How to mix std::stream and Delphi TStream? - c++

I'm using C++Builder, and am trying to slowly migrate code to using C++ standard library in preference to the Delphi VCL.
The VCL has a streaming architecture based around the TStream class, and I'm switching to using std::stream instead. However, in the short term, I still need a way of 'mixing' use of the two stream types.
I can do this using intermediate std::stringstream/TStringStream objects, but this seems a little inefficient and cumbersome. Does anyone have a better suggestion?
Edit:
TStream provides similar functionality to std::streams, but is not derived from it. You can create different kinds of streams (TFileStream, TMemoryStream, TStringStream) and read/write data to/from them. See the Embarcadero docwiki TStream reference.
Edit:
Example - Imagine I have a std::ostream that I have written some stuff to, and I now want to append a JPEG Image to it using TJPEGImage.SaveToStream(str : TStream). And, I'll want to read it from a std::istream later...

Maybe you can write an adapter/proxy class similar to the VCL TStreamAdapter which implements an IStream interface for a TStream.

Well, I don't know too much about C++, but I do know how to mix two incompatible classes with similar functionality, and that's with a wrapper class. It looks to me like the base stream classes in the C++ hierarchy are abstract classes that define methods but leave it to the descendants to implement them in different ways. So create a class that descends from iostream (most Delphi streams are two-way) and takes a TStream object in its constructor, and then implements the iostream methods by calling the equivalent methods on the internal TStream object.

Related

Interfacing with a vector<char> as a stream using binary write() read()

I'm currently investigating portable, idiomatic, standard library-only C++ methods of writing binary data into a std::vector<char>. I would like to interface with the container in the same manner as I would any other binary ostream, using the write() function.
So far the only thing I have turned up is inheriting from std::basic_streambuf<>. Are there any better alternatives to this?
You are correct, inheriting from std::basic_streambuf is the way to do it. Not sure if you are interested, but boost::iostreams and boost::interprocess have implemented this type of stuff already:
http://www.boost.org/doc/libs/1_64_0/libs/iostreams/doc/index.html
http://www.boost.org/doc/libs/1_64_0/doc/html/interprocess/streams.html

Replace Rogue Wave Software Components With Open Source OR Standard Classes

I have a requirement where in i need to replace/remove rogue wave classes like RWCString, RWBoolean, RWCollectable etc. Is there any opensource/standard C++ classes which replaces rogue wave? OR Do i need to extend standard C++ classes(By inheriting them to my own classes)?
Eg. RWCString is a wrapper of standard std::string, accoring to the docs (http://docs.roguewave.com/sourcepro/11/html/toolsref/rwcstring.html),
but with some more methods.
If you have to get rid of it, you´ll need to rewrite it. You can´t replace it with std::string itself, because it lacks the additional stuff, and you shouldn´t inherit from std::string (some possible problems).
If you don´t want to rewrite it, the even more tedious possibility is to change every part of your program where strings are used.
Same goes for the other classes.

What is the best design pattern to register data "chunks"?

I have a library which can save/load on disk "chunks" which are POD structs with constant size and unique static CHUNK_ID field. So load looks somethink like this.
void Load(int docId, char* ptr, int type, size_t& size)...
If you want to add new chunk you just add struct with new CHUNK_ID and use Save Load functions to it.
What I want is to force all "chunks" to have functions like PrintHumanReadable, CompareThisTypeOfChunk etc(Ideally program should not compile without such functions). Also I want to mark/register/enumerate all chunk-structs.
I have a few ideas but all of them have problems.
Create base class with pure virtual functions PrintHumanReadable, CompareThisTypeOfChunk.
Problem:breaks pod type and requires library rewriting.
Implement factory which creates chunk struct from CHUNK_ID. Problem: compiles when I add new chunk without required functions.
Could you recomend elegant design solution for my problem?
Implement a simple code generator. You can use something like Mako or Cheetah (both Python libraries). Make a text file containing all the class names, then have the generator build the factory method and a series of methods which aren't really used but which refer to the desired methods in all the classes. This will also make it straightforward to enumerate the classes (again, using generated code).
The proper design pattern for this is called "use Boost.Serialization". It's really the best tool for writing objects to a format and then reading them back later. It can write in text, binary, and even XML formats (and others if you write a proper stream for them). It's can be non-intrusive, so you don't need to modify the objects to serialize them. And so forth.
Once you're using the proper tool for this job, you can then use whatever class hierarchy or other method you like to ensure that the proper functions for an object exist.
If you can't/won't use Boost.Serialization, then you're pretty much stuck with a runtime solution. And since the solution is runtime rather than compile time, there's no way to ensure at compile time that any particular chunk ID has the requisite functions.

How can I override an C++ standard-library class function?

How can I override a C++ standard-library class function? In my application, I use ofstream objects in many different places of code. And now I want to open files in a different permission mode in Linux, Ubuntu. But open function of ofstream has no parameter to specify the permission mode of the file it creats.
Now I want to override open() function of ofstream class so it will get a parameter to specify the permissions for user access.
For starters, to clarify your terminology, the STL usually refers to the subset of the C++ standard library containing the containers, iterators, and algorithms. The streams classes are part of the C++ standard library, but are usually not bundled together with the STL. Some purists will insist that there is no such thing as the STL in the C++ standard library (since the STL is, technically speaking, a third-party library that was adopted into the standard), but most C++ programmers will know what you mean.
As for your question, there is no way within the standard to specify permission modes with ofstream. If you want to create your own custom stream class that is like ofstream but which supports permissions, your best bet would be to do the following:
Create a subclass of basic_streambuf that allows you to open, write, and possibly read files while specifying Unix permissions. The streams classes are designed so that the details of communicating with physical devices like disk, networks, and the console are all handled by the basic_streambuf class and its derived classes. If you want to make your own stream class, implementing a stream buffer would be an excellent first step.
Define your own class that subclasses basic_ostream and installs your custom basic_streambuf. By default, the basic_ostream supports all of the standard output routines by implementing them in terms of the underlying basic_streambuf object. Once you have your own stream buffer, building a basic_ostream class that uses that streambuf will cause all of the standard stream operations on that class (such as <<) to start making the appropriate calls to your streambuf.
If you'd like more details on this, an excellent reference is Standard C++ IOStreams and Locales. As a shameless plug, I have used the techniques from this book to build a stream class that wraps a socket connection. While a lot of the code in my stream won't be particularly useful, the basic structure should help you get started.
Hope this helps!
This is not answering your question directly as I wouldn't advise overriding ofstream::open.
Instead couldn't you use the first suggestion in this post? Open the file as you normally would to get the correct permissions, and then construct an ofstream from the file descriptor.
#include <iostream>
#include <fstream>
class gstream: public std::ofstream
{
void open(const std::string& filename, ios_base::openmode mode,int stuff)
{
//put stuff here
}
};
int main() {
gstream test;
//io stuff
return 0;
}
seems to work here.
Another option would be to create a wrapper class that contains an 'ofstream' object and has the interface you want, and passes the work onto its 'oftstream' member. It would look like this.

Should I use nested classes in this case?

I am working on a collection of classes used for video playback and recording. I have one main class which acts like the public interface, with methods like play(), stop(), pause(), record() etc... Then I have workhorse classes which do the video decoding and video encoding.
I just learned about the existence of nested classes in C++, and I'm curious to know what programmers think about using them. I am a little wary and not really sure what the benefits/drawbacks are, but they seem (according to the book I'm reading) to be used in cases such as mine.
The book suggests that in a scenario like mine, a good solution would be to nest the workhorse classes inside the interface class, so there are no separate files for classes the client is not meant to use, and to avoid any possible naming conflicts? I don't know about these justifications. Nested classes are a new concept to me. Just want to see what programmers think about the issue.
I would be a bit reluctant to use nested classes here. What if you created an abstract base class for a "multimedia driver" to handle the back-end stuff (workhorse), and a separate class for the front-end work? The front-end class could take a pointer/reference to an implemented driver class (for the appropriate media type and situation) and perform the abstract operations on the workhorse structure.
My philosophy would be to go ahead and make both structures accessible to the client in a polished way, just under the assumption they would be used in tandem.
I would reference something like a QTextDocument in Qt. You provide a direct interface to the bare metal data handling, but pass the authority along to an object like a QTextEdit to do the manipulation.
You would use a nested class to create a (small) helper class that's required to implement the main class. Or for example, to define an interface (a class with abstract methods).
In this case, the main disadvantage of nested classes is that this makes it harder to re-use them. Perhaps you'd like to use your VideoDecoder class in another project. If you make it a nested class of VideoPlayer, you can't do this in an elegant way.
Instead, put the other classes in separate .h/.cpp files, which you can then use in your VideoPlayer class. The client of VideoPlayer now only needs to include the file that declares VideoPlayer, and still doesn't need to know about how you implemented it.
One way of deciding whether or not to use nested classes is to think whether or not this class plays a supporting role or it's own part.
If it exists solely for the purpose of helping another class then I generally make it a nested class. There are a whole load of caveats to that, some of which seem contradictory but it all comes down to experience and gut-feeling.
sounds like a case where you could use the strategy pattern
Sometimes it's appropriate to hide the implementation classes from the user -- in these cases it's better to put them in an foo_internal.h than inside the public class definition. That way, readers of your foo.h will not see what you'd prefer they not be troubled with, but you can still write tests against each of the concrete implementations of your interface.
We hit an issue with a semi-old Sun C++ compiler and visibility of nested classes which behavior changed in the standard. This is not a reason to not do your nested class, of course, just something to be aware of if you plan on compiling your software on lots of platforms including old compilers.
Well, if you use pointers to your workhorse classes in your Interface class and don't expose them as parameters or return types in your interface methods, you will not need to include the definitions for those work horses in your interface header file (you just forward declare them instead). That way, users of your interface will not need to know about the classes in the background.
You definitely don't need to nest classes for this. In fact, separate class files will actually make your code a lot more readable and easier to manage as your project grows. it will also help you later on if you need to subclass (say for different content/codec types).
Here's more information on the PIMPL pattern (section 3.1.1).
You should use an inner class only when you cannot implement it as a separate class using the would-be outer class' public interface. Inner classes increase the size, complexity, and responsibility of a class so they should be used sparingly.
Your encoder/decoder class sounds like it better fits the Strategy Pattern
One reason to avoid nested classes is if you ever intend to wrap the code with swig (http://www.swig.org) for use with other languages. Swig currently has problems with nested classes, so interfacing with libraries that expose any nested classes becomes a real pain.
Another thing to keep in mind is whether you ever envision different implementations of your work functions (such as decoding and encoding). In that case, you would definitely want an abstract base class with different concrete classes which implement the functions. It would not really be appropriate to nest a separate subclass for each type of implementation.