWinAppEx* pApp = DYNAMIC_DOWNCAST(CWinAppEx, AfxGetApp());
if (pApp != NULL)
{
pApp->InitShellManager();
}
}
if (afxShellManager == NULL)
{
ASSERT(FALSE);
}
else
{
bUpdate = afxShellManager->BrowseForFolder(strPath, m_pWndList, strPath);
}
}
else
{
CFileDialog dlg(m_bOpenFileDialog, m_strDefExt, strPath, m_dwFileOpenFlags, m_strFilter, m_pWndList);
if (dlg.DoModal() == IDOK)
{
bUpdate = TRUE;
strPath = dlg.GetPathName();
}
}
As you see, Microsoft itself does not use the Cfiledialog class when wants to open a dialog for picking folders.
For using code like that, your application class MUST be derived from CWinAppEx, not CWinApp
Actually there is a way to do this - I found it in codeguru: "Selected files and folders in CFileDialog"
If you are willing to make your own implementation of CFileDialog such as:
class CMyFileDialog : public CFileDialog
You can add the following code and it should work (It is slightly different from the codeguru example):
// This code overrides the OnNotify message of the CFileDialog
// and catches the CDN_SELCHANGE, this way you can also do
// something with the selected folders.
BOOL CMyFileDialog::OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult)
{
NMHDR* pNotificationParam = (NMHDR*)lParam;
// Check that we got to the selection change notification.
int code = pNotificationParam->code;
if (code == CDN_SELCHANGE)
{
CStringArray theSelection;
GetListControllSelectedItems(theSelection);
// Do as you want with theSelection.
}
return CFileDialog::OnNotify(wParam, lParam, pResult);
}
// The following Code is accessing the selection in the CFileDialog
// and filling a string array with the selected names
BOOL CMyFileDialog::GetListControllSelectedItems(CStringArray& selectedItemNames)
{
BOOL rc = FALSE;
// Get the list control of the file dialog.
CWnd* pParentWnd = GetParent();
CWnd* pListControlWnd = pParentWnd->GetDlgItem(lst2);
if (pListControlWnd) {
// Get the selection from the list control.
CListCtrl* pListCtrl = (CListCtrl*)(pListControlWnd->GetDlgItem(1));
UINT selectionCount = pListCtrl->GetSelectedCount();
// When there are items selected.
if (selectionCount) {
rc = TRUE;
selectedItemNames.RemoveAll();
POSITION itemPos = pListCtrl->GetFirstSelectedItemPosition();
while (itemPos != NULL)
{
int itemNum = pListCtrl->GetNextSelectedItem(itemPos);
CString currentItemName = pListCtrl->GetItemText(itemNum, 0);
selectedItemNames.Add(currentItemName);
}
}
}
return rc;
}
Note: In CFileDialog::OnFileNameChange of the Microsoft MFC documentation they actually do hint toward this solution, but without elaborating too much.
I had a problem in my very old, legacy code, where I have a customized file dialog that actually needs to save a folder!!!
After twenty two years of hardship and pain, my code is now complete...