How to use RTF export feature of KDE? - c++

In stackoverflow.com I have found a question where a user was suggesting to use this libraries of KDE in order to export-inport RTF files. But, when I downloaded I saw that there are lot of files that are included in the .cc and .h files that are missing. So please give a hint how to download all necessary files and is there any guide that gives and example how to use the RTF exporting example(or instructions)?
BTW if you have ever done RTF exporting programmatically in a better way, please tell me how I can do that.

First off, as you mention, that code is part of the KDE project. Its code base is very large, so in the worst case you'd have to provide most of kdebase-dev. The following link contains a tutorial for building KWord from SVN, which will pull in all the dependencies you need (then you can start deleting them as you find they aren't relevant):
http://wiki.koffice.org/index.php?title=Build_KOffice
Browsing the sources, I note a few things.
The #includes pretty much just reference QObjects, so be sure that Qt is installed.
The RTF classes you're looking for seem to subclass KDE objects. This means you may have to go through significant work to separate the base code from KDE if you can't have KDE as a dependency for your project.
edit: Looks like you could probably pull much of the algorithm from ExportFilter.cc, for example, and modify it to your needs. Looks like much of the work is being done via QString rather than KDE methonds.

Related

Suggestions on how to build a library that can be used in many of my applications

In the past I have created a jar file that contained many "helper functions" that I used and made common to many different applications. I felt this was important as anytime I used my "helper" jar file in any new applications or when making changes to any existing ones, the latest and most up to date version of my "helper" jar was always used. It was developed separately and had it's own version control.
I'm looking to do something similar with C/C++
At the moment I have a collection of headers, doing something similar to my "helper" jar in java but finding it cumbersome managing changes, ensuring the most up to date collections are used. So for example, if I made some changes to these "helper" headers, I need to copy them into each project and rebuild.
If we take the below as an example of what I do in Java;
and the below is the structure that I'd like to do something similar with in C++;
I'd like some way of keeping my_includes separate so that any changes I made to my_includes are automatically included in any existing or new applications, in the way Utilities.jar is in the above Java example
I accept that I cant build a library or such as it won't then be as portable, right?
I suspect I'm missing something quite obvious, just not to me.
All helpful comments appreciated, thanks in advance...
At first you could create a library from your utilitis.cpp and all include files independently and add this library to any project. I just provide URL for sample generate the static and shared library.
Create static and shared library (GCC)
And then you can add custom include files to any project in c++ just need to add the specific directories to your include Path in compile time base your platform or if you use cmake you can edit the "include_directories". And also you should link the generated library to your project as described in provided URL.

Android ndk c++ do i have to change my whole code or can i use precompiled executables/make

As the topic says, I'm interested in using some existing c++ code. It is quite much so I don't want to change everything. That's why I'm asking if I have to change the whole code or if it is possible to include it somehow.
As I noticed Android Studio/Gradle wants a CMake file in order to include those external libraries, but my code only includes ordinary makefiles.
Is there any way to make use of the given structure without many changes?
I can't give too much information about the code because it will be too much but here is something about it:
C++ Code
Using Makefiles
(will add more if needed)
Methods I tried:
Ship code inside assets, copy it in the local directory and use then use "make" to compile it on the smartphone - result: permission denied
Use precompiled Unix executable - I couldn't find a right compiler yet (already tested Android standalone toolchain)
Use Android NDK - I didn't manage to include the existing code because the changes were too deep
In my opinion, the best way would be one of the first two options. But I haven't found a way to handle these problems, which are listed above.
What I would like to know is now:
Which option would be the best? Of course, if they're all possible that will depend on the problem, but some opinions would be nice.
How do I know what compiler I have to use?

Packaging a modified Qt class

Heads up, this is going to be confusing:
I customized 9 files from Qt5.2: qquicktextdocument.cpp qquicktextdocument.h qquicktextedit.cpp qquicktextedit_p.h qquicktextedit_p_p.h qquicktextnode.cpp qquicktextnodeengine.cpp qquicktextnodeengine_p.h qquicktextnode_p.h
Each file is simply prefixed with a letter and still inside /qtdeclarative/src/quick/items/. I am 100% happy with the modifications I made being put under GPL etc. I somewhat want my end application (discussed below) to be Apache or MIT, but, I'm flexible.
My modifications work fine. When I modify a few additional files I am able to compile them along with the rest of Qt (at the same time, using the same make command). But these modifications are going into another Qt application that I am making which I want other people to be able to use, and requiring general consumers to have a custom compiled version of Qt would be obviously absurd.
I want to package/compile/do something, that will enable me to include the modifications in my final project as a shared library, or something.
As a web developer writing C++ and Qt, I am very confused about linking shared libraries, header files, etc.
To recap, I modified Qt 5.2 and made a custom compilation of it for an application I am building, and I want people to be able to run that application without having to have a custom compilation of Qt. I need a way to decouple my Qt modifications from Qt.
I realize this might be a big topic, I'm not expecting a step by step guide, just some general guidance. So far I have tried compiling my modified files as a library, then including that library in my actual project, but I am getting undefined references and missing files all over the place. (I don't know if I did anything right)
I am also currently looking at subclassing the classes I want but I'm unsure about this. It might require copy pasting some code, which could have licensing issues?
end goal: be able to have a wavy underline (in qml) for incorrectly spelt words.
Thank You.
My 5 cents.
If your changes can be useful (in general) to other people you can try to push them to upstream via codereview.
If you want your application to run only in windows everything become obvious: in windows it is normal to provide your application with shared libraries (to avoid DLL HELL). Btw, have you heard about static linking?
Qt has some plugin mechanism. You can compile your code into shared object (dynamic library) and install it with your application. For example, QML FolderListModel do this. You can look at code in $qt5_src/qtdeclarative/src/imports/folderlistmodel.

Using C++ code on iOS, create a static library or mix with Objective C?

I have some C++ code (exposing a C-only interface through a header) which I will use for an iOS project.
I can either create a static library and link to this from my app project, or add the source files directly to the app project - which option is best?
All answers appreciated!
Add the sources if you expect them to change often. Otherwise a library will be more suitable and will make your project cleaner (however, you will have to put only the header files in your project)
I've used OpenCV in one of my app projects which is mostly written in C++. I've found that adding the source files to the app project worked better for me because I made some minor changes to the code wherever appropriate. Comes down to the use case basically.
I always prefer to add the source if I have it, simply because it makes debugging easier. If you're making a call into a library routine and getting back an unexpected result (or crashing, or whatever), it's much easier to step into the library code with the debugger and figure out what's going on. If you just have a static library, it's a black box and you can't see what's going on inside. It also allows you to change the library code more easily if you encounter a bug or a missing feature (just be careful if the library is shared among other projects, to make sure you keep the library code up to date in its own repository).
Xcode is good about letting you keep your project organized, so use those features to your advantage. Keep the library code and headers separate from your main application and link it in as needed.
I suppose by code you don't mean a well formed library, so I expect this code could get any kind of modification pressure in the future. The best way is then wrapping it. here is one very nice example, but you might do it differently: http://robnapier.net/blog/wrapping-cppfinal-edition-759

keeping Eclipse-generated makefiles in the version control - any issues to expect?

we work under Linux/Eclipse/C++ using Eclipse's "native" C++ projects (.cproject). the system comprises from several C++ projects all kept under svn version control, using integrated subclipse plugin.
we want to have a script that would checkout, compile and package the system, without us needing to drive this process manually from eclipse, as we do now.
I see that there are generated makefile and support files (sources.mk, subdir.mk etc.), scattered around, which are not under version control (probably the subclipse plugin is "clever" enough to exclude them). I guess I can put them under svn and use in the script we need.
however, this feels shaky. have anybody tried it? Are there any issues to expect? Are there recommended ways to achieve what we need?
N.B. I don't believe that an idea of adopting another build system will be accepted nicely, unless it's SUPER-smooth. We are a small company of 4 developers running full-steam ahead, and any additional overhead or learning curve will not appreciated :)
thanks a lot in advance!
I would not recommend putting things that are generated in an external tool into version control. My favorite phrase for this tactic is "version the recipe, not the cake". Instead, you should use a third party tool like your script to manipulate Eclipse appropriately to generate these files from your sources, and then compile them. This avoids the risk of having one of these automatically generated files be out of sync with your root sources.
I'm not sure what your threshold for "super-smooth" is, but you might want to take a look at Maven2, which has a plugin for Eclipse projects to do just this.
I know that this is a big problem (I had exactly the same; in addition: maintaining a build-workspace in svn is a real pain!)
Problems I see:
You will get into problems as soon as somebody adds or changes project settings files but doesn't trigger a new build for all possible platforms! (makefiles aren't updated).
There is no overall make file so you can not easily use the build order of your projects that Eclipse had calculated
BTW: I wrote an Eclipse plugin that builds up a workspace from a given (textual) list of projects and then triggers the build. That's possible but also not an easy task.
Unfortunately I can't post the plugin somewhere because I wrote it for my former employer...