#include "DLLDefines.h"
#include "DLLDefines.h"
The above actually passed compilation, but why?
Well, it's legal because it has to be legal. Because you often include the same header multiple times without even realizing it.
You might include two headers in a .cpp file, each of which include a number of files, some of which might be included by both.
For example, all the standard library headers (say, string or vector for example) are probably included in most of your headers. So you quickly end up with the same header being indirectly included multiple times in the same .cpp file.
So in short, it has to work, or all C++ code would fall apart.
As for how it works, usually through include guards. Remember that #include just performs a simple copy/paste: it inserts the contents of the header file at the #include site.
So let's say you have a header file header.h with the following contents:
class MyClass {};
now let's create a cpp file which includes it twice:
#include "header.h"
#include "header.h"
the preprocessor expands this to:
class MyClass {};
class MyClass {};
which obviously causes an error: the same class is defined twice. So that doesn't work. Instead, let's modify the header to contain include guards:
#ifndef HEADER_H
#define HEADER_H
class MyClass {};
#endif
Now, if we include it twice, we get this:
#ifndef HEADER_H
#define HEADER_H
class MyClass {};
#endif
#ifndef HEADER_H
#define HEADER_H
class MyClass {};
#endif
And this is what happens when the preprocessor processes it:
#ifndef HEADER_H // HEADER_H is not defined, so we enter the "if" block
#define HEADER_H // HEADER_H is now defined
class MyClass {};// MyClass is now defined
#endif // leaving the "if" block
#ifndef HEADER_H // HEADER_H *is* defined, so we do *not* enter the "if" block
//#define HEADER_H
//
//class MyClass {};
//
#endif // end of the skipped "if" block
So, the end result is that MyClass got defined only once, even though the header was included twice. And so the resulting code is valid.
This is an important property of header files. Always define your headers so that it is valid to include them multiple times.
It depends on the header file; there is no language restriction on multiple includes of the same file.
Some files are designed to be included multiple times (e.g. <assert.h> can be included multiple times to turn 'on' and 'off' assert).
Many files are safe to be included multiple times because they have include guards, others are not and should be included only once in a translation unit or even a program.
include has nothing to do with the C or C++ language. It is a directive to the preprocessor to bring in a file. The preprocessor doesn't care what file is brought in and it shouldn't. It might be perfectly acceptable to do this:
void Foo::SomeFunc(int cond)
{
switch (cond) {
case kThisCase:
#include "longFirstCase.h"
break;
case kSecondCase:
#include "longSecondCase.h"
break;
case kThirdCase:
#include "longFirstCase.h"
#include "longSecondCase.h"
break;
}
}
I have seen the same file included several times as a configuration mechanism as well.
Granted, there are a number of ways to factor that example that are better, but the point is that there may be perfectly good reasons why you would want to and therefore no restriction on the use.
Probably you have some #define in DLLDefines.h around your code that prevents it from being included twice.
#ifndef DLLDEFINES_H
#define DLLDEFINES_H
// your code
#endif
As long as the multiple inclusion of header files do not violate ODR (One definition Rule) $3.2, the code is well-formed.
It's called an include guard.
#ifndef GRANDFATHER_H
#define GRANDFATHER_H
struct foo {
int member;
};
#endif
Quote from Wikipedia:
In the C and C++ programming languages, an #include guard, sometimes called a macro guard, is a particular construct used to avoid the problem of double inclusion when dealing with the #include directive. The addition of #include guards to a header file is one way to make that file idempotent.
See link above for more information.
DLLDefines.h may also have #pragma once at the
top, #pragma once ensures that file gets included only once.
Related
Suppose I have two data structures that reference each other. I want to put them into their separate header files like this:
// datastruct1.h
#ifndef DATA_STRUCT_ONE
#define DATA_STRUCT_ONE
#include <datastruct2.h>
typedef struct DataStructOne_t
{
DataStructTwo* two;
} DataStructOne;
#endif
and
// datastruct2.h
#ifndef DATA_STRUCT_TWO
#define DATA_STRUCT_TWO
#include <datastruct1.h>
typedef struct DataStructTwo_t
{
DataStructOne* one;
} DataStructTwo;
#endif
and I have a main function:
#include <datastruct1.h>
#include <datastruct2.h>
int main()
{
DataStructOne* one;
DataStructTwo* two;
}
However my compiler complains:
$ gcc -I. -c main.c
In file included from ./datastruct1.h:4,
from main.c:1:
./datastruct2.h:8:2: error: unknown type name ‘DataStructOne’
8 | DataStructOne* one;
| ^~~~~~~~~~~~~
Why is that? What can I do to fix this?
Why?
In order to understand why, we need to think like a compiler. Let's do that while analysing main.c line by line. What would a compiler do?
#include <datastruct1.h>: Put "main.c" aside (push to the stack of files being processed) and switch to "datastruct1.h"
#ifndef DATA_STRUCT_ONE: hmm, this is not defined, let's continue.
#define DATA_STRUCT_ONE: OK, defined!
#include <datastruct2.h>: Put "datastruct1.h" aside and switch to "datastruct2.h"
#ifndef DATA_STRUCT_TWO: hmm, this is not defined, let's continue.
#define DATA_STRUCT_TWO: OK, defined!
#include <datastruct1.h>: Put "datastruct2.h" aside and switch to "datastruct1.h"
#ifndef DATA_STRUCT_ONE: this is now defined, so go straigh to #endif.
(end of "datastruct1.h"): close "datastruct1.h" and pop current file from the stack of filles. What were I doing? Ahh, "datastruct2.h". Let's continue from the place where we left.
typedef struct DataStructTwo_t ok, starting a struct definition
DataStructOne* one; Wait, what is DataStructOne? We have not seen it? (looking up the list of processed lines) Nope, no DataStructOne in sight. Panic!
What happened? In order to compile "datastruct2.h", the compiler needs "datastruct1.h", but the #include guards in it "datastruct1.h" prevent its content from being actually included where it's needed.
The situation is symmetrical, so if we switch the order of #include directives in "main.c", we get the same result with the roles of the two files reversed. We cannot remove the guards either, because that would cause an infinite chain of file inclusions.
It appears that we need "datastruct2.h" to appear before "datastruct1.h" and we need "datastruct1.h" to appear before "datastruct2.h". This does not seem possible.
What?
The situation where file A #includes file B which in turn #includes file A is clearly unacceptable. We need to break the vicious cycle.
Fortunately C and C++ have forward declarations. We can use this language feature to rewrite our header files:
#ifndef DATA_STRUCT_ONE
#define DATA_STRUCT_ONE
// No, do not #include <datastruct2.h>
struct DataStructTwo_t; // this is forward declaration
typedef struct DataStructOne_t
{
struct DataStructTwo_t* two;
} DataStructOne;
#endif
In this case we can rewrite "datastruct2.h" the same way, eliminating its dependency on "datastruct1.h", breaking the cycle in two places (strictly speaking, this is not needed, but less dependencies is always good). Alas. this is not always the case. Often there is only one way to introduce a forward declaration and break the cycle. For ecample, if, instead of
DataStructOne* one;
we had
DataStructOne one; // no pointer
then a forward declaration would not work in this place.
What if I cannot use a forward declaration anywhare?
Then you have a design problem. For example, if instead of both DataStructOne* one; and DataStructTwo* two; you had DataStructOne one; and DataStructTwo two;, then this data structure is not realisable in C or C++. You need to change one of the fields to be a pointer (in C++: a smart pointer), or eliminate it altogether.
One way to resolve the circular dependency and still use the typedefs where possible is to split the headers into two parts with a separate guard macro for each part. The first part provides typedefs for incomplete struct types and the second part completes the declarations of the struct types.
For example :-
datastruct1.h
#ifndef DATA_STRUCT_ONE_PRIV
#define DATA_STRUCT_ONE_PRIV
/* First part of datastruct1.h. */
typedef struct DataStructOne_t DataStructOne;
#endif
#ifndef DATA_STRUCT_ONE
#define DATA_STRUCT_ONE
/* Second part of datastruct1.h */
#include <datastruct2.h>
struct DataStructOne_t
{
DataStructTwo *two;
};
#endif
datastruct2.h
#ifndef DATA_STRUCT_TWO_PRIV
#define DATA_STRUCT_TWO_PRIV
/* First part of datastruct2.h. */
typedef struct DataStructTwo_t DataStructTwo;
#endif
#ifndef DATA_STRUCT_TWO
#define DATA_STRUCT_TWO
/* Second part of datastruct2.h */
#include <datastruct1.h>
struct DataStructTwo_t
{
DataStructOne *one;
};
#endif
main.c
/*
* You can reverse the order of these #includes or omit one of them
* if you want.
*/
#include <datastruct1.h>
#include <datastruct2.h>
int main(void)
{
DataStructOne *one;
DataStructTwo *two;
}
As mentioned in the comment in main.c above, only one of the headers needs to be included since the other header will be included indirectly anyway.
Well, if both structures reference each other, it is clear that they must be related. The best thing you can do is to put both in one include file (as they are related) but putting them in different and making the compiler to read from one include the other will make the compiler to read the main file... .from main file start reading include A until it gets to the point to include B, and start reading B to the point of the include A again(we'll start reading A again in a recursive manner that has no end) you will never stop reading each file and worse, you will get an error the second time you see the same struct definition (because it has been already defined before)
To allow the user to include any or both files without a problem, a define is made when include file A is encountered:
File A.h
#ifndef INCLUDE_FILE_A
#define INCLUDE_FILE_A
/* ... the whole stuff of file A with the proper includes of other files.*/
#include "B.h"
#endif /* INCLUDE_FILE_A */
and in
File B.h
#ifndef INCLUDE_FILE_B
#define INCLUDE_FILE_B
/* ... the whole stuff of file B with the proper includes of other files.*/
#include "A.h"
#endif /* INCLUDE_FILE_B */
so the definitions made in file A are only used if INCLUDE_FILE_A has not been included previously, and skip them if file A has been included already (and the same for B.h, of course).
If you make the same on file B (but instead with INCLUDE_FILE_B) then you will be secure that both files will be included in either order (depending on how you did it in the first case) and will never be included again (making th e inclussion secure of returning back to the main file.
So I am just wondering if you #include something in a for example header.h file:
For example this is called header.h:
#include <vector>
#include <iostream>
#include <somethingElse>
So if for example I make a file called something.cpp Do I need to put all those include statements again?
#include "header.h"
// If I include #header.h in this file. Do the #include carry over to this file. Or do they not
I am wondering because whenever I include <vector> something in my .h file the #include statements that I used previously in the .h file always turn grey which means they are not used. Is it because I used it in the .h file? Its not a problem or anything I am just curious.
You don't need to include those headers again because your compiler can find those headers. You can also try to read and understand the makefile (or CMakeList) which will help.
Try always to avoid "Multiple file inclusion" via using inclusion guard or #pragma once in order to prevent the multiple file inclusion.
To include file means that the content of the file will be added to the very place you wrote include.
Here's an example:
// header.h
const int vlaue = 10;
const int value2 = 0;
// main.cpp
#include "header.h"
#include "header.h"
Above the content of "header.h" is added twice to main.cpp.
Do you know what is the result? It's a compile-time error complaining of redefinition of value and value2.
In the above example I think green programmers don't get trapped by it but it is just an explanation, So what I talk about is when a huge program where many header files and many source files and some files include others then it'll be so difficult to track the right file inclusion.
The workaround that is to use inclusion guards or pragma once eg:
Let's modify our header.h to look like:
// header.h
#ifndef MY_HEADER_H
#define MY_HEADER_H
const int vlaue = 10;
const int value2 = 0;
#endif
Now in main.cpp:
#include "header.h"
#include "header.h"
#include "header.h"
The code above works fine and no duplicate of header content is added to main.cpp. Do you know why? It's the magic of Macro there. So at first time the pre-processor checks whether a macro has been already defined with the name MY_HEADER_H or not and for sure for the first time it is not defined so the content is added. The second and so on the condition fails because the macro is already defined thus the content of header.h will not be added to where it is called.
The draw back of inclusion guard is if you have a macro with same name as the inclusion guard thus it is already defined so the content will never be added (empty content). Thus you get a compile-time error:
value, `value2` undeclared identifiers.
The second solution is using pragma eg:
Let's modify our header.h file:
// header.h
#pragma once
const int vlaue = 10;
const int value2 = 0;
// main.cpp
#include "header.h"
#include "header.h"
The code above works correctly so no multiple inclusion of header.h That is because of the magic of pragma once: which is a non-standard but widely supported pre-processor directive designed to cause the current source file to be included only once in a single compilation. Thus, #pragma once serves the same purpose as include guards, but with several advantages, including: less code, avoidance of name clashes, and sometimes improvement in compilation speed.
Finally you should include header wherever their content is used eg:
// Shape.h
class Shape{
// some code here
};
// Cube.h
#include "Shape.h"
class Cube : public Shape{
// some code here
};
// Cuboid.h
// #include "Shape.h"
#include "Cube.h" // So here the Shape.h is added to Cube.h and Cube.h is added here.
class Cuboid : public Cube{
// some code here
};
As you can see above the content of Shape.h is added to Cuboid.h indirectly because it is added to Cube.h and cuboid.h includes Cube.h so it is added to it. So without inclusion guards or pragma once if you include the two headers in one source file you get duplicate content there.
I'm creating an header-only C++11/14 library and I'm not sure on how I should handle #include directives between library files.
Should I try to group as many #include directives as possible in the user-oriented module header file or should internal files include files they require (sometimes repeating the same includes)?
Approach A:
In this approach, the module header file includes all required dependencies and then includes the implementations. The implementations' header files do not include anything by themselves.
// Library/Module/Module.hpp
// This file is intended to be included by the user in his projects.
#ifndef MODULE
#define MODULE
#include <vector>
#include "Library/Module/Impl/SharedDependency.hpp"
#include "Library/Module/Impl/Class1.hpp"
#include "Library/Module/Impl/Class2.hpp"
#endif MODULE
-
// Library/Module/Impl/SharedDependency.hpp
#ifndef SHARED_DEPENDENCY
#define SHARED_DEPENDENCY
inline void sharedFunc() { }
#endif
-
// Library/Module/Impl/Class1.hpp
#ifndef CLASS1
#define CLASS1
// No need to include "SharedDependency.hpp", as it will be included by
// the module header file. Same applies for <vector>.
struct Class1
{
std::vector<int> v;
Class1() { sharedFunc(); }
};
#endif
-
// Library/Module/Impl/Class2.hpp
#ifndef CLASS2
#define CLASS2
// No need to include "SharedDependency.hpp", as it will be included by
// the module header file. Same applies for <vector>.
struct Class2
{
std::vector<int> v;
Class2() { sharedFunc(); }
};
#endif
Approach B:
In this approach, the module header file includes only the implementation headers. If the implementation headers require additional includes, they include the files themselves (recursively), sometimes repeating the same include.
// Library/Module/Module.hpp
// This file is intended to be included by the user in his projects.
#ifndef MODULE
#define MODULE
#include "Library/Module/Impl/Class1.hpp"
#include "Library/Module/Impl/Class2.hpp"
#endif MODULE
-
// Library/Module/Impl/SharedDependency.hpp
#ifndef SHARED_DEPENDENCY
#define SHARED_DEPENDENCY
inline void sharedFunc() { }
#endif
-
// Library/Module/Impl/Class1.hpp
#ifndef CLASS1
#define CLASS1
#include <vector>
#include "Library/Module/Impl/SharedDependency.hpp"
struct Class1
{
std::vector<int> v;
Class1() { sharedFunc(); }
};
#endif
-
// Library/Module/Impl/Class2.hpp
#ifndef CLASS2
#define CLASS2
#include <vector>
#include "Library/Module/Impl/SharedDependency.hpp"
struct Class2
{
std::vector<int> v;
Class2() { sharedFunc(); }
};
#endif
What is the best approach?
Intuitively, I think Approach A is the best, as it avoids repeating the same includes and makes clear what files need to be included before the other files. The biggest drawback is, though, that syntax highlighting stops working in my IDE (QT-Creator), in the implementation files with no include directives.
EDIT:
This question was voted to be closed for the reason "opinion based". I disagree, because in a large header-only project such as my library including files may take a lot of compile time. Therefore, approach A may be faster than approach B, or the opposite.
Approach B is actually the best approach, since including the same header multiple times does not produce any observable compilation time increase, but is advantageous for the following reasons:
Modern IDEs can use libclang or proprietary solutions to parse the #include directives and provide code-aware syntax highlighting and autocompletion features.
As mentioned by TemplateRex, it becomes much easier to verify a sane build process. CMake, for example, provides macros that automatically generate a test for every header.
As mentioned by Alf, it is good practice to have every file include all the headers it depends on - users of the library can then "cherry-pick" header files they require, instead of being unexpectedly force to manually include a parent header.
Can't understand what is a problem here:
I have got main.cpp file where I am including:
#include "lexan.h"
...
The lexan.h file:
#ifndef _LEXAN_
#define _LEXAN_
enum Statements ...
//some function prototypes
...
struct TokensList {
Statements statement;
std::string value;
struct TokensList *next;
};
struct TokensList *tokens = NULL;
#endif _LEXAN_
In lexan2.h:
#include "lexan.h"
// and some function prototypes
The problem is that I get the link error 2005:
1>lexan2.obj : error LNK2005: "struct TokensList * tokens" (?tokens##3PAUTokensList##A) already defined in lexan.obj
1>main.obj : error LNK2005: "struct TokensList * tokens" (?tokens##3PAUTokensList##A) already defined in lexan.obj
Where is my mistake? I thought the
#ifndef _LEXAN_
#define _LEXAN_
in the lexan.h file would protect me from such linking problems.
You are creating struct TokensList * tokens in the header file lexan.h and then including the header in both lexan.cpp & lexan2.cpp which violates the One Definition Rule(ODR).
Note that, header guards prevent including the same header in the same Translation Unit. When you create a variable in the header file, a copy of the variable with the same name gets created in every translation unit where you include the header. This leads to multiple same named variables in your project which the linker complains about.
Solution:
If you need to share it across files, you need to use extern.
How to use extern?
Have a look at:
What are extern variables in C?
How to correctly use the extern keyword in c?
You are violating the one definition rule, as hinted in comments.
Header files should declare variables; they should (almost) never define variables. Your header is defining the variable tokens, which means that only one source file in a given program can use the header, which is not what was intended.
I suggest taking a look at What are extern variables in C? for an extensive (possibly too extensive) discussion of how to handle variables in headers.
But the fundamental rule is:
Do not define variables in headers; only declare them.
Of course, that assumes that the global variable is necessary. When you can, avoid them. But when they are necessary, the header should declare, not define, the variable.
Include guards only stop you from processing the same header twice per translation unit (source file).
Let's say you have a header, X.h, which has include guards:
// x.h
#ifndef X_H
#define X_H
// x.h stuff
#endif
You also have A.h and B.h, each of which include X.h:
// a.h
#ifndef A_H
#define A_H
#include "x.h"
// a.h stuff
#endif
// b.h
#ifndef B_H
#define B_H
#include "x.h"
// b.h stuff
#endif
Then we have j.cpp and k.cpp:
// j.cpp
#include "a.h"
#include "b.h"
// j.cpp stuff
// k.cpp
#include "a.h"
#include "b.h"
// k.cpp stuff
Here the include guards prevent x.h from being processed twice within j.cpp, likewise in k.cpp. But x.h is still included twice, once for each translation unit. So if // x.h stuff was this:
int myGlobalInt; // x.h stuff
Although you prevent j.cpp (and k.cpp) from defining this variable twice, each still has defined it once. At link time, the linker finds them both and complains.
What you want — other than avoiding global variables, which you should try to do — is this:
extern int myGlobalInt; // x.h stuff
Now each translation unit gets told "there exists a myGlobalInt somewhere", and you can explicit define it in a single translation unit of your choosing.
Also, don't use those kinds of header guards; names beginning with an underscore followed by a capital, as well as those beginning with two consecutive underscores are reserved.
I am making a small game.
In BattleRecord.h:
#ifndef _CHARACTER_H_
#define _CHARACTER_H_
#include "Character.h"
#endif
class BattleRecord
{
public:
Character Attacker;
Character Defender;
Status status;
int DamageDealt;
int GoldEarned;
int ExpGained;
};
In Character.h:
#ifndef _EQUIPMENT_H_
#define _EQUIPMENT_H_
#include "Equipment.h"
#endif
class BattleRecord;
class Character
{
BattleRecord AttackEnemy(Character &Enemy);
}
In BattleRecord.h:
#ifndef _CHARACTER_H_
#define _CHARACTEr_H_
#include "Character.h"
#endif
#ifndef _BATLE_RECORD_H_
#define _BATLE_RECORD_H_
#include "BattleRecord.h"
#endif
class GUI
{
public:
//GUI Methods, and two of these:
void ViewStats(Character &Player);
void Report(BattleRecord Record)
}
The problem here is, my Character.h and BattleRecord.h need to include each other, and this definitely will cause multiple redefinition problem. Therefore, I used forward declaration in Character.h by adding:
class BattleRecord;
The problem is sovled. But then, the GUI.h needs BattleRecord.h again for reporting the battle, so I have to include BattleRecord.h into the GUI.h. I also have to include the Character.h in order to pass into the ViewStat function. I got error and stuck with this up to this piont.
You're using inclusion guards wrong. They should appear in the file that you intend to prevent multiple inclusions only, and they should cover the entire file. (not just the includes).
For example, in BattleRecord.h
#ifndef _BATTLE_H_
#define _BATTLE_H_
#include "Character.h"
class BattleRecord
{
public:
Character Attacker;
Character Defender;
Status status;
int DamageDealt;
int GoldEarned;
int ExpGained;
};
#endif // _BATTLE_H_
Put your #endif at the end of the file not the end of your includes or use #pragma once at the top if your compiler supports this although that is less portable.
Edit:
To further explain what #ifdef & ifndef does is tell the compiler to include or exclude code entirely from compilation.
// if _UNQIUEHEADERNAME_H_ is NOT defined include and compile this code up to #endif
#ifndef _UNQIUEHEADERNAME_H_
// preprocessor define so next time we include this file it is defined and we skip it
#define _UNQIUEHEADERNAME_H_
// put all the code classes and what not that should only be included once here
#endif // close the statement
The reason you want to do this is because including a header file is basically saying "put all the code in this file here" if you did that multiple times then you'd have naming conflicts from redefining objects and slow compile times in the best scenario.
In general, use forward declaration instead of includes. This minimizes how many includes you include file contains. The only exception is when the class you are defining is a derived class, then you need to include the base class.
In addition to the include guard issues mentioned above (you also have a _CHARACTEr_H_/_CHARACTER_H_ mismatch that might cause you trouble on line 2 of GUI.h), you may want to revise your object design so that the Character does not AttackEnemy(), but rather there is a Battle() class where two Characters are referenced and a BattleRecord is produced after the battle. This would prevent the Character class from ever having to know about BattleRecords in the first place, would allow for the possibility of multi-Character battles in the future, having multi-turn battles, or having special battles through inheritance of the Battle class.
OK everyone,
Thanks for helping me. I have rewritten all the inclusions for the header files as suggested, and it works flawless now. Take quite time a bit of time since I did it wrong for many classes.