What is the C version of RMI - c++

I have a set of functions in C/C++ that I need to be available to accept calls and return values to C/C++ code in a remote location, similar to RMI on the java platform. With RMI the Java methods are set up through the rmiregistry and remain available in memory to accept requests. I'm looking for similar functionality in C/C++, but i'm a bit confused with all the options that are out there. Is this type of scenario that CORBA was intended for and if so, is this still the best technology to use or are there better options out there. I've read about XML-RPC, CORBA, and a few others but i'm not sure which of these is what i need.
Thanks for your help.
Mike

Is this type of scenario that CORBA was intended for and if so, is this still the best technology to use or are there better options out there.
Yes, this is what CORBA was intended to solve. Whether it's "best" is subjective and argumentative. :) I can say, from my personal experience, I don't miss my short experience with CORBA and would suggest you explore other options.
I've read about XML-RPC, CORBA, and a few others but i'm not sure which of these is what i need.
As you seem to be aware, you're looking for any technology that implements RMI (also frequently called RPC). It's not built-in to C/C++.
On Linux, there is SunRPC. I would also recommend looking at Google protocol buffers, which provide a mechanism for serializing data as well as an interface for defining RPC services. There are several service implementations available, but I don't have experience with the service implementations.

On Unix-like platforms, you're probably looking for Sun RPC (remote procedure calls).
CORBA is also relevant but has a more natural binding to languages with object oriented capability.

There's no built in method for accomplishing this in C or C++. That said there are several libraries that can accomplish this.
If you're on Windows, then the best answer is probably DCOM, which is part of the OS itself. I'm not sure about other platforms.

I shall suggest either CORBA or any webservice library available
CORBA is a reasonable choice for you (though it may be a little bit old technology for now). I have been using CORBA for several years in my previous job.
I should say, learning curve for CORBA is kind of steep, and you need to cater a lot of extra setup, but once it it done correct, it become smooth to use. (The problem is it takes really some time to use it correctly)
Webservice is an de facto industrial standard now, and I believe C++ will have some reasonable implementation and library for that. CORBA cover more features than WS but those feature are seldom used in simple systems.

Related

COM in the non-Windows world?

Hope this question isn't going to be too vague. Reading through the COM spec and Don Box's Essential COM book, there is plenty of talk of the "problems that COM solves" - and they all sound important, relevant and current.
So how are the problems that COM addresses dealt with on other systems (linux, unix, OSX, android)? I'm thinking of things like:
binary compatibility across compilers and compiler versions
binary component reuse
compiling an application such that it has run-time dependencies rather than load-time ones (so that it runs even when a dependency is missing)
access to library functionality from languages other than the library's own
reasonably low-overhead remote procedure calls to components loaded in the address space of a different process
etc (I'm sure the list goes on)
I'm basically just trying to understand why for instance on Linux CORBA isn't a thing like COM is a thing on Windows (if that makes any sense). Does maybe software development on Linux subscribe to a different philosophy than the component-based model proposed by COM?
And finally, is COM a C/C++ thing? Several times I've come across comments from people saying COM is made "obsolete" by .NET but without really explaining what they meant by that.
For the remainder of this post, I'm going to use Linux as an example of open-source software. Where I mention "Linux" it's mostly a short/simple way to refer to open source software in general though, not anything specific to Linux.
COM vs. .NET
COM isn't actually restricted to C and C++, and .NET doesn't actually replace COM. However, .NET does provide alternatives to COM for some situations. One common use of COM is to provide controls (ActiveX controls). .NET provides/supports its own protocol for controls that allows somebody to write a control in one .NET language, and use that control from any other .NET language--more or less the same sort of thing that COM provides outside the .NET world.
Likewise, .NET provides Windows Communication Foundation (WCF). WCF implements SOAP (Simple Object Access Protocol)--which may have started out simple, but grew into something a lot less simple at best. In any case, WCF provides many of the same kinds of capabilities as COM does. Although WCF itself is specific to .NET, it implements SOAP, and a SOAP server built using WCF can talk to one implemented without WCF (and vice versa). Since you mention overhead, it's probably worth mentioning that WCF/SOAP tend to add more overhead that COM (I've seen anywhere from nearly equal to about double the overhead, depending on the situation).
Differences in Requirements
For Linux, the first two points tend to have relatively low relevance. Most software is open source, and many users are accustomed to building from source in any case. For such users, binary compatibility/reuse is of little or no consequence (in fact, quite a few users are likely to reject all software that isn't distributed in source code form). Although binaries are commonly distributed (e.g., with apt-get, yum, etc.) they're basically just caching a binary built for a specific system. That is, on Windows you might have a single binary for use on anything from Windows XP up through Windows 10, but if you use apt-get on, say, Ubuntu 18.02, you're installing a binary built specifically for Ubuntu 18.02, not one that tries to be compatible with everything back to Ubuntu 10 (or whatever).
Being able to load and run (with reduced capabilities) when a component is missing is also most often a closed-source problem. Closed source software typically has several versions with varying capabilities to support different prices. It's convenient for the vendor to be able to build one version of the main application, and give varying levels of functionality depending on which other components are supplied/omitted.
That's primarily to support different price levels though. When the software is free, there's only one price and one version: the awesome edition.
Access to library functionality between languages again tends to be based more on source code instead of a binary interface, such as using SWIG to allow use of C or C++ source code from languages like Python and Ruby. Again, COM is basically curing a problem that arises primarily from lack of source code; when using open source software, the problem simply doesn't arise to start with.
Low-overhead RPC to code in other processes again seems to stem primarily from closed source software. When/if you want Microsoft Excel to be able to use some internal "stuff" in, say, Adobe Photoshop, you use COM to let them communicate. That adds run-time overhead and extra complexity, but when one of the pieces of code is owned by Microsoft and the other by Adobe, it's pretty much what you're stuck with.
Source Code Level Sharing
In open source software, however, if project A has some functionality that's useful in project B, what you're likely to see is (at most) a fork of project A to turn that functionality into a library, which is then linked into both the remainder of project A and into Project B, and quite possibly projects C, D, and E as well--all without imposing the overhead of COM, cross-procedure RPC, etc.
Now, don't get me wrong: I'm not trying to act as a spokesperson for open source software, nor to say that closed source is terrible and open source is always dramatically superior. What I am saying is that COM is defined primarily at a binary level, but for open source software, people tend to deal more with source code instead.
Of course SWIG is only one example among several of tools that support cross-language development at a source-code level. While SWIG is widely used, COM is different from it in one rather crucial way: with COM, you define an interface in a single, neutral language, and then generate a set of language bindings (proxies and stubs) that fit that interface. This is rather different from SWIG, where you're matching directly from one source to one target language (e.g., bindings to use a C library from Python).
Binary Communication
There are still cases where it's useful to have at least some capabilities similar to those provided by COM. These have led to open-source systems that resemble COM to a rather greater degree. For example, a number of open-source desktop environments use/implement D-bus. Where COM is mostly an RPC kind of thing, D-bus is mostly an agreed-upon way of sending messages between components.
D-bus does, however, specify things it calls objects. Its objects can have methods, to which you can send signals. Although D-bus itself defines this primarily in terms of a messaging protocol, it's fairly trivial to write proxy objects that make invoking a method on a remote object look pretty much like invoking one on a local object. The big difference is that COM has a "compiler" that can take a specification of the protocol, and automatically generate those proxies for you (and corresponding stubs in the far end to receive the message, and invoke the proper function based on the message it received). That's not part of D-bus itself, but people have written tools to take (for example) an interface specification and automatically generate proxies/stubs from that specification.
As such, although the two aren't exactly identical, there's enough similarity that D-bus can be (and often is) used for many of the same sorts of things as COM.
Systems Similar to DCOM
COM also allows you to build distributed systems using DCOM (Distributed COM). That is, a system where you invoke a method on one machine, but (at least potentially) execute that invoked method on another machine. This adds more overhead, but since (as pointed out above with respect to D-bus) RPC is basically communication with proxies/stubs attached to the ends, it's pretty easy to do the same thing in a distributed fashion. The difference in overhead, however, tends to lead to differences in how systems need to be designed to work well, though, so the practical advantage of using exactly the same system for distributed systems as local systems tends to be fairly minimal.
As such, the open source world provides tools for doing distributed RPC, but doesn't usually work hard at making them look the same as non-distributed systems. CORBA is well known, but generally viewed as large and complex, so (at least in my experience) current use is fairly minimal. Apache Thrift provides some of the same general type of capabilities, but in a rather simpler, lighter-weight fashion. In particular, where CORBA attempts to provide a complete set of tools for distributed computing (complete with everything from authentication to distributed time keeping), Thrift follows the Unix philosophy much more closely, attempting to meet exactly one need: generate proxies and stubs from an interface definition (written in a neutral language). If you want to do those CORBA-like things with Thrift you undoubtedly can, but in a more typical case of building internal infrastructure where the caller and callee trust each other, you can avoid a lot of overhead and just get on with the business at hand. Likewise, google RPC provides roughly the same sorts of capabilities as Thrift.
OS X Specific
Cocoa provides distributed objects that are fairly similar to COM. This is based on Objective-C though, and I believe it's now deprecated.
Apple also offers XPC. XPC is more about inter-process communication than RPC, so I'd consider it more directly comparable to D-bus than to COM. But, much like D-bus, it has a lot of the same basic capabilities as COM, but in different form that places more emphasis on communication, and less on making things look like local function calls (and many now prefer messaging to RPC anyway).
Summary
Open source software has enough different factors in its design that there's less demand for something providing the same mix of capabilities as Microsoft's COM provides on Windows. COM is largely a single tool that tries to meet all needs. In the open-source world, there's less drive to provide that single, all-encompassing solution, and more tendency toward a kit of tools, each doing one thing well, that can be put together into a solution for a specific need.
Being more commercially oriented, Apple OS X probably has what are (at least arguably) closer analogs to COM than most of the more purely open-source world.
A quick answer on the last question: COM is far from being obsolete. Almost everything in the Microsoft world is COM-based, including the .NET engine (the CLR), and including the new Windows 8.x's Windows Runtime.
Here is what Microsoft says about .NET in it latest C++ pages Welcome Back to C++ (Modern C++):
C++ is experiencing a renaissance because power is king again.
Languages like Java and C# are good when programmer productivity is
important, but they show their limitations when power and performance
are paramount. For high efficiency and power, especially on devices
that have limited hardware, nothing beats modern C++.
PS: which is a bit of a shock for a developer who has invested more than 10 years on .NET :-)
In the Linux world, it is more common to develop components that are statically linked, or which run in separate processes and communicate by piping text (maybe JSON or XML) back and forth.
Some of this is due to tradition. UNIX developers have been doing stuff like this long before CORBA or COM existed. It's "the UNIX way".
As Jerry Coffin says in his answer, when you have the source code for everything, binary interfaces are not as important, and in fact just make everything more difficult.
COM was invented back when personal computers were a lot slower than they are today. In those days, loading components into your app's process space and invoking native code was often necessary to achieve reasonable performance. Now, parsing text and running interpreted scripts aren't things to be afraid of.
CORBA never really caught on in the open-source world because the initial implementations were proprietary and expensive, and by the time high-quality free implementations were available, the spec was so complicated that nobody wanted to use it if they weren't required to do so.
To a large extent, the problems solved by COM are simply ignored on Linux.
It is true that binary compatibility is less important when you have the source code available. However, you still have to worry about modularisation and versioning. If two different programs depend on different versions of the same library, you need to somehow support that.
Then there is the case of the same program using different versions of the same library. This is often useful when working on large legacy programs, where upgrading everything can be prohibitively expensive but you would like to use new features anyway. With COM, the old parts of the program can just be left alone, since new library versions can more easily be made backwards compatible.
In addition, having to compile from source instead of binary compatibility is a huge hassle. Especially if you are actually developing software, since binary incompatibility means you have to recompile much more often. If one tiny part changes in a large C++ program, you may have to wait for a 30 minute recompile. If the different pieces are compatible, only the part which changed has to be recompiled.
COM and DCOM in particular have been around in windows for some considerable time now and naturally windows developers have made use of this powerful framework.
We are now in the cross platform age and when porting such applications to other platforms we are faced with challenges which in many cases can be mitigated or eliminated altogether unless the application we are porting is more than just one simple standalone app.
If your dealing with a whole suite of modules running on different machines all communicating using windows specific technologies such as DCE/RPC, DCOM or even windows named pipes then your job just became an order of magnitude harder.
DCE/RPC DCOM and windows named pipes all are very windows specific, non portable and of course subject to windows security access control.
For instance anyone familar with OPC DA (an industrial automation protocol based on DCOM still very much in use but now superceded by OPC UA (which avoids DCOM))) will know that there are no elegant solutions here if the client (or server) needs to be available for Linux!!
Sure there appear to be some technical hurdles here given that the MS code is not in the public domain but projects such as Wine have a partly ok DCE/RPC implementation and MS do publish some of the protocol docs. Try searching and you will probably find little information and few products open source or otherwise to help you.
Perhaps the lack of open source or affordable options here is more due to legal concerns - I wonder!
Some simpler solutions simply involve installing a "gateway service" on the windows machines to allow an alternative means of access to DCOM interfaces on that machine. This is fine if the windows machine does not belong to an unwilling 3rd party which unfortunately is sometimes the case!!! I know we'll just chuck another Windows machine as the gateway in the middle is the usual global warming enhancing solution to that problem.
I would conclude that Linux to Windows DCOM interoperability is certainly not impossible but it does appear to be a topic that few are interested in talking about unless you get your wallet out!

WCF-like Native C++ Library

I am looking for a library for native C++ (library source code has to be gcc compatible and portable across Linux and Windows) that does what WCF does in its very basic form - i.e. OperationContracts and DataContracts in a client-server environment, with data exchanges in binary format (binary serialization).
Ideally I'd like to use a library to achieve this. So if there's a library already available that compiles OperationContracts and DataContracts into rich C++ classes with metadata for reflection which can be consumed in our code and with client-server TCP communications built-in (i.e. a rudimentary implementation of WCF's functionality without the need to be compatible with WCF at all), please point me to it.
If not, implementing them myself (unlikely due to time constraints), I could use boost::serialization for DataContracts but how would I implement OperationContracts?
It's not necessarily compatible with gcc--so it's somewhat tangential to the precise question asked here--but I'd like to include a reference to the Windows Web Services API, Microsoft's native-code counterpart to WCF (for Windows systems).
From this secondary article:
WWS is designed from the ground up to be a completely native-code implementation of SOAP, including support for many of the WS-* protocols. WWS is, strictly speaking, exposed through a C API, making interoperability with other languages and runtimes very straightforward, but it is the C++ developer who will likely benefit the most.
I have found one that fits the purpose called "RCF" (Remote Call Framework) by Delta V Software. It's open source (GPLv2 or US$195 closed source). So far in my testing, it's working very well. According to the site, companies like HP, Ericsson and Siemens are users of the library.
Apache Thrift is another option you might consider,
http://en.wikipedia.org/wiki/Apache_Thrift

Recommendations for a Boost::ASIO based CORBA library

I'm looking for a CORBA kit. I need the IDL compiler plus libraries (or source) for the ORB. I don't really know a helluva lot more about CORBA, but we need to interface with a server whose functions are exposed via CORBA.
The requirements I've been given, in rough order of priority are:
1 - Low cost or license amenable to commercial (closed source) use.
2 - Performance performance performance - is there a Boost::ASIO based ORB?
3 - Simple to integrate for at least Windows and Linux development.
We measure our software's performance in microseconds, so I need to be sure that the underlying network latency has been kept to an absolute minimum, but also, personally, I don't want to wrestle with a half-finished or half-working project and I don't want integrating this stuff to become the whole project. Essentially I need to get this API built and be calling remote functions with as little fuss as possible. That might just be wishful thinking, but it's worth mentioning.
So, has anyone out there had RECENT experience integrating CORBA into modern desktop application project? What would you recommend to use, and what should I beware of?
I'm currently using omniorb for an embedded software in the telecommunication field.
As for your questions:
It is free even for commercial use. It comes with a LGPL license
I haven't mesured performances, but I've got good results in an embedded real-time project. (About your question on boost::asio: I'm pretty sure that an ORB based on boost::asio doesn't exist)
It's been tested on many platforms, including linux and windows.
Maybe you could give a try to omniorb. Otherwise you could try TAO: it's a real-time ORB, but I never used it.
As far as I know there is no ORB that is bui;d on top of boost::asio. I would recommend you to have a look at TAO or TAOX11 which is a modern CORBA implementation. There is a free CORBA Programmers Guide with some starter information by Remedy IT, or the OCI Developers Guide.

Is there any C/C++ library similar to apache httpcomponents?

are there any library similar to apache httpcomponents for c/c++ language?
Thanks in advance,
Dario.
I'm not sure how similar they are to those particular Apache components, but you might want to look at POCO and ACE. Both provide quite a bit in the way of networking in C++. ACE tends to be the more all-encompassing of the two (both in terms of supporting lots of protocols and such, and in terms of tending to control/dominate all of how an application is written/works).
Depending on exactly what you're after, you could also look at Boost.asio and/or LibCurl.

Thrift vs Protocol buffers [duplicate]

This question already has answers here:
Biggest differences of Thrift vs Protocol Buffers? [closed]
(15 answers)
Closed 7 years ago.
I've been using PB for quite a while now, but, Thrift has constantly been at the back of my mind.
The primary advantages of thrift, as I see it are:
Native collections (i.e, vector, set etc) vs PBs repeated providing functionality similar to, but not quite like (no iterators unless you dig into RepeatedField which the documentation states "shouldn't be required in most cases").
A decent RPC implementation provided, instead of just hooks to plug your own in.
More officially supported languages (PB offers "official" support for Java, C++, Python)
The cons of Thrift:
The RPC implementation means I can't plug in my own (for example) encryption/authentication layer on top.
Windows support doesn't seem to be great.
PB definitely seems to have, if not better, more accessible documentation.
Neutral:
Unknown size of .lib/.dll on Windows (Thrift).
Large size of .lib on Windows (PB, but it does offer a -lite which is significantly smaller).
Speed wise, they both seem to be similar.
I'm not quite ready to take the plunge and switch to Thrift yet, can anyone offer me more pros/cons, or reasons to go one way or the other?
Thanks!
As I've said as "Biggest differences of Thrift vs Protocol Buffers?" topic :
Referring to Thrift vs Protobuf vs JSON comparison :
C++, Python, Java - in-box support in Protobuf and Thrift.
Protobuf support for other languages (including Lua, Matlab, Ruby, Perl, R, Php, OCaml, Mercury, Erlang, Go, D, Lisp) is available as Third Party Addons (btw. Here is SWI-Prolog support).
Protobuf has much better documentation and plenty of examples.
Protobuf objects are smaller
Protobuf is faster when unsing "optimize_for = SPEED"
Thrift has integrated RPC implementation, while for Protobuf RPC solutions are separated, but available (like Zeroc ICE ).
Protobuf is released under BSD-style license
Thrift is released under Apache license
Additionally, there are plenty of interesting additional tools available for those solutions, which might decide. Here are examples for Protobuf: Protobuf-wireshark , protobufeditor.
You might want to analyse your need first:
Do you need a protocol-agnostic format? For example, do you want to implement a custom protocol or need 100% portability? In such a case use PB.
If you are fine with the default protocol of Thrift, and you need a protocol to begin with, by all means, go with Thrift.
Hope this helps.
Our project's main reason to stick with Thrift over protocol buffers was that protocol buffers don't auto-generate a complete RPC server, and existing solutions for PB seemed to all be fairly unstable. Just my $0.02.
You need to specify your use case(s) in detail. Else this is a "Which is better, a car or a truck?" question.