From C Programming Language by Brian W. Kernighan
& operator only applies to objects in memory: variables and array
elements. It cannot be applied to expressions, constants or register
variables.
Where are expressions and constants stored if not in memory?
What does that quote mean?
E.g:
&(2 + 3)
Why can't we take its address? Where is it stored?
Will the answer be same for C++ also since C has been its parent?
This linked question explains that such expressions are rvalue objects and all rvalue objects do not have addresses.
My question is where are these expressions stored such that their addresses can't be retrieved?
Consider the following function:
unsigned sum_evens (unsigned number) {
number &= ~1; // ~1 = 0xfffffffe (32-bit CPU)
unsigned result = 0;
while (number) {
result += number;
number -= 2;
}
return result;
}
Now, let's play the compiler game and try to compile this by hand. I'm going to assume you're using x86 because that's what most desktop computers use. (x86 is the instruction set for Intel compatible CPUs.)
Let's go through a simple (unoptimized) version of how this routine could look like when compiled:
sum_evens:
and edi, 0xfffffffe ;edi is where the first argument goes
xor eax, eax ;set register eax to 0
cmp edi, 0 ;compare number to 0
jz .done ;if edi = 0, jump to .done
.loop:
add eax, edi ;eax = eax + edi
sub edi, 2 ;edi = edi - 2
jnz .loop ;if edi != 0, go back to .loop
.done:
ret ;return (value in eax is returned to caller)
Now, as you can see, the constants in the code (0, 2, 1) actually show up as part of the CPU instructions! In fact, 1 doesn't show up at all; the compiler (in this case, just me) already calculates ~1 and uses the result in the code.
While you can take the address of a CPU instruction, it often makes no sense to take the address of a part of it (in x86 you sometimes can, but in many other CPUs you simply cannot do this at all), and code addresses are fundamentally different from data addresses (which is why you cannot treat a function pointer (a code address) as a regular pointer (a data address)). In some CPU architectures, code addresses and data addresses are completely incompatible (although this is not the case of x86 in the way most modern OSes use it).
Do notice that while (number) is equivalent to while (number != 0). That 0 doesn't show up in the compiled code at all! It's implied by the jnz instruction (jump if not zero). This is another reason why you cannot take the address of that 0 — it doesn't have one, it's literally nowhere.
I hope this makes it clearer for you.
where are these expressions stored such that there addresses can't be retrieved?
Your question is not well-formed.
Conceptually
It's like asking why people can discuss ownership of nouns but not verbs. Nouns refer to things that may (potentially) be owned, and verbs refer to actions that are performed. You can't own an action or perform a thing.
In terms of language specification
Expressions are not stored in the first place, they are evaluated.
They may be evaluated by the compiler, at compile time, or they may be evaluated by the processor, at run time.
In terms of language implementation
Consider the statement
int a = 0;
This does two things: first, it declares an integer variable a. This is defined to be something whose address you can take. It's up to the compiler to do whatever makes sense on a given platform, to allow you to take the address of a.
Secondly, it sets that variable's value to zero. This does not mean an integer with value zero exists somewhere in your compiled program. It might commonly be implemented as
xor eax,eax
which is to say, XOR (exclusive-or) the eax register with itself. This always results in zero, whatever was there before. However, there is no fixed object of value 0 in the compiled code to match the integer literal 0 you wrote in the source.
As an aside, when I say that a above is something whose address you can take - it's worth pointing out that it may not really have an address unless you take it. For example, the eax register used in that example doesn't have an address. If the compiler can prove the program is still correct, a can live its whole life in that register and never exist in main memory. Conversely, if you use the expression &a somewhere, the compiler will take care to create some addressable space to store a's value in.
Note for comparison that I can easily choose a different language where I can take the address of an expression.
It'll probably be interpreted, because compilation usually discards these structures once the machine-executable output replaces them. For example Python has runtime introspection and code objects.
Or I can start from LISP and extend it to provide some kind of addressof operation on S-expressions.
The key thing they both have in common is that they are not C, which as a matter of design and definition does not provide those mechanisms.
Such expressions end up part of the machine code. An expression 2 + 3 likely gets translated to the machine code instruction "load 5 into register A". CPU registers don't have addresses.
It does not really make sense to take the address to an expression. The closest thing you can do is a function pointer. Expressions are not stored in the same sense as variables and objects.
Expressions are stored in the actual machine code. Of course you could find the address where the expression is evaluated, but it just don't make sense to do it.
Read a bit about assembly. Expressions are stored in the text segment, while variables are stored in other segments, such as data or stack.
https://en.wikipedia.org/wiki/Data_segment
Another way to explain it is that expressions are cpu instructions, while variables are pure data.
One more thing to consider: The compiler often optimizes away things. Consider this code:
int x=0;
while(x<10)
x+=1;
This code will probobly be optimized to:
int x=10;
So what would the address to (x+=1) mean in this case? It is not even present in the machine code, so it has - by definition - no address at all.
Where are expressions and constants stored if not in memory
In some (actually many) cases, a constant expression is not stored at all. In particular, think about optimizing compilers, and see CppCon 2017: Matt Godbolt's talk “What Has My Compiler Done for Me Lately? Unbolting the Compiler's Lid”
In your particular case of some C code having 2 + 3, most optimizing compilers would have constant folded that into 5, and that 5 constant might be just inside some machine code instruction (as some bitfield) of your code segment and not even have a well defined memory location. If that constant 5 was a loop limit, some compilers could have done loop unrolling, and that constant won't appear anymore in the binary code.
See also this answer, etc...
Be aware that C11 is a specification written in English. Read its n1570 standard. Read also the much bigger specification of C++11 (or later).
Taking the address of a constant is forbidden by the semantics of C (and of C++).
I am reading this question about inline on isocpp FAQ, the code is given as
void f()
{
int x = /*...*/;
int y = /*...*/;
int z = /*...*/;
// ...code that uses x, y and z...
g(x, y, z);
// ...more code that uses x, y and z...
}
then it says that
Assuming a typical C++ implementation that has registers and a stack,
the registers and parameters get written to the stack just before the
call to g(), then the parameters get read from the stack inside
g() and read again to restore the registers while g() returns to
f(). But that’s a lot of unnecessary reading and writing, especially
in cases when the compiler is able to use registers for variables x,
y and z: each variable could get written twice (as a register and
also as a parameter) and read twice (when used within g() and to
restore the registers during the return to f()).
I have a big difficulty understanding the paragraph above. I try to list my questions as below:
For a computer to do some operations on some data which are residing in the main memory, is it true that the data must be loaded to some registers first then the CPU can operate on the data? (I know this question is not particularly related to C++, but understanding this will be helpful to understand how C++ works.)
I think f() is a function in a way the same as g(x, y, z) is a function. How come x, y, z before calling g() are in the registers, and the parameters passed in g() are on the stack?
How is it known that the declarations for x, y, z make them stored in the registers? Where the data inside g() is stored, register or stack?
PS
It's very hard to choose an acceptable answer when the answers are all very good(E.g., the ones provided by #MatsPeterson, #TheodorosChatzigiannakis, and #superultranova) I think. I personally like the one by #Potatoswatter a little bit more since the answer offers some guidelines.
Don't take that paragraph too seriously. It seems to be making excessive assumptions and then going into excessive detail, which can't really be generalized.
But, your questions are very good.
For a computer to do some operations on some data which are residing in the main memory, is it true that the data must be loaded to some registers first then the CPU can operate on the data? (I know this question is not particularly related to C++, but understanding this will be helpful to understand how C++ works.)
More-or-less, everything needs to be loaded into registers. Most computers are organized around a datapath, a bus connecting the registers, the arithmetic circuits, and the top level of the memory hierarchy. Usually, anything that is broadcast on the datapath is identified with a register.
You may recall the great RISC vs CISC debate. One of the key points was that a computer design can be much simpler if the memory is not allowed to connect directly to the arithmetic circuits.
In modern computers, there are architectural registers, which are a programming construct like a variable, and physical registers, which are actual circuits. The compiler does a lot of heavy lifting to keep track of physical registers while generating a program in terms of architectural registers. For a CISC instruction set like x86, this may involve generating instructions that send operands in memory directly to arithmetic operations. But behind the scenes, it's registers all the way down.
Bottom line: Just let the compiler do its thing.
I think f() is a function in a way the same as g(x, y, z) is a function. How come x, y, z before calling g() are in the registers, and the parameters passed in g() are on the stack?
Each platform defines a way for C functions to call each other. Passing parameters in registers is more efficient. But, there are trade-offs and the total number of registers is limited. Older ABIs more often sacrificed efficiency for simplicity, and put them all on the stack.
Bottom line: The example is arbitrarily assuming a naive ABI.
How is it known that the declarations for x, y, z make them stored in the registers? Where the data inside g() is stored, register or stack?
The compiler tends to prefer to use registers for more frequently accessed values. Nothing in the example requires the use of the stack. However, less frequently accessed values will be placed on the stack to make more registers available.
Only when you take the address of a variable, such as by &x or passing by reference, and that address escapes the inliner, is the compiler required use memory and not registers.
Bottom line: Avoid taking addresses and passing/storing them willy-nilly.
It is entirely up to the compiler (in conjunction with the processor type) whether a variable is stored in memory or a register [or in some cases more than one register] (and what options you give the compiler, assuming it's got options to decide such things - most "good" compilers do). For example, the LLVM/Clang compiler uses a specific optimisation pass called "mem2reg" that moves variables from memory to registers. The decision to do so is based on how the variable(s) are used - for example, if you take the address of a variable at some point, it needs to be in memory.
Other compilers have similar, but not necessarily identical, functionality.
Also, at least in compilers that have some semblance of portability, there will ALSO be a phase of generatinc machine code for the actual target, which contains target-specific optimisations, which again can move a variable from memory to a register.
It is not possible [without understanding how the particular compiler works] to determine if the variables in your code are in registers or in memory. One can guess, but such a guess is just like guessing other "kind of predictable things", like looking out the window to guess if it's going to rain in a few hours - depending on where you live, this may be a complete random guess, or quite predictable - some tropical countries, you can set your watch based on when the rain arrives each afternoon, in other countries, it rarely rains, and in some countries, like here in England, you can't know for certain beyond "right now it is [not] raining right here".
To answer the actual questions:
This depends on the processor. Proper RISC processors such as ARM, MIPS, 29K, etc have no instructions that use memory operands except the load and store type instructions. So if you need to add two values, you need to load the values into registers, and use the add operation on those registers. Some, such as x86 and 68K allows one of the two operands to be a memory operand, and for example PDP-11 and VAX have "full freedom", whether your operands are in memory or register, you can use the same instruction, just different addressing modes for the different operands.
Your original premise here is wrong - it's not guaranteed that arguments to g are on the stack. That is just one of many options. Many ABIs (application binary interface, aka "calling conventions) use registers for the first few arguments to a function. So, again, it depends on which compiler (to some degree) and what processor (much more than which compiler) the compiler targets whether the arguments are in memory or in registers.
Again, this is a decision that the compiler makes - it depends on how many registers the processor has, which are available, what the cost is if "freeing" some register for x, y and z - which ranges from "no cost at all" to "quite a bit" - again, depending on the processor model and the ABI.
For a computer to do some operations on some data which are residing in the main memory, is it true that the data must be loaded to some registers first then the CPU can operate on the data?
Not even this statement is always true. It is probably true for all the platforms you'll ever work with, but there surely can be another architecture that doesn't make use of processor registers at all.
Your x86_64 computer does however.
I think f() is a function in a way the same as g(x, y, z) is a function. How come x, y, z before calling g() are in the registers, and the parameters passed in g() are on the stack?
How is it known that the declarations for x, y, z make them stored in the registers? Where the data inside g() is stored, register or stack?
These two questions cannot be uniquely answered for any compiler and system your code will be compiled on. They cannot even be taken for granted since g's parameters might not be on the stack, it all depends on several concepts I'll explain below.
First you should be aware of the so-called calling conventions which define, among the other things, how function parameters are passed (e.g. pushed on the stack, placed in registers, or a mix of both). This isn't enforced by the C++ standard and calling conventions are a part of the ABI, a broader topic regarding low-level machine code program issues.
Secondly register allocation (i.e. which variables are actually loaded in a register at any given time) is a complex task and a NP-complete problem. Compilers try to do their best with the information they have. In general less frequently accessed variables are put on the stack while more frequently accessed variables are kept on registers. Thus the part Where the data inside g() is stored, register or stack? cannot be answered once-and-for-all since it depends on many factors including register pressure.
Not to mention compiler optimizations which might even eliminate the need for some variables to be around.
Finally the question you linked already states
Naturally your mileage may vary, and there are a zillion variables that are outside the scope of this particular FAQ, but the above serves as an example of the sorts of things that can happen with procedural integration.
i.e. the paragraph you posted makes some assumptions to set things up for an example. Those are just assumptions and you should treat them as such.
As a small addition: regarding the benefits of inline on a function I recommend taking a look at this answer: https://stackoverflow.com/a/145952/1938163
You can't know, without looking at the assembly language, whether a variable is in a register, stack, heap, global memory or elsewhere. A variable is an abstract concept. The compiler is allowed to use registers or other memory as it chooses, as long as the execution isn't changed.
There's also another rule that affects this topic. If you take the address of a variable and store into a pointer, the variable may not be placed into a register because registers don't have addresses.
The variable storage may also depend on the optimization settings for the compiler. Variables can disappear due to simplification. Variables that don't change value may be placed into the executable as a constant.
Regarding your #1 question, yes, non load/store instructions operate on registers.
Regarding your #2 question, if we are assuming that parameters are passed on the stack, then we have to write the registers to the stack, otherwise g() won't be able to access the data, since the code in g() doesn't "know" which registers the parameters are in.
Regarding your #3 question, it is not known that x, y and z will for sure be stored in registers in f(). One could use the register keyword, but that's more of a suggestion. Based on the calling convention, and assuming the compiler doesn't do any optimization involving parameter passing, you may be able to predict whether the parameters are on the stack or in registers.
You should familiarize yourself with calling conventions. Calling conventions deal with the way that parameters are passed to functions and typically involve passing parameters on the stack in a specified order, putting parameters into registers or a combination of both.
stdcall, cdecl, and fastcall are some examples of calling conventions. In terms of parameter passing, stdcall and cdecl are the same, in the parameters are pushed in right to left order onto the stack. In this case, if g() was cdecl or stdcall the caller would push z,y,x in that order:
mov eax, z
push eax
mov eax, x
push eax
mov eax, y
push eax
call g
In 64bit fastcall, registers are used, microsoft uses RCX, RDX, R8, R9 (plus the stack for functions requiring more than 4 params), linux uses RDI, RSI, RDX, RCX, R8, R9. To call g() using MS 64bit fastcall one would do the following (we assume z, x, and y are not in registers)
mov rcx, x
mov rdx, y
mov r8, z
call g
This is how assembly is written by humans, and sometimes compilers. Compilers will use some tricks to avoid passing parameters, as it typically reduces the number of instructions and can reduce the number of time memory is accessed. Take the following code for example (I'm intentionally ignoring non-volatile register rules):
f:
xor rcx, rcx
mov rsi, x
mov r8, z
mov rdx y
call g
mov rcx, rax
ret
g:
mov rax, rsi
add rax, rcx
add rax, rdx
ret
For illustrative purposes, rcx is already in use, and x has been loaded into rsi. The compiler can compile g such that it uses rsi instead of rcx, so values don't have to be swapped between the two registers when it comes time to call g. The compiler could also inline g, now that f and g share the same set of registers for x, y, and z. In that case, the call g instruction would be replaced with the contents of g, excluding the ret instruction.
f:
xor rcx, rcx
mov rsi, x
mov r8, z
mov rdx y
mov rax, rsi
add rax, rcx
add rax, rdx
mov rcx, rax
ret
This will be even faster, because we don't have to deal with the call instruction, since g has been inlined into f.
Short answer: You can't. It completely depends on your compiler and the optimizing features enabled.
The compiler concern is to translate into assembly your program, but how it is done is tighly coupled to how your compiler works.
Some compilers allows you hint what variable map to register.
Check for example this: https://gcc.gnu.org/onlinedocs/gcc/Global-Reg-Vars.html
Your compiler will apply transformations to your code in order to gain something, may be performance, may be lower code size, and it apply cost functions to estimate this gains, so you normally only can see the result disassembling the compilated unit.
Variables are almost always stored in main memory. Many times, due to compiler optimizations, value of your declared variable will never move to main memory but those are intermediate variable that you use in your method which doesn't hold relevance before any other method is called (i.e. occurrence of stack operation).
This is by design - to improve performance as it is easier (and much faster) for processor to address and manipulate data in registers. Architectural registers are limited in size so everything cannot be put in registers. Even if you 'hint' your compiler to put it in register, eventually, OS may manage it outside register, in main memory, if available registers are full.
Most probably, a variable will be in main memory because it hold relevance further in the near execution and may hold reliance for longer period of CPU time. A variable is in architectural register because it holds relevance in upcoming machine instructions and execution will be almost immediate but may not be relevant for long.
For a computer to do some operations on some data which are residing in the main memory, is it true that the data must be loaded to some registers first then the CPU can operate on the data?
This depends on the architecture and the instruction set it offers. But in practice, yes - it is the typical case.
How is it known that the declarations for x, y, z make them stored in the registers? Where the data inside g() is stored, register or stack?
Assuming the compiler doesn't eliminate the local variables, it will prefer to put them in registers, because registers are faster than the stack (which resides in the main memory, or a cache).
But this is far from a universal truth: it depends on the (complicated) inner workings of the compiler (whose details are handwaved in that paragraph).
I think f() is a function in a way the same as g(x, y, z) is a function. How come x, y, z before calling g() are in the registers, and the parameters passed in g() are on the stack?
Even if we assume that the variables are, in fact, stored in the registers, when you call a function, the calling convention kicks in. That's a convention that describes how a function is called, where the arguments are passed, who cleans up the stack, what registers are preserved.
All calling conventions have some kind of overhead. One source of this overhead is the argument passing. Many calling conventions attempt to reduce that, by preferring to pass arguments through registers, but since the number of CPU registers is limited (compared to the space of the stack), they eventually fall back to pushing through the stack after a number of arguments.
The paragraph in your question assumes a calling convention that passes everything through the stack and based on that assumption, what it's trying to tell you is that it would be beneficial (for execution speed) if we could "copy" (at compile time) the body of the called function inside the caller (instead of emitting a call to the function). This would yield the same results logically, but it would eliminate the runtime cost of the function call.
In last days I was playing with C++, ASM and inline ASM. I know how to access basic variables in memory and similar things. Now I'm trying to work with floating-point numbers in ASM.
I have disassembled this code:
float A = 0.058;
and I have this result:
fld dword ptr ds:[00415744h]
fstp dword ptr [ebp-8]
But I don't understand this code. I was searching on google but I have not found anything usable for me. Can anybody explain me real numbers in ASM and can anybody explain me this code? Please help me.
This is what the compiler did with your code:
The compiler recognized “0.058” as a floating-point literal. It analyzed the string to calculate the value it represented and to encode that value as a double-precision floating-point value. Then it recognized that you were assigning this double-precision value to a single-precision object (float A, not double A), so it did not need the full double-precision value. So the compiler converted it to single-precision. The encoding that resulted was probably 0x3d6d9168, which is the common IEEE 754 encoding for .058 in single-precision.
Somewhere in the assembly code the compiler generated, the compiler generated a directive (an instruction to the assembler) that causes that value, 0x3d6d9168, to be stored in memory. (This is a complicated process; the assembler writes the value to the object file it produces, as part of various data to be part of the program’s image. That data will be loaded into memory when the program is prepared for execution or when the program first tries to access that portion of memory.)
Additionally, the compiler generated the fld instruction, “fld dword ptr ds:[00415744h]”. It has been a while since I used that form of assembly, so I may be off slightly, but I believe that instruction says ”Use the Data Segment (DS) register as a base address and 0x415744 as an offset within the segment. That combination is a pointer to a double-word. Load four bytes from there to the floating-point stack. (The floating-point stack is a special set of registers inside the processor.)
The fstp instruction, “fstp dword ptr [ebp-8]”, means “Take the contents of the Extended Base Pointer (EBP) register and subtract 8. That value is a pointer to a double-word. Store four bytes from the floating-point stack to that double-word, and pop the item off the floating-point stack.”
Note that 0x415744 has nothing to do with the floating-point value. It is the address in memory where the constant value was stored. These two instructions are loading the constant value from a read-only location in memory and storing it to [ebp-8], which is the place in memory where the compiler has decided to keep the value in your variable A. The EBP is commonly used to refer to locations in the stack, so the compiler has almost certainly set aside some memory in the stack frame of this function to hold values of your variables.
I suspect you compiled this code with optimization turned off. When optimization is turned on, the compiler would likely not bother to actually store the floating-point value in the memory assigned for A. This is because you are not doing anything with the value immediately, just storing it in A. But we already know the value and have it stored elsewhere, so why bother copying it? Instead, at some later location in the code, where you actually use the value of A, the compiler would then load it from the read-only memory and use it directly in calculations. (This is not always the case; you can write code that requires the compiler to do some copying because your code might take one of multiple possible paths depending on parameters passed to it or other factors, and the compiler needs to do the copying to ensure the right data is used for the path that is followed. However, in general, you should not expect to find exact matches between C code that you write and assembly instructions that the compiler generates.)
The first line loads constant float value 0.058 to the FPU stack. The second line copies the top of FPU stack to the CPU stack, addressed by ebp-8.
You can read about FPU instructions here: http://maven.smith.edu/~thiebaut/ArtOfAssembly/CH14/CH14-4.html or in any other Assembly reference.
Edit.
dword ptr [ebp-8] copies the top of FPU stack to DWORD-size local variable on the stack. From Assembly reference, EBP (base pointer): Assembly function sets the base pointer equal to the stack pointer and then places its own internal variables on the stack. From that point on, the function refers to its parameters and variables relative to the base pointer rather than the stack pointer.
As I'm not too much familiar with cpu registers, in general and in any architecture specially x86 and if compiler-relevant using VC++ I'm curious that is it possible for all elements of an array with a tiny number of elements like an array of 1-byte characters with 4 elements to reside in some cpu register as I know this could be true for single primitives like double, integer, etc ?
when we have a parameter like below:
void someFunc(char charArray[4]){
//whatever
}
Will this parameter passing be definitely done through passing a pointer to the function or that array would be residing in some cpu register eliminating the need to pass a pointer to main memory?
This is not compiler dependent, nor is it possible. Arrays cannot be passed by value in the same way as other types, i.e. they cannot be copied when passed into a function. The C++ standard is clear in that when processing a function signature in a declaration the following are exact equivalencies:
void foo( char *a );
void foo( char a[] );
void foo( char a[4] );
void foo( char a[ 100000 ] );
A compliant compiler will convert the array in the function signature into a pointer. Now, at the place of call, a similar operation takes place: if the argument is an array, the compiler has to decay it into a pointer to the first element. Again, the size of the array is lost in the decay.
Specific registers can be used to hold more than one value and perform operations on them (google for vectorized operations, MME and variants). But while that means that the compiler can actually insert the contents of a small array into a single register, that cannot be used to change the function call that you refer to.
Within a single function, an array could be held in one or more registers, just so long as the compiler is able to produce CPU instructions to manipulate it as the code dictates. The standard doesn't really define what it means for something to "be" in a register. It's a private matter between the compiler and the debugger, and there may be a fine line between something being in a register, and being "optimized away" entirely.
In your example, the parameter is a pointer, not an array (see dribeas' answer). So it would be unusual that the array it points to could possibly be held a register. The "main" architectures that you probably deal with don't allow a pointer to a register, so even if the array was held in a register in the calling code, it would have to be written into memory in order to take a pointer to it, to pass to the callee.
If the function call was inlined, then better optimizations might be possible, just as if there were no call at all.
If you wrap your array in a struct, then you turn it into something that can be passed by value:
struct Foo {
char a[4];
};
void FooFunc(Foo f) {
// whatever
}
Now, the function is taking the actual array data as its parameter, so there's one less barrier to holding it in a register. Whether the implementation's calling convention actually does pass small structs in registers is another question, though. I don't know what calling conventions do this, if any.
Out of the 5 or so compilers I'm fairly familiar with, (Borland/Turbo C/C++ from 1.0, Watcom C/C++ from v8.0, MSC from 5.0, IBM Visual Age C/C++, gcc of various versions on DOS, Linux and Windows) I've not seen this optimization happen naturally.
There was a string library, whose name I cannot remember, that did optimizations similar to this in x86 ASM. It may have been part of the "Spontaneous Assembly" library, but no guarantees.
A function that accepts an array is probably going to index into that array. I know of no architecture that supports efficient indexing into a register, so it's probably pointless to pass arrays in registers.
(On an x86 architecture, you could access a[0] and a[1] by accessing al and ah of the eax register, but that is a special case that only works if the indexes are known at compile time.)
You asked if its possible with VC++ on an x86.
I doubt it's possible in that configuration. True, you could produce assembler code where that array is kept in a register, but due to the nature of arrays it would be by no means a natural optimization for a compiler, so I doubt they put it in.
You can try it out though and produce some code where the compiler would have an "incentive" to put it in a register, but it would look pretty weird like
char x[4];
*((int*)x) = 36587467;
Compile that with optimizations and the /FA switch and look at the assembler code produced (and then tell us the results :-))
If you use it in a more "natural" way, like accessing single characters or initializing it with a string there is no reason at all for the compiler to put that array into a register.
Even when passing it to a function - the compiler might put the address of the array into the register, but not the array itself
Only variables can be stored in a register. You can try to force register storage by using the register keyword: register int i;
Arrays are by default pointers.
You can get the value located at the 4 position like this (using pointer syntax):
char c = *(charArray + 4);