Since Adobe opened the RTMP specification to the community, does it mean that RTMP will be supported by BlazeDS?
From what I know RTMP is not there yet :(
But you can try messaging with StreamingAMF or pooling :)
http://cookbooks.adobe.com/post_How_to_use_BlazeDS_Messaging-7765.html
You can use MuleRTMP (http://code.google.com/p/mulertmp/) to adapt Red5's RTMP Handler as Endpoints into BlazeDS.
Related
I don’t know if I can say “I’m sorry for ask” but I spent more than a week looking for a solution without success. I have a Jetson Nano and with OpenCV I get and process an image at 4fps, I need to send this video to a web server to allow the client connected to the server get the video. Everything need to be written in C++.
Because a need a low latency I did test with GStreamer and WebRTC without success. I don’t have any web server ready, so I can use any implementation.
Anyone know where I can find some example implementation with this schema?
You can use mediasoup to send data to the server to then send the stream with rtp to another endpoint like gstreamer or ffmpeg.
Here is a recording project where data is sent from the browser -> server -> gstreamer -> file.
Mediasoup is written in c++ and has a wrapper for js.
I had similar problem and used such example from GStreamer WebRTC official repo. It's written in Python for Janus Gateway video rooms but I think it can be easily rewritten in C++ as you need.
In the code for OpenCV, I used V4L2Loopback as a virtual output device to be used as input for GStreamer WebRTC example.
I hope such approach may help you.
I think no need to send it to a Web Server. In Gstreamer examples [https://github.com/GStreamer/gst-examples]. The SendOnly example sends a video to a Web Client Using WebRTC. You can modify it to send an OpenCV mat.
I would like to write a RTSP streaming server using C++. Multiple clients will be connected to this server for receiving the streamed data.
What I understand is that I need to do socket programming in C++ for client server architecture.
I know FFMPEG has command line support for streaming audio/video. But my requirement is writing a client server socket model in C++.
I had a look at https://www.medialan.de/usecase0001.html
I am also looking at this. https://www.youtube.com/watch?v=MEMzo59CPr8
but I am not sure if this will help me.
For streaming the audio/video data, Do i need to use FFMEPG APIs. If yes, which libraries of FFMPEG i need to use?.
I think I will use gstreamer RTSP server.
Gstreamer is easy to use.
I tried sample example and I was able to stream a video over RTSP.
No, you don’t need ffmpeg to write an RTSP server.
I worked in the past on WebRTC with a C server (Janus) that i know very very well, now i want to add the WebRtc capacity to Live555 to be able to stream some video through it.
The problem is that i'am kind of overwhelmed with the lack of documentation in live555 (worst than Janus)
If i can resume live555 lacks :
1- A SDP parser/builder
2- A HTTP signaling Parser/Builder
My question is if i see all that is missing, or need to be done ?
If by any chance someone can give me some hints.
Live555 make a demo that is available on http://webrtc.live555.com/, but this seems still not available opensource.
You can have a look to one of my experimentation that is available on github webrtc-streamer. This application use live555 as an RTSP consumer and give access to WebRTC using a embedded HTTP server (like janus-gateway does). The signaling try to be as simple as possible.
Live Demo
I would like to be able to stream media content originated by eg. a file to a flash player using RTMP.
I have considered librtmp though it seems ffmpeg support rtmp more as a client than as a server, that is, it implement the push/pull models w/o a ~server~ model.
Having 'ffserver' in mind, Does it support RTMP in the above mentioned manner? is it possibe to expose H264/AAC content via RTMP using ffserver ?
Any help will B appreciated.
Nadav at Sophin
Have you looked into Red5? http://www.red5.org/
I have used CRTMP-Server and have to say its amazing, and C/C++
http://www.rtmpd.com/
it worked great for me. I used to to send a MPEG-TS stream to a flash client. for a live desktop capture application.
Basically i had a directshow filter that captured the desktop area, then fed it to a H264 encoder filter then wrapped it in a TS container and fed it via TCP to rtmpd. It worked pretty well.
I am implementing a client/server application where video streaming occurs between two computers (in one direction). I would like to have the server publish an SDP file when it starts streaming. The client would then be able to download this SDP file and use it to get the stream. In order to implement this it seems I need to include a RTSP server in my server application.
I am planning to use either libVLC or GStreamer for the client. Both are able to get incoming video streams using the info from an SDP file.
Server-side I don't really know where to start. Can anyone recommend a good C++ library that would allow me to create a small RTSP server?
Use Live555 LGPL library or for fun, read the RFC and implement :-)
Libcurl's library offers a simple example that can be usefull for the server side..
Take a look at: https://curl.haxx.se/libcurl/c/rtsp.html