From the book Exceptional C++ Solution to ch. 44 I've learned that they are situations when none of the new cast styles would work properly. I always thought that they (those 4 new casts) cover every possible situation and there is no need for "old" style cast anymore, but it appears to be not true. So my question is:
Are those new casts cover all possible situations so there is no need to ever use c-style cast or:
There are situation in which only the old cast works properly?
Thanks.
That's appropriate fragment from this book:
"
class A { public: virtual ~A(); /*...*/ };
A::~A() { }
class B : private virtual A { /*...*/ };
class C : public A { /*...*/ };
class D : public B, public C { /*...*/ };
A a1; B b1; C c1; D d1;
const A a2;
const A& ra1 = a1;
const A& ra2 = a2;
char c;
void f()
{
A* pa; B* pb; C* pc;
pa = (A*)&ra1;
pa = (A*)&a2;<<----------This is the cast I'm interested in
//This cannot be expressed as a new-style cast. The closest candidate is const_cast,
//but because a2 is a const object, the results of using the pointer are undefined.
//Not my words those are words of Herb Sutter. (whose style of writing irritates me to bits)
pb = (B*)&c1;
pc = (C*)&d1;
}
"
EDITED
Chapter 44 from Exceptional C++:
"Item 44. Casts
Difficulty: 6
How well do you know C++'s casts? Using them well can greatly improve the reliability of your code.
The new-style casts in standard C++ offer more power and safety than the old-style (C-style) casts. How well do you know them? The rest of this problem uses the following classes and global variables:
class A { public: virtual ~A(); /*...*/ };
A::~A() { }
class B : private virtual A { /*...*/ };
class C : public A { /*...*/ };
class D : public B, public C { /*...*/ };
A a1; B b1; C c1; D d1;
const A a2;
const A& ra1 = a1;
const A& ra2 = a2;
char c;
This Item presents four questions.
Which of the following new-style casts are not equivalent to a C-style cast?
const_cast
dynamic_cast
reinterpret_cast
static_cast
For each of the following C-style casts, write the equivalent new-style cast. Which are incorrect if not written as a new-style cast?
void f()
{
A* pa; B* pb; C* pc;
pa = (A*)&ra1;
pa = (A*)&a2;
pb = (B*)&c1;
pc = (C*)&d1;
}
Critique each of the following C++ casts for style and correctness.
void g()
{
unsigned char* puc = static_cast<unsigned char*>(&c);
signed char* psc = static_cast<signed char*>(&c);
void* pv = static_cast<void*>(&b1);
B* pb1 = static_cast<B*>(pv);
B* pb2 = static_cast<B*>(&b1);
A* pa1 = const_cast<A*>(&ra1);
A* pa2 = const_cast<A*>(&ra2);
B* pb3 = dynamic_cast<B*>(&c1);
A* pa3 = dynamic_cast<A*>(&b1);
B* pb4 = static_cast<B*>(&d1);
D* pd = static_cast<D*>(pb4);
pa1 = dynamic_cast<A*>(pb2);
pa1 = dynamic_cast<A*>(pb4);
C* pc1 = dynamic_cast<C*>(pb4);
C& rc1 = dynamic_cast<C&>(*pb2);
}
Why is it typically unuseful to const_cast from non-const to const? Demonstrate a valid example in which it can be useful to const_cast from non-const to const."
Solution to chapter 44
Solution
Let's answer the questions one by one.
Which of the following new-style casts are not equivalent to a C-style cast?
Only dynamic_cast is not equivalent to a C-style cast. All other new-style casts have old-style equivalents.
Guideline
Prefer new-style casts.
For each of the following C-style casts, write the equivalent new-style cast. Which are incorrect if not written as a new-style cast?
void f()
{
A* pa; B* pb; C* pc;
pa = (A*)&ra1;
Use const_cast instead:
pa = const_cast<A*>(&ra1);
pa = (A*)&a2;
This cannot be expressed as a new-style cast. The closest candidate is const_cast, but because a2 is a const object, the results of using the pointer are undefined.
pb = (B*)&c1;
Use reinterpret_cast instead:
pb = reinterpret_cast<B*>(&c1);
pc = (C*)&d1;
The above cast is wrong in C. In C++, no cast is required:
pc = &d1;
}
Critique each of the following C++ casts for style and correctness.
First, a general note: All of the following dynamic_casts would be errors if the classes involved did not have virtual functions. Fortunately, A does provide a virtual function, making all the dynamic_casts legal.
void g()
{
unsigned char* puc = static_cast<unsigned char*>(&c);
signed char* psc = static_cast<signed char*>(&c);
Error: We must use reinterpret_cast for both cases. This might surprise you at first, but the reason is that char, signed char, and unsigned char are three distinct types. Even though there are implicit conversions between them, they are unrelated, so pointers to them are unrelated.
void* pv = static_cast<void*> (&b1);
B* pb1 = static_cast<B*>(pv);
These are both fine, but the first is unnecessary, because there is already an implicit conversion from a data pointer to a void*.
B* pb2 = static_cast<B*> (&b1);
This is fine, but unnecessary, since the argument is already a B*.
A* pa1 = const_cast<A*>(&ra1);
This is legal, but casting away const (or volatile) is usually indicative of poor style. Most of the cases in which you legitimately would want to remove the const-ness of a pointer or reference are related to class members and covered by the mutable keyword. See Item 43 for further discussion of const-correctness.
Guideline
Avoid casting away const. Use mutable instead.
A* pa2 = const_cast<A*>(&ra2);
Error: This will produce undefined behavior if the pointer is used to write on the object, because a2 really is a const object. To see why this is a legitimate problem, consider that a compiler is allowed to see that a2 is created as a const object and use that information to store it in read-only memory as an optimization. Casting away const on such an object is obviously dangerous.
Guideline
Avoid casting away const.
B* pb3 = dynamic_cast<B*>(&c1);
Potential error (if you try to use pb3): Because c1 IS-NOT-A B (because C is not publicly derived from B—in fact, it is not derived from B at all), this will set pb3 to null. The only legal cast would be a reinterpret_cast, and using that is almost always evil.
A* pa3 = dynamic_cast<A*>(&b1);
Probable error: Because b1 IS-NOT-AN A (because B is not publicly derived from A; its derivation is private), this is illegal unless g() is a friend of B.
B* pb4 = static_cast<B*>(&d1);
This is fine, but unnecessary because derived-to-public-base pointer conversions can be done implicitly.
D* pd = static_cast<D*>(pb4);
This is fine, which may surprise you if you expected this to require a dynamic_cast. The reason is that downcasts can be static when the target is known, but beware: You are telling the compiler that you know for a fact that what is being pointed to really is of that type. If you are wrong, then the cast cannot inform you of the problem (as could dynamic_cast, which would return a null pointer if the cast failed) and, at best, you will get spurious run-time errors and/or program crashes.
Guideline
Avoid downcasts.
pa1 = dynamic_cast<A*>(pb2);
pa1 = dynamic_cast<A*>(pb4);
These two look very similar. Both attempt to use dynamic_cast to convert a B* into an A*. However, the first is an error, while the second is not.
Here's the reason: As noted above, you cannot use dynamic_cast to cast a pointer to what really is a B object (and here pb2 points to the object b1) into an A object, because B inherits privately, not publicly, from A. However, the second cast succeeds because pb4 points to the object d1, and D does have A as an indirect public base class (through C), and dynamic_cast is able to cast across the inheritance hierarchy using the path B* D* C* A*.
C* pc1 = dynamic_cast<C*>(pb4);
This, too, is fine for the same reason as the last: dynamic_cast can navigate the inheritance hierarchy and perform cross-casts, so this is legal and will succeed.
C& rc1 = dynamic_cast<C&>(*pb2);
}
Finally, an "exceptional" error: Because *pb2 isn't really a C, dynamic_cast will throw a bad_cast exception to signal failure. Why? Well, dynamic_cast can and does return null if a pointer cast fails, but since there's no such thing as a null reference, it can't return a null reference if a reference cast fails. There's no way to signal such a failure to the client code besides throwing an exception, so that's what the standard bad_cast exception class is for.
Why is it normally unuseful to const_cast from non-const to const?
The first three questions included no examples of using const_cast to add const, for example, to convert a pointer to non-const to a pointer to const. After all, explicitly adding const is usually redundant—for example, it's already legal to assign a pointer to non-const to a pointer to const. Normally, we only need const_cast to do the reverse.
And the last part of the question: Demonstrate a valid example where it can be useful to const_cast from non-const to const.
There is at least one case in which you could usefully const_cast from non-const to const—to call a specific overloaded function or a specific version of a template. For example:
void f( T& );
void f( const T& );
template<class T> void g( T& t )
{
f( t ); // calls f(T&)
f( const_cast<const T&>(t) ); // calls f(const T&)
}
Of course, in the case of choosing a specific version of a template, it's usually just easier to name it explicitly instead of forcing the right deduction. For example, to call the right version of a templated function h(), writing "h( t )" is preferable to writing "h( const_cast(t) )".
In that situation, const_cast will have exactly the same effect as a C cast. Both will give a non-const pointer to a constant object, and in both cases trying to modify the object will give undefined behaviour.
Any conversion can be made using some combination of C++ casts, but there are some cases where a C cast can make a conversion that no single C++ cast can. For example, reinterpret_cast can't remove const or volatile qualifications, and const_cast can't convert between two unrelated pointer types; but a C cast can do both at once:
class A;
class B;
A const* a = 0;
B* b;
b = reinterpret_cast<B*>(a); // fail: can't remove const
b = const_cast<B*>(a); // fail: can't convert between pointer types
b = reinterpret_cast<B*>(const_cast<A*>(a)); // OK
b = (B*)a; // OK
I would still prefer to see the the two casts in this case, at the cost of extra typing; it makes it clear that something freaky is going down, and uses a syntax that can be searched for. In my opinion, C casts should never be used for anything.
In C++, the old-style casts are defined in terms of the new-style casts.
5.4:
4 Any type conversion not mentioned
below and not explicitly defined by
the user (12.3) is ill-formed.
5 The conversions performed by
— a const_cast (5.2.11),
— a static_cast (5.2.9),
— a static_cast followed by a
const_cast, — a reinterpret_cast
(5.2.10), or — a reinterpret_cast
followed by a const_cast, can be
performed using the cast notation of
explicit type conversion.
The example you provided is covered quite cleanly by the first bullet. Your comment at the end of the example is only half right. You can read the result, but you can not write to it. This is the same whether you use const_cast or not. The underlying object does not lose its const-ness just because you cast it away.
A few clauses later, a few situations in which a C-style cast behaves differently from a regular static_cast are listed. But they have to do with casting along inheritances in which the base class is inaccessible. The virtual in your example suggests that maybe there was some inheritance in the book's actual code; perhaps that is what he was trying to get at, and you misunderstood?
For completeness:
7 In addition to those conversions, the
following static_cast and
reinterpret_cast operations
(optionally followed by a const_cast
operation) may be performed using the
cast notation of explicit type
conversion, even if the base class
type is not accessible:
— a pointer to
an object of derived class type or an
lvalue of derived class type may be
explicitly converted to a pointer or
reference to an unambiguous base class
type, respectively;
— a pointer to
member of derived class type may be
explicitly converted to a pointer to
member of an unambiguous non-virtual
base class type;
— a pointer to an
object of non-virtual base class type,
an lvalue of non-virtual base class
type, or a pointer to member of non-virtual base class type may be explicitly converted to a pointer, a reference, or a
pointer to member of a derived class type, respectively.
As an example of what that last clause is talking about, here is something only possible with a C-style cast.
class Base { };
class Derived : Base { };
Derived d;
Base* pb;
pb = static_cast<Base*>(&d); //inaccessible base
pb = (Base*)(&d); //just fine
However, I am finding it hard to imagine a situation where this would not be a bad idea. For practical purposes, just assume C-style casts don't exist.
The closest candidate is const_cast, but because a2 is a const object, the results of using the pointer are undefined.
Just to be clear, the C-style cast (A*)&a2 also yields undefined behavior. So const_cast is not "the closest candidate", it is the equivalent.
All that seems to prove is that everything has an edge case. I've never come across that situation in the real world.
By the way, did you have a question?
Related
I am trying to understand some details of static_cast.
Please have a look at the following code,
struct A
{
int data = 0;
};
void foo(const A* a)
{
(*static_cast<A**>(static_cast<void*>(&a)))->data = 1;
}
void bar(const A* a)
{
const_cast<A*>(a)->data = 1;
}
int main()
{
A a;
foo(&a);
return a.data;
}
Is the function foo valid C++ code?
Is there any valid usage that gives a different result with foo vs. bar?
Both functions are valid C++ and have well-defined behavior (modifying the data member of the A object created in main) in C++11 and later.
You are allowed to obtain a pointer to non-const from a pointer to const object type either directly with const_cast or indirectly with static_cast going through void* as you are doing in foo. That in itself is not a problem:
The cast to void* is possible because &a is a pointer to const A* which is not (top-level) cv-qualified. The cast from void* to A** is possible because void* can be cast to any object pointer type. Dereferencing the result is accessing the const A* object through a pointer to A*, but that is ok because the types are similar. (The last part seems to have been an aliasing rule violation prior to C++11, making this undefined behavior.)
However, modifying a const qualified object through a pointer to non-const obtained in such a way causes undefined behavior.
Since the object A a; that you are passing to the function is not const qualified, there is no problem.
But I think it is obvious why using such functions is dangerous. Changing the declaration A a; to const A a; will still compile because there is no type mismatch, but will have undefined behavior.
Both functions do exactly the same thing in all situations, as far as I can tell.
is it legal to cast between pointers on classes that have common ancestor? Does the compiler notice such hierarchy and makes sure its safe (call 1) ?
Or does the user have to go through the hierarchy manually for it to be always safe (call 2) ?
say we have
class A{};
class B:A{};
class C:A
{
public:
int SomeFunc(){return 3;}
};
int _tmain(int argc, _TCHAR* argv[])
{
B* b = (B*)((A*)new C()); // this is done manually, i believe it is safe
((C*)b)->SomeFunc(); // is this safe? this is the cast in question
return ((C*)((A*)b))->SomeFunc(); // this is done manually, i believe it is safe
}
edit: Made this code compilable and runnable
edit2: Added more comments
B* b = (B*)((A*)new C()); // this is done manually, i believe it is safe
This is not safe.
Casts of the form (T) expr are, roughly speaking, converted into either static_cast or reinterpret_cast. [expr.cast]/4:
The conversions performed by
a const_cast (5.2.11),
a static_cast (5.2.9),
a static_cast followed by a const_cast,
a reinterpret_cast (5.2.10), or
a reinterpret_cast followed by a const_cast,
can be performed using the cast notation of explicit type conversion.
The same semantic restrictions and behaviors apply […] If a
conversion can be interpreted in more than one of the ways listed
above, the interpretation that appears first in the list is used, even
if a cast resulting from that interpretation is ill-formed.
You can ignore const_cast here as no qualification conversions are done in your code.
static_cast suffices in both casts, the first one, (A*), and the second one, (B*).
The first one is just fine. Upcasting is never an issue.
The second one induces undefined behavior. [expr.static.cast]/11:
A prvalue of type “pointer to cv1 B,” where B is a class type,
can be converted to a prvalue of type “pointer to cv2 D”, where
D is a class derived (Clause 10) from B, if a valid standard
conversion from “pointer to D” to “pointer to B” exists (4.10),
cv2 is the same cv-qualification as, or greater cv-qualification than, cv1, and B is neither a virtual base class of D nor a base
class of a virtual base class of D. […] If the prvalue of type
“pointer to cv1 B” points to a B that is actually a subobject of an
object of type D, the resulting pointer points to the enclosing
object of type D. Otherwise, the result of the cast is undefined.
Note also that just because the static_cast triggers UB that doesn't mean it isn't selected (and replaced by reinterpret_cast).
The second and third casts base on the first one (which causes undefined behavior), thus talking about their validity is pointless.
Unless you really really know what your doing, don't do that.
The casts are legal, but using them on anything but the correct class results in undefined behaviour, any use of b without further casts results in UB, which might work, do nothing or start WWIII.
The casts simply tells the compiler that is should consider the variable to be of another type (unless it is multiple inheritance), but as soon as the cast variable is used it must actual be legal to use it in the way the code does, using B's function table is no good if the object is a C or vice versa. As this is undefined behaviour the compiler might emit whatever code it feels is right.
Example
class AA { };
class BB { };
class CC : public AA, public BB { };
int main () {
CC cc; // address is 0x22aa6f
BB* bb = &cc; // bb now is 0x22aa6f
cout << &cc << "," << bb << "\n";
return EXIT_SUCCESS;
}
Gives
0x22aa6f,0x22aa6f
Example with multiple inheritance
class AX{ int a = 1; };
class BX{ int b = 2; };
class CX:AX,BX {
public:
int c = 3;
int SomeFunc(){cout << "SomeFunc " << c << " "; return c;}
};
int cast() {
CX* c;
BX* b = (BX*)((AX*)(c = new CX())); // this is done manually, i believe it is safe
cout << "c=" << c << ", b=" << b << ", cx=" << ((CX*)b) << ", ca=" << ((CX*)((AX*)b)) << endl;
((CX*)b)->SomeFunc(); // is this safe? this is the cast in question
return ((CX*)((AX*)b))->SomeFunc(); // this is done manually, i believe it is safe
}
int main () {
return cast();
}
output
c=0x60003ac70, b=0x60003ac70, cx=0x60003ac6c, ca=0x60003ac70
SomeFunc 2 SomeFunc 3
c is the real address of the new
b is the cast to AX first which is c then to BX (which doesn't make any sense for AX) but b is just set to the same address as c
cx is b reinterpreted as CX, multi-inheritance kicks in and really change the address as if b was the 2nd class in the inheritance.
ca is the correct reinterpretation of b through AX and then CX.
The 2 calls to SomeFunc works despite the wrong address
the function call is found through the current type which is CX due to the last cast.
the wrong addresses are passed as this pointer
because this is not used it works, so I had to add some use.
now we have entered undefined behaviour due to the cast (BX*)((AX*)c which makes the cast (CX*)b do the wrong thing.
To check if it is safe you need to use dynamic_cast.
int main() {
A* AP = new C();
C* CP = dynamic_cast<C*>(A);
if (CP != nullptr)
CP->SomeFunc();
return EXIT_SUCCESS;
}
To check whether a cast is meaningful or not just use dynamic_cast. dynamic_cast will cast properly if cast is safe OR returns NULL (in case of pointers, for references it throws bad_cast exception ) if its not able to cast to target type.
For your question just think about whether this cast is meaningful. You are casting B class to C where these classes have no knowledge of each other. So, surely this cast would fail.
You are doing:-
B* b = (B*)(new C());
This would fail(means won't even compile ) if given to dynamic_cast since classes involved are not polymorphic. Even if you make class B polymorphic cast would fail. Leave further casting.
One more thing you can cross cast using dynamic_cast safely assuming classes are polymorphic and cast is safe. For e.g:-
class A;
Class B;
Class C : public A, public B
A *a = new C;
You can cast this to sibling:-
B *b = dynamic_cast<B*> (a);
Your casts are both legal and correct but very dangerous. You should use reinterpret_cast<> to tag them in your code.
You can always cast any address of any type A to any other address of any type B and get your first address back. This is essentially what you've done:
A *pa = &some_a;
B *pb = reinterpret_cast<B *>(pa);
pa = reinterpret_cast<A *>(pb);
and then dereference pa. This example works but it is so easy to make a mistake...
Please read my question before linking parashift, I can google search, this is slightly different case.
This isn't allowed
Child **cc;
Base ** bb = cc;
Because you could do
*bb = new OtherChild;
But if we have
Child **cc;
const Base *const *const bb = cc;
I don't think all those const are necessary for my example, but just to be sure..
I think the minimum which should work is
Base *const *bb = cc;
Then you can't do this
*bb = new OtherChild;
So it should be safe. But why isn't it allowed?
You're confusing two cases:
The addition of const
Upcasts
While formally (in computer science theory) both of these deal with subclassing, the reality is that the C++ rules for these are different, because the representation of const T and T are guaranteed to be the same, while the representations of Base* and Derived* often differ by an offset (but may be radically different when virtual inheritance is involved).
In 3.9.3, the Standard declares that
The cv-qualified or cv-unqualified versions of a type are distinct types; however, they shall have the same representation and alignment requirements
Given:
struct Base {};
struct Derived : Base {};
Derived* pd = nullptr;
Base* pb = pd;
const can indeed by added in the way you suggest.
Base const* const* const cpcpcb = &pb;
Base* const* pcpb = &pb; // legal, pointer can't be changed
Base const* * ppcb = &pb; // illegal, one could try to rebind the pointer
// to a truly const object, then
// use pb to mutate the const object
But there is no is-a relationship between Derived* and Base*. A conversion exists, but the Derived* variable does not necessarily contain the address of a Base object (the Base subobject within the Derived object may have a different address). And therefore both the line you're complaining about, and the line your question assumed was valid, are illegal:
Base const* const* const cpcpcd = &pd; // error, there's no address of a Base
// to be found in pd
Base* const* pcpd = &pd; // error: again, there's no address of a Base
// stored in pd
Formally, the Standard describes this in 4.10:
A prvalue of type "pointer to cv D”, where D is a class type, can be converted to a prvalue of type "pointer to cv B", where B is a base class of D. If B is an inaccessible or ambiguous base class of D, a program that necessitates this conversion is ill-formed. The result of the conversion is a pointer to the base class subobject of the derived class object. The null pointer value is converted to the null pointer value of the destination type.
The result of the conversion is a prvalue, it doesn't have an address, and you can't create a pointer to it.
This is a constraint imposed by the C++ language, because implicit conversion of pointer types is based on inheritance rules (with the exception of implicit conversion to void *).
That is, given the following program, the assignment is only allowed if T is a base of U:
T const *x;
U *y;
x = y;
However, in your case:
typedef Base *T;
typedef Child *U;
The relationship between Base and Child does not transfer to their pointer types. So, there is no inheritance relationship between "pointer to Base" and "pointer to Child" to allow the direct assignment you desire.
I think that in your equation you are expecting const to play a bigger role than what it really has.
const is a qualifier, and simply put, its role is to regulate the way you access a type or a variable.
The main point is if the language itself, without even considering what is const or not, already regulates a given behaviour, your specific case is not that different from the one reported by that FAQ.
You are in a really simple situation, and you should probably think in much simpler terms.
For static_cast, Is it true that, unless there exist a built-in type conversion function, you cannot use static_cast to perform conversion. But you can do a reinterpret_cast for a type, considering the return type is valid.
int main()
{
WORD word;
HWND hwnd = static_cast<HWND>(word); // error
HWND hwnd = reinterpret_cast<HWND>(word); // ok, considering a valid handle is returned.
}
Do the explicit type conversions done with static_cast require a conversion function unlike reinterpret_cast?
reinterpret_cast just allows you to convert completely unrelated types. It just treats the chunk of memory as another type. So it is very unsafe to use it, since it just doesn't give you any compile or runtime errors but just causes (usually) crash
static_cast provides compile time check of validity of an cast. If an type cannot be treated as another type then static_cast gives you an compile time error when attempting an cast.
It does implicit conversions between types (such as int to float, or pointer to void*), and it can also call explicit conversion functions (or implicit ones).
So you can say that it can do the implicit casts for which there is an implicit conversion inbuilt function present. It is usually considered as replacement for c-style casting if that is the confusion.
The C++ casts make most sense when casting pointers and references.
Concrete examples
void foo (Base & b) {
if (b .is_a_Foo ())
static_cast <Foo &> (b) .bar ();
else
b .do_default_bar ();
dynamic_cast <Baz &> (b) .something (); // throws if invalid conversion
}
char data [4];
* reinterpret_cast <float *> (data) = 1.23;
The Windows API is a horrible hack from top to bottom -- in your example, reinterpret_cast is faithful to the original intent (and highlights it for the world to admire) and it basically means "throw away the type system and use the raw bits: trust me".
Basically static_cast allocates memory for compatible class size of destination type and fills it with what is possible, but without any checking that new object is complete. Let me give you an example:
class A {
public:
int a;
};
class B : public A {
public:
int c;
int b;
};
int main()
{
A *a = new A;
a->a = 5;
B *b = new B;
b->a = 6;
b->b = 7;
b->c = 8;
B* bb = static_cast<B*>(a);
A* aa = static_cast<A*>(b);
cout << bb->a << endl; // 5
cout << bb->b << endl; // scrap value from memory
// member b was not initialized, because it was not found in A
cout << aa->a << endl; // 6
return 0;
}
In your example static cast is invalid, because hwnd is void * and word is unsigned short. For c++ casts any type can be considered as a class;
reinterpret_cast works always. It is just a binary copy
If you have a void* pointer to Derived class that inherits from both BaseA and BaseB, how does the compiler cast the void* pointer to BaseA* (or BaseB*) without knowing that the void* pointer is of type Derived?
It doesn't. The only guarantee when casting to and from a void* using a static_cast is:
A value of type pointer to object converted to "pointer to cv void" and back to the original pointer type will have its original value (C++03 §5.2.9/10).
For example, the following code is incorrect because the void* is cast to a type other than the original pointer type (the cast sequence is B1* -> void* -> B2*):
struct B1 { int i; };
struct B2 { int j; };
struct D : B1, B2 { };
D x;
B1* b1ptr = &x;
void* voidptr = b1ptr;
B2* b2ptr = static_cast<B2*>(voidptr);
Attempting to use b2ptr here would result in undefined behavior. The only type to which you can safely cast voidptr is B1*, since that is the type from which the void* was obtained (well, or to a char*, since anything can be accessed via a char*).
The compiler doesn't cast the void* pointer to anything -- you, the programmer, do.
In order to do anything useful with a void* pointer, you need to explicitly cast it to a non-void* pointer, and if you're wrong about what type the pointer actually points to, you enter Undefined Behavior City.