How can be done this automatic? - c++

Is there any way to do this automatically for all derived classes, that i don't have to create function applyPack for all nested classes.
This is piece of my code:
/** every class has registered id with this function */
template<typename T>
uint getID() {
static uint id = registerClass<T>();
return id;
}
class TemplatesPack {
public:
template<typename T>
typename T::Template get();
};
class Object {
public:
virtual void applyPack(TemplatesPack *p) { this->setTemplate(p->get<Object>()); };
};
class Object2: public Object {
public:
void applyPack(TemplatesPack *p) { this->setTemplate(p->get<Object2>()); };
};
class Object3: public Object {
public:
void applyPack(TemplatesPack *p) { this->setTemplate(p->get<Object3>()); };
};
class Object4: public Object2 {
public:
void applyPack(TemplatesPack *p) { this->setTemplate(p->get<Object4>()); };
};
I've read something about type traits but i don't want to have class Object templated. Can be this done with c++ and templating some functions in class TemplatesPack or with c++0x? s

Edit:
changed the answer to make the Object untouched.
template<class T>
class Base<T> : public Object
{
public:
virtual void applyPack(TemplatePack *p) { this->setTemplate(p->get<T>()); };
};
class Object2 : public Base<Object2>
{
// ...
};
Edit: for the case of Object4, maybe the following will help:
template<class S, class D>
class Base<S, D> : public S
{
public:
virtual void applyPack(TemplatePack *p) { this->setTemplate(p->get<D>()); };
};
class Object2 : public Base<Object, Object2> { /* ... */ };
class Object3 : public Base<Object, Object3> { /* ... */ };
class Object4 : public Base<Object2, Object4> { /* ... */ };

You could use virtual inheritance and the dominance rule, if you don't want to templatize Base
template<typename Derived, typename Base = void>
struct applyer : virtual applyer<Base, typename Base::base_type> {
virtual void applyPack(TemplatesPack *p) {
dynamic_cast<Derived*>(this)->setTemplate(p->get<Derived>());
};
typedef Base base_type;
};
template<typename Derived>
struct applyer<Derived, void> {
virtual void applyPack(TemplatesPack *p) {
dynamic_cast<Derived*>(this)->setTemplate(p->get<Derived>());
};
};
Now you can do it as follows
class Object : virtual public applyer<Object> {
};
class Object2: public Object, virtual public applyer<Object2, Object> {
};
class Object3: public Object, virtual public applyer<Object3, Object> {
};
The second argument respectively is the direct base class, which can be omitted if there is none. For instance if you derive from Object3, you need to do that as follows
class Object3_1: public Object3, virtual public applyer<Object3_1, Object3> {
};

Related

C++ Polymorphic template class, instantiation of template type object

I have the following situation, where I want to instantiate an object of a template type.
I want the instantiation of the template type object to depend on the "instantiator" class.
template <class T>
class Base
{
public:
Base(){}
void do_something()
{
T obj = this->Test();
// do something with object
}
virtual T Test()
{
return T(5);
}
};
template <class T>
class Derived : public Base<T>
{
public:
Derived() : Base<T>() {}
virtual T Test()
{
return T(5, 6);
}
};
class Test1
{
public:
Test1(int x){}
};
class Test2 : public Test1
{
public:
Test2(int x, int y) : Test1(x) {}
};
Later in my code I want to work with Base or Derived objects.
They perform operations on a template type object (obj) in function do_something().
I want to let the instantiation of obj depend on the implementation
of the Test() function.
Base should only work with objects of type Test1 or derived classes of Test1 that have the same constructor.
Derived should only work on objects that have the same constructor as Test2.
Base<Test1>(); // works
Base<Test2>(); // doesn't work, but should not work by my design and throw a compile error
Derived<Test1>(); // same
Derived<Test2>(); // should work, but doesn't,
// since Base::Test() still exists, but cannot be compiled due to wrong constructor of T
Is there a way to implement the described behavior?
Or is there a design change I can make?
You might change Base to be correct for any T:
template <class T>
class Base
{
public:
Base(){}
void do_something()
{
T obj = this->Test();
// do something with object
}
virtual T Test()
{
if constexpr (std::is_constructible_v<T, int>) {
return T(5);
}
throw std::runtime_error("should not be called");
}
};
but
Base<Test2>(); would compile but throw at runtime.
Seems better to split and have two derived:
template <class T>
class Base
{
public:
Base() = default;
virtual ~Base() = default;
void do_something()
{
T obj = this->Test();
// do something with object
}
virtual T Test() = 0;
};
template <class T>
class Derived : public Base<T>
{
public:
Derived() : Base<T>() {}
T Test() override { return T(4); }
};
template <class T>
class Derived2 : public Base<T>
{
public:
Derived() : Base<T>() {}
T Test() override { return T(5, 6); }
};

Diamond inheritance - call all parent functions

Say I've got the following (pseudo-)code:
class base{
public:
virtual void callMe() = 0;
virtual void doRender() = 0;
}
class a : public base{
public:
virtual void callMe(){/*doA*/} override;
}
class b : public base{
public:
virtual void callMe(){/*doB*/} override;
}
class myClass : public base, public a, public b{
public:
virtual void doRender(){
this->a::callMe();
this->b::callMe();
} override;
}
Would there be a way to write this differently? Something like:
class myClass : public base, public a, public b{
public:
virtual void doRender(){
this->allSupers::callMe();
} override;
}
My goal with this would be to have a base class that can be extended to have different "features", all of which have to be executed on doRender.
I know I could of course keep track of these functions by means of a function pointer list in base, in which the subclasses put their own functions when constructed, but I'd like to avoid that. Having to iterate over these functions still gives me at least three lines of code in my final doRender. (Or one long unreadable line.)
I'm open for suggestions using templates.
Depending on you actual problem at hand, you might be able to use the mixin-style. Essentially you can have each class call the next callMe at the end (or begining) of their own callMe. One benefit is that callMe does not need to be a virtual function. Here is a minimal example (online):
#include <iostream>
class base
{
public:
void callMe() {}; // Empty base case
virtual void doRender() = 0;
};
template <class super>
class a : public super
{
public:
void callMe()
{
std::cout << "doA" << '\n';
super::callMe(); // Call the next
};
};
template <class super>
class b : public super
{
public:
void callMe()
{
std::cout << "doB" << '\n';
super::callMe(); // Call the next
};
};
template <class super>
class myClass_t : public super
{
public:
void doRender()
{
super::callMe();
};
};
using myClass = myClass_t<a<b<base> > >; // Defining the order of evaluation;
int main()
{
myClass m;
m.doRender();
}
With variadic template, you may do:
template <typename ... Ts>
class myClassTs : public base, public Ts...
{
public:
virtual void doRender(){
int dummy[] = {0, (Ts::callMe(), void(), 0)...};
static_cast<void>(dummy); // Silent warning for unused variable
} override;
}
using myClass = myClassTs<a, b>;
And in C++17, it would be
template <typename ... Ts>
class myClassTs : public base, public Ts...
{
public:
virtual void doRender(){
(static_cast<void>(Ts::callMe()), ...);
} override;
}

c++ std::map class with generic key

I have a family of classes, and each subclass needs a map but the keys will have different types, although they both will perform the exact same operations with the map. Also the value on both cases will be string.
So far I have code similar to the example below, my goal is to reuse code, by
having a generic key.
Without using any additional libraries besides STL
class A{
public:
/*
* More code
*/
};
class subA1 : public A{
public:
void insertValue(long id, std::string& value){
if(_theMap.find(id) == _theMap.end())
{
_theMap[id] = value;
}
}
private:
std::map<long,std:string> _theMap;
};
class subA2 : public A{
public:
void insertValue(std::string& id, std::string& value){
if(_theMap.find(id) == _theMap.end())
{
_theMap[id] = value;
}
}
private:
std::map<std::string,std:string> _theMap;
};
Simply make superclass A a template, move both _theMap and insertValue() to it, and use the correct template version in subclasses.
template <typename KeyT>
class A{
public:
void insertValue(KeyT id, std::string& value){
if(_theMap.find(id) == _theMap.end())
{
_theMap[id] = value;
}
}
private:
std::map<KeyT, std:string> _theMap;
};
class subA1 : public A<long> {};
class subA2 : public A<std::string> {};
You can merge subA1 and subA2 into a single template class, eg:
class A{
public:
/*
* More code
*/
};
template <typename KeyType>
class subA : public A {
public:
void insertValue(const KeyType &id, const std::string& value) {
if(_theMap.find(id) == _theMap.end()) {
_theMap.insert(std::make_pair(id, value));
}
}
private:
std::map<KeyType, std:string> _theMap;
};
You can then create typedefs as needed:
typedef subA<long> subA1;
typedef subA<std::string> subA2;
Or, if you need actual derived classes:
class subA1 : public subA<long>
{
...
};
class subA2 : public subA<std::string>
{
...
};
How about writing another small base class, say C<T> which is a template typename T and just includes a map<T, string> and your insert function. Then each new subclass of A will also be a subclass of C as well. So your subA1 will be public A, public C<long> etc.

Choosing which base class to override method of

Given the following:
class Observer
{
public:
virtual void Observe(Parameter p) = 0;
};
template<size_t Tag>
class TaggedObserver : public Observer { };
class Thing : public TaggedObserver<0>, TaggedObserver<1>
{
public:
virtual void Observe(Parameter p) override;
};
Thing::Observe overrides both TaggedObserver<0>::Observe and TaggedObserver<1>::Observe.
Is there a way to provide a different override for each base class?
Rationale: I want the class to be able to observe two notification sources of the same type with different actions for each source without having to resort to pass the source in the parameter and then checking it in an if/switch.
In order to provide different overrides, you need to define different derived classes, eg:
class Observer
{
public:
virtual void Observe(Parameter p) = 0;
};
template<size_t Tag>
class TaggedObserver : public Observer
{
};
class TaggedObserverZero : public TaggedObserver<0>
{
public:
virtual void Observe(Parameter p)
{
// do something ...
}
};
class TaggedObserverOne : public TaggedObserver<1>
{
public:
virtual void Observe(Parameter p)
{
// do something else ...
}
};
However, if you want Thing::Observe() to receive the Parameter first and dispatch it to the appropriate base class, you can't avoid using an if statement (or equivalent) in Thing, since it inherits multiple copies of TaggedObserver::Observe() and needs to decide which one to call:
class Thing : public Observer, TaggedObserverZero, TaggedObserverOne
{
public:
virtual void Observe(Parameter p)
{
if (some condition)
TaggedObserverZero::Observe(p);
else if (some other condition)
TaggedObserverOne::Observe(p);
}
};
Or, you call just them both unconditionally and let them figure out what to do:
class TaggedObserverZero : public TaggedObserver<0>
{
public:
virtual void Observe(Parameter p)
{
if (some condition)
// do something ...
}
};
class TaggedObserverOne : public TaggedObserver<1>
{
public:
virtual void Observe(Parameter p)
{
if (some other condition)
// do something else ...
}
};
class Thing : public Observer, TaggedObserverZero, TaggedObserverOne
{
public:
virtual void Observe(Parameter p)
{
TaggedObserverZero::Observe(p);
TaggedObserverOne::Observe(p);
}
};
Implement them in TaggedObserver (provide explicit specialization if needed), as an example:
class Observer {
public:
virtual void Observe(Parameter p) = 0;
};
template<size_t Tag>
class TaggedObserver : public Observer {
public:
void Observe(Parameter p) override { }
};
template<std::size_t... I>
class Thing : public TaggedObserver<I>... {
public:
Thing(): TaggedObserver<I>{}... {}
template<std::size_t N>
void Observe(Parameter p) {
TaggedObserver<N>::Observe(p);
}
};
Then, you can specialize Thing as Thing<0, 1> and invoke the right function using thing.Observe<1>(p).
EDIT
The purpose of this edit is to show a new example code, that is more or less the one above even if slightly modified.
I hope this can help the OP. The basic idea is to combine CRTP idiom, virtual methods and inheritance.
class Observer {
public:
virtual void Observe(Parameter p) = 0;
};
template<template T, size_t Tag>
class TaggedObserver : public Observer {
public:
void Observe(Parameter p) override {
T *t = static_cast<T*>(this);
// Now use whatever you want from T, that is Thing in this example
}
};
template<std::size_t... I>
class Thing : public TaggedObserver<Thing<I...>, I>... {
template<std::size_t J>
friend class TaggedObserver<Thing<I...>, J>;
public:
Thing(): TaggedObserver<Thing<I...>, I>{}... {}
template<std::size_t N>
void Observe(Parameter p) {
TaggedObserver<Thing<I...>, N>::Observe(p);
}
};
Note that the friend declaration allows TaggedObservers to access private members of Thing.
This way, implementations of Observe in TaggedObservers can access public, protected and private members from Thing, as requested in the comments.
Finally you can specialize TaggedObserver if needed, so as to provide different implementations for Observe.
As an example:
template<template T, size_t Tag>
class TaggedObserver;
template<template T>
class TaggedObserver<T, 0>: public Observer {
public:
void Observe(Parameter p) override {
T *t = static_cast<T*>(this);
// Now use whatever you want from T, that is Thing in this example
// Put here the code of the specialization for Tag 0
}
};
template<template T>
class TaggedObserver<T, 1>: public Observer {
public:
void Observe(Parameter p) override {
T *t = static_cast<T*>(this);
// Now use whatever you want from T, that is Thing in this example
// Put here the code of the specialization for Tag 1
}
};

Templated class unknown type over multiple layers

I've got following class Foo and FooBase:
class FooBase
{
public:
virtual void A() = 0;
};
template <class T>
class Foo : public FooBase
{
public:
virtual void A() {}
private:
T mT;
};
FooBase is here to have a instance without needing to know the type, so I can do s.th. like this:
FooBase *foo = new Foo<int>();
Pretty standard. Now the issue: I want to bring the same thing to the next level.
So I've got the class:
template <class T>
class Bar : public Foo<T>
{
public:
virtual void B() {}
};
And can of course use:
Bar<int> *bar = new Bar<int>();
Except I don't know the type of the template class.
So initial idea was to do the following:
class BarBase : public FooBase
{
public:
virtual void B() {}
};
template <class T>
class Bar : public BarBase, Foo<T>
{
};
So I can do the following:
BarBase *bar = new Bar<int>();
For obvious reasons this doesn't work - the question is now: How to get s.th. like this to work?
You can solve this issue with virtual inheritance. This feature assures that there is only one instance of your virtually-inherited base class when you instantiate a subclass. For your example, this would look like:
class FooBase
{
public:
virtual void A() = 0;
};
template <class T>
class Foo : public virtual FooBase
// ^^
{
public:
virtual void A() {}
private:
T mT;
};
class BarBase : public virtual FooBase
// ^^
{
public:
virtual void B() {}
};
template <class T>
class Bar : public BarBase, Foo<T>
{
};
Now you can happily create instances like you wanted:
BarBase *bar = new Bar<int>();