Winsock recv() does not block - c++

I have just compiled this code:
http://www.win32developer.com/tutorial/winsock/winsock_tutorial_2.shtm
I have added some codes so it does recv(), in an infinite loop. My problem, if there is no data to read, it still does not block.
Am I totally mistaken if I think recv should block in my case?
The code I have added is:
for(;;)
{
char buffer[1000];
memset(buffer,0,999);
int inDataLength = recv(Socket,buffer,1000,0);
int nError=WSAGetLastError();
if(nError!=WSAEWOULDBLOCK&&nError!=0)
{
std::cout<<"Winsock error code: "<<nError<<"\r\n";
std::cout<<"Client disconnected!\r\n";
// Shutdown our socket
shutdown(Socket,SD_SEND);
// Close our socket entirely
closesocket(Socket);
break;
}
}
It is at the end, after the std::cout<<"Client connected!\r\n\r\n"; line.
I know I copied this from a "non blocking" example, but I dont think this code should do anything nonblocking really, still, my for loop is running like mad!

recv should block by default, unless there's a socket error or you explicitly set the socket to non-blocking. Be sure to check the return value for error. For more information see the Microsofts MSDN article on recv.

The loop is not checking for errors correctly. It needs to be more like this instead:
char buffer[1000];
int inDataLength;
do
{
inDataLength = recv(Socket, buffer, sizeof(buffer), 0);
if (inDataLength > 0)
{
// inDataLength number of bytes were received, use buffer as needed...
continue;
}
if (inDataLength == 0)
{
std::cout << "Client disconnected!" << std::endl;
break;
}
int nError = WSAGetLastError();
if (nError != WSAEWOULDBLOCK)
{
std::cout << "Winsock error code: " << nError << std::endl;
break;
}
// optionally call select() here to wait for the socket
// to receive data before calling recv() again...
/*
fd_set fd;
FD_ZERO(&fd);
FD_SET(Socket, &fd);
timeval tv;
tv.tv_sec = ...;
tv.tv_usec = ...;
nError = select(Socket+1, &fd, NULL, NULL, &tv);
if (nError == 0)
{
std::cout << "Timeout waiting for data" << std::endl;
break;
}
if (nError == SOCKET_ERROR)
{
nError = WSAGetLastError();
std::cout << "Winsock error code: " << nError << std::endl;
break;
}
*/
}
while (true);
// Shutdown our socket
shutdown(Socket, SD_SEND);
// Close our socket entirely
closesocket(Socket);

if((nError == SOCKET_ERROR) || (nError == 0))
WSAGetLastError();
else
; // handle success
That's how it should look, and not how you did it.

Related

C++ Socket application closes for no reason

Basically I am creating a socket server in C++ which accepts connections, and then creates threads to send data to those connections.
For this I've used a while loop which basically is:
while (TRUE){
listen_sock = listen(sock, SOMAXCONN);
if (listen_sock == 0){
accept_sock = accept(sock, NULL, NULL);
if(accept_sock == INVALID_SOCKET){
cout << "part 5\n";
printf("accepting connection failed with error: %d\n", WSAGetLastError());
}
thread thrd(send_dat, accept_sock);
thrd.detach();
}
else if (listen_sock == SOCKET_ERROR){
cout << "part 4\n";
printf("\n\nlistening on socket failed with error: %d\n", WSAGetLastError());
}
}
Basically send_dat(SOCKET accept_sock) is a function that just sends data to accept_sock socket:
void send_dat(SOCKET accept_sock){
/*variable declarations here*/
data = recv(accept_sock, recvbuf, recvbuflen, 0);
if (data == SOCKET_ERROR){
cout << "part -1\n";
throw runtime_error("Failed to receive data");
WSAGetLastError();
}
data_res = response(data);
send_sock = send(accept_sock, data_res_len, data_res, 0);
if (send_sock == SOCKET_ERROR){
cout << "part -2\n";
throw runtime_error("Failed to send data");
WSAGetLastError();
}
}
The problem is that whenever I run it, it just closes after sending data to one user once, without any error or messages.
Why is this happening? Please help.

WSA UDP socket can't be reused as it forcibly closes the connection

I need to close and then reuse the same socket in my app. The first time the socket connects it's able to connect properly, but a second time it's tried to be used, client gets a wsaerror 10054 (existing connection was forcibly closed by the remote host) from the server, and I see that server does not receive the "syn" data from the client. What seems to be wrong here? The client that has connected before is able to connect to a server again, but a server that has received a connection before is unable to accept a new connection as it somehow causes a 10054.
connectionmanager.hpp
#pragma once
#include <winsock2.h>
#include <ws2tcpip.h>
#include <iphlpapi.h>
#include <iostream>
#include <string>
#pragma comment (lib, "Ws2_32.lib")
#define DEFAULT_PORT 27015
#define DEFAULT_BUFFER_LENGTH 64
class ConnectionManager {
private:
fd_set fdset;
struct timeval client_wait_timeout;
struct timeval server_wait_timeout;
SOCKET sock = INVALID_SOCKET;
// This is where we'll be setting up connection parameters or where we'll be storing the parameters for a connection that's made.
SOCKADDR_IN connection_data;
int connection_data_len = sizeof(connection_data);
char receive_buffer[DEFAULT_BUFFER_LENGTH] = { 0 }; // The object where the recieved data will be placed on.
public:
std::wstring server_ipv4;
bool is_connected = false;
std::string type = "none";
ConnectionManager();
void init(std::string connection_type);
void reset();
bool establish_first_connection();
bool await_first_connection();
std::string receive_data();
std::string send_data(std::string data);
};
connectionmanager.cpp
#include "connection_manager.hpp"
ConnectionManager::ConnectionManager() {
WSADATA wsadata;
int result;
// Initialize Windows Sockets library, version 2.2.
result = WSAStartup(MAKEWORD(2, 2), &wsadata);
if (result != 0)
std::cerr << "WSAStartup failed, error: " << result << "\n";
connection_data.sin_family = AF_INET; // Using IPv4
connection_data.sin_port = htons(DEFAULT_PORT);
}
void ConnectionManager::init(std::string connection_type) {
int result = 0;
if (connection_type == "server") {
connection_data.sin_addr.s_addr = INADDR_ANY; // Bind the socket to all available interfaces - or in other words, accept connections from any IPv4 address. We'll change this after we establish our first connection with the client.
// Create a socket for the server to listen from client for data / send data to client.
sock = socket(connection_data.sin_family, SOCK_DGRAM, 0);
if (sock == INVALID_SOCKET) {
std::cerr << "Error occured while creating server socket: " << WSAGetLastError() << "\n";
WSACleanup();
}
// Bind the listening socket.
result = bind(sock, (SOCKADDR*)&connection_data, connection_data_len);
if (result == SOCKET_ERROR) {
std::cerr << "Listening socket bind failed with error: " << WSAGetLastError() << "\n";
closesocket(sock);
WSACleanup();
}
std::cout << "Awaiting connection..." << "\n";
if (!await_first_connection())
std::cerr << "Either no one connnected during the 60 second period, or there was a problem with the server. Last WSA error:" << WSAGetLastError() << "\n";
else {
std::cout << "Connected successfully!" << "\n";
is_connected = true;
}
}
else if (connection_type == "client") {
InetPton(connection_data.sin_family, (PCWSTR)(server_ipv4.c_str()), &connection_data.sin_addr.s_addr); // Set the IP address to connect to on the connection_data structure.
// Create a socket for sending data to server.
sock = socket(connection_data.sin_family, SOCK_DGRAM, IPPROTO_UDP);
if (sock == INVALID_SOCKET) {
std::cerr << "Error occured while creating client socket: " << WSAGetLastError() << "\n";
WSACleanup();
}
std::wcout << "Attempting to connect to " << server_ipv4 << "..." << "\n";
if (!establish_first_connection())
std::cerr << "There was a problem connecting the server. Last WSA error: " << WSAGetLastError() << "\n";
else {
std::wcout << "Successfully connected to " << server_ipv4 << "!" << "\n";
is_connected = true;
}
}
// Put the socket in non-blocking mode.
unsigned long mode = 1;
if (ioctlsocket(sock, FIONBIO, (unsigned long*)&mode) == SOCKET_ERROR) {
std::cerr << "Error while putting the socket into non-blocking mode: " << WSAGetLastError() << "\n";
}
}
void ConnectionManager::reset() {
is_connected = false;
closesocket(sock);
}
/*
Functions "establish_first_connection" and "await_first_connection" do something that's quite similar to the three-way handshake method of a TCP connection.
*/
bool ConnectionManager::establish_first_connection() { // This will be used by the client.
// Set up the file descriptor set.
FD_ZERO(&fdset);
FD_SET(sock, &fdset);
int send_result = INT32_MAX;
std::string syn_message = "SYN";
send_result = sendto(sock, syn_message.c_str(), syn_message.length(), 0, (SOCKADDR*)&connection_data, connection_data_len);
if (send_result == SOCKET_ERROR) {
std::cerr << "Error occured while attempting to send SYN to server: " << WSAGetLastError() << "\n";
}
else {
int result = 0;
int receive_result = 0;
// Set up the timeval struct for the timeout.
// We'll wait for 10 seconds for the server to respond, or else we'll call the connection off.
client_wait_timeout.tv_sec = 10; // seconds
client_wait_timeout.tv_usec = 0; // microseconds
// Wait until the timeout or until we receive data.
result = select(sock, &fdset, NULL, NULL, &client_wait_timeout);
if (result == 0)
std::cout << "Timeout." << "\n"; // todo
else if (result == -1)
std::cerr << "Error occured while awaiting first connection data from server. Last WSA error:" << WSAGetLastError() << "\n";
receive_result = recvfrom(sock, receive_buffer, DEFAULT_BUFFER_LENGTH, 0, (SOCKADDR*)&connection_data, &connection_data_len);
if (receive_result > 0) { // If we received any data before the timeout, return true.
std::string client_ack_message = "ACK";
std::cout << receive_buffer << "\n";
sendto(sock, client_ack_message.c_str(), client_ack_message.length(), 0, (SOCKADDR*)&connection_data, connection_data_len);
return true;
}
}
return false;
}
bool ConnectionManager::await_first_connection() { // This will be used by the server.
int result = 0;
int receive_result = 0;
int send_result = 0;
// Set up the file descriptor set.
FD_ZERO(&fdset);
FD_SET(sock, &fdset);
// Set up the timeval struct for the timeout.
// We'll wait for 60 seconds for someone to connect and if someone doesn't connect, we'll cancel the server.
server_wait_timeout.tv_sec = 60; // seconds
server_wait_timeout.tv_usec = 0; // microseconds
// Wait until the timeout or until we receive data.
result = select(sock, &fdset, NULL, NULL, &server_wait_timeout);
if (result == 0) {
std::cout << "Timeout." << "\n";
return false;
}
else if (result == -1)
std::cerr << "Error occured while awaiting first connection data from client. Last WSA error: " << WSAGetLastError() << "\n";
receive_result = recvfrom(sock, receive_buffer, DEFAULT_BUFFER_LENGTH, 0, (SOCKADDR*)&connection_data, &connection_data_len); // We set the first connected client as the only suitable connector from now on here.
if (receive_result > 0) { // If we received any data before the timeout, let the client know that we acknowledge their request and return true.
std::string ack_message = "ACK";
send_result = sendto(sock, ack_message.c_str(), ack_message.length(), 0, (SOCKADDR*)&connection_data, connection_data_len); // Let the client know that we received their message.
if (send_result != SOCKET_ERROR)
return true;
}
return false;
}
std::string ConnectionManager::receive_data() {
ZeroMemory(receive_buffer, DEFAULT_BUFFER_LENGTH); // Clean the receive buffer of any possibly remaining data.
int receive_result = 42;
u_long ioctl_result = 123;
while (true) { // When ioctl with FIONREAD results 0, that means there's no datagram pending in the receive queue. We'll use this to grab only the last received package.
receive_result = recvfrom(sock, receive_buffer, DEFAULT_BUFFER_LENGTH, 0, (SOCKADDR*)&connection_data, &connection_data_len);
ioctlsocket(sock, FIONREAD, &ioctl_result);
if (ioctl_result == 0)
break;
}
// Handle errors.
if (receive_result > 0) {
return std::string(receive_buffer, receive_result); // Using the built-in method of casting char to std::string.
}
else if (receive_result == 0)
return "RECEIVEDNOTHING";
else if (receive_result == SOCKET_ERROR)
switch (WSAGetLastError()) {
case WSAEWOULDBLOCK:
return "WOULDBLOCK";
break;
case WSAECONNRESET:
return "CONNRESET";
break;
case NTE_OP_OK:
break;
default:
std::cerr << "Unhandled error while receiving data: " << WSAGetLastError() << "\n";
}
return "NONE";
}
std::string ConnectionManager::send_data(std::string data) {
int send_result = 666;
send_result = sendto(sock, data.c_str(), data.length(), 0, (SOCKADDR*)&connection_data, connection_data_len);
// Handle errors.
if (send_result == SOCKET_ERROR) {
std::cerr << "Error while sending data: " << WSAGetLastError() << "\n";
return std::string("FAIL");
}
else
return std::string("OK");
}
main.cpp
#include <iostream>
#include <string>
#include "connectionmanager.hpp"
int main() {
ConnectionManager connection_manager;
std::string connection_type;
std::cout << "server or client?" << "\n";
std::cin >> connection_type;
if (connection_type == "client") {
std::wstring ipv4_addr;
std::cout << "ip address?" << "\n";
std::wcin >> ipv4_addr;
connection_manager.server_ipv4 = ipv4_addr;
}
connection_manager.type = connection_type;
connection_manager.init(); // this works fine
connection_manager.reset();
connection_manager.init(); // client returns wsaerror 10054, server receives no data
}
I was able to solve this issue by moving the sin_family and sin_port initialization to ConnectionManager::init() from the constructor and by editing the ConnectionManager::reset() to look like this:
void ConnectionManager::reset() {
puts("reset!");
is_connected = false;
closesocket(sock);
sock = INVALID_SOCKET;
memset(&connection_data, 0, sizeof(connection_data)); // Get rid of the data from the previous connection.
memset(&receive_buffer, 0, sizeof(receive_buffer));
}

Socket c++ application in Visual Studio does not work over ethernet connection between two computers

I'm currently working on a simple server/client application using C++ in Visual Studio to send a message from one computer to another via an Ethernet/LAN cable connection. I am using code for both client and server that I found online.
When I run the programs on the same computer, I can receive messages from the server. However, if I run the client program on one computer and run the server program on another computer, I do not receive any messages.
Since I am just using an Ethernet cable to communicate between two computers, I set the IP addresses (from Local Network Sharing, Adapter settings, TCP/IPv4) to be specific for both computers, such that the server computer is 10.0.1.2 and the client computer is 10.0.1.1, both with a subnet mask of 255.255.255.0. And then, in the code, I use addr.sin_addr.s_addr = inet_addr("10.0.1.2") for server and addr.sin_addr.s_addr = inet_addr("10.0.1.1") for client accordingly.
But I am still having the problem of sending messages from one computer to another.
Here is the code:
/////////////////////Client Code///////////////////////////////
#pragma comment(lib,"ws2_32.lib")
#pragma warning(disable:4996)
#include <WinSock2.h>
#include <iostream>
int main()
{
//Winsock Startup
WSAData wsaData;
WORD DllVersion = MAKEWORD(2, 1);
if (WSAStartup(DllVersion, &wsaData) != 0) //If WSAStartup returns anything other than 0, then that means an error has occured in the WinSock Startup.
{
MessageBoxA(NULL, "Winsock startup failed", "Error", MB_OK | MB_ICONERROR);
exit(1);
}
SOCKADDR_IN addr; //Address to be binded to our Connection socket
int sizeofaddr = sizeof(addr); //Need sizeofaddr for the connect function
addr.sin_addr.s_addr = inet_addr("10.0.1.1");
addr.sin_port = htons(139); //Port = 139
addr.sin_family = AF_INET; //IPv4 Socket
SOCKET Connection = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); //Set Connection socket
if (connect(Connection, (SOCKADDR*)&addr, sizeofaddr) != 0) //If we are unable to connect...
{
MessageBoxA(NULL, "Failed to Connect", "Error", MB_OK | MB_ICONERROR);
return 0; //Failed to Connect
}
std::cout << "Connected!" << std::endl;
int rec = 0;
char MOTD[256];
while (1)
{
recv(Connection, MOTD, sizeof(MOTD), NULL); //Receive Message of the Day buffer into MOTD array
std::cout << "MOTD:" << MOTD << std::endl;
std::cout << "rec:" << rec << std::endl;
rec++;
Sleep(500);
}
}
/////////////////////Server Code///////////////////////////////
#pragma comment(lib,"ws2_32.lib")
#pragma warning(disable:4996)
#include <WinSock2.h>
#include <iostream>
int main()
{
//WinSock Startup
WSAData wsaData;
WORD DllVersion = MAKEWORD(2, 1);
if (WSAStartup(DllVersion, &wsaData) != 0) //If WSAStartup returns anything other than 0, then that means an error has occured in the WinSock Startup.
{
MessageBoxA(NULL, "WinSock startup failed", "Error", MB_OK | MB_ICONERROR);
return 0;
}
SOCKADDR_IN addr; //Address that we will bind our listening socket to
int addrlen = sizeof(addr); //length of the address (required for accept call)
addr.sin_addr.s_addr = inet_addr("10.0.1.2");
addr.sin_port = htons(139); //Port
addr.sin_family = AF_INET; //IPv4 Socket
SOCKET sListen = socket(AF_INET, SOCK_STREAM, NULL); //Create socket to listen for new connections
bind(sListen, (SOCKADDR*)&addr, sizeof(addr)); //Bind the address to the socket
listen(sListen, SOMAXCONN); //Places sListen socket in a state in which it is listening for an incoming connection. Note:SOMAXCONN = Socket Oustanding Max Connections
int counter = 0;
SOCKET newConnection; //Socket to hold the client's connection
newConnection = accept(sListen, (SOCKADDR*)&addr, &addrlen); //Accept a new connection
if (newConnection == 0) //If accepting the client connection failed
{
std::cout << "Failed to accept the client's connection." << std::endl;
}
else //If client connection properly accepted
{
std::cout << "Client Connected!" << std::endl;
while (counter <100)
{
char MD[256] = "Hi there."; //Create buffer with message
send(newConnection, MD, sizeof(MD), NULL); //Send MD buffer
counter++;
}
}
system("pause");
return 0;
}
I really don't know what to do now. I can ping from one computer to another, but I can not make it work to send a message from one computer to another via the Ethernet connection.
The main problem is that the client is connecting to the wrong IP. The server's IP is 10.0.1.2, but the client is trying to connect to 10.0.1.1 instead. That is why it doesn't work across multiple computers. The client needs to connect to the server's IP, not the client's IP.
Also, you are making several other mistakes in general.
On the server side, you are ignoring the return values of bind() and listen(), and accept() returns INVALID_SOCKET (-1) on error instead of 0.
On the client side, you are ignoring the return value of recv(). It returns -1 on error, 0 on graceful disconnect, and > 0 for the number of bytes actually read. You need to pay attention to that, especially when you are sending the read data to std::cout. You are passing a char[] to operator<<, so the data must be null-terminated, but recv() does not do guarantee that. So, either:
add a null terminator to the end of the char[] data after reading it:
int numRead = recv(Connection, MOTD, sizeof(MOTD)-1, NULL);
if (numRead <= 0) break;
MOTD[numRead] = 0; // <-- here
std::cout << "MOTD:" << MOTD << std::endl;
pass the char[] to std::cin.write() instead of operator<<, specifying the actual number of bytes read in the count parameter:
int numRead = recv(Connection, MOTD, sizeof(MOTD), NULL);
if (numRead <= 0) break;
std::cout << "MOTD:";
std::cout.write(MOTD, numRead); // <-- here
std::cout << std::endl;
And your MOTD protocol is not very well designed in general. The server is sending 256 bytes (if you are lucky, send() can send fewer bytes!) for every message, even though only 9 bytes are actually being used. So you are wasting bandwidth. The client is expecting to receive exactly 256 bytes every time (which is not guaranteed, as recv() may receive fewer bytes!). A better design is to have the server send strings that have a terminating delimiter at the end, such as a line break or a null terminator, and then have the client read in a loop until it receives that delimiter, THEN process the data that has been received.
Try something more like this:
/////////////////////Client Code///////////////////////////////
#pragma comment(lib,"ws2_32.lib")
#pragma warning(disable:4996)
#include <WinSock2.h>
#include <Windows.h>
#include <iostream>
#include <string>
#include <algorithm>
int main()
{
//Winsock Startup
WSAData wsaData;
int iResult = WSAStartup(MAKEWORD(2, 1), &wsaData);
if (iResult != 0) //If WSAStartup returns anything other than 0, then that means an error has occured in the WinSock Startup.
{
std::cout << "Winsock Startup Failed, Error " << iResult << std:endl;
return 1;
}
SOCKADDR_IN addr = {};
addr.sin_family = AF_INET; //IPv4 Socket
addr.sin_addr.s_addr = inet_addr("10.0.1.2"); //Address to be connected to
addr.sin_port = htons(139); //Port = 139
SOCKET Connection = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); //Create socket to establish new connection with
if (Connection == INVALID_SOCKET)
{
iResult = WSAGetLastError();
std::cout << "Failed to Create Socket, Error " << iResult << std::endl;
WSACleanup();
return 1; //Failed to Connect
}
if (connect(Connection, (SOCKADDR*)&addr, sizeof(addr)) == SOCKET_ERROR) //If we are unable to connect...
{
iResult = WSAGetLastError();
std::cout << "Failed to Connect, Error " << iResult << std::endl;
closesocket(Connection);
WSACleanup();
return 1; //Failed to Connect
}
std::cout << "Connected!" << std::endl;
int rec = 0;
char buf[256], *ptr, *start, *end;
int numRead;
std::string MOTD;
int iExitCode = 0;
while (true)
{
numRead = recv(Connection, buf, sizeof(buf), NULL); //Receive data
if (numRead == SOCKET_ERROR)
{
iResult = WSAGetLastError();
std::cout << "Failed to Read, Error " << iResult << std:endl;
iExitCode = 1;
break;
}
if (numRead == 0)
{
std::cout << "Server disconnected!" << std::endl;
break;
}
start = buf;
end = buf + numRead;
do
{
// look for MOTD terminator
ptr = std::find(start, end, '\0');
if (ptr == end)
{
// not found, need to read more...
MOTD.append(start, end-start);
break;
}
// terminator found, display current MOTD and reset for next MOTD...
MOTD.append(start, ptr-start);
std::cout << "MOTD:" << MOTD << std::endl;
std::cout << "rec:" << rec << std::endl;
rec++;
MOTD = "";
start = ptr + 1;
}
while (start < end);
}
closesocket(Connection);
WSACleanup();
return iExitCode;
}
/////////////////////Server Code///////////////////////////////
#pragma comment(lib,"ws2_32.lib")
#pragma warning(disable:4996)
#include <WinSock2.h>
#include <Windows.h>
#include <iostream>
#include <string>
bool sendAll(SOCKET s, const void *buf, int size)
{
const char *ptr = (const char*) buf;
while (size > 0)
{
int numSent = send(s, ptr, size, NULL);
if (numSent == SOCKET_ERROR) return false;
ptr += numSent;
size -= numSent;
}
return true;
}
int main()
{
//WinSock Startup
WSAData wsaData;
int iResult = WSAStartup(MAKEWORD(2, 1), &wsaData);
if (iResult != 0) //If WSAStartup returns anything other than 0, then that means an error has occured in the WinSock Startup.
{
std::cout << "WinSock Startup Failed, Error " << iResult << std::endl;
return 1;
}
SOCKADDR_IN addr = {};
addr.sin_family = AF_INET; //IPv4 Socket
addr.sin_addr.s_addr = INADDR_ANY; //Address that we will bind our listening socket to. INADDR_ANY = all local IPv4 addresses
addr.sin_port = htons(139); //Port
SOCKET sListen = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); //Create socket to listen for new connections
if (sListen == INVALID_SOCKET)
{
iResult = WSAGetLastError();
std::cout << "Failed to Create Socket, Error " << iResult << std::endl;
closesocket(sListen);
WSACleanup();
return 1;
}
if (bind(sListen, (SOCKADDR*)&addr, sizeof(addr)) == SOCKET_ERROR) //Bind the address to the socket
{
iResult = WSAGetLastError();
std::cout << "Failed to Bind Socket, Error " << iResult << std::endl;
closesocket(sListen);
WSACleanup();
return 1;
}
if (listen(sListen, SOMAXCONN) == SOCKET_ERROR) //Places sListen socket in a state in which it is listening for an incoming connection. Note:SOMAXCONN = Socket Outstanding Max Connections
{
iResult = WSAGetLastError();
std::cout << "Failed to Listen, Error " << iResult << std::endl;
closesocket(sListen);
WSACleanup();
return 1;
}
SOCKET newConnection; //Socket to hold the client's connection
int iExitCode = 0;
do
{
std::cout << "Waiting for Client to Connect..." << std::endl;
int addrlen = sizeof(addr); //length of the address (required for accept call)
newConnection = accept(sListen, (SOCKADDR*)&addr, &addrlen); //Accept a new connection
if (newConnection == INVALID_SOCKET) //If accepting the client connection failed
{
iResult = WSAGetLastError();
std::cout << "Failed to accept a client's connection, Error " << iResult << std::endl;
iExitCode = 1;
break;
}
std::cout << "Client Connected!" << std::endl;
for (int counter = 0; counter < 100; ++counter)
{
std::string MOTD = "Hi there."; //Create buffer with message
if (!sendAll(newConnection, MOTD.c_str(), MOTD.length()+1))
{
iResult = WSAGetLastError();
std::cout << "Failed to Send, Error " << iResult << std::endl;
break;
}
}
closesocket(newConnection);
std::cout << "Client Disconnected!" << std::endl;
}
while (true);
closesocket(sListen);
WSACleanup();
return iExitCode;
}
Thank you for all the answers and comments! I solved the problem via changing the port number. Apparently, some of the port numbers are reserved so I have to assign another one.

c++ server client chat

I'm making a server, client app in c++ console based.
What I did so far:
I can connect to the server.
I can send messages to the server.
The server can send the messages back.
But what I can't figure out, how can I let the server act also as a client to send messages to the client while he is processing received messages from the client?
People can use it as an example as well :D
Well I will post also some parts of the code:
server:
#include "stdafx.h"
using namespace std;
//our main function
void main()
{
int numClients;
long antwoord;
char chatname[100];
char bericht[250]; //messages
char sbericht[250]; //smessages
//here we set the Winsock-DLL to start
WSAData wsaData;
WORD DLLVERSION;
DLLVERSION = MAKEWORD(2,1);
//here the Winsock-DLL will be started with WSAStartup
//version of the DLL
antwoord = WSAStartup(DLLVERSION, &wsaData);
if(antwoord != 0)
{
WSACleanup();
exit(1);
}
else
{
cout << "WSA started successfully" <<endl;
cout << "The status: \n" << wsaData.szSystemStatus <<endl;
}
//the DLL is started
//structure of our socket is being created
SOCKADDR_IN addr;
//addr is our struct
int addrlen = sizeof(addr);
//socket sListen - will listen to incoming connections
SOCKET sListen;
//socket sConnect - will be operating if a connection is found.
SOCKET sConnect;
//setup of our sockets
//opgezocht op internet - AF_INET bekend dat het lid is van de internet familie
//Sock_STREAM betekenend dat onze socket een verbinding georiƫnteerde socket is.
sConnect = socket(AF_INET,SOCK_STREAM,NULL);
//now we have setup our struct
//inet_addr is our IP adres of our socket(it will be the localhost ip
//that will be 127.0.0.1
addr.sin_addr.s_addr = inet_addr("192.168.1.103");
//retype of the family
addr.sin_family = AF_INET;
//now the server has the ip(127.0.0.1)
//and the port number (4444)
addr.sin_port = htons(4444);
//here we will define the setup for the sListen-socket
sListen = socket(AF_INET,SOCK_STREAM,NULL);
if (sConnect == INVALID_SOCKET)
{
cout << "Error at socket(): \n" << WSAGetLastError() <<endl;
WSACleanup();
}
else
{
cout << "Connect socket() is OK!" <<endl;
}
if(sListen == INVALID_SOCKET)
{
cout << "Error at socket(): \n" << WSAGetLastError() <<endl;
WSACleanup();
}
else
{
cout << "Listen socket() is OK!" <<endl;
}
//here the sListen-socket will be bind
//we say that the socket has the IP adress of (127.0.0.1) and is on port (4444)
//we let the socket become the struct "addr"
if(bind(sListen, (SOCKADDR*)&addr, sizeof(addr)) == SOCKET_ERROR)
{
cout << "bind() failed: \n" << WSAGetLastError() <<endl;
WSACleanup();
exit(1);
}
else{
cout << "bind() is OK!" <<endl;
}
//here we will tell what the server must do when a connection is found
//therefor we will create an endless loop
cout << "Waiting for a incoming connection..." <<endl;
for(;;)
{
//now we let the socket listen for incoming connections
//SOMAXCOMM heeft het nut dat het dan voordurend luisterd naar inkomende verbindingen zonder limiet
listen(sListen, SOMAXCONN);
while(numClients < SOMAXCONN)
{
//if a connection is found: show the message!
if(sConnect = accept(sListen, (SOCKADDR*)&addr, &addrlen))
{
cout << "A Connection was found!" <<endl;
antwoord = send(sConnect, "Welcome to our chat:", 21,NULL);
if(antwoord > 1)
{
antwoord = recv(sConnect, sbericht, sizeof(sbericht), NULL);
antwoord = recv(sConnect, chatname, sizeof(chatname), NULL);
while(antwoord = recv(sConnect, sbericht, sizeof(sbericht), NULL) && (antwoord = recv(sConnect, sbericht, sizeof(sbericht), NULL)) )
{
antwoord = send(sConnect, sbericht, sizeof(sbericht), NULL);
antwoord = send(sConnect, chatname, sizeof(chatname), NULL);
}
}
else
{
cout << "The connection to the client has been lost... \n" << "please exit the server." <<endl;
break;
}
numClients++;
}
}
}
}
Client:
// ChatServer.cpp : Defines the entry point for the console application.
//
//include of the stdafx.h file where importent files are being included
#include "stdafx.h"
using namespace std;
void smessage()
{
}
//our main function
int main()
{
//here we set the Winsock-DLL to start
string bevestiging;
char chatname[100];
char bericht[250];
char sbericht[250];
string strbericht;
string strsbericht;
long antwoord;
//here the Winsock-DLL will be started with WSAStartup
//version of the DLL
WSAData wsaData;
WORD DLLVERSION;
DLLVERSION = MAKEWORD(2,1);
antwoord = WSAStartup(DLLVERSION, &wsaData);
if(antwoord != 0)
{
exit(1);
}
else
{
cout << "WSA started successfully" <<endl;
cout << "The status: \n" << wsaData.szSystemStatus <<endl;
}
SOCKADDR_IN addr;
int addrlen = sizeof(addr);
SOCKET sConnect;
sConnect = socket(AF_INET, SOCK_STREAM, NULL);
if (sConnect == INVALID_SOCKET)
{
cout << "Error at socket(): \n" << WSAGetLastError() <<endl;
}
else
{
cout << "socket() is OK!\n" <<endl;
}
addr.sin_addr.s_addr = inet_addr("192.168.1.103");
addr.sin_family = AF_INET;
addr.sin_port = htons(4444);
cout << "What is your chat name?" <<endl;
cin.getline(chatname, 100);
cout << "Do you want to connect to the server? [Y/N]" <<endl;
cin >> bevestiging;
if (bevestiging == "N")
{
exit(1);
}
else
{
if(bevestiging == "Y")
{
connect(sConnect, (SOCKADDR*)&addr, sizeof(addr));
antwoord = recv(sConnect, bericht, sizeof(bericht), NULL);
strbericht = bericht;
cout << strbericht << chatname <<endl;
while(true)
{
if(antwoord > 1)
{
cin.clear();
cin.sync();
cout << chatname << " :" <<endl;
cin.getline(sbericht, 250);
antwoord = send(sConnect, sbericht, sizeof(sbericht), NULL);
antwoord = send(sConnect, chatname, sizeof(chatname), NULL);
while(antwoord = send(sConnect, sbericht, sizeof(sbericht), NULL) && (antwoord = send(sConnect, sbericht, sizeof(sbericht), NULL)))
{
antwoord = recv(sConnect, sbericht, sizeof(sbericht), NULL);
antwoord = recv(sConnect, chatname, sizeof(chatname), NULL);
cout << chatname << ":" <<endl;
cout << sbericht <<endl;
cin.getline(sbericht, 250);
}
}
else
{
cout << "The connection to the server has been lost... \n" << "please exit the client." <<endl;
}
}
}
}
}
You would probably have to open another socket. The client would have to act as a server as well.
First of all: putting a 20mb zip file in to the web for about 4 interesting source files is not a good option. Your object files and debug output is of no interest to us, since we want to help with your source code. Try uploading a zip file containing only the source files the next time.
Secondly: If others want to understand your source code and are not familiar with your native language, they have to guess. Try using english as source code language for this and a variety of other reasons.
Now to answer your question:
The answer is already in your code. Currently, the server is looping until a maximum number of connects, receives input and sends back an answer. So actually you have already implemented it. I guess if you want to send initiated messages in both ways you have to alter your software architecture a bit.
Your code has a few fundamental problems:
The server can only handle one client at a time. If your server will ever have more than a single user on it (as a chat server invariably will), you need to be able to listen for more than one connection at once. select, or WSAEventSelect and WaitForMultipleObjects, would help a lot here.
You assume that a whole fixed-size message will appear at a time. TCP can not guarantee that (as the "stream" concept considers the data as just a potentially infinite sequence of individual bytes), and a half-sent message could freeze up your server while it waits for the rest. Not a big deal if this is all on your LAN, but if you expose this service to the internet, you're asking for random lockups. In order to prevent that, get the data and put it in a buffer as it comes, processing it only when you have a whole message.
The conversation is done in lock-step. That is, the client sends a message, and waits for a response, and then (and only then) expects console input. With this design, there will always be one message received per message sent. In order to get around this, i'll often have a thread for the data going in each direction -- one that gets the console input and sends it to the server, while the other listens to the server and prints the message received. (Note, this means messages could be received while you're typing. That's kinda the point. But it makes console input a bit annoying.) Threading is a semi-advanced topic -- once you start creating new threads, you often have to worry about synchronization and such. But it's generally cleaner than the alternatives in this case.
Sample threaded code (very roughly, since i don't have a C++ compiler handy):
const int MessageLength = 250;
const int NameLength = 250;
char myname[NameLength];
bool sendFully(SOCKET s, char* buffer, size_t buffer_len, int flags)
{
char *end = buffer + buffer_len;
while (buffer != buffer_len)
{
int sent = send(s, buffer, end - buffer, flags);
if (sent == 0) return false;
buffer += sent;
}
return true;
}
DWORD WINAPI watchConsoleInput(void*)
{
char input[MessageLength];
while (true)
{
std::cin.getline(input, MessageLength);
if (!sendFully(sConnect, input, sizeof(input), 0))
break;
if (!sendFully(sConnect, myname, sizeof(myname), 0))
break;
}
return 0;
}
int main()
{
char chatname[NameLength];
char sbericht[MessageLength];
... get our name in myname ...
... do the connect stuff ...
HANDLE watcher = CreateThread(NULL, 0, watchConsoleInput, NULL, 0, NULL);
while (true)
{
// Added MSG_WAITALL to work around the whole-message-at-a-time thing
if (recv(sConnect, sbericht, sizeof(sbericht), MSG_WAITALL) != sizeof(sbericht))
break;
if (recv(sConnect, chatname, sizeof(chatname), MSG_WAITALL) != sizeof(sbericht))
break;
}
// Don't care about errors; we're just being polite
shutdown(sConnect, SD_BOTH);
closesocket(sConnect);
cout << "Connection lost\n";
// ExitProcess rather than just 'return', so we know the watcher thread dies
ExitProcess(0);
}

EAGAIN on recv()

I implented a socket client to communicate to an ip camera with RTSP over HTTP to get teh video from the camera.
To stablished the communication with the camera, first i have to set an HTTP-GET tunnel, then send the RTSP commands. When the camera loses the connection, the program has to close the tunnel handler, finish the thread and when the process return to the main function, it begins the communication (start the treads, and so on).
On the reconnection: the http-get tunnel is set ok, i mean, the socket connects and receives a "HTTP OK", so the program sends a RTSP "DESCRIBE" but the recv always return an EAGAIN error. I check with wireshar that the DESCRIBE OK response is sent from the camera, but the recv never gets it.
Here is the code:
struct sockaddr_in aServer;
// string myData;
char *myData=new char [256];
connection *c=(connection*)vargp;
memset(&aServer, 0, sizeof aServer);
aServer.sin_family = AF_INET;
aServer.sin_addr.s_addr = inet_addr(c->theServer.c_str());
if (aServer.sin_addr.s_addr == INADDR_NONE)
{
struct hostent *hp;
hp = gethostbyname(c->theServer.c_str());
if (hp != NULL)
{
memcpy(&aServer.sin_addr, hp->h_addr, hp->h_length);
aServer.sin_family = hp->h_addrtype; //Protocol family
}
else
cout << "Failed to resolve " << c->theServer.c_str() << ": " << hstrerror(h_errno) << endl;
}
aServer.sin_port = htons(c->thePort);
c->fd_get = socket(AF_INET, SOCK_STREAM, 0);
struct timeval timeout;
timeout.tv_sec = 5;
timeout.tv_usec = 0;
setsockopt(c->fd_get, SOL_SOCKET, SO_RCVTIMEO, &timeout, sizeof(timeout));
if (c->fd_get < 0){
cout << "fd_get < 0" << endl;
c->bFin=true;
c->WakeUP();
}
if (connect(c->fd_get, (struct sockaddr *) &aServer, sizeof aServer) < 0){
cout << "connect fd_get < 0" << endl;
c->bFin=true;
c->WakeUP();
}
if(!c->bFin){
sprintf(myData, "GET %s HTTP/1.1\r\n", c->theURI.c_str());
sprintf(myData, "%sx-sessioncookie: %s\r\nAccept: application/x-rtsp-tunnelled\r\nAuthorization: %s\r\n\r\n", myData,c->theHTTPSessionId.c_str(), c->addAuthorization(c->aGlobalUsername, c->aGlobalPassword).c_str() );
cout << myData << endl;
write(c->fd_get, myData, strlen(myData));
//LISTENING...
int theLen=1500; //3000;
int ret=0;
unsigned char datosRecibidos[3000];
int flags =fctl(c->fd_get, F_GETFD;
if((flags & O_NONBLOCK) == O_NONBLOCK){
fprint(stderr, "yup, its nonblocking");
}
else{
fprint(stderr, "nope, its blocking");
}
while (c->bFin==false){
ret = read(c->fd_get, ReceivedData, theLen);
// ret= recvfrom(c->fd_get, ReceivedData, theLen, 0, (struct sockaddr *) 0, (socklen_t*)0);
if (ret == 0)
{
cout << "Server closed connection: 0" << endl;
}
else
if (ret == -1){
fprintf (stderr, "\n[%d]: %s %d\n", __LINE__, strerror (errno), errno);
if(errno==107 ||errno==EAGAIN){
cout << "errno" << endl;
c->bFin=true;
c->WakeUP();
cout << "vuelta wakeUP" << endl;
break;// empezar de nuevo
}else{
cout << "errno" << endl;
}
}
else{
//cout << (string)ReceivedData[0]<< endl;
c->ProcessReceivedData(ReceivedData, ret);
usleep(10);
}
}
close(c->fd_get);
c->fd_get = -1;
}
Could it be a timeout problem? or a stack problem? How can i solve it?
Thanks in advance for your help. Best regards.
cristina
EAGAIN means there is no data available for reading on a non-blocking socket. So, you should run the recv call again.
You haven't actually posted enough code to suggest there is a programming fault, although can I ask if when you detect the connection is closed that you also close down your end as well before re-establishing everything?
Is your socket open in O_NONBLOCK mode? You can check like this:
int flags = fcntl(fd, F_GETFD);
if ((flags & O_NONBLOCK) == O_NONBLOCK) {
fprintf(stderr, "Yup, it's nonblocking");
}
else {
fprintf(stderr, "Nope, it's blocking.");
}
In nonblocking mode, recv will return immediately with errno set to EAGAIN if there is nothing to receive yet.
I would always use poll() or select() before going for each socket read operation.
Also to test for NON-Blocking:
int flags = fcntl(fd, F_GETFL, 0);
if (flags & O_NONBLOCK) {
fprintf(stderr, "Yup, it's nonblocking");
} else {
fprintf(stderr, "Nope, it's blocking.");
}