Windows Mobile 6.5 Change the camera focus - c++

I have a project to scan some QR-code or bar-code with camera on windows mobile. (phone x01t)
Programing in C++ and using DirectShow.
Tired to change focus with IAMCameraControl interface, but return the error like "...request is not supported".
Are there any way else?
Thanks

Most (if not all) Windows Mobile phones I've used so far used custom camera drivers, which means OEMs decide which functionalities to implement/support. IAMCameraControl is most likely not one of them.
However, you might want to look for OEM-specific SDKs. For instance, Samsung provides custom APIs enabling to change such parameters as camera focus or ISO. Maybe such APIs exist for your device.

Related

How to integrate an HID USB Controller?

I'm at a standstill. I have this non-standard game controller which I would like to integrate into an application. It has three joysticks, and fifteen possible buttons.
It is an HID compliant USB-connected controller, operating primarily on Windows, but at some point I will have to port it over to Android as well. I want to monitor for inputs in my C++ project, and then use those inputs. So for example, with the joysticks I will be monitoring the axis value, and buttons I will be monitoring the boolean.
How do I find the input variable (if any) for the joysticks and buttons, and then link them to the code? I've used XInput for compatible controllers before, so I have some familiarity with that system.
I think the easiest way could be by getting the key code. You can easily search in google for html key codes and if you use the joystick it should say what its code is

Options for Camera Enumeration and HAL for UWP App (WPF/C++ CLI DLL)

I am creating video processing application. The application is written using a mixture of WPF and C++/CLI (a DLL). I currently connect to a machine vision camera and use a few functions in the camera's native driver e.g. I grab image data, I set hardware region-of-interest (roi).
I am currently using windows 10. The application is currently converted to UWP with the Desktop bridge.
What I would like is to use some sort of Hardware-Abstraction-Layer to connect to a range of cameras and to access image data and ROI functions (if available).
I was wondering if someone experienced in this could take me through the options (if they exist) and what are the main considerations.
When I web-search I get lost in the search results (for example, is Windows Media Foundation a possibility, if not why not etc.). Much of the web results are pretty old.
So really I would like someone to give me a few pointers so I can feel sure I am on the right track.
It is impossible use DirectShow cameras from UWP - in MSDN Win32 and COM for Universal Windows Platform (UWP) apps (multimedia). You can use DirectShow cameras from direct calling as COM object, but it is workable only on Desktop Windows with full supporting of COM. Universal Windows Platform (UWP) is a platform for programming on Desktop and Mobile - these are Windows with different architecture and UWP is an abstract layer for simple deploying on different platforms - it leads to limit functionality.

Sony QX10 - Remote API SDK

Is it possible to control the Sony QX10/100, using the Sony’s Camera Remote API SDK from C++ Windows program?
Thank you for your patience and time...
Yes, that should be possible. See https://developer.sony.com/develop/cameras/ for more details.
I answered your question on this related other question, maybe you would want to check it out ?
Windows compatibility with the Sony Camera Remote API
The API works with any device on any OS and programming language, it's just http calls and camera discovery needs some basic socket listening. Though to make it easy to connect to the camera, the device you're connecting from, should support Wi-Fi Direct : http://en.wikipedia.org/wiki/Wi-Fi_Direct
The problem is that these APIs are incredibly simplistic. No way to transfer/delete images off the memory card, can't take pictures without a memory card, can't add a custom streaming service, (only USTERAM is supported), the device doesn't have an 'always on' mode so you need to physically walk up and turn-on/reset (for cameras where this makes sense like the AS100V). It's like Sony has one guy in the basement working on this.

How do I retrieve picture snapshots from a web cam?

How difficult is it to make software for a webcam such as the Gateway USB 2.0 Web Cam? I would like to be able to retrieve picture snapshots on demand. Is there a C++ library or other API that I may use to do so?
The answer depends on what platform you are using. For example, if on Windows, you can retrieve data from the camera using the DirectX API, Linux has Video4Linux and Mac has QuickTime.
There are some cross-platform wrappers which provide a layer above the native video API, and therefore offer a common API across multiple platforms. One such project is OpenCV which - although not intended primarily for camera capture use cases - does support them via the cvCaptureFromCAM and cvQueryFrame functions.
The QtMobility Multimedia APIs will also offer cross-platform camera support, but this API is not yet implemented. Check back in Qt 4.7 if this library looks interesting to you.

Touch friendly GUI in Windows Mobile

I'm porting an audio processing application written in C++ from Windows to Windows Mobile (version 5+). Basically what I need to port is the GUI. The application is quite complicated and the GUI will need to be able to offer a lot of functionality. I would like to create a touch friendly user interface that also looks good. Which basically means that standard WinMo controls are out the window.
I've looked at libraries such as Fluid and they look like something I would like to use. However, as I said I'm developing i C++. Even though it would be possible to only write the GUI part i some .NET language I rather not. My experience with .NET on Windows Mobile is that it doesn't work very well...
Can anyone either suggest a C/C++ touch friendly GUI library for Windows Mobile or some kind of "best practices" document/how-to on how to use the standard Windows Mobile controls in order to make the touch friendly and also work and look well in later versions of Windows Mobile (in particular version 6.5)?
There are two aspects to your question:
Libraries. For this I would take a look at Qt for CE/WinMo. The C++ alternative is MFC.
GUI Design. About Face and Designing Interfaces (J. Tidwell) are a couple of good books.
Also:
make sure that your UI is finger-friendly, I hate it when I have to use a stylus.
keep in mind that on touch screens you can't have tooltips (no mouse over) and you don't have a mouse pointer. WinMo uses click and long click, but the latter is not easily discoverable.
add joystick UI navigation
don't try to cram too many controls on the tiny screen, use tabs or drill-down menus
I don't know any good C++ libs but you could try SlideUI mobile controls (it is in .NET), but you wouldn’t need any specific knowledge to use it and it's available via design time and easy to use.
http://www.devslide.com/products/slideui
Disclosure: I am affiliated with devslide.