An example of an embedded project for a single person - c++

I've been trying to wrap my head around embedded. Since I will be self-taught in this specific niche, I realize it will be harder to get a job in the field, so I'm hoping to add a completed project to my resume to prove to potential employers that I've done it and can do it again for them.
Can someone suggest a project that I can undertake as a single person and actually be able to finish, but at the same time not too simple that it doesn't prove anything? Something reasonable that I can aim for.
If you can substantiate your example with a project you worked on yourself, and mention how many people were involved, and how long it took to finish it, that would also help me gauge the difficulty of projects I see in general and rule out the ones that are probably too big for my capacity. It's very difficult to gauge the amount of work a project needs from my position.

You should take a look at the arduino. To quote their site:
Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It's intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments.
There is a really handy playground listing a bunch of personal projects on the arduino, any one of which might fulfil your need to do some embedded development. You can also trawl around the internet (e.g. instructables) to find many other interesting arduino applications -- I particularly like the one building a fancy control system for an espresso machine, and, of course, there is the mandatory fart detecting chair that tweets its findings.
Being an arduino experimenter myself, I can attest to the simplicity and power of this device -- and the great fun you will have playing with it. If you want to get started quickly, I can recommend buying the starter kit from the very helpful people at oomlout.

Are you looking specifically at embedded software development, or are you interested in circuit board design as well?
If it's just software, then I would suggest getting hold of an ARM development board (Possibly the Philips LPC range - sparkfun have some nice ones) that you can program via a bootloader over usb and start hacking. Get one with a display and an ethernet port and you can build up to making some sort of network attached sensor (temperature, water level, object counter, etc). Start out little (turn on a LED from a button) and work your way up.
If you're also into the electronics side of things, I'd suggest something like an MP3 (or WAV) player and maybe stick to the AVR or PIC 8bit microcontrollers (AVR is used on the Arduino) as these are a little easier to deal with than ARM. Here you could start with a usb powered device that streams wav files from a PC serial port out to a pair of headphones, and build up to a battery powered board, feeding data to an MP3 decoder IC from an SD card.
Some things you may want to learn & demonstrate:
Understands the bounds of working with limited resources, including memory management (dynamic and/or static); resource management (locks, semaphores, mutex); multiple tasks (interrupts); and appropriate data structures
Ability to interface with other devices/ICs over various interconnects (analog & digital IO, serial bus (RS232, I2C, SPI))
Ability to sanely structure a program and segment the various modules without producing 'spaghetti' code
Ability to use source and integrate 3rd party libraries where appropriate (think FAT filesystem, or TCP/IP stack)
Misc Tips:
read and understand the datasheets (yes all of them)
code and test on the desktop where possible, but understand that there are differences and bugs will still creep through (this is where it helps to be using a tool-chain that is common with the desktop - GCC is good, but the tools are generally CLI)
use assert a lot - you can flash the line number of a failed assert using a single LED - this is invaluable
Most of all have fun - it still makes me smile when you first get a new component working (display, motor, sensor). Embedded makes the world go round :)

Related

Communicating with a Blackstar ID Core Guitar Amplifier through its USB Entrance and C++

I currently own a Blackstar ID Core 10w Amp. It has a lot of built in guitar effects such as Reverb, Delay and Modulation, all of which have various depths and levels. By connecting a USB cable from the amp to my computer, I'm able to use Blackstar's Insider software, which allows me to save these effects settings and switch to any of them with just a double click. However, the need for a double click makes it impossible for you to play your guitar and change effects during a song (which is what a pedal does).
However, I wanted to know if it's possible to use C++ to do something more ambitious than the manufacturer allows: I wanted to create a software that would play a backing track (voice+drums but no guitar) of a song and allow the user to set where during that song he wants his effects changed, and to what. This way, one would be able to play a song from start to end, not needing to worry about having to change effects.
This would also be a school project, so it can't really be a "mouse manager" or anything of this sort. It would need to be something more robust.
FYI, as far as I'm concerned, Blackstar does not give us any API we could work with. So I'd like to know if this project is even possible and, if so, where I should start.
Thank you!
This existing project is likely to help provide clues for you to reverse engineer what Insider does and rewrite that in C++.
https://github.com/jonathanunderwood/outsider
I feel your pain regarding Blackstar's awful Insider software.
To answer your question, is this project even possible, of course it is, the Insider software obviously is able to control the amp via USB. You just have to figure out what its protocol is.
You can use a USB sniffer like this one to see what commands Insider sends to the amp when you perform actions. With enough experimentation you should be able to reverse-engineer the protocol.
It's probably easier than you think. As evidence I offer the Insider software itself, which is not very sophisticated. The settings are probably modeled more or less as a struct.

Using a STM upsd3200 series mcu for the first time

I've received a dk 3200 kit recently. I know it's old but I would like to start using it to have more of a challenge than just arduino. It came with the board, an st flashlink FL-101B and some cables. I do not have the install disc, but I found the software for psd soft express online. It doesn't work with current windows 7 64bit. If I could use my arduino to program it, that would be great! Or maybe just do it through USB or the parallel ports? I've read that st provides a stm32 library used to help make code. If that works for my mcu, I'll use that.
Thanks
ST is a company that loves to re-organize their website and break links, but a data sheet for a part of what seems to be the same family as on your board is available from a toolchain vendor at:
http://www.keil.com/dd/docs/datashts/st/upsd321x_ds.pdf
On page 118 this seems to indicate that programs can be loaded using JTAG In System Configuration commands, which may be somewhat standardized though quick searching isn't producing a lot of leads. A reference is also made to ST's AN1153 which would be worth trying to locate a copy of, however it's not entirely clear if that will say anything about the programming, or if it only covers the additional two optional signals which have been added for hardware acceleration of the interface.
In theory, if you can find sufficient information about this device (looking at related devices may provide clues) then you should be able to craft a programming from an Arduino or anything else that can be adapted to twiddle bits at the appropriate voltage/threshold levels.
In practice, you may be better off trying to find an old Windows XP box, or even trying to run that software on a virtual/emulated environment and trap the I/O access either to proxy or to figure out what it is doing and reverse engineer your own programmer.
But unless you have a large installed base of boards using these chips, or particular need some unusual feature of them (I thought I saw something about a built-in CPLD?) it's really not going to be worth the effort.

Issue regarding practical approach on machine learning/computer vision fields

I am really passionate about the machine learning,data mining and computer vision fields and I was thinking at taking things a little bit further.
I was thinking at buying a LEGO Mindstorms NXT 2.0 robot for trying to experiment machine learning/computer vision and robotics algorithms in order to try to understand better several existing concepts.
Would you encourage me into doing so? Do you recommend any other alternative for a practical approach in understanding these fields which is acceptably expensive like(nearly 200 - 250 pounds) ? Are there any mini robots which I can buy and experiment stuff with?
If your interests are machine learning, data mining and computer vision then I'd say a Lego mindstorms is not the best option for you. Not unless you are also interested in robotics/electronics.
Do do interesting machine learning you only need a computer and a problem to solve. Think ai-contest or mlcomp or similar.
Do do interesting data mining you need a computer, a lot of data and a question to answer. If you have an internet connection the amount of data you can get at is only limited by your bandwidth. Think netflix prize, try your hand at collecting and interpreting data from wherever. If you are learning, this is a nice place to start.
As for computer vision: All you need is a computer and images. Depending on the type of problem you find interesting you could do some processing of random webcam images, take all you holiday photo's and try to detect where all your travel companions are in them. If you have a webcam your options are endless.
Lego mindstorms allows you to combine machine learning and computer vision. I'm not sure where the datamining would come in, and you will spend (waste?) time on the robotics/electronics side of things, which you don't list as one of your passions.
Well, I would take a look at the irobot create... well within your budget, and very robust.
Depending on your age, you may not want to be seen with a "lego robot" if you are out of college :-)
Anyway, I buy the creates in batches for my lab. You can link to them with a hard cable(cheap) or put a blue tooth interface on it.
But a webcam on that puppy, hook it up to a multicore machine and you have an awesome working robot for the things you want to explore.
Also, the old roombas had a ttl level serial port (if that did not make sense to you , then skip it). I don't know about the new ones. So, it was possible to control any roomba vacuum from a laptop.
The Number One rule, and I cannot emphasize this enough: Have a reliable platform for experimentation. If you hand build something, just for basic functionality, you will spend all your time on minor issues and not get to the fun stuff.
Anyway. best of luck.

Discover and enable/disable devices on Win8?

I'm writing a metro app for Windows 8 (C# 5) to act as a power control app allowing the user to enable and disable various devices the computer will likely have. For now, I'm just thinking bluetooth and wireless network adapter. Eventually I'll add other devices, but one step at a time.
The main aspects I'm worried about is reliably finding devices, enabling and disabling them, and querying their state (is the device already enabled?). I need to be able to do any of these on a variety of machines with a variety of different devices, including multiple NIC or Bluetooth hardware setups.
I've looked into devcon on Win7, but I'm worried about reliably discovering the devices. If I grab the wrong devices, who knows what I'll be disabling, not to mention it won't disable what I intend to disable. Also I haven't tried it on Win8 yet and it may not be a portable app, I don't want people to install it and then my app.
WMI is powerful but always a bit intimidating to wander around in without a little guidance. If that's my best bet, I would appreciate some resources.
Command line or .Net library is what I'm hoping for, but I haven't tried this kind of stuff before so I'm open to any other alternatives. Also, any foresight into working with other devices like cellular network cards or devices I haven't thought of yet would be great.
Much of what you want (eg Bluetooth APIs) are indeed sandboxed away from Metro apps. There are some substitutes in the Windows namespace, though whether they will meet your needs I don't know. Take a look at http://msdn.microsoft.com/en-us/library/windows/apps/hh464945 which has links to the suggested alternatives for working with devices.
Specifically the Windows.Devices.Enumeration namespace says it's about finding devices. However as I read the page it seems like it's more about discovering and less about controlling. I wouldn't be surprised to find you can't control them. But that's where I'd start digging.

Cross-platform, open-source development framework that needs 3d graphics

I'm thinking of developing a game-like piece of software. It will probably require a bit of OpenGL, MIDI input, and math. I'd like to eventually sell the software, so it needs to be installable on PCs with different OSes. And I don't want to have to spend a lot of time on memory management and other low-level details.
My question is this: what language/framework would you use for such software?
You have got a lot of options my friend, here are just a few which allow you to use a high level language to develop.
Torque 3D http://www.garagegames.com/
I've used this a bit and can tell you its a pretty good solution. You can build you game logic in their TorqueScript. Using it also gets you the option to release on pretty much every major platform including consoles and the browser. The only snag is it does cost money, but is very affordable for indies.
Panda3d http://www.panda3d.org/
This a completely free open source engine. I provides a lot of functionality and also allows you to program your game logic in python. The platforms it supports is Linux/Mac/PC.
Mono http://mono-project.com/Main_Page
I have not played around with this too much, and am not sure how good their 3d is (it isn't known for it anyway). It does allow you to program in a number of high level languages (C# and python to name a few). It also allows you to deploy to a number of platforms including embeded devices and the iphone (MonoTouch).
I would check these out and see if any are a fit for your situation. If none are then there are a large number of other options out there.
I think the closest thing to what you're after is Java. It has decent support for OpenGL(JOGL) and a good standard library that works on most systems.
Despite what some people will tell you, Java isn't as fast as C, and this can rear it's head doubly so in a game. It is cross platform though, and you don't have to bother with all that tiresome memory-management.
I would use C# for scripting & the Unity 3D Engine. http://unity3d.com/
Unity has a reasonable licensing fee but it's also free to download and get started. Check the details for when a licensing fee is payable.
Anyways, Unity3D takes care of:
3D rendering
Memory management
Input
Audio & Video
Networking
Asset pipelines
Scripting through the Mono CLR (ie, you can use C#)
And has a great level/world editor
If you are willing to trade raw speed for ease of use then this is for you. We started a project intending to use Unity. Our project needed greater customization than we could get from the engine. We wanted source code and to run at 60fps so we upgraded. But I would still recommend it as a solid multi-platform multi-OS solution.