Is there any way to speed up frequent file write operations? CFile - c++

My task is to write small parts of data to file frequently and guaranteed. It's a some type of logging system, that must provide a guaranteed safety and speed of saving data to disk. I found that brakes appear in the Flush() function that is called too often. So, I decided to get rid of it.
I used flags, that prohibit buffering and caching data (osNoBuffer and writeThrough). After this, as I understand, I could perform file I/O operations (write data to file) without use of flush()?
Another one question. How can I understand that data is definitely written to disk without caching and buffering?
Is it The wright way to do what I want or may be the other way to speed up frequent file write operations??

flush() takes so long, precisely because it establishes the guarantee you're looking for. Files are usually written to disk, which (probably) are spinning rusty disks. Files are physically scattered over the surface of these disks, and it takes milliseconds to move the read/write head to the right place. 50 flushes per second means an average of 20 milliseconds per flush, which is close to what your disk mechanically can do.
Without flush, your writes are combined so multiple writes will require only one movement of the read/write head. Without even examining the specific flags, that must necessarily mean that data is temporarily at risk.
In software alone, you can never know whether data is truly written to disk. We know this because of research performed by Sun, when developing the ZFS file system. It turns out that cheaper, slower disks lie about flushing, and return before data is actually flushed. You will need server-grade disks to guarantee this.
SSDs perform quite well in this area. They have no need to physically move write heads. Therefore, there's less incentive for them to lie about flushes.

Related

Thread Optimization [duplicate]

I have an input file in my application that contains a vast amount of information. Reading over it sequentially, and at only a single file offset at a time is not sufficient for my application's usage. Ideally, I'd like to have two threads, that have separate and distinct ifstreams reading from two unique file offsets of the same file. I can't just start one ifstream up, and then make a copy of it using its copy constructor (since its uncopyable). So, how do I handle this?
Immediately I can think of two ways,
Construct a new ifstream for the second thread, open it on the same file.
Share a single instance of an open ifstream across both threads (using for instance boost::shared_ptr<>). Seek to the appropriate file offset that current thread is currently interested in, when the thread gets a time slice.
Is one of these two methods preferred?
Is there a third (or fourth) option that I have not yet thought of?
Obviously I am ultimately limited by the hard drive having to spin back and forth, but what I am interested in taking advantage of (if possible), is some OS level disk caching at both file offsets simultaneously.
Thanks.
Two std::ifstream instances will probably be the best option here. Modern HDDs are optimized for a large queue of I/O requests, so reading from two std::ifstream instances concurrently should give quite nice performance.
If you have a single std::ifstream you'll have to worry about synchronizing access to it, plus it might defeat the operating system's automatic sequential access read-ahead caching, resulting in poorer performance.
Between the two, I would prefer the second. Having two openings of the same file might cause an inconsistent view between the files, depending on the underlying OS.
For a third option, pass a reference or raw pointer into the other thread. So long as the semantics are that one thread "owns" the istream, the raw pointer or reference are fine.
Finally note that on the vast majority of hardware, the disk is the bottleneck, not CPU, when loading large files. Using two threads will make this worse because you're turning a sequential file access into a random access. Typical hard disks can do maybe 100MB/s sequentially, but top out at 3 or 4 MB/s random access.
Other option:
Memory-map the file, create as many memory istream objects as you want. (istrstream is good for this, istringstream is not).
It really depends on your system. A modern system will generally read
ahead; seeking within the file is likely to inhibit this, so should
definitly be avoided.
It might be worth experimenting how read-ahead works on your system:
open the file, then read the first half of it sequentially, and see how
long that takes. Then open it, seek to the middle, and read the second
half sequentially. (On some systems I've seen in the past, a simple
seek, at any time, will turn off read-ahead.) Finally, open it, then
read every other record; this will simulate two threads using the same
file descriptor. (For all of these tests, use fixed length records, and
open in binary mode. Also take whatever steps are necessary to ensure
that any data from the file is purged from the OS's cache before
starting the test—under Unix, copying a file of 10 or 20 Gigabytes
to /dev/null is usually sufficient for this.
That will give you some ideas, but to be really certain, the best
solution would be to test the real cases. I'd be surprised if sharing a
single ifstream (and thus a single file descriptor), and constantly
seeking, won, but you never know.
I'd also recommend system specific solutions like mmap, but if you've
got that much data, there's a good chance you won't be able to map it
all in one go anyway. (You can still use mmap, mapping sections of it
at a time, but it becomes a lot more complicated.)
Finally, would it be possible to get the data already cut up into
smaller files? That might be the fastest solution of all. (Ideally,
this would be done where the data is generated or imported into the
system.)
My vote would be a single reader, which hands the data to multiple worker threads.
If your file is on a single disk, then multiple readers will kill your read performance. Yes, your kernel may have some fantastic caching or queuing capabilities, but it is going to be spending more time seeking than reading data.

Speeding up file I/O: mmap() vs. read()

I have a Linux application that reads 150-200 files (4-10GB) in parallel. Each file is read in turn in small, variably sized blocks, typically less than 2K each.
I currently need to maintain over 200 MB/s read rate combined from the set of files. The disks handle this just fine. There is a projected requirement of over 1 GB/s (which is out of the disk's reach at the moment).
We have implemented two different read systems both make heavy use of posix_advise: first is a mmaped read in which we map the entirety of the data set and read on demand.
The second is a read()/seek() based system.
Both work well but only for the moderate cases, the read() method manages our overall file cache much better and can deal well with 100s of GB of files, but is badly rate limited, mmap is able to pre-cache data making the sustained data rate of over 200MB/s easy to maintain, but cannot deal with large total data set sizes.
So my question comes to these:
A: Can read() type file i/o be further optimized beyond the posix_advise calls on Linux, or having tuned the disk scheduler, VMM and posix_advise calls is that as good as we can expect?
B: Are there systematic ways for mmap to better deal with very large mapped data?
Mmap-vs-reading-blocks
is a similar problem to what I am working and provided a good starting point on this problem, along with the discussions in mmap-vs-read.
Reads back to what? What is the final destination of this data?
Since it sounds like you are completely IO bound, mmap and read should make no difference. The interesting part is in how you get the data to your receiver.
Assuming you're putting this data to a pipe, I recommend you just dump the contents of each file in its entirety into the pipe. To do this using zero-copy, try the splice system call. You might also try copying the file manually, or forking an instance of cat or some other tool that can buffer heavily with the current file as stdin, and the pipe as stdout.
if (pid = fork()) {
waitpid(pid, ...);
} else {
dup2(dest, 1);
dup2(source, 0);
execlp("cat", "cat");
}
Update0
If your processing is file-agnostic, and doesn't require random access, you want to create a pipeline using the options outlined above. Your processing step should accept data from stdin, or a pipe.
To answer your more specific questions:
A: Can read() type file i/o be further optimized beyond the posix_advise calls on Linux, or having tuned the disk scheduler, VMM and posix_advise calls is that as good as we can expect?
That's as good as it gets with regard to telling the kernel what to do from userspace. The rest is up to you: buffering, threading etc. but it's dangerous and probably unproductive guess work. I'd just go with splicing the files into a pipe.
B: Are there systematic ways for mmap to better deal with very large mapped data?
Yes. The following options may give you awesome performance benefits (and may make mmap worth using over read, with testing):
MAP_HUGETLB
Allocate the mapping using "huge pages."
This will reduce the paging overhead in the kernel, which is great if you will be mapping gigabyte sized files.
MAP_NORESERVE
Do not reserve swap space for this mapping. When swap space is reserved, one has the guarantee that it is possible to modify the mapping. When swap space is not reserved one might get SIGSEGV upon a write if no physical memory is available.
This will prevent you running out of memory while keeping your implementation simple if you don't actually have enough physical memory + swap for the entire mapping.**
MAP_POPULATE
Populate (prefault) page tables for a mapping. For a file mapping, this causes read-ahead on the file. Later accesses to the mapping will not be blocked by page faults.
This may give you speed-ups with sufficient hardware resources, and if the prefetching is ordered, and lazy. I suspect this flag is redundant, the VFS likely does this better by default.
Perhaps using the readahead system call might help, if your program can predict in advance the file fragments it wants to read (but this is only a guess, I could be wrong).
And I think you should tune your application, and perhaps even your algorithms, to read data in chunk much bigger than a few kilobytes. Can't than be half a megabyte instead?
The problem here doesn't seem to be which api is used. It doesn't matter if you use mmap() or read(), the disc still has to seek to the specified point and read the data (although the os does help to optimize the access).
mmap() has advantages over read() if you read very small chunks (a couple of bytes) because you don't have call the os for every chunk, which becomes very slow.
I would also advise like Basile did to read more than 2kb consecutively so the disc doesn't have to seek that often.

performance of fread/fwrite while doing operation with binary file

I am writing some binary data into a binary file through fwrite and once i am through with writing i am reading back the same data thorugh fread.While doing this i found that fwrite is taking less time to write whole data where as fread is taking more time to read all data.
So, i just want to know is it fwrite always takes less time than fread or there is some issue with my reading portion.
Although, as others have said, there are no guarantees, you'll typically find that a single write will be faster than a single read. The write will be likely to copy the data into a buffer and return straight away, while the read will be likely to wait for the data to be fetched from the storage device. Sometimes the write will be slow if the buffers fill up; sometimes the read will be fast if the data has already been fetched. And sometimes one of the many layers of abstraction between fread/fwrite and the storage hardware will decide to go off into its own little world for no apparent reason.
The C++ language makes no guarantees on the comparative performance of these (or any other) functions. It is all down to the combination of hardware and operating system, the load on the machine and the phase of the moon.
These functions interact with the operating system's file system cache. In many cases it is a simple memory-to-memory copy. Write could indeed be marginally faster if you run your program repeatedly. It just needs to find a hole in the cache to dump its data. Flushing that data to the disk happens at a time you can't see or measure.
More work is usually needed to read. At a minimum it needs to traverse the cache structure to discover if the disk data is already cached. If not, it is going to have to block on a disk driver request to retrieve the data from the disk, that takes many milliseconds.
The standard trap with profiling this behavior is taking measurements from repeated runs of your program. They are not at all representative for the way your program is going to behave in the wild. The odds that the disk data is already cached are very good on the second run of your program. They are very poor in real life, reads are likely to be very slow, especially the first one. An extra special trap exists for a write, at some point (depending on the behavior of other programs too), the cache is not going to be able to buffer the write request. Write performance is then going to fall of a cliff as your program gets blocked until enough data is flushed to the disk.
Long story short: don't ever assume disk read/write performance measurements are representative for how your program will behave in production. And perhaps more to the point: there isn't anything you can do to solve disk I/O perf problems in your code.
You are seeing some effect of the buffer/cache systems as other have said, however, if you use async API (as you said your suing fread/write you should look at aio_read/aio_write) you can experiment with some other methods for I/O which are likely more well optimized for what your doing.
One suggestion is that if you are read/update/write/reading a file a lot, you should, by way of an ioctl or DeviceIOControl, request to the OS to provide you the geometry of the disk your code is running on, then determine the size of a disk cylander so you may be able to determine if you can do your read/write operations buffered inside of a single cylinder. This way, the drive head will not move for your read/write and save you a fair amount of run time.

Writing data chunks while processing - is there a convergence value due to hardware constraints?

I'm processing data from a hard disk from one large file (processing is fast and not a lot of overhead) and then have to write the results back (hundreds of thousands of files).
I started writing the results straight away in files, one at a time, which was the slowest option. I figured it gets a lot faster if I build a vector of a certain amount of the files and then write them all at once, then go back to processing while the hard disk is occupied in writing all that stuff that i poured into it (that at least seems to be what happens).
My question is, can I somehow estimate a convergence value for the amount of data that I should write from the hardware constraints ? To me it seems to be a hard disk buffer thing, I have 16MB buffer on that hard disk and get these values (all for ~100000 files):
Buffer size time (minutes)
------------------------------
no Buffer ~ 8:30
1 MB ~ 6:15
10 MB ~ 5:45
50 MB ~ 7:00
Or is this just a coincidence ?
I would also be interested in experience / rules of thumb about how writing performance is to be optimized in general, for example are larger hard disk blocks helpful, etc.
Edit:
Hardware is a pretty standard consumer drive (I'm a student, not a data center) WD 3,5 1TB/7200/16MB/USB2, HFS+ journalled, OS is MacOS 10.5. I'll soon give it a try on Ext3/Linux and internal disk rather than external).
Can I somehow estimate a convergence value for the amount of data that I should write from the hardware constraints?
Not in the long term. The problem is that your write performance is going to depend heavily on at least four things:
Which filesystem you're using
What disk-scheduling algorithm the kernel is using
The hardware characteristics of your disk
The hardware interconnect you're using
For example, USB is slower than IDE, which is slower than SATA. It wouldn't surprise me if XFS were much faster than ext2 for writing many small files. And kernels change all the time. So there are just too many factors here to make simple predictions easy.
If I were you I'd take these two steps:
Split my program into multiple threads (or even processes) and use one thread to deliver system calls open, write, and close to the OS as quickly as possible. Bonus points if you can make the number of threads a run-time parameter.
Instead of trying to estimate performance from hardware characteristics, write a program that tries a bunch of alternatives and finds the fastest one for your particular combination of hardware and software on that day. Save the fastest alternative in a file or even compile it into your code. This strategy was pioneered by Matteo Frigo for FFTW and it is remarkably effective.
Then when you change your disk, your interconnect, your kernel, or your CPU, you can just re-run the configuration program and presto! Your code will be optimized for best performance.
The important thing here is to get as many outstanding writes as possible, so the OS can optimize hard disk access. This means using async I/O, or using a task pool to actually write the new files to disk.
That being said, you should look at optimizing your read access. OS's (at least windows) is already really good at helping write access via buffering "under the hood", but if your reading in serial there isn't too much it can do to help. If use async I/O or (again) a task pool to process/read multiple parts of the file at once, you'll probably see increased perf.
Parsing XML should be doable at practically disk read speed, tens of MB/s. Your SAX implementation might not be doing that.
You might want to use some dirty tricks. 100.000s of files to write is not going to be efficient with the normal API.
Test this by writing sequentially to a single file first, not 100.000. Compare the performance. If the difference is interesting, read on.
If you really understand the file system you're writing to, you can make sure you're writing a contiguous block you just later split into multiple files in the directory structure.
You want smaller blocks in this case, not larger ones, as your files are going to be small. All free space in a block is going to be zeroed.
[edit] Do you really have an external need for those 100K files? A single file with an index could be sufficient.
Expanding on Norman's answer: if your files are all going into one filesystem, use only one helper thread.
Communication between the read thread and write helper(s) consists of a two-std::vector double-buffer per helper. (One buffer owned by the write process and one by the read process.) The read thread fills the buffer until a specified limit then blocks. The write thread times the write speed with gettimeofday or whatever, and adjusts the limit. If writing went faster than last time, increase the buffer by X%. If it went slower, adjust by –X%. X can be small.

How best to manage Linux's buffering behavior when writing a high-bandwidth data stream?

My problem is this: I have a C/C++ app that runs under Linux, and this app receives a constant-rate high-bandwith (~27MB/sec) stream of data that it needs to stream to a file (or files). The computer it runs on is a quad-core 2GHz Xeon running Linux. The filesystem is ext4, and the disk is a solid state E-SATA drive which should be plenty fast for this purpose.
The problem is Linux's too-clever buffering behavior. Specifically, instead of writing the data to disk immediately, or soon after I call write(), Linux will store the "written" data in RAM, and then at some later time (I suspect when the 2GB of RAM starts to get full) it will suddenly try to write out several hundred megabytes of cached data to the disk, all at once. The problem is that this cache-flush is large, and holds off the data-acquisition code for a significant period of time, causing some of the current incoming data to be lost.
My question is: is there any reasonable way to "tune" Linux's caching behavior, so that either it doesn't cache the outgoing data at all, or if it must cache, it caches only a smaller amount at a time, thus smoothing out the bandwidth usage of the drive and improving the performance of the code?
I'm aware of O_DIRECT, and will use that I have to, but it does place some behavioral restrictions on the program (e.g. buffers must be aligned and a multiple of the disk sector size, etc) that I'd rather avoid if I can.
You can use the posix_fadvise() with the POSIX_FADV_DONTNEED advice (possibly combined with calls to fdatasync()) to make the system flush the data and evict it from the cache.
See this article for a practical example.
If you have latency requirements that the OS cache can't meet on its own (the default IO scheduler is usually optimized for bandwidth, not latency), you are probably going to have to manage your own memory buffering. Are you writing out the incoming data immediately? If you are, I'd suggest dropping that architecture and going with something like a ring buffer, where one thread (or multiplexed I/O handler) is writing from one side of the buffer while the reads are being copied into the other side.
At some size, this will be large enough to handle the latency required by a pessimal OS cache flush. Or not, in which case you're actually bandwidth limited and no amount of software tuning will help you until you get faster storage.
You can adjust the page cache settings in /proc/sys/vm, (see /proc/sys/vm/dirty_ratio, /proc/sys/vm/swappiness specifically) to tune the page cache to your liking.
If we are talking about std::fstream (or any C++ stream object)
You can specify your own buffer using:
streambuf* ios::rdbuf ( streambuf* streambuffer);
By defining your own buffer you can customize the behavior of the stream.
Alternatively you can always flush the buffer manually at pre-set intervals.
Note: there is a reson for having a buffer. It is quicker than writting to a disk directly (every 10 bytes). There is very little reason to write to a disk in chunks smaller than the disk block size. If you write too frquently the disk controler will become your bottle neck.
But I have an issue with you using the same thread in the write proccess needing to block the read processes.
While the data is being written there is no reason why another thread can not continue to read data from your stream (you may need to some fancy footwork to make sure they are reading/writting to different areas of the buffer). But I don't see any real potential issue with this as the IO system will go off and do its work asyncroniously (potentially stalling your write thread (depending on your use of the IO system) but not nesacerily your application).
I know this question is old, but we know a few things now we didn't know when this question was first asked.
Part of the problem is that the default values for /proc/sys/vm/dirty_ratio and /proc/sys/vm/dirty_background_ratio are not appropriate for newer machines with lots of memory. Linux begins the flush when dirty_background_ratio is reached, and blocks all I/O when dirty_ratio is reached. Lower dirty_background_ratio to start flushing sooner, and raise dirty_ratio to start blocking I/O later. On very large memory systems, (32GB or more) you may even want to use dirty_bytes and dirty_background_bytes, since the minimum increment of 1% for the _ratio settings is too coarse. Read https://lonesysadmin.net/2013/12/22/better-linux-disk-caching-performance-vm-dirty_ratio/ for a more detailed explanation.
Also, if you know you won't need to read the data again, call posix_fadvise with FADV_DONTNEED to ensure cache pages can be reused sooner. This has to be done after linux has flushed the page to disk, otherwise the flush will move the page back to the active list (effectively negating the effect of fadvise).
To ensure you can still read incoming data in the cases where Linux does block on the call to write(), do file writing in a different thread than the one where you are reading.
Well, try this ten pound hammer solution that might prove useful to see if i/o system caching contributes to the problem: every 100 MB or so, call sync().
You could use a multithreaded approach—have one thread simply read data packets and added them to a fifo, and the other thread remove packets from the fifo and write them to disk. This way, even if the write to disk stalls, the program can continue to read incoming data and buffer it in RAM.