how to template for operator<< for ostream - c++

The following won't compile for me. I'm out of ideas... Any help?
template<>
inline
std::ostream& operator<< <const std::map<std::string, std::string> > (std::ostream& stream, const std::map<std::string, std::string>& some_map)
{
return stream;
}
g++ gives me the following error:
error: expected initializer before '<' token
Edit: 1
Okay, since everyone is telling me to overload, let me give you an example that wouldn't make sense for overloading. What if I have this:
template <typename T>
inline
std::ostream& operator<<(std::ostream& stream, const T& something)
{
stream << something.toString();
return stream;
}
class Foo
{
public:
Foo(std::string s)
{
name = s;
}
std::string toString() const
{
return name;
}
private:
std::string name;
};
class Bar
{
public:
Bar(int i)
{
val = i;
}
std::string toString() const
{
std::ostringstream stream;
stream << val;
return stream.str();
}
private:
int val;
};
int main(int, char**)
{
Foo foo("hey");
Bar bar(2);
std::cout << foo << std::endl;
std::cout << bar << std::endl;
return 0;
}
Now this won't work either.
I just want to avoid having to overload operator<< over and over by using a template like above. This seems like it should be possible. I would like to know if it is, and if so, how?
In such a scenario, overloading for both Foo and Bar to do the same thing would be a waste, that is why I am trying to avoid it.
Edit: 2
Okay, it appears that I am being misunderstood. Here is another attempt to clarify:
template <typename T>
std::ostream& operator<<(ostream& stream, const T& t)
{
for(typename T::const_iterator i = t.begin(), end = t.end(); i != end; ++i)
{
stream << *i;
}
return stream;
}
int main(int, char**)
{
set<int> foo;
list<string> bar;
vector<double> baz;
cout << foo << " " bar << " " << baz << endl;
};
The above code won't work mind you. Complains about ambiguity. But it seems like the better solution for printing out containers. If I did it the with overloading, I would need to write a version of operator<< for each container/datatype combination, which would yield a ridiculous amount of code duplication.

This doesn't need to be a template function.
std::ostream & operator<<(std::ostream & stream, const std::map<std::string, std::string> & some_map)
{
return stream;
}
Edit:
In reference to my comment about writing Java in C++(and sorry if it sounded rude, I didn't intend to be smarmy). Tell me if this doesn't work better for you. Instead of writing a "toString" method in the first place, just overload the operator<< to begin with. The function is nearly identical. Then, you can write a non-member template toString function that will automatically work with all of your classes, like this:
#include <sstream>
#include <string>
template<typename T>
std::string toString(const T & val)
{
std::ostringstream ostr;
ostr << val;
return ostr.str();
}
Edit 2
Here's my alternative if you still insist on doing it your way. Make all of your classes with the toString method inherit from an abstract class with a virtual toString method, then write one operator<< to handle all of them.
class Stringifiable
{
public:
virtual std::string toString() const = 0;
};
std::ostream & operator<<(std::ostream & ostr, const Stringifiable& something)
{
return ostr << something.toString();
}
Now the compiler will choose your overload over templates.

You can use SFINAE to remove the template overload from consideration. Note that this has to be a part of the signature of the function. Thus you can use boost::enable_if:
template < typename T >
typename boost::enable_if< meta_function_to_check_for_concept<T>, std::ostream&>::type
operator << (std::ostream & out, T const& t)
{
...
}
If you don't do this then your template will attempt to match almost anything and will explode for every use of << that is not in line with the concept you're trying to match.
Your example is a bit contrived and might not lend itself to this answer, but there are situations in which it's warranted. This is how to do it.

In Crazy Eddie's answer, he mentions SFINAE. Now, C++11 has that built in. If all types derive from the same base class, this is made pretty simple. Here's a more complete example using C++11:
#include <type_traits>
#include <iostream>
#include <ostream>
class MyBaseType {};
class MyClass : MyBaseType {};
class MyOtherClass : MyBaseType {};
class SomeType {};
template <typename T>
typename std::enable_if<std::is_base_of<MyBaseType,T>::value,std::ostream&>::type
operator<<(std::ostream& out, const T& x)
{
out << 1;
}
int main()
{
MyBaseType x;
MyClass y;
MyOtherClass z;
SomeType i;
std::cout << x << y << z; // success!
std::cout << i; // compile-time failure!
}

Related

printing an unordered map made by structs c++ [duplicate]

myclass is a C++ class written by me and when I write:
myclass x;
cout << x;
How do I output 10 or 20.2, like an integer or a float value?
Typically by overloading operator<< for your class:
struct myclass {
int i;
};
std::ostream &operator<<(std::ostream &os, myclass const &m) {
return os << m.i;
}
int main() {
myclass x(10);
std::cout << x;
return 0;
}
You need to overload the << operator,
std::ostream& operator<<(std::ostream& os, const myclass& obj)
{
os << obj.somevalue;
return os;
}
Then when you do cout << x (where x is of type myclass in your case), it would output whatever you've told it to in the method. In the case of the example above it would be the x.somevalue member.
If the type of the member can't be added directly to an ostream, then you would need to overload the << operator for that type also, using the same method as above.
it's very easy, just implement :
std::ostream & operator<<(std::ostream & os, const myclass & foo)
{
os << foo.var;
return os;
}
You need to return a reference to os in order to chain the outpout (cout << foo << 42 << endl)
Even though other answer provide correct code, it is also recommended to use a hidden friend function to implement the operator<<. Hidden friend functions has a more limited scope, therefore results in a faster compilation. Since there is less overloads cluttering the namespace scope, the compiler has less lookup to do.
struct myclass {
int i;
friend auto operator<<(std::ostream& os, myclass const& m) -> std::ostream& {
return os << m.i;
}
};
int main() {
auto const x = myclass{10};
std::cout << x;
return 0;
}
Alternative:
struct myclass {
int i;
inline operator int() const
{
return i;
}
};

<< Operator Overload Failing using a Class and Namespace [duplicate]

myclass is a C++ class written by me and when I write:
myclass x;
cout << x;
How do I output 10 or 20.2, like an integer or a float value?
Typically by overloading operator<< for your class:
struct myclass {
int i;
};
std::ostream &operator<<(std::ostream &os, myclass const &m) {
return os << m.i;
}
int main() {
myclass x(10);
std::cout << x;
return 0;
}
You need to overload the << operator,
std::ostream& operator<<(std::ostream& os, const myclass& obj)
{
os << obj.somevalue;
return os;
}
Then when you do cout << x (where x is of type myclass in your case), it would output whatever you've told it to in the method. In the case of the example above it would be the x.somevalue member.
If the type of the member can't be added directly to an ostream, then you would need to overload the << operator for that type also, using the same method as above.
it's very easy, just implement :
std::ostream & operator<<(std::ostream & os, const myclass & foo)
{
os << foo.var;
return os;
}
You need to return a reference to os in order to chain the outpout (cout << foo << 42 << endl)
Even though other answer provide correct code, it is also recommended to use a hidden friend function to implement the operator<<. Hidden friend functions has a more limited scope, therefore results in a faster compilation. Since there is less overloads cluttering the namespace scope, the compiler has less lookup to do.
struct myclass {
int i;
friend auto operator<<(std::ostream& os, myclass const& m) -> std::ostream& {
return os << m.i;
}
};
int main() {
auto const x = myclass{10};
std::cout << x;
return 0;
}
Alternative:
struct myclass {
int i;
inline operator int() const
{
return i;
}
};

C++ template operator compilation error

I'm trying to make a C++ class resembling std::ostream, that will take its input and write to two std::ostreams given in the constructor. Here it is together with appropriate operator<< template:
struct SplitStream
{
SplitStream(std::ostream & a_, std::ostream & b_) : a(a_), b(b_) {}
std::ostream & a, & b;
};
template<class T>
const SplitStream & operator << (const SplitStream & sp, const T & x)
{
sp.a << x;
sp.b << x;
return sp;
}
Several lines below that code, I try to use this class:
void foo(SplitStream & out)
{
double some_double = 1.23;
out << "bar" << some_double << std::endl;
}
And I get this rather enigmatic error:
... error C2678: binary '<<' : no operator found which takes a left-hand operand of type 'const SplitStream' (or there is no acceptable conversion) ...
What am I doing wrong? I tried to define operator<< without consts, and it didn't compile either.
The immediate problem is that std::endl isn't an object but a function template declared something like this:
template <typename cT, typename Traits>
std::basic_ostream<cT, Traits>& endl(std::basic_ostream<cT, Traits>&);
To use a function pointer like this, the template arguments need to be deduced. To this end, the class std::basic_ostream<cT, Traits> declared suitable overloads for operator<<():
template <typename cT, typename Traits>
std::basic_ostream<cT, Traits>& std::baisic_ostream<cT, Traits>::operator<< (
std::basic_ostream<cT, Traits>& (*manip)(std::basic_ostream<cT, Traits>&));
This way, the compiler can deduce the correct instantiation when the std::endl function is referenced.
However, all that is utterly irrelevant because what you are trying to do is better done entirely differently! You should create a suitable stream buffer and use a reasonably constructed std::ostream with this custom stream buffer. Below is a complete example how to do it properly (I had posted it before but only a couple dozens times...):
#include <streambuf>
struct teebuf
: std::streambuf
{
std::streambuf* sb1_;
std::streambuf* sb2_;
teebuf(std::streambuf* sb1, std::streambuf* sb2)
: sb1_(sb1), sb2_(sb2) {
}
int overflow(int c) {
typedef std::streambuf::traits_type traits;
bool rc(true);
if (!traits::eq_int_type(traits::eof(), c)) {
traits::eq_int_type(this->sb1_->sputc(c), traits::eof())
&& (rc = false);
traits::eq_int_type(this->sb2_->sputc(c), traits::eof())
&& (rc = false);
}
return rc? traits::not_eof(c): traits::eof();
}
int sync() {
bool rc(true);
this->sb1_->pubsync() != -1 || (rc = false);
this->sb2_->pubsync() != -1 || (rc = false);
return rc? 0: -1;
}
};
#include <fstream>
#include <iostream>
int main()
{
std::ofstream fout("tee.txt");
teebuf sbuf(fout.rdbuf(), std::cout.rdbuf());
std::ostream out(&sbuf);
out << "hello, world!\n";
}
The other answer is better, but for completeness:
The SplitStream references in your operator<< should not be const, since they are modifying the streams that the struct contains.
template<class T>
SplitStream & operator << (SplitStream & sp, const T & x)
{
sp.a << x;
sp.b << x;
return sp;
}

How do I make a class in C++ so that it acts like a native int class

I am learning C++, and learned that int-types are just premade classes. So I thought maybe i should try to create one.
What I want to do basically is a
normal class of int
int x;
x=7;
cout << x;
// Output is 7 on screen.
so similarly...
abc x;
x=7;
cout << x;
What would I put in
class abc{
\\ HERE!!!!!!
};
so I could do this
class SomeClass {
public:
int x;
SomeClass(int x) {
this->x = x;
}
};
int main(int argc, char *argv[]) {
SomeClass s = 5;
cout << s.x << "\n"; // 5
s = 17;
cout << s.x << "\n"; // 17
return 0;
}
But as you can see I have to use s.x to print the value - I just want to use 's'.
I am doing it as an experiment, I don't want to hear about how this method is good or bad, pointless or revolutionary, or can 't be done. I remember once I did it. But only by copying and pasting code that I didn't fully understand, and have even forgotten about.
and learned that int, types, are just premade classes
This is completely false. Still, you have complete control on how your class will behave in expressions, since you can overload (almost) any operator. What you are missing here is the usual operator<< overload that is invoked when you do:
cout<<s;
You can create it like this:
std::ostream & operator<<(std::ostream & os, const SomeClass & Right)
{
Os<<Right.x;
return Os;
}
For more information, see the FAQ about operator overloading.
the << and >> are basically function names. you need to define them for your class. same with the +, -, * and all the other operators. here is how:
http://courses.cms.caltech.edu/cs11/material/cpp/donnie/cpp-ops.html
You need to overload operator<< for your class, like so:
class abc
{
public:
abc(int x) : m_X(x) {}
private:
int m_X;
friend std::ostream& operator<<(std::ostream& stream, const abc& obj);
};
std::ostream& operator<<(std::ostream& os, const abc& obj)
{
return os << obj.m_X;
}
You don't have to friend your operator<< overload unless you want to access protected/private members.
You must define in your class abc cast operator to int and assignment operator from int, like in this template class:
template <class T>
class TypeWrapper {
public:
TypeWrapper(const T& value) : value(value) {}
TypeWrapper() {}
operator T() const { return value; }
TypeWrapper& operator (const T& value) { this->value = value; return *this; }
private:
T value;
};
int main() {
TypeWrapper<int> x;
x = 7;
cout << x << endl;
}
You want to overload the output operator:
std::ostream& operator<< (std::ostream& out, SomeClass const& value) {
// format value appropriately
return out;
}

boost::format and custom printing a std containers

I have a function in my namespace ns that helps me print STL containers. For example:
template <typename T>
std::ostream& operator<<(std::ostream& stream, const std::set<T>& set)
{
stream << "{";
bool first = true;
for (const T& item : set)
{
if (!first)
stream << ", ";
else
first = false;
stream << item;
}
stream << "}";
return stream;
}
This works great for printing with operator << directly:
std::set<std::string> x = { "1", "2", "3", "4" };
std::cout << x << std::endl;
However, using boost::format is impossible:
std::set<std::string> x = { "1", "2", "3", "4" };
boost::format("%1%") % x;
The problem is fairly obvious: Boost has no idea that I would like it to use my custom operator << to print types which have nothing to do with my namespace. Outside of adding a using declaration into boost/format/feed_args.hpp, is there a convenient way to make boost::format look for my operator <<?
The solution I actually went with is quite similar to Answeror's, but it works for anything:
namespace ns
{
template <typename T>
class FormatWrapper
{
public:
explicit FormatWrapper(const T& x) :
ref(x)
{ }
friend std::ostream& operator<<(std::ostream& stream,
const FormatWrapper<T>& self
)
{
// The key is that operator<< is name lookup occurs inside of `ns`:
return stream << self.ref;
}
private:
const T& ref;
};
template <typename T>
FormatWrapper<T> Formatable(const T& x)
{
return FormatWrapper<T>(x);
}
}
So usage is:
boost::format("%1%") % Formatable(x);
I think the most clean way is to provide a thin wrapper in your own namespace for each of the operators you want to override. For your case, it can be:
namespace ns
{
namespace wrappers
{
template<class T>
struct out
{
const std::set<T> &set;
out(const std::set<T> &set) : set(set) {}
friend std::ostream& operator<<(std::ostream& stream, const out &o)
{
stream << "{";
bool first = true;
for (const T& item : o.set)
{
if (!first)
stream << ", ";
else
first = false;
stream << item;
}
stream << "}";
return stream;
}
};
}
template<class T>
wrappers::out<T> out(const std::set<T> &set)
{
return wrappers::out<T>(set);
}
}
Then use it like this:
std::cout << boost::format("%1%") % ns::out(x);
You can try something like this:
namespace boost // or __gnu_cxx
{
using np::operator<<;
}
#include <boost/format/feed_args.hpp>
The problem as already noted is because of ADL (argument dependent lookup - often attributed to Andrew Koenig, but I believe he shouldn't get all the blame).
Even in your local context it wouldn't work in a template function where you intend to use your operator<<.
One cheating trick is to put the operator<< you define into namespace std. That is verboten, but it might work in your case, but only if it is put before its usage and that might be the problem.
There might be further options, such as defining your own Set template. I experimented with
template<typename T> using Set=std::set<T>;
but couldn't get a solution that worked without the
using np::operator<<;
yuyoyuppe provided.