Combining string literals and integer constants - c++

Given an compile-time constant integer (an object, not a macro), can I combine it with a string literal at compile time, possibly with the preprocessor?
For example, I can concatenate string literals just by placing them adjacent to each other:
bool do_stuff(std::string s);
//...
do_stuff("This error code is ridiculously long so I am going to split it onto "
"two lines!");
Great! But what if I add integer constants in the mix:
const unsigned int BAD_EOF = 1;
const unsigned int BAD_FORMAT = 2;
const unsigned int FILE_END = 3;
Is it possible to use the preprocessor to somehow concatenate this with the string literals?
do_stuff("My error code is #" BAD_EOF "! I encountered an unexpected EOF!\n"
"This error code is ridiculously long so I am going to split it onto "
"three lines!");
If that isn't possible, could I mix constant strings with string literals? I.e. if my error codes were strings, instead of unsigneds?
And if neither is possible, what is the shortest, cleanest way to patch together this mix of string literals and numeric error codes?

If BAD_EOF was a macro, you could stringize it:
#define STRINGIZE_DETAIL_(v) #v
#define STRINGIZE(v) STRINGIZE_DETAIL_(v)
"My error code is #" STRINGIZE(BAD_EOF) "!"
But it's not (and that's just about always a good thing), so you need to format the string:
stringf("My error code is #%d!", BAD_EOF)
stringstream ss; ss << "My error code is #" << BAD_EOF << "!";
ss.str()
If this was a huge concern for you (it shouldn't be, definitely not at first), use a separate, specialized string for each constant:
unsigned const BAD_EOF = 1;
#define BAD_EOF_STR "1"
This has all the drawbacks of a macro plus more to screwup maintain for a tiny bit of performance that likely won't matter for most apps. However, if you decide on this trade-off, it has to be a macro because the preprocessor can't access values, even if they're const.

What's wrong with:
do_stuff(my_int_1,
my_int_2,
"My error code is #1 ! I encountered an unexpected EOF!\n"
"This error code is ridiculously long so I am going to split it onto "
"three lines!");
If you want to abstract the error codes, then you can do this:
#define BAD_EOF "1"
Then you can use BAD_EOF as if it were a string literal.

Related

Stringification char '#' using c/c++ macro on arm-linux-androideabi-gcc

I have a macro like this.
#define TO_STR(x) #x
I can use this macro to make string without the input string between char " .
Like :
const char* test = TO_STR(hello,macro);
std::cout << test << std::endl;
I can got :
hello,macro correctly .
My question is : how can I deal with char # in the input string .
Like :
const char* shaderprogram = TO_STR(#version 300 es \n);
This will cause an error , any suggestion ?
The first is illformed, since the preprocessor will treat the , as separating two arguments, not as part of an argument.
You could try creating a second macro
#define TO_STR2(a,b) TO_STR(a) "," TO_STR(b)
If you then want to do the same with three arguments, you would need to define another macro
#define TO_STR3(a,b,c) TO_STR2(a,b) "," TO_STR(c)
which is possible for more arguments, but messy - after all, macros aren't really intended to be used for this sort of thing.
The solution to the second is easy
const char* shaderprogram = "#" TO_STR(version 300 es \n);
The real solution, however, is to get away from any obsession of having a macro that allows you to leave the " characters off string literals. Only use the stringizing operator in a macro when it is the ONLY solution to the problem, not as the first tool of choice when there are alternatives.
After all, this
const char* shaderprogram = "#" TO_STR(version 300 es \n); // blech!
is inferior to
const char* shaderprogram = "#version 300 es \n";
by several measures - including readability, maintainability, etc etc

How to cleanly use: const char* and std::string?

tl:dr
How can I concatenate const char* with std::string, neatly and
elegantly, without multiple function calls. Ideally in one function
call and have the output be a const char*. Is this impossible, what
is an optimum solution?
Initial Problem
The biggest barrier I have experienced with C++ so far is how it handles strings. In my opinion, of all the widely used languages, it handles strings the most poorly. I've seen other questions similar to this that either have an answer saying "use std::string" or simply point out that one of the options is going to be best for your situation.
However this is useless advice when trying to use strings dynamically like how they are used in other languages. I cannot guaranty to always be able to use std::string and for the times when I have to use const char* I hit the obvious wall of "it's constant, you can't concatenate it".
Every solution to any string manipulation problem I've seen in C++ requires repetitive multiple lines of code that only work well for that format of string.
I want to be able to concatenate any set of characters with the + symbol or make use of a simple format() function just how I can in C# or Python. Why is there no easy option?
Current Situation
Standard Output
I'm writing a DLL and so far I've been output text to cout via the << operator. Everything has been going fine so far using simple char arrays in the form:
cout << "Hello world!"
Runtime Strings
Now it comes to the point where I want to construct a string at runtime and store it with a class, this class will hold a string that reports on some errors so that they can be picked up by other classes and maybe sent to cout later, the string will be set by the function SetReport(const char* report). So I really don't want to use more than one line for this so I go ahead and write something like:
SetReport("Failure in " + __FUNCTION__ + ": foobar was " + foobar + "\n"); // __FUNCTION__ gets the name of the current function, foobar is some variable
Immediately of course I get:
expression must have integral or unscoped enum type and...
'+': cannot add two pointers
Ugly Strings
Right. So I'm trying to add two or more const char*s together and this just isn't an option. So I find that the main suggestion here is to use std::string, sort of weird that typing "Hello world!" doesn't just give you one of those in the first place but let's give it a go:
SetReport(std::string("Failure in ") + std::string(__FUNCTION__) + std::string(": foobar was ") + std::to_string(foobar) + std::string("\n"));
Brilliant! It works! But look how ugly that is!! That's some of the ugliest code I've every seen. We can simplify to this:
SetReport(std::string("Failure in ") + __FUNCTION__ + ": foobar was " + std::to_string(foobar) + "\n");
Still possibly the worst way I've every encounter of getting to a simple one line string concatenation but everything should be fine now right?
Convert Back To Constant
Well no, if you're working on a DLL, something that I tend to do a lot because I like to unit test so I need my C++ code to be imported by the unit test library, you will find that when you try to set that report string to a member variable of a class as a std::string the compiler throws a warning saying:
warning C4251: class 'std::basic_string<_Elem,_Traits,_Alloc>' needs to have dll-interface to be used by clients of class'
The only real solution to this problem that I've found other than "ignore the warning"(bad practice!) is to use const char* for the member variable rather than std::string but this is not really a solution, because now you have to convert your ugly concatenated (but dynamic) string back to the const char array you need. But you can't just tag .c_str() on the end (even though why would you want to because this concatenation is becoming more ridiculous by the second?) you have to make sure that std::string doesn't clean up your newly constructed string and leave you with garbage. So you have to do this inside the function that receives the string:
const std::string constString = (input);
m_constChar = constString.c_str();
Which is insane. Because now I traipsed across several different types of string, made my code ugly, added more lines than should need and all just to stick some characters together. Why is this so hard?
Solution?
So what's the solution? I feel that I should be able to make a function that concatenates const char*s together but also handle other object types such as std::string, int or double, I feel strongly that this should be capable in one line, and yet I'm unable to find any examples of it being achieved. Should I be working with char* rather than the constant variant, even though I've read that you should never change the value of char* so how would this help?
Are there any experienced C++ programmers who have resolved this issue and are now comfortable with C++ strings, what is your solution? Is there no solution? Is it impossible?
The standard way to build a string, formatting non-string types as strings, is a string stream
#include <sstream>
std::ostringstream ss;
ss << "Failure in " << __FUNCTION__ << ": foobar was " << foobar << "\n";
SetReport(ss.str());
If you do this often, you could write a variadic template to do that:
template <typename... Ts> std::string str(Ts&&...);
SetReport(str("Failure in ", __FUNCTION__, ": foobar was ", foobar, '\n'));
The implementation is left as an exercise for the reader.
In this particular case, string literals (including __FUNCTION__) can be concatenated by simply writing one after the other; and, assuming foobar is a std::string, that can be concatenated with string literals using +:
SetReport("Failure in " __FUNCTION__ ": foobar was " + foobar + "\n");
If foobar is a numeric type, you could use std::to_string(foobar) to convert it.
Plain string literals (e.g. "abc" and __FUNCTION__) and char const* do not support concatenation. These are just plain C-style char const[] and char const*.
Solutions are to use some string formatting facilities or libraries, such as:
std::string and concatenation using +. May involve too many unnecessary allocations, unless operator+ employs expression templates.
std::snprintf. This one does not allocate buffers for you and not type safe, so people end up creating wrappers for it.
std::stringstream. Ubiquitous and standard but its syntax is at best awkward.
boost::format. Type safe but reportedly slow.
cppformat. Reportedly modern and fast.
One of the simplest solution is to use an C++ empty string. Here I declare empty string variable named _ and used it in front of string concatenation. Make sure you always put it in the front.
#include <cstdio>
#include <string>
using namespace std;
string _ = "";
int main() {
char s[] = "chararray";
string result =
_ + "function name = [" + __FUNCTION__ + "] "
"and s is [" + s + "]\n";
printf( "%s", result.c_str() );
return 0;
}
Output:
function name = [main] and s is [chararray]
Regarding __FUNCTION__, I found that in Visual C++ it is a macro while in GCC it is a variable, so SetReport("Failure in " __FUNCTION__ "; foobar was " + foobar + "\n"); will only work on Visual C++. See: https://msdn.microsoft.com/en-us/library/b0084kay.aspx and https://gcc.gnu.org/onlinedocs/gcc/Function-Names.html
The solution using empty string variable above should work on both Visual C++ and GCC.
My Solution
I've continued to experiment with different things and I've got a solution which combines tivn's answer that involves making an empty string to help concatenate long std::string and character arrays together and a function of my own which allows single line copying of that std::string to a const char* which is safe to use when the string object leaves scope.
I would have used Mike Seymour's variadic templates but they don't seem to be supported by the Visual Studio 2012 I'm running and I need this solution to be very general so I can't rely on them.
Here is my solution:
Strings.h
#ifndef _STRINGS_H_
#define _STRINGS_H_
#include <string>
// tivn's empty string in the header file
extern const std::string _;
// My own version of .c_str() which produces a copy of the contents of the string input
const char* ToCString(std::string input);
#endif
Strings.cpp
#include "Strings.h"
const std::string str = "";
const char* ToCString(std::string input)
{
char* result = new char[input.length()+1];
strcpy_s(result, input.length()+1, input.c_str());
return result;
}
Usage
m_someMemberConstChar = ToCString(_ + "Hello, world! " + someDynamicValue);
I think this is pretty neat and works in most cases. Thank you everyone for helping me with this.
As of C++20, fmtlib has made its way into the ISO standard but, even on older iterations, you can still download and use it.
It gives similar capabilities as Python's str.format()(a), and your "ugly strings" example then becomes a relatively simple:
#include <fmt/format.h>
// Later on, where code is allowed (inside a function for example) ...
SetReport(fmt::format("Failure in {}: foobar was {}\n", __FUNCTION__, foobar));
It's much like the printf() family but with extensibility and type safety built in.
(a) But, unfortunately, not its string interpolation feature (use of f-strings), which has the added advantage of putting the expressions in the string at the place where they're output, something like:
set_report(f"Failure in {__FUNCTION__}: foobar was {foobar}\n");
If fmtlib ever got that capability, I'd probably wet my pants in excitement :-)

Why can I construct a string with multiple string literals? [duplicate]

This question already has answers here:
Why allow concatenation of string literals?
(10 answers)
Closed 9 years ago.
#include <iostream>
#include <string>
int main() {
std::string str = "hello " "world" "!";
std::cout << str;
}
The following compiles, runs, and prints:
hello world!
see live
It seems as though the string literals are being concatenated together, but interestingly this can not be done with operator +:
#include <iostream>
#include <string>
int main() {
std::string str = "hello " + "world";
std::cout << str;
}
This will fail to compile.
see live
Why is this behavior in the language? My theory is that it is allows strings to be constructed with multiple #include statements because #include statements are required to be on their own line. Is this behavior simply possible due to the grammar of the language, or is it an exception that was added to help solve a problem?
Adjacent string literals are concatenated we can see this in the draft C++ standard section 2.2 Phases of translation paragraph 6 which says:
Adjacent string literal tokens are concatenated
In your other case, there is no operator+ defined to take two *const char**.
As to why, this comes from C and we can go to the Rationale for International Standard—Programming Languages—C and it says in section 6.4.5 String literals:
A string can be continued across multiple lines by using the backslash–newline line continuation, but this requires that the continuation of the string start in the first position of the next line. To permit more flexible layout, and to solve some preprocessing problems (see §6.10.3), the C89 Committee introduced string literal concatenation. Two string literals in a row are pasted together, with no null character in the middle, to make one combined string literal. This addition to the C language allows a programmer to extend a string literal beyond the end of a physical line without having to use the backslash–newline mechanism and thereby destroying the indentation scheme of the program. An explicit concatenation operator was not introduced because the concatenation is a lexical construct rather than a run-time operation.
without this feature you would have to do this to continue a string literal over multiple lines:
std::string str = "hello \
world\
!";
which is pretty ugly.
Like #erenon said, the compiler will merge multiple string literals into one, which is especially helpful if you want to use multiple lines like so:
cout << "This is a very long string-literal, "
"which for readability in the code "
"is divided over multiple lines.";
However, when you try to concatenate string-literals together using operator+, the compiler will complain because there is no operator+ defined for two char const *'s. The operator is defined for the string class (which is totally different from C-strings), so it is legal to do this:
string str = string("Hello ") + "world";
The compiler concatenates the string literals automatically into a single one.
When the compiler sees "hello " + "world"; is looking for a global + operator which takes two const char* ... And since by default there is none it fails.
The "hello " "world" "!" is resolved by the compiler as a single string. This allows you to have concatenated strings written over multiple lines .
In the first example, the consecutive string literals are concatenated by magic, before compilation has properly started. The compiler sees a single literal, as if you'd written "hello world!".
In the second example, once compilation has begun, the literals become static arrays. You can't apply + to two arrays.
Why is this behavior in the language?
This is a legacy of C, which comes from a time when memory was a precious resource. It allows you to do quite a lot of string manipulation without requiring dynamic memory allocation (as more modern idioms like std::string often do); the price for that is some rather quirky semantics.

What is wrong with this string assignment?

string s="abcdefghijklmnopqrstuvwxyz"
char f[]=" " (s.substr(s.length()-10,9)).c_str() " ";
I want to get the last 9 characters of s and add " " to the beginning and the end of the substring, and store it as a char[]. I don't understand why this doesn't work even though char f[]=" " "a" " " does.
Is (s.substr(s.length()-10,9)).c_str() not a string literal?
No, it's not a string literal. String literals always have the form "<content>" or expand to that (macros, like __FILE__ for example).
Just use another std::string instead of char[].
std::string f = " " + s.substr(s.size()-10, 9) + " ";
First, consider whether you should be using cstrings. In C++, generally, use string.
However, if you want to use cstrings, the concatenation of "abc" "123" -> "abc123" is a preprocessor operation and so cannot be used with string::c_str(). Instead, the easiest way is to construct a new string and take the .c_str() of that:
string s="abcdefghijklmnopqrstuvwxyz"
char f[]= (string(" ") + s.substr(s.length()-10,9) + " ").c_str();
(EDIT: You know what, on second thought, that's a really bad idea. The cstring should be deallocated after the end of this statement, so using f can cause a segfault. Just don't use cstrings unless you're prepared to mess with strcpy and all that ugly stuff. Seriously.)
If you want to use strings instead, consider something like the following:
#include <sstream>
...
string s="abcdefghijklmnopqrstuvwxyz"
stringstream tmp;
tmp << " " << s.substr(s.length()-10,9) << " ";
string f = tmp.str();
#Xeo tells you how to solve your problem. Here's some complimentary background on how string literals are handled in the compilation process.
From section A.12 Preprocessing of The C Programming language:
Escape sequences in character constants and string literals (Pars. A.2.5.2, A.2.6) are
replaced by their equivalents; then adjacent string literals are concatenated.
It's the Preprocessor, not the compiler, who's responsible for the concatenation. (You asked for a C++ answer. I expect that C++ treats string literals the same way as C). The preprocessor has only a limited knowledge of the C/C++ language; the (s.substr(s.length()-10,9)).c_str() part is not evaluated at the preprocessor stage.

Ambiguous template error adding std::string to uint in Visual C++

I'm getting the following error when I compile the following code on Visual Studio 2008 / Windows SDK 7
const UINT a_uint;
UINT result;
throw std::runtime_error( std::string("we did ") + a_uint +
" and got " + result );
Ironically, I ended up with this result:
error C2782: 'std::basic_string<_Elem,_Traits,_Alloc> std::operator +(
const std::basic_string<_Elem,_Traits,_Alloc> &,const _Elem
)' : template parameter '_Elem' is ambiguous
Can someone explain why the error message doesn't explain the real problem (that there is no operator for +ing ints to strings)?
You can reduce that to this
template<typename T>
void f(T, T);
int main() {
f('0', 0); // is T int or char?
}
You try to add an unsigned int to a string. That does not make sense, and the std::string class does not need to take any precautions to add implicit conversions to char here because that would hide such potential programming bugs.
Try to convert the unsigned int to std::string into a decimal/hexadecimal/octal/etc form and then concatenate (you can do that using std::ostringstream or boost::lexical_cast) or fix the bug in other ways you see fit.
Use stringstream (defined in the sstream header) to compose the error message:
std::stringstream ss;
ss << "we did " << a_uint << " and got " << result;
throw std::runtime_error(ss.str());
To a std::string, you can only add other std::strings, ASCIIZ text at an address specified by a const char*, and individual char-acters.
To concatenate other types, you can:
use a stream:
std::ostringstream oss;
oss << "we did " << a_uint << " and got " << result;
throw std::runtime_error(oss.str());
convert it first to a string representation:
throw std::runtime_error(std::string("we did ") +
boost::lexical_cast(a_uint) +
" and got " +
boost::lexical_cast(result));
You might reasonably wonder why C++ doesn't provide operator+(std::string&, X&) for X in { short, int, long, long long, float, double, unsigned short etc. }, or even:
template <typename T>
std::string operator+(std::string& s, T& t)
{
std::ostringstream oss;
oss << t;
return s + oss.str();
}
In many cases it would be convenient. But streams are more powerful as you can tune the padding width and character, floating point precision etc.. Further, char is the 8-bit integer type, so how could the compiler know whether to append a single character with that ASCII value (e.g. 'A' for 65), or an ASCII representation of the numeric ASCII value "65"? (Currently it doesn't handle any ints, so treating it as a single ASCII char isn't confusing). Or should it work for >=16 bit numbers but not 8? That would make it impossible to resize variables to/from 8-bit ints without having to do a complex impact analysis to see which string operations needed to be rewritten. It's also good practice to minimise dependencies: some small but perhaps significant percentage of translation units using string may not currently have to include (and hence spend time parsing) (and hence ostream etc), and in general cyclic dependencies are a "code smell" and frustrate testability (string depends on ostringstream depends on string...).
Next time please post the full error (it should continue "with [ _Elem = ], could be one of [list of ambiguous overloads]").
The problem is that you concatenate UINT with a std::string. This is not a valid operation, you first have to convert the UINT to a std::string (search Google for handy functions). The compiler is trying to do its best and tries to match some of the std::string operators to the UINT. Apparently, it finds some matches but these certainly aren't what you are looking for.