I would like to start coding a gtk theme engine, but i'm wondering where i can find some documentation, if any exists.
I know how to have look at someone else engine's code, examples, or torture tests and widget factories etc.., what i want instead is any documentation type, design, references, examples or tutorials possibly from reliable sources such as the Gnome foundation or the like.
You know, when coding for the Win32 platform one can pinpoint reliable references on the subject by following the MSDN and then read a variety of other sources to see how the problem has been tackled, if any.
So, where to find an authoritative, reliable and possibly complete source of documentation about GTK theme engine development? Is there any for real?
Later added:
Also, how to debug such an engine? What's the most sane and painless way to perform testing and debugging on such a delicate os' ui component?
Well, you can look for instance at the source for the gtk smooth engine in Ubuntu most of which is in one fairly enormous C file smooth_gtk2_drawing.c. I don't know if that's an especially good example, but probably finding whichever looks simplest or most actively maintained would be a good idea.
A theme engine is typically used to change the shape of widgets among other things. If you're just trying to change the color scheme and so on, you just need to create a theme.
Just like the theme engines, theres not a whole lot of documentation when it comes to creating a theme either. However, there are a ton of examples at http://www.gnome-look.org
Related
I'm developing my first Windows desktop application and I'm trying to figure out what the best approach would be to create the program's GUI.
I know, I know... I feel stupid for asking considering the amount of data on the subject on SO. However most answers seem outdated and I'm not sure if they fit my specific project. Also tutorials for Windows 8 'metro apps' are clogging my Google search results, which is NOT what I'm looking for.
I use Visual Studio. I've followed tutorials. I have basic knowledge of C and Java and extensive experience with PHP. I'm excited to learn C++, so I'm not looking for GUIs to create a GUI (like WinForms). I also don't care about managed code and portability for now, especially since I'm trying to avoid dependencies (i.e. users having to install .NET). As long as it runs smoothly on Vista and up, I'm happy.
The application
The software will teach basic physics to kids. I'd like to create a main area and a sidebar. The main area will feature a physics animation, say a bouncing ball, along with some Q&A. Users can zoom in to the animation to measure some stuff and answer the question. Users can track their progress in the sidebar. That's pretty much it.
What I've found so far
I'm getting a bit frustrated with MSDN. Most of their examples are given in four different languages (C#, C++, etc). I can't seem to get more than a bit of Hello World code from them.
I found a GDI API on MSDN and it seems like a good start for me. However I've read quite a few answers on SO saying creating layouts in pure C++ is really hard, that we're better of using frameworks like ATL and WTL. Since I'm also going to create (somewhat interactive) animations, I've wondered whether I should use gaming-targeted APIs like Direct2D.
Since all of this is new to me, and there are a lot of options, I don't know where to start for my particular application. Any tips would be greatly appreciated!
Using the raw Win32 API (no additional downloads or third-party helpers):
Here's a good primer (introduces dialog boxes, text boxes, buttons, etc): theForger's Win32 API Tutorial
And here's where you go from there (numeric up-downs, list boxes, combo boxes, tooltips, and more): Common Controls on MSDN. Most of these require you to #include <commctrl.h>.
I also found this to be a good resource that covered what the other two didn't: Win32 Developer - Window Assets
But the Win32 API doesn't seem like it does exactly what you want. A physics app for kids should have a more visual GUI than the API can provide. Good luck, though!
If you're ok with adding additional Frameworks, I'd suggest looking at Qt.
It allows to create the GUI from code only, has a good structure, and has an Interface for 2D drawing, if required.
If you are concerned about dependencies, you only have to include the Qt DLLs to your executables; no installation is required for the user.
To get started, see my (old) tutorial "Lessons in Windows API Programming".
But you really need a good book, such as edition 5 or earlier of Charles Petzold's classic "Programming Windows".
The problem with latest edition is that it's for C# and .NET, with Charles grabbing the tail of the "new way" at just the wrong timeā¦
Disclaimer: I haven't checked the details of edition numbers.
Using the Windows API is the simplest, but producing advanced GUIs can take a very long time. Microsoft Foundation Class is a way to make the Windows API more user friendly and OOP. Does anyone have any experience with MFC?
Why not use some 2D C++ game engine, like HGE: http://hge.relishgames.com/overview.html.
I'm looking for some advice and insight on how people approach creating Object-level GUI automation. Technically the type of functionality I am trying to achieve is easily described by Squish software. I want to be able to simulate Key-Press and Mouse Click events without relying on Platform-specific pixel displays, and screen sizes. I've tried to use tools like Sikuli, but unfortunately my application varies too from platform to platform to make reliably re-repeatable tests.
Basically what I am looking for is some advice as to where to look at how 3rd Part (EXTERNAL) programs hook into properties of QT Widgets and other objects. I know a long time ago there was something call QtObjectInspector, but this software required you making Source-Level changes to your Qt code to be compatible on top of being unavailable.
If companies like Squish can do it, how are they doing it? Where do you start? I doubt they are looking at very low level memory interactions, sniffing for "Traffic" that looks like QT on each different system, but I may be wrong.
I'm sorry for such a vague question, but I've been researching for over a day and all I can find now is articles about how amazing Squish is.
Thanks!
EDIT:
I looked into QtTestLib, however this doesn't have the "From the outside" kind of access that I am looking for.
I'm looking to use html5/css/js for the menu system and hud of a C++ d3d application. Ideally I'd like a 64bit MSVC10 library that I can statically link to.
So far I'm looking at:
Berkelium
chromiumembedded
QtWebKit
Awesomium
Before I commit alot of time I'd like to understand the which library would be the best for my purposes (not just from the list above). Could I use WebKit directly? Or chromium?
Even though this concept seems to be catching on right now I can hardly find a single example showing how to do it or collating relevant information.
You may also look at GUI toolkits that embed/integrate/have plugins for your listed HTML renderers (MyGUI comes to mind, with Berkelium/Awesomium integration).
Berkelium or Awesomium in general are probably a good bet, they're rather widely used for embedding Webkit and will work well. Berkelium is somewhat newer, and may have a few less features, but documentation tends to be better.
Of note is the long history Awesomium's developers have of flip-flopping licenses and suddenly trying to get money out of users (they've had free licenses before, which then were retconned into a pay-when-you-release), so that should be taken into careful consideration before touching it.
I'm not familiar with chromiumembedded and Qt has gone heavily OpenGL, severely damaging its value in graphics apps in general and likely making it useless to you.
I'm wondering how to develop visually modern, with attractive GUI applications in QT. When I run QT Creator and start new project, the GUI looks very basic and "pure", just like simple win32 apps. But look for example at Allegorithmic Substance Designer 2, where GUI looks somehow similar to WPF. There are many other applications with nice-looking GUI. So, the question is: how to do this? Is there any extension/library to QT, which provide richer GUI experience? Or it must be developed from scratch? Thanks for replies in advance.
As well as Nano's answer, I think it would be worth your while to search around for any Qt stylesheets others have made.
For example, this one that mimics Microsoft Office.
Unfortunately, there doesn't seem to be very many of them available.
I found these useful links, some of whose links may give some ideas:
Qt Stylesheet Snippet Repository
Another idea might be to search for example qml files in Google Code Search. This search for .qml files has plenty of hits. Before using any of them, you would obviously need to check its license.
Have you tried Nokia's Qt Creator? If you're looking for something "similar" to WPF I assume you're referring to its declarative nature, QML being XAML's counterpart in such regard.
For my school project, I would like to build a gui that someone else can use to create a gui. Upon some research I saw lot of gui builders but didn't see anything along the lines of what I am looking for.
But then I did find a tutorial using C# on here
I rather create this gui editor for linux environment.
Any suggestions to where I should start? what tools I can use? Any links to any tutorials?
Any help/direction would be greatly appreciated.
P.S. I would like to add that it only needs to be very simple. like few text input fields and some button type fields that user can arrange in the order desired.
I would recommend that you not try to build your own GUI builder. It is a daunting task that you will not be able to accomplish as a school project. C++ is fully-compiled, which means that it lacks almost every feature that enables people to build meta-tools (like GUI editors) for it. This mainly has to do with the fact that C++ does not have runtime reflection (natively, anyway). Beyond that, there is no "one GUI toolkit and/or paradigm to rule them all." This makes your problem incredibly difficult to deal with.
So: I would recommend Qt, because it works on a ton of platforms, is easy to use and is just plain awesome. You could also look at the billions of other GUI toolkits like Gtk+, Tk, FLTK, YAAF, GLUI, dlib, CLX...
I'm aware that this does not actually answer the question. However, I do not think that the author is aware of how incredibly difficult the task he has set in front of himself is.
I would recommend starting by implementing it like an interpreter. Start with a very simple command line tool that takes commands like window(300, 400, "window1") and button(50,100, "button1") etc and output the code (native or whatever other GUI code you want), to a file. The goal should be to output a file that can be run and show the GUI that was designed. Once you have that, build a GUI that uses the command line functions as a back-end.
I don't have any exact links to this, but here's an example of what you could do. Gtk has the option of loading a GUI by using a class called GtkBuilder. Glade (the usual Gtk gui editor) has support for outputting it's result as an XML file that the GtkBuilder class then reads.
It would be possible for your program to output an equivalently formed XML file that GtkBuilder could read.
I have no clue as to how difficult it would be to target that XML though.
You should use GTK+ or Qt if you are targeting the linux environment. I think the first step is to learn how to program gui, which takes some time considering you are writing c/c++ code wich is different from higher level languages. Don't you think learning to code gui programs and writing a gui builder at the same time is a little bit too much.? First you should master the basics about gui and then go on to harder projects.
Here's a link to an excellent book on gtk. (Foundations of gtk+ development - Andrew Krause)
http://books.google.com/books?id=L1BZZYRrqSgC&printsec=frontcover&dq=foundations+krause&hl=es&cd=1#v=onepage&q=&f=false
And here's a great tutorial/cookbook for gtk+.
http://zetcode.com/tutorials/gtktutorial/
The official documentation is on library.gnome.org
My final advice is learn one thing at a time.