How to print bold string in C++? - c++

I got an old application which was written in a C++. I have 0 experience with it but I am suppose to make some changes in app. One of them is to change some text. Problem is that part of updated text needs to be bold, but i have no idea how to do that. I googled but with no much success. Only think I now is to go to new line with \nand new tab with \t.
Any clever advise?
EDIT:
Example of code:
BEGIN
STRING1 "First Example"
STRING2 "Second Example"
And place where STRING1 is used:
// WelcomeTip ---------------------------------------------//
LPSTR idsWelcomeTip = (LPSTR)GlobalAlloc(GPTR, sizeof(CHAR) * 4098 );
LoadString( waveInDlg->hInstance, STRING1, idsWelcomeTip, 4098 );
waveInDlg->hwndWelcomeTip = CreateWindow(
"STATIC",
idsWelcomeTip,
WS_CHILD | WS_VISIBLE | SS_LEFT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
waveInDlg->hwnd,
NULL,
waveInDlg->hInstance,
NULL
);
SetWindowLongPtr(waveInDlg->hwndWelcomeTip, GWLP_USERDATA ,(LONG)waveInDlg );
SendMessage(waveInDlg->hwndWelcomeTip, WM_SETFONT , (WPARAM)waveInDlg->hFontDefault , TRUE );
ShowWindow(waveInDlg->hwndWelcomeTip, SW_HIDE);
GlobalFree( (HGLOBAL)idsWelcomeTip );
Thanks,
Ile

There is no concept of bold text in C++, there may be in a particular device that displays character text, for example rich-text-format or HTML tagging or a terminal screen. The latter usually involves sending some "escape sequence" relevant to that particular terminal.

OK, I've knocked up some code that should give an overview of what you're after, I've not managed to compile it as I'd need to write a lot more to test, but it should point you in the right direction:
// Create the font you need
LOGFONT lf;
zeromemory(&lf, sizeof(LOGFONT))
lf.lfHeight = 20; // 20 pixel high font
lf.lfWeight = FW_BOLD;
strcpy(lf.lfFaceName, "Arial");
HFONT hFont = ::CreateFondIndirect(&lf);
// Set the control to use this font
SendMessage(waveInDlg->hwndWelcomeTip, WM_SETFONT, (WPARAM)hFont, NULL);
I hope this helps.

Please go through the below link for help
http://msdn.microsoft.com/en-us/library/dd162499(VS.85).aspx
Yes, you have to override WM_PAINT in your dialog class and call drawtext function.

Use DrwaText API in WM_PAINT message handler.dc.DrawText (_T ("Hello, MFC"), -1, &rect,
DT_SINGLELINE ¦ DT_CENTER ¦ DT_VCENTER);
use DrawTextEx method.
For more inforamtion go through the follwoing link
ms-help://MS.MSDNQTR.v90.en/gdi/fontext_4pbs.htm

Related

Is it possible to change font for an edit control without affecting the other lines?

Hello I want to know if it is possible to change the font of an edit control for some lines only without affecting the remaining:
In my Edit control I have a text but I want some headlines and titles in bigger font and bold while the other lines are with smaller font.
I tried SendMessage(hEdit, WM_SETFONT, (WPARAM)hfont, MAKELPARAM(0, true));
But it sets the whole text in the passed in font.
I thought some messing up with SelectObject(hDcEdit, hFont); But I don't know if it is correct and how.
A standard Edit Control (think, Notepad) does not support what you are looking for. It only supports one Font for the entire text.
What you are looking for is a RichEdit Control instead (think, Wordpad), and in particular its EM_SETCHARFORMAT message, which can be used to apply different formatting (including fonts, colors, etc) to different sections of text.
This is not working with the default Editcontrol, but you can use a Richeditcontrol
#include <Windows.h>
#include <CommCtrl.h>
HINSTANCE relib = LoadLibrary("riched32.dll");
if (relib == NULL) {
MessageBox(NULL, "couldn't load richedit32.dll", "", MB_ICONEXCLAMATION);
hEdit = CreateWindow(RICHEDIT_CLASS, "", WS_VISIBLE | WS_CHILD | ES_MULTILINE |
ES_AUTOHSCROLL | ES_AUTOVSCROLL | WS_VSCROLL | WS_HSCROLL, 0, 0, 200, 200, hWnd, NULL,
NULL, NULL);
Now to set the font to your Richeditcontrol use:
CHARFORMAT2 cf;
memset(&cf, 0, sizeof cf);
cf.cbSize = sizeof cf;
cf.dwMask = CFM_FACE;
wsprintf(cf.szFaceName, "Arial"); //Here you can set the fontname you wont (C:/Windows/Fonts)
SendMessage(hEdit, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&cf);

c++ winapi: Move scrollbar after WM_SETTEXT to old position

I have this situation. I have two multiple line edit boxes. First is not editable and second yes. I catch EN_UPDATE message and when appears than I send updated text from second window to first window. So both of window have same text. Also If one is scrolled, than second one is scrolled too (mirrored behaviour).
Problem is that if I update text in first window after send new text from second window than scrollbar is moved at the start. If I use SetScrollPos than scrollbar is set, but text is not moved to correct position. I see the first line of text and I want to see position before update the text. How is this possible?
Update
I want that after SendMessage to first window like this to not to move window to the start position of text when replaced old text with new text. Because I have for example first window scrolled in the middle and after text is replaced that firstwindow is moved to the first line of new text but I want to stay in old position because I am updating only on letter in text in second window and than I send this change to firstWindow. But I resend all text.
SendMessage(firstWindow, WM_SETTEXT, 0, (LPARAM) buffer);
I create multiline text box like this:
firstWindow = CreateWindowEx(
0, TEXT("EDIT"), // predefined class
NULL, // no window title
WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_BORDER |
ES_READONLY | ES_LEFT | ES_MULTILINE | ES_AUTOVSCROLL,
TEXTBOX_START_X, TEXTBOX_START_Y, TEXTBOX_WIDTH, TEXTBOX_HEIGHT,
hWnd, // parent window
(HMENU) ID_TEXTBOX, // edit control ID
(HINSTANCE) GetWindowLong(hWnd, GWL_HINSTANCE),
NULL
);
savedWndProcTablet = (WNDPROC) SetWindowLongPtr(tabletWindowUtils.textboxHwnd, GWL_WNDPROC, (LONG_PTR) &textBoxProc);
Update 2
I try this:
char *buffer = new char[2];
buffer = "a\0";
DWORD l,r;
SendMessage(secondWindow, EM_GETSEL,(WPARAM)&l,(LPARAM)&r);
SendMessage(firstWindow, EM_REPLACESEL, 0, (LPARAM)buffer);
SendMessage(firstWindow, EM_SETSEL,l,r);
So I have some text in first window and where is position in second window I add new letter to this position. But this add one letter to correct position but it add no one letter but still adds aaaaaaaaaaaaaaaa. Why is it doing?
I can use only pure c++ and winapi.
Thanks.
If you want to copy consistently the whole text from second edit box to first, and ensure that scrolling position is correctly mirrored, you can just use:
// get the full text of second window
int len = ::GetWindowTextLength(secondWindow) + 1;
LPTSTR txt = new TCHAR[len];
::GetWindowText(secondWindow, txt, len);
// copies it to first one
::SetWindowText(firstWindow, txt);
// get scroll position of second window
SCROLLINFO si = { sizeof(SCROLLINFO) };
::GetScrollInfo(secondWindow, SB_VERT, &si);
// set scroll bar of first window accordingly
::SetScrollInfo(firstWindow, SB_VERT | SIF_PAGE | SIF_POS | SIF_RANGE, &si, TRUE );
// get first visible line in second window
int line = ::SendMessage(secondWindow, EM_GETFIRSTVISIBLELINE, 0, 0);
// skip to same line in first window
::SendMessage(firstWindow, EM_LINESCROLL, 0, line);
delete[] txt;
You could of course copy only a part of the text using EM_REPLACESEL, but you did not say how to find the new and old part, so I proposed to replace everything.

Win32 Edit printing incorrect characters

I am using a Win32 edit to display debugging information, and I have placed the edit, along with the rest of my basic GUI in a class. But when I output anything to the edit it displays '??????????????????????????'. I think the error lies in my MyGUI::append(LPCSTR) method, although it has always worked perfectly in the past. Any comments/ideas/solutions will be appreciated. If I need to post all the code pertaining to my GUI class please let me know so.
My class lies in the namespace Interface, along with the stand-alone WindowProcedure function, which I call when registering the application with the WNDCLASSEX object.
The win32 edit is not created in the WM_CREATE handle within the WindowProcedure(as it probably should be) as I could not place the function inside my GUI class.
Method that creates the edit:
HWND createEdit( HINSTANCE hInst, HWND hwnd, int appBott, int appTop ){
return CreateWindowEx( WS_EX_APPWINDOW,
TEXT("EDIT"), TEXT(""),
WS_BORDER | WS_CHILD | WS_VISIBLE | ES_AUTOVSCROLL | ES_AUTOHSCROLL | ES_READONLY | ES_MULTILINE| WS_VSCROLL | WS_HSCROLL,
10, 10, appBott-25, appTop-50,
hwnd,
(HMENU) 102,
hInst,
NULL );
}
Used in 'guiCreate()' method as:
HWND hEdit = createEdit( hInst, hWin, appWidth, appHeight );
Method that displays text in edit:
void Interface::MyGUI::append( LPCSTR text ){
if( created && !stopAll ){
int TextLen = SendMessage(hEdit, WM_GETTEXTLENGTH, 0, 0);
SendMessageW(hEdit, EM_SETSEL, (WPARAM)TextLen, (LPARAM)TextLen);
SendMessageW(hEdit, EM_REPLACESEL, FALSE, (LPARAM) text);
}
}
Used in main program as:
MyGUI form(); //initialize form
form.append( (LPCSTR)"Example text\n" );
Input text: 'Example text.\n'
Displayed text: '?????????????? l'
You are targeting ANSI it would seem. In that case, don't call SendMessageW, call SendMessageA or even SendMessage and let that be expanded to SendMessageA.
You call SendMessageW but pass ANSI encoded text. When you called SendMessageW you promised to send UTF-16 encoded text.
However, you should stop targeting ANSI I think. Target Unicode instead. Stop using the TEXT() macro and use the L prefix for your string literals. And stop casting string types. That (LPCSTR) cast is asking for trouble. When you cast like that you tell the compiler that you know better than it does. And usually that is not the case.

c++ win32 edit box cursor not flashing

I'm a newbie in windows programming and am continuously running into different kinds of problems, most of which I have been able to solve by myself.
My problem at hand is the caret (or cursor) shown in text areas. The thing that indicates where you are typing your text? Well it is shown, at least, but it doesn't blink like it should.
I have an EDIT box created in WM_CREATE like so:
case WM_CREATE:
{
if(!logged) {
HWND userField = CreateWindow(
"EDIT", // Predefined class; Unicode assumed
NULL, // Button text
WS_VISIBLE | WS_CHILD | WS_BORDER | ES_LEFT, // Styles
C_WIDTH/2 - 80, // x position
C_HEIGHT - 240, // y position
160, // Button width
25, // Button height
hwnd, // Parent window
NULL, // No menu.
(HINSTANCE)GetWindowLong(hwnd, GWL_HINSTANCE),
NULL); // Pointer not needed.
// initialize NONCLIENTMETRICS structure
NONCLIENTMETRICS ncm;
ncm.cbSize = sizeof(ncm);
// obtain non-client metrics
SystemParametersInfo(SPI_GETNONCLIENTMETRICS, sizeof(ncm), &ncm, 0);
// create the new font
HFONT hNewFont = CreateFontIndirect(&ncm.lfMessageFont);
// set the new font
SendMessage(userField, WM_SETFONT, (WPARAM)hNewFont, 0);
}
}
break;
That is all code concerning the edit box. I'm sorry if I'm not being clear enough or my supply of code is lacking; I'm unsure of what parts of code is relevant here and what are irrelevant. I don't think I should paste my whole code here, either.
The problem, again, is that the caret in the textbox (userField) does not blink.
Please ask for more details if you need them.
Using your code, I didn't get a flashing caret. But then i added:
SetFocus( userField );
and voilà, a flashing caret :-)
This may not be the problem the OP was experiencing, but I was experiencing the same symptom, and I'm posting my solution here in case someone else experiences this problem...
In short, if you subclass an edit control, and handle the WM_SETFOCUS event, you need to call DefSubclassProc() or your caret won't show up. Presumably, you can call ShowCaret() yourself, but you're probably safer just calling DefSubclassProc() in case there's other processing that needs to happen.
After playing around - making my code a bit tidier and stuff - I accidentally solved this on my own
I changed
HWND userField = CreateWindow(
"EDIT", // Predefined class; Unicode assumed
NULL, // Button text
WS_VISIBLE | WS_CHILD | WS_BORDER | ES_LEFT, // Styles
C_WIDTH/2 - 80, // x position
C_HEIGHT - 240, // y position
160, // Button width
25, // Button height
hwnd, // Parent window
NULL, // No menu.
(HINSTANCE)GetWindowLong(hwnd, GWL_HINSTANCE),
NULL); // Pointer not needed.
Into
HWND userField = CreateWindow("EDIT", NULL, WS_VISIBLE | WS_CHILD | WS_BORDER | ES_LEFT,
C_WIDTH/2 - 80, C_HEIGHT - 240, 160, 25, hwnd, NULL, g_hInstance, NULL);
The only difference there is the hInstance: in the first code it was apparently wrong. I changed it into my global reference of hInstance.

How to resolve aliased text in MFC controls

I'm currently in the second stage of development for a data management project I'm involved with; at the moment, we're in the stage of revamping the GUI (we're going for an office 2007-themed GUI).
At the moment I've only got experience with Dialog-based MFC projects, from which this migrates from, where we drew controls onto the dialog, then got handles to them using the GetDlgItem command, using the IDs of the controls.
Now, we're using SDI, instead of a dialog-based project, and thus, it's required to procedurally create the controls. I've had no problems creating and showing controls in the ChildView area; however, the text is very low quality and aliased. I googled the problem, but was unable to find anything particularly pertinent to the problem, indeed, the only thing which bore any real relevance was using GDI+ to draw anti-aliased text, which is fine for simple text, but I need MFC controls such as CEdit and CListBox.
Here is an image to help illustrate my problem:
I am creating both the static GDI+ text and the MFC control in the OnPaint function, as follows:
void CChildView::OnPaint()
{
CPaintDC dc(this); // device context for painting
Gdiplus::Graphics graphics(dc);
static Gdiplus::FontFamily* fontFamily = new Gdiplus::FontFamily( _T("Segoe UI") );
static Gdiplus::Font* font = new Gdiplus::Font( fontFamily, 12, Gdiplus::FontStyle::FontStyleRegular, Gdiplus::Unit::UnitPixel );
static Gdiplus::SolidBrush* solidBrush = new Gdiplus::SolidBrush( Gdiplus::Color::RoyalBlue );
Gdiplus::PointF point( 10, 10 );
graphics.SetTextRenderingHint( Gdiplus::TextRenderingHint::TextRenderingHintAntiAlias );
graphics.DrawString( _T("Hello, World!"), 13, font, point, solidBrush );
// TODO: Add your message handler code here
CEdit* pEditBox = new CEdit();
pEditBox->CreateEx( WS_EX_CLIENTEDGE, _T("EDIT"), _T("Why is this text so poor?"), WS_BORDER | WS_CHILD | WS_VISIBLE, CRect(100, 100, 300, 200), this, UINT_MAX-9 );
// Do not call CWnd::OnPaint() for painting messages
}
At the moment, I am wondering if it necessary to derive each of the controls and change their rendering methods to use GDI+ antialiased text. Hopefully their is an easier way to resolve this problem.
I will be extremely grateful for any help/advice.
Thanks in advance!
EDIT: Just for reference, I used to following to resolve my problem:
CFont* pFont = new CFont();
pFont->CreatePointFont( 120, _T("Segoe UI") );
CEdit* pEditBox = new CEdit();
pEditBox->CreateEx( WS_EX_CLIENTEDGE, _T("EDIT"), _T("Test Edit"), WS_BORDER | WS_CHILD | WS_VISIBLE, CRect(100, 100, 300, 200), this, UINT_MAX-9 );
pEditBox->SetFont( pFont );
Alternatively, the following allows for the default font for the window to be used:
CEdit* pEditBox = new CEdit();
pEditBox->CreateEx( WS_EX_CLIENTEDGE, _T("EDIT"), _T("This text is no longer poor"), WS_BORDER | WS_TABSTOP | WS_CHILD | WS_VISIBLE, CRect(100, 100, 300, 200), this, UINT_MAX-9 );
if( ::IsWindow( pEditBox->GetSafeHwnd() ) )
{
::SendMessage( pEditBox->GetSafeHwnd(), WM_SETFONT, (WPARAM)(HFONT)GetStockObject(DEFAULT_GUI_FONT), FALSE );
}
Change the font used by the edit box, it's just the default one that looks so ugly.
If you want to get the "standard" font, see e.g. SystemParametersInfo with SPI_GETNONCLIENTMETRICS argument. Of course, you can use any other font if you want to.