Windows application on close - c++

This issue is about the MIDI application that will receive sudden overflow of MIDI buffer when the application startup.
Anyone has idea how to clear any MIDI data on queued from MIDI Yoke or LoopBe before the program accept incoming data?

I'm having a hard time understanding exactly what you are asking, but it sounds like you are wanting to flush an input stream before you start using it. If that is the case, then you can use a simple loop like this early in your program's start-up code (pseudo-code):
while input queue is not empty:
buffer = read_from_queue()
// Don't do anything with 'buffer'
loop
Essentially, read a little bit from the input queue and throw it away, then repeat until the queue is empty. I can't give a more detailed description than that without knowing more about your program.

Related

Windows 10 virtual COM port - ReadFile stops working after some period of time

I am in the unenviable position of having to debug code that was written by someone 10+ years ago who no longer works at the company.
The premise is fairly simple: this is a Windows based test tool that is intended to communicate with an external device that our company builds. The communication is over RS-232 using a Windows COM port via a USB-to-Serial converter. The communication is a simple request/response scheme. The program runs a continuous loop of successive WriteFile() and ReadFile() calls to communicate with the external device. WriteFile to send a command, followed by ReadFile to read the response.
All works well initially, but after some period of time (roughly 10 minutes - although I haven't confirmed that it's always consistent), the ReadFile call stops working - as in, it times out and returns 0 characters every single time after the initial failure. Since I have the ability to debug the external device simultaneously, obviously the first thing I did was to check if the failure was there, but I have confirmed that even after the ReadFile call stops working, the external device still correctly receives the commands sent via the WriteFile call and responds on the same COM port.
// Flush buffer
PurgeComm(hComm, PURGE_RXABORT|PURGE_RXCLEAR|PURGE_TXABORT|PURGE_TXCLEAR);
// Send command
WriteFile(hComm, dataOut_ptr, write_size, &dwBytesWritten, NULL);
//...
// Read Response
ReadFile(hComm, dataIn_ptr, read_size, &dwBytesRead, NULL);
//This sequence works for a while
//At a certain point, the ReadFile call times out and dwBytesRead is 0
//After that point, every call to ReadFile times out in the same way
//WriteFile still works fine and I know that the external device is still responding on the same UART channel
If I close and re-open the COM port after the timeout as shown below, nothing changes.
//This is the code inside the COM close function
PurgeComm(hComm, PURGE_RXABORT);
CloseHandle(hComm);
//...
//This is the COM open code that gets called in a separate function:
hComm = CreateFile( name,
GENERIC_READ | GENERIC_WRITE,
0,
0,
OPEN_EXISTING,
0,
0);
GetCommTimeouts(hComm,&ctmoOld);
ctmoNew.ReadTotalTimeoutConstant = 200;
ctmoNew.ReadTotalTimeoutMultiplier = 0;
ctmoNew.WriteTotalTimeoutMultiplier = 0;
ctmoNew.WriteTotalTimeoutConstant = 0;
SetCommTimeouts(hComm, &ctmoNew);
dcbCommPort.DCBlength = sizeof(DCB);
GetCommState(hComm, &dcbCommPort);
BuildCommDCB("9600,O,8,1", &dcbCommPort);
SetCommState(hComm, &dcbCommPort);
However, if I set a break-point on the external device just before it responds, close the test program and open the COM port in a serial terminal like RealTerm then let the external device proceed, the data comes in fine. At the same time, if I kill and restart the test program entirely, it will also work again for a period of time before again experiencing the same timeout issue.
I have tried playing with the Rx timeout, as well as inserting an additional delay between the WriteFile and ReadFile calls with no success.
I don't get it. Based on this behaviour I don't suspect the Windows USB-to-Serial driver that's being used and feel like there is something going wrong specifically with the use of ReadFile in the test program.
Is there a possibility that the buffer is not being flushed properly and simply stops working because it overflows? Are there known issues with the ReadFile or PurgeComm functions on Windows 10? This is a legacy program that normally runs on a Windows XP machine without issue. I'm having to run it on Windows 10 because I'm using it to test an upgrade of the external device and that's the PC I have.
Edit: To clarify, the "failed" call to ReadFile still returns 1 (so calling GetLastError() is not relevant here), just the number of characters read is 0
Edit 2: Some more details about the communication being attempted...
The Purge-WriteFile-ReadFile sequence alternates between 2 types of commands (same sequence for both commands):
a 'write' command, in which a 134 byte packet (128 byte payload + 6 bytes overhead) is sent to the external device, to which the device responds with a 4-byte 'ok' or 'not ok' handshake
a 'read' command, which is a 6 byte packet with the ID of the data to be read-back (specifically the data that was just written), to which the device responds with a 130 byte (128 bytes data + 2 bytes overhead) response
The timeout always initially occurs during the 'read' command. So the ReadFile call is expecting a length of 130 bytes. After that, the ReadFile call during the 'write' command (where expected bytes read is 4) also times out.
This time noting that the OP's system tends to work some of the time, verifying basic communication, there are some interesting points and questions. (And for some reason I can't "comment" and must post any questions using an "answer".)
One interesting feature is that the re-open uses 0 for both WriteTotalTimeoutConstant and WriteTotalTimeoutMultiplier. I can't tell if this is the initial condition as well, or only the "reopen" state after first fail. We normally use MAXDWORD value for WriteTotalTimeoutConstant. The apparent effect is that the program may not be waiting for the write when going to read.
And 200 mS is very short timeout on read, so if the read doesn't occur in 200 ms of the initiation of the write, then the read times out. The transmission of the packet at 9600 baud will take at least 130 mS of that 200 mS timeout, so any delay in the (unreliable) operating system write might mean that the data was still being transmitted when the read times out.
I would certainly experiment using MAXDWORD in WriteTotalTimeoutConstant, and much longer read timeout. Remember that the system won't actually wait for the timeout if it receives a full "readsize" packet, but I can't tell if that is set to the exact packet size or if depending upon the timeout to tell when the receive is over with (thus wasting 200 mS usually). Also if you are depending upon timeout to recognize when the device has finished responding (that is reading larger than the size of the actual responding packet), then I would look at using the inter-byte timeouts as well--but that is a more complex topic.
Docs on write timeouts:
WriteTotalTimeoutMultiplier
The multiplier used to calculate the total time-out period for write operations, in milliseconds. For each write operation, this value is multiplied by the number of bytes to be written.
WriteTotalTimeoutConstant
A constant used to calculate the total time-out period for write operations, in milliseconds. For each write operation, this value is added to the product of the WriteTotalTimeoutMultiplier member and the number of bytes to be written.
A value of zero for both the WriteTotalTimeoutMultiplier and WriteTotalTimeoutConstant members indicates that total time-outs are not used for write operations.
In addition I would check on the success of the write operation to make sure there was no problem, before starting the read as well, as some form of failure could lock up writing. Also note that nothing is given as to hardware or software flow control, so investigate possible reasons for write to not finish in the time expected.
Also note that the "system" (as a whole) might be in an unsynchronized state after a random failure. This is because a portion of the transmit block is terminated by the flushing (PurgeComm) operation, then restarted. (Specifically because the write operation is potentially asynchronous in the above code and doesn't wait for end of the write, a subsequent flush kills the write block before it is finished.) The device under test must have a way to know that the partial (aborted) packet has been restarted, and some delays to allow for the device under test to resynchronize should be implemented on any failure condition.
OH, and I am suspicious of PurgeComm problems that are not recognized -- having removed all flushing operations from my code because of random issues not unlike those of the OP (opening post). I would look into not using flush, controlling exactly what is flushed (flags to PurgeComm), and only flushing after a failure and once upon system initialization. Also implementing significant delays upon any failure occurrence to let external systems settle. I also have changed to using a read function with timeout to flush input, rather than using some equivalent of flushing, because I was having problems when I did that (but can't explain why). I am especially suspicious of flushing (purge) everything including any ongoing transmission because the device under test may only receive a partial packet and thus that end needs a recovery mechanism.
Also suspicious of flushing everything (read and write) before every test. Indeed, if serial cables are removed and reconnected before a test random characters will occur in the input buffer. And especially if there is any flow control of the output, that might be held up as well. So there are some reasons to flush all that. But now imagine that some error occurs and a partial packet is sent out corrupted (will get back to that). Then the device under test sees a partial packet, then perhaps a complete packet spliced into that partial. What does it do? Is there a delay of over 200 mS? So assume in this circumstance there is a delay. The program times out in 200 mS, and goes in a loop and sends another packet. The device under test then receives another packet, but was still handling or responding to the last one. Meanwhile the test program flushed any possible response that may have been underway because it looped and flushed both input and output. The cycle continues every 200 mS, and the response in the OP is exactly what happens. When the program used to run on an old slow XP machine, there were much greater delays and perhaps the multiple packets were not occurring every 200 mS, but modern multi-Gigahertz multi-threaded computer can be writing (see above without waiting for the write to finish) and starting a new cycle every 200 mS. (Which could be as fast as 5 times a second.)
How to know the device under test is "still responding"? If debug break the device, that breaks the loop and the system changes, so then may receive a complete packet--that's not the same as responding correctly during possible "looping" above. Suggest scope and/or device under test special code to report its activity, or a device simulator hooked by null modem. There are even LED serial monitors that can show if the device under test is sending a packet back each time, will give more clues, but still possible the flush "ate" the response due to timing, so integrating time delays in the program along with such testing to see if packet response is given may be useful.
(Yeah, kind of obsessive here--but working on converted 25 year old Linux serial port code right now and having similar issues!)
PS: The issue of potential weird behavior of PurgeComm:
My library uses these:
Serial::SerialImpl::flushInput ()
{
if (is_open_ == false) {
throw PortNotOpenedException("Serial::flushInput");
}
PurgeComm(fd_, PURGE_RXCLEAR);
}
void
Serial::SerialImpl::flushOutput ()
{
if (is_open_ == false) {
throw PortNotOpenedException("Serial::flushOutput");
}
PurgeComm(fd_, PURGE_TXCLEAR);
}
I stopped using either of the "flush" options that call PurgeComm. I don't remember the exact problems, but they remind me of those described here. And by that I mean complete failure to do serial transactions after the unexplained intermittent fail. If all else doesn't work, I would figure out a way to skip calling. For example a read "flush" can be done with read one character and very short timeout, in a loop, stop when timeout. This will delay the amount specified once when fail by timeout then input is flushed, does not add much delay. (There may even be a zero delay option for this.) Combined with making sure delays until most of write is done (rather than 0 timeout--see above) and checking for write failures.
Also read the post on GetCommTimeouts in this thread--very applicable to weird problems like in the OP, and spot on.
GetCommTimeouts is a debugging function. You should never use it in production code unless you want a program that randomly fails depending on what arbitrary configuration is leftover on the port from the previous application that opened it.
Instead of calling GetCommTimeouts, start with a zero-filled COMMTIMEOUTS structure and then set every documented member explicitly. Currently you're leaving one unchanged, ReadIntervalTimeout, which is potentially highly relevant. Do not allow your code to inherit the previous configuration of ReadIntervalTimeout. Set it explicitly to the value you want.
The same applies to GetCommState. You never, ever, want to inherit port configuration leftover by some other application.
The BuildCommDCB function adjusts only those members of the DCB structure that are specifically affected by the lpDef parameter, with the following exceptions
That's really not what you want, you want a 100% predictable configuration in order to get consistent behavior. Do not use configuration that you found leftover from the previous user. Set it entirely yourself, starting with a zero-filled DCB.
(Been dealing with serial ports for 50+ years. And supporting a company that builds equipment that is tested and connected by an RS232 serial port.)
First you need to know if the serial port is actually working. I do that with an oscilloscope (don't understand how someone can debug systems without that), but you can get a "null modem" and set up a separate port or computer. I would recommend Teraterm which will send and receive text (ASCII) characters. So set up two Teraterm terminals, one set up to the port in question, and the other to another port which you connect through a Null Modem. Set for same serial rate and communication settings (8 bit, 1 stop, no parity for example) and same rate (9600 buad for example). Then hit characters on one terminal and see they appear on the other, and vice versa. After you know your ports themselves work, then move on to the serial library and program. If the port isn't working, then that explains why the software no longer talks to the equipment.
Next configure your program to send a simple ASCII message. (e.g copy program and add some test code at the beginning in the copy). After that wait for a single character and print out what is received in a loop. You can kill the window to end the program, don't need fancy programming to test. So then hit keys on the other terminal, just like the terminal-terminal test above. Be sure your program is configured to same parameters as the Teraterm window that is connected through the null modem. You should see the string you send out, and then see characters you hit on the keyboard received back to your program loop. That verifies that the basic serial library interface is working. If not, you can concentrate on where it goes wrong. For example if doesn't send, no point in spending time debugging the wait times for receive. After some detail is known then can decide where to look next.
As to discussion of why one might purge before each write -- this is because you want to start in a clean state with reading the next packet response. If something was in the input buffer before sending the packet, the response would not be associated with the packet that was sent. However one must be careful about timing, for example don't time out and cancel the previous sending or receiving packet before it is completed, for example by timing out too soon. Only reason for timeout at that point is if the packet is not received by the equipment (thus it doesn't respond), the response (given) is not received, or the equipment doesn't actually respond. You need to run down which of those issues is applicable, and the testing above will help verify the system as whole before these details.
(Note, I had misunderstood that the timeout occurred every time. Note my point about using an oscilloscope to observe, and might extend to suggest writing a message simulator program to respond to the test program from null modem connection with reporting so know the exact transmit state at the time of the failure condition.)

How to ensure getting the most recent data from a tcp/ip socket?

So I'm working with a camera which is connected to the computer by an ethernet cable and apparently, has to be accessed as a tcp/ip stream socket.
Basically, I want something like taking an image every 1 second. I noticed though that input data from the camera keeps coming in, while what I want is just to get the most recent data from the camera and nothing else, i.e. only the most current image at that time.
What I read so far is that I need to read the input data multiple times until I reach the 'most current data'. Is this really the only way to do this? I really don't like the idea of one process being busy all the time just to 'throw away' the incoming data from the stream socket.
Can't I, in theory, decrease the 'input buffer size' for the input from the socket so that I can receive only one picture's worth of data? And then, every further imcoming data would be just wasted, so when the input buffer is then flushed once, it gets filled with the newest data or something like that. (I mean, there has to be some limit on how much input data from the stream can 'pile up' waiting to be processed/read, right? What happens when that limit is reached? Does the further data gets thrown away or is the 'buffer' overwritten with the new data?)
Is that even possible? I'm a complete beginner at this, so I'm just theorizing. If something like that is possible, can anyone show the outline of how to code that? (I have to use the boost asio library on Ubuntu for this stuff)
That would be very helpful!
Yes, it's the only way to do it.
The whole reason for using TCP is that it is a "reliable" protocol, with guaranteed delivery. As opposed to UDP.
TCP's job is to deliver the data to the receiver, in the order it was sent, without losing anything. If the data cannot be delivered, the connection gets broken, at some point, when TCP gives up. But, as long as there's an active connection, the receiver is going to get everything that the sender sends.
If you don't want to get some data that the sender gets, you must make whatever appropriate arrangements there are, with the sender, for that to happen. TCP is not going to discard data, just because the receiver doesn't want it.

What does routine HidD_FlushQueue() exactly do?

I am using the USB-Hid Class to communicate with my USB-Device in a C++ Application.
Can someone tell me, what the routine HidD_FlushQueue() exactly does? https://msdn.microsoft.com/en-us/library/windows/hardware/ff538876%28v=vs.85%29.aspx
I am using it to flush the input queue before sending a command. I was told to do so to guarantee the input queue is empty.
This normally works great but in some circumstances, my programm gets stuck in this funtion and does not return.
I am not using some asynchronious methods that acess the queue could block it. Is it possible, that the problem lies on the side of the USB device? Any advices?
A HID device can send Input Reports to the host. Windows accumulates these reports in a queue. HidD_FlushQueue() removes all the reports accumulated by Windows from the queue.
I call the function at the beginning of my reading thread and I've never had a problem, although my device doesn't send reports until they're requested.

Windows Audio / WaveInAddBuffer() blocks

My application records audio samples from a microphone connected to my PC. So I chose the Windows WaveInXXX API to do the job.
After reading the documentation I decided to avoid using the callback mechanism with WaveInProc to save me the hassle synchronizing the threads. The whole application is pretty big and I thought this would make debugging simpler. When the application requests a block of samples, I just iterate over my buffer queue, take one out, copy the data, unprepare it, prepare it and add it back to the buffer queue. Basic program structure looks like this, I hope it makes the basic program flow clear:
WaveInOpen()
WaveInStart()
FunctionAddingPreparedBuffersToTheQueue()
while(someConditionThatEventuallyBecomesFalse)
if(NextBufferInQueueIsMarkedDone)
GetDataFromBuffer()
UnpreparePrepareHeaderAndAddBuffer()
else
WaitForAShortTime()
WaveInStop()
WaveInClose()
Now the problem appears: After some time (and I am unable to reproduce the exact condition), WaveInAddBuffer() causes a deadlock although it's in the same thread as all the rest. The header for the buffer that shall be added when the deadlock happens is prepared and dwFlags == WHDR_PREPARED == 2.
Any ideas what could cause this deadlock?
I have not seen such a problem, but a guess might be something like fragmentation related to all the unprepare/prepare cycles. They are not necessary. You can do the prepare once for each buffer and then unprepare when finished recording. (Prepare locks the buffer into physical memory.)

WinApi get number of available bytes from a USB port?

Is there a way to check the number of bytes available from a USB device (printer in our case)?
We're using CreateFile and ReadFile and WriteFile for IO communications with our USB device, which works. But We can't figure out how much data is available without actually doing a read. We can't use GetFileSize, as even the documentation says you can't use it for a :
"nonseeking device such as a pipe or a communications device"...
So that doesn't work. Any suggestions? Are we doing our USB I/O incorrectly? Is there a better way to Read/Write to USB?
You first need to open up the port in asynchronous mode. To do that, pass the flag FILE_FLAG_OVERLAPPED to CreateFile. Then, when you call ReadFile, pass in a pointer to an OVERLAPPED structure. This does an asynchronous read and immediately returns ERROR_IO_PENDING without blocking (or, if the OS already has the data buffered, you might get lucky and get a successful read -- be prepared to handle that case).
Once the asynchronous I/O has started, you can then periodically check if it has completed with GetOverlappedResult.
This allows you to answer the question "are X bytes of data available?" for a particular value of X (the one passed to ReadFile). 95% of the time, that's good enough, since you're looking for data in a particular format. The other 5% of the time, you'll need to add another layer of abstraction top, where you keep doing asynchronous reads and store the data in a buffer.
Note that asynchronous I/O is very tricky to get right, and there's a lot of edge cases to consider. Carefully read all of the documentation for these functions to make sure your code is correct.
Can you use C#? If so you can access the USB port using System.IO.SerialPort class, and then set up a DataReceived event handler for incoming data. There is a BytesToRead property that tells you how much data is waiting to be read.
All of this must be available in native code, if I can find it I'll edit this.
EDIT: the best I can find for native is ReadPrinter - I don't see how to check if data is there, this will block if it's not.