I use Visual C++ (7.1 and 8.0) on huge C++ project. The solution contains thousands of files. Visual Assist helps in jumping to function and class definitions. The problem is that it sometimes becomes too slow. I just can't edit a single letter without delay.
Is there some alternative to this environment? I mean something that may read .sln and .vcproj files, use MSVC debugger, compile with MSVC compiler or even use IncrediBuild if necessary. I don't need any sophisticated features. It should be possible to find and open a file by name and jump to function/class definition from place where it is used.
May be Vim with some plugins? Or something else?
It seems there is no alternative to MS Visual studio. I've added separate HDD for source files and it works much better.
Currently i left Visual studio because c++ support just sucks (still using Visual studio 2013 but only for C# projects)
i use NetBeans right now, and really enjoy the refactoring part.
The visual C++ compiler support can be added using a free plugin (VCC4N - Visual C++ Compiler For NetBeans)
good luck
Related
I don't like qt creator as IDE and love VS, but I must use exactly mingw compiler. Sad story :'(
Just set up a makefile project - that way you can tell VC what command to run to compile your files.
You have to maintain a makefile in addition to the Visual Studio project, but that's really not too big of a problem since in that case the VS project becomes just a list of the files you want Visual Studio to know about.
Unfortunately, the VS debugger is not useful in this scenario, but all of the IDE's code navigation works fine.
You can't easily replace the C++ compiler in Visual Studio.
But at one time (in the 1990's) I used Visual Studio as simply an editor for Java. And since there are extensions for e.g. the D programming language (well that's the only one I've used) you can certainly, with a lot of work, make the full Visual Studio work with g++ or any other compiler for whatever language, as an additional "language". It can even work with the debugger, if the language implementation is suitable for that.
It's just that nowadays it's much easier to use an IDE that does support the tools you want to use. E.g., for g++ you have Eclipse, Code::Blocks, even old DevC++, etc. Oh yes, and the QT thing.
I have a huge Visual Studio 2010 solution. I work with Visual Studio 2005, so I want to convert the solution to the desired version. Basically, it's a portable C++ code so it should compile on Visual Studio 2005 too. Changing the version in the *.sln file doesn't help because the *.vcxproj format is completely different from the old *.vcproj format.
Recreating the solution by hand is not an option because of its size. Also there may be some non-default compiler flags, dependencies, etc. that I don't know of (and I can't look through ALL this XML junk that I don't understand).
There is already a related question on How Do I Downgrade a C++ Visual Studio 2008 Project to 2005. However, the utility suggested there supports at most Visual Studio 2008.
Any suggestions?
It really totally sucks, that every proprietary IDE today thinks it needs to create its own project file format.
"Dear IDE developers, just use Makefiles and create a nice GUI for it so that also people without Makefile knowledge can use it!" In VS6 it was at least possible to import/export Makefiles, but not today anymore. And it was possible to use nmake for automated builds. No IDE needed to be installed, just the toolchain which could be grabbed by a simple checkout without installation.
I use CMake now. It's free, it's cross-platform, it is well supported in free IDEs like KDevelop, QtCreator, etc. It can generate Makefiles and Visual Studio projects.
So you maintain only one project source, the CMakeLists.txt file and can work with any IDE. No pain with different versions of Visual Studio or with other proprietary project file formats.
This way you can generate or VS projects for developing and you can generate Makefiles for commandline builds using nmake like in the good old days.
BTW, it's much easier to change settings in a CMakeLists.txt than clicking through various GUI dialogs. But this is a matter of personal preferences.
In my work made a utility which utilized the EnvDTE.dll and scanned a vcproj-file and optionally all vcproj-files within a sln-file. It compared all settings with a "template" and would issue a warning or optionally update the setting to correct values. We used this utility so that settings would be verified to be correct and consistent throughout all projects. I haven't updated the utility to 2010 yet due to other priorities.
EnvDTE hasn't changed much from Visual Studio 2008 to Visual Studio 2010. Perhaps it is possible to create a simple utility which opens the vcxproj-file using DTE100 and saves it using DTE90, or earlier.
Easiest way is probably to create a new project in VS 2005, and use the add existing item dialog to add the code to the project. I'd suggest using 'Empty Project' as the project type, so you don't have a lot of rubbish autogenerated for you that you'll just delete anyway.
I haven't tried it, but this looks promising:
http://www.emmet-gray.com/Articles/ProjectConverter.htm
edit: Nope, not promising, sorry :-(
I want to list properties and functions present in c++ classes. Is that functionality already implemented in any library ? Does visual studio intellisense use any library ? Is that library available publicly from Microsoft?
Visual Studio parses your code, so that's how it knows. You would need to do the same.
The Visual C++ team maintains a blog that has had several very nice articles about how IntelliSense has worked in the past and how it will work in the future:
IntelliSense History, Part 1
IntelliSense, Part 2 (The Future)
Visual C++ Code Model
Rebuilding Intellisense
Visual C++ Code Model in Visual Studio 2010
Essentially they build their own 'reflection' database (the .ncb file in current and past version sof VS, using a compact SQL database starting with VS2010) by parsing the headers and other source files - using both custom parsers and parsing that's done with the cooperation of the compiler.
Apparently at least some of that information is available in the VCCodeModel and related interfaces that the Visual Studio extensibility model provides. I have no idea how well the extensibility model works or how easy it is to use.
They use a propriety format to store intellisense information (they are saved as NCB files). You can delete these files to force VS to recreate its intellisense database if things go wrong.
They then scan header files for class information as well as dependencies, then build the NCB file for future reference.
No, this library is not available for personal use.
Intellisense in C# is lots better than the one in C++
VS2010 will see C++ have the same intellisense features as C# currently enjoys.
I would imagine that Visual Studio uses the header files to provide Intellisense.
I'm trying to port an old program I wrote for class from KDev in Ubuntu to Windows Visual Studio 2008 using Cygwin as a personal learning exercise. I have the include path configured to include C:\cygwin\usr\include but it doesn't read the .h files properly.
Namely I'm curious as to how one would go about using unix sockets.h functionality in a Visual Studio environment using Cygwin. Has anybody ever got this working or have an easier way to go about doing this?
There are several ways to go about this that could be made to work, depending upon your exact goals. The simplest way is probably just to create a Visual Studio "makefile" project that fires off a custom build command to run a makefile you've built. But that keeps you away from a lot of the nice benefits of Visual Studio as an IDE, so I'm guessing that's not really what you're after.
If you want a more fully integrated solution, you're going to need to do two things. First of all, you're going to need to change out all of your include/library paths to avoid the Microsoft ones and go after the Cygwin ones instead. You can do this by selecting "Tools->Options" from the menu, then choosing "Projects and Solutions->VC++ Directories" from the tree on the left hand side of the window that comes up. You'll have options to change the search directories for executables, headers, libraries, etc. For what you're trying to do, I'd suggest removing everything and adding in just the cygwin directories.
Second, you'll have to tell Visual Studio to use the gcc/g++ compiler. This is a bit trickier. VS supports custom build rules for custom file types... but it seems to have C++ hardwired in for the Microsoft compiler. I don't really know a great way around that except to use your own custom file extension. You can try the standard unix extensions of .c (C files) and .cc (C++ files), but I suspect Visual Studio will automatically pick up on those. You may have to go with something totally foreign.
If you right click on your project in the Solution Explorer and select "Custom Build Rules" you'll be given an interface that will let you create your custom build rules for the file extension you've chosen. The interface is relatively straightforward from there.
This might not get you exactly what you wanted, but it's probably about as close as you're going to get with Visual Studio.
Simply speaking, don't do that. It would be just waste of time. I tried it several times, but always failed. Mostly, I was frustrated by many linking errors, and also was unable to use VS as a debugger.
You can use Visual Studio for editing and browsing source code. It is nice because VS provides the best C/C++ intellisense features (e.g., Auto completion, fast go to definition/declaration). But, it is very hard to use cygwin tool chains with Visual Studio 2008. Visual Studio 2008 is not designed to work with other tool chains. Specifically, you need to change (1) headers, (2) libraries, (3) compiler and (4) linker. However, it is generally very hard, or you need to trade off with the nice features of Visual Studio.
The strongest feature of Visual Studio is its debugging ability such as fully integrated debugging environment and very easy watch windows (e.g., you can see STL vector's element directly in watch windows). However, you can't do this if you would change fundamental tool chain (although I am very suspicious it is even possible to safely build with Visual Studio and cygwin tool chains).
Unfortunately, current Visual Studio 2008 is not for cygwin/MinGW.
This is an old question, but since it comes up first (for SO) on a Google search I wanted to share that it looks like the latest Visual Studio versions do support this.
For instructions, refer to this blog post:
https://blogs.msdn.microsoft.com/vcblog/2017/07/19/using-mingw-and-cygwin-with-visual-cpp-and-open-folder/
Two somewhat unrelated questions:
Sometimes when I am working on a C++ project in Visual Studio 2008 Express, intellisense just does not want to "work" even though it really should. Auto completion box does not show and status bar says something along the lines of: "Intellisense: No further information is available".
Sometimes it can be fixed by either rebuilding the solution or re-opening the solution, and sometimes even that doesn't work. Is this a known problem? If so: are there any known fixes?
Is there any C++ IDE for Linux that has compatibility with MSVC++'s .sln files? I sometimes want to work on some project without having to go through the hassle of creating a new project and adding the files or manually creating a Make file.
edit:
To answer my own questions:
Apparently there's no real fix other than to try and delete the .ncb file. Alternative would be a different IDE or to use a commercial package replacing intellisense.
Code::Blocks seems to be able to open Visual Studio files. Or at least import them easily.
I posted these together as they both related to visual studio and I didn't deem them important enough to both deserve their own topic.
Do think the downvote is a little harsh though!
Intellisense failing is usually because of a "corrupt" ncb file. The usual solution is to delete it.
Reportly the next version VS 2010 will not be using ncb files anymore.
I've actually had some luckk opening .sln files using Monodevelop.
To avoid creating the Make files by hand try CMake
To answer your second question, there is no way to open .sln files in anything other than Visual Studio. They're a proprietary file type that (it seems) no one has any interest in writing a parser for.
You can however use Visual Studio to generate a makefile automatically. Just use the "Projects > Export Makefile" menu command in Visual Studio.