How can I get the same strstream functionality now that's deprecated? - c++

I use to write code like this:
void fun(char *buff, unsigned size)
{
std::strstream str(buff, size);
str << "hello world: " << 5;
}
so I can use stream output over an arbitrary buffer. I've found this technique both efficient (no allocations) and useful (streams!). Now that std::strstream is deprecated, how can I get the same speed+flexibility that I can get with this code?

The standard library doesn't provide that functionality. However, Boost does with its generic streams and array sources/sinks.
Boost Generic Stream
Boost Array Devices
char buff[size];
boost::stream<boost::array_sink> out(buff, size);
out << "Hello, world!";
(Code untested)

try:
#include <sstream>
std::stringstream str;
str << "hello world: " << 5;
Edit: Sorry, I think I over simplified your question. That functionality is one of the things removed when changing to sstream. Here is something similar (I think this works...):
#include <sstream>
void fun(char *buff, unsigned size)
{
std::stringstream str;
str << "hello world: " << 5;
memcpy(buff, str.str().c_str(), size);
}

Now that std::strstream is deprecated,
how can I get the same
speed+flexibility that I can get with
this code?
I think it was deprecated for a reason. I had numerous portability problems in past when dealing with case of stream reaching the end of the buffer. Lack of the unity probably triggered the deprecation in favor std::string using version.
Otherwise, it amuses me that you mention "speed" in context of iostreams and the "<<" operators. I did bunch of tests in past and iostreams simply cannot catch up with good ol' snprintf(). Making a function call for every element - the effect of "<<" operators - is taxing anyhow you look at it and would be always slower. That's the cost of strict type checks.

Related

Why doesn't the string class have a << operator (operator<<) predefined so that strings work like ostringstreams?

It seems to me that defining the << operator (operator<<) to work directly with strings is more elegant than having to work with ostringstreams and then converting back to strings. Is there a reason why c++ doesn't do this out of the box?
#include <string>
#include <sstream>
#include <iostream>
using namespace std;
template <class T>
string& operator<<(string& s, T a) {
ostringstream ss;
ss << a;
s.append(ss.str());
return s;
}
int main() {
string s;
// this prints out: "inserting text and a number(1)"
cout << (s << "inserting text and a number (" << 1 << ")\n");
// normal way
ostringstream os;
os << "inserting text and a number(" << 1 << ")\n";
cout << os.str();
}
Streams contain additional state. Imagine if this were possible:
std::string str;
int n = 1234;
str << std::hex;
str << n;
return str; // returns "0x4d2" (or something, I forget)
In order to maintain this additional state, strings would have to have storage for this state. The C++ standards committee (and C++ programmers in general) have generally frowned upon superfluous resource consumption, under the motto "pay only for what you use". So, no extra fields in the string class.
The subjective answer: is that I think the std::string class was quite poorly designed to begin with, especially compared to other parts of C++'s excellent standard library, and adding features to std::string is just going to make things worse. This is a very subjective opinion and feel free to dismiss me as a raving lunatic.
The problem with the idea of strings being output streams is that they would become too heavy.
Strings are intended to "hold string data", not to format some output. Output streams have a heavy "state" which can be manipulated (see <iomanip>) and thus has to be stored. This means that, of course, this has to be stored for every string in every program, but almost none of them are used as an output stream; so it's a huge waste of resources.
C++ follows the "zero overhead" design principle (or at least no more overhead than totally necessary). Not having a string class which doesn't add any unnecessary overhead would be a huge violation of this design principle. If this was the case: what would people do in overhead-critical cases? Use C-strings... ouch!
In C++11, an alternative is to use the operator+= with std::to_string to append to a string, which can also be chained like the operator<< of the output stream. You can wrap both += and to_string in a nice operator<< for string if you like:
template <class Number>
std::string& operator<<(std::string& s, Number a) {
return s += std::to_string(a);
}
std::string& operator<<(std::string& s, const char* a) {
return s += a;
}
std::string& operator<<(std::string& s, const std::string &a) {
return s += a;
}
Your example, updated using this method: http://ideone.com/4zbVtD
Probably lost in the depths of time now but formatted output was always associated with streams in C (since they didn't have "real" strings) and this may have been carried over into C++ (which was, after all, C with classes). In C, the way to format to a string is to use sprintf, a variation on fprintf, the output-to-stream function.
Obviously conjecture on my part but someone probably thought similarly to yourself that these formatting things in the streams would be brilliant to have on strings as well, so they subclassed the stream classes to produce one that used a string as it's "output".
That seems the elegant solution to getting it working as quickly as possible. Otherwise, you would have had formatting code duplicated in streams and strings.

C++ how to add more strings into a method

I have been working in Java since I started programming and decided to learn c++.
What I wrote in Java looked like this:
showMessage("Hello world" + randomNumber);
And it showed text + integer or float or whatever. But it wont work in c++.
Error message by xCode: Invalid operands to binary expression ('const char *' and 'float')
Cheers!
You can do a sprintf according to Anton, or to be more c++:
std::stringstream ss;
ss << "Hello, world " << randomNumber;
showmessage(ss.str());
(there's nothing wrong with sprintf, especially if you use snprintf instead).
ostringstream os;
os<<"HelloWorld"<<randomnumber;
string s;
s = os.str();
string s now contains the string you want as a string object.
Also you can use boost::lexical_cast to cast numbers into strings which is fastest method in most cases:
showMessage("Hello world" + boost::lexical_cast<std::string>(randomNumber));
showMessage declaration is
void showMessage(cosnt std::string& message)
Consider adding a new function that is able to convert several types to std::string:
template<typename ty>
string to_str(ty t)
{
stringstream ss; ss << t;
return ss.str();
}
Usage:
"Hello World " + to_str(123)
Define a class S. Then write
showMessage( S() << "Hello world" << randomNumber );
I've coded up the S class too many times for SO, and it's a good exercise to create it, hence, not providing the source code.
Note that you can reasonably call it StringWriter or something like that, and then just use a typedef for more concise code in function calls.
I am not sure if c-style answer is fine, but I have already answer it here in a cocos2d-x question.
Trying to set up a CCLabelTTF with an integer as part of it's string in Cocos2d-X C++
With C++11:
showMessage("Hello world" + std::to_string(randomNumber));
you should print into the char* instead.
You could do something like
char* tempBuffer = new char[256];
sprintf_s(tempBuffer, 256, "Hello world %d", randomNumber);
showMessage(tempBuffer);
In C++ the standard way to concatenate strings and primitives is to use stringstream. Which fulfils the same functionality (and a little bit more) as StringBuilder in Java (of course its API differs). However, if you are comfortable using cout then you should be fine.
eg.
#include <iostream>
#include <sstream>
#include <string>
using namespace std;
int main () {
stringstream ss;
ss << "Some string - " << 124; // build string
string str = ss.str(); // extract string
cout << str << endl;
return 0;
}
Quick reference for stringstream http://www.cplusplus.com/reference/iostream/stringstream/stringstream/

What is the C++ idiom to replace snprintf(3)?

I have some C++ code which needs to generate an error message when parsing a certain file header fails. In this case, I need to ensure that a certain 4 byte field in the header is "OggS", and if it is not, return an error message like "invalid capture_pattern: 'FooB'; expecting 'OggS'". My code looks something like this:
const string OggPage::parseHeader(void) {
read(fd, capture_pattern, sizeof(capture_pattern)); // error handling omitted
if (strncmp(capture_pattern, CAPTURE_PATTERN, sizeof(capture_pattern)) != 0) {
char err[256];
snprintf(err, sizeof(err), "Failed to read %d bytes from file descriptor %d: %s\n", sizeof(capture_pattern), fd, err);
return err;
}
return "Everything was A-OK!";
}
What is the standard C++ idiom for building a string from other datatypes? I'm not wedded to the printf(3)-style format here, so feel free to suggest anything that works.
You can use stringstream or ostringstreamfrom C++ Standard library. If further stream will not be used to read values from it (e.g. it's istream part won't be used) ostringstream is more suitable.
#include <sstream>
#include <string>
#include <iostream>
int main() {
std::stringstream str_stream;
int number = 5;
str_stream << " String with number " << number << std::endl;;
std::string str = str_stream.str();
std::cout << str;
}
Just as a note, please don't suggest replacements for the actual reading--there is a reason that I want to use the C standard library for I/O here. :)
You can't really ask for "idiomatic" ways to do something in C++, and then say "but I want to stick to the C standard library...
Anyway, you have three options. I don't believe any of them is idiomatic (because that would imply some kind of consensus about this being the best way):
stick with the C APIs you're already using
Use the the C++ std::stringstream, which is part the iostreams section of the standard library
use Boost.Format
The latter has the downside that it relies on a third-party library, but the advantage that it gives you printf-like syntax, in a typesafe and extensible manner, which interoperates cleanly with C++ streams.
Using string functions from cstring is definitely fine for reading. They're fast, convenient and not verbose.
For building your error messages, you can use stringstream, operators related to the string class, boost::format or, as you put it, snprintf.
You have also boost::lexical_cast for simple things:
string message = "Failed to read " + lexical_cast<string>(n) +
" bytes from the descriptor " + lexical_cast<string>(fd) + ".";
I recommend having a look at this Gotw for a sane point of view.
I'd recommend boost::format if you have a lot of formatting to do. Use lexical_cast for simple isolated things, and use stringstream if you have requirements which makes you need them (eg. custom operator<<, cannot use boost, etc).
To be honest, snprintf is really fine.
C++ way of doing this is std::stringstream.
std::stringstream err;
err << "Failed to read " << sizeof(capture_pattern)
<< " bytes from fd " << fd << std::endl;
return err.str();
You create a stringstream, write what you want using the '<<' operator and then get the string out of stream with the member function .str().
#include <sstream>
#include <string>
using namespace std;
stringstream err;
err << "Failed to read " << sizeof(capture_pattern) << " bytes from file descriptor: " << fd << endl;
string outstr = err.str();

C++: How to build Strings / char*

I'm new to C++. I want to make a char*, but I don't know how.
In Java is it just this:
int player = 0;
int cpu = 0;
String s = "You: " + player + " CPU: " + cpu;
How can I do this? I need a char*.
I'm focusing on pasting the integer after the string.
You almost certainly don't want to deal with char * if you can help it - you need the C++ std::string class:
#include <string>
..
string name = "fred";
or the related stringstream class:
#include <sstream>
#include <string>
#include <iostream>
using namespace std;
int main() {
int player = 0;
int cpu = 0;
ostringstream os;
os << "You: " << player << " CPU: " << cpu;
string s = os.str();
cout << s << endl;
}
if you really need a character pointer (and you haven't said why you think you do), you can get one from a string by using its c_str() member function.
All this should be covered by any introductory C++ text book. If you haven't already bought one, get Accelerated C++. You cannot learn C++ from internet resources alone.
If you're working with C++, just use std::string. If you're working with char*, you probably want to work with C directly. In case of C, you can use the sprintf function:
char* s = // initialized properly
sprintf( s, "You: %d CPU: %d", player, cpu );
Just call s.c_str( );.Here you you can see more.
PS. You can use strcpy to copy the content to new variable and then you will be able to change it.
char * means "pointer to a character".
You can create a pointer to a 'string' like this:
char* myString = "My long string";
Alternatively you can use std::string:
std::string myStdString("Another long string");
const char* myStdString.c_str();
Notice the const at the beginning of the last example. This means you can't change the chars that are pointed to. You can do the same with the first example:
const char* = "My long string";
Consider using stringstreams:
#include <iostream>
#include <sstream>
using namespace std;
int main ()
{
int i = 10;
stringstream t;
t << "test " << i;
cout << t.str();
}
It probably would have been for the best if C++ had overloaded the "+" operator like you show. Sadly, they didn't (you can though, if you want to).
There are basicly three methods for converting integer variables to strings in C++; two inherited from C and one new one for C++.
The itoa() routine. This is actually non-standard, but most compilers have it. The nice thing about it is that it returns a pointer to the string, so it can be used in functional-style programming.
sprintf(). The second holdover from C, this routine takes a destination string, a format string, and a list of parameters. How many parameters there are, and how they are interpreted depend on how the "format" string parses. This makes sprintf both immensely powerful and immensely dangerous. If you use this approach, I can pretty much guarantee you will have crash bugs your first few tries.
std::ostringstream. The C++ way. This has pretty much all the power of sprintf(), but is much safer. The drawback here is that you have to declare it, and it is not a string, so you still have to convert it to one when you are done. That means at least three lines of code are required to do anything with an ostringstream. It is also really ugly, particularly if you try any special formatting.

Should I use printf in my C++ code?

I generally use cout and cerr to write text to the console. However sometimes I find it easier to use the good old printf statement. I use it when I need to format the output.
One example of where I would use this is:
// Lets assume that I'm printing coordinates...
printf("(%d,%d)\n", x, y);
// To do the same thing as above using cout....
cout << "(" << x << "," << y << ")" << endl;
I know I can format output using cout but I already know how to use the printf. Is there any reason I shouldn't use the printf statement?
My students, who learn cin and cout first, then learn printf later, overwhelmingly prefer printf (or more usually fprintf). I myself have found the printf model sufficiently readable that I have ported it to other programming languages. So has Olivier Danvy, who has even made it type-safe.
Provided you have a compiler that is capable of type-checking calls to printf, I see no reason not to use fprintf and friends in C++.
Disclaimer: I am a terrible C++ programmer.
If you ever hope to i18n your program, stay away from iostreams. The problem is that it can be impossible to properly localize your strings if the sentence is composed of multiple fragments as is done with iostream.
Besides the issue of message fragments, you also have an issue of ordering. Consider a report that prints a student's name and their grade point average:
std::cout << name << " has a GPA of " << gpa << std::endl;
When you translate that to another language, the other language's grammar may need you to show the GPA before the name. AFAIK, iostreams has not way to reorder the interpolated values.
If you want the best of both worlds (type safety and being able to i18n), use Boost.Format.
I use printf because I hate the ugly <<cout<< syntax.
Adaptability
Any attempt to printf a non-POD results in undefined behaviour:
struct Foo {
virtual ~Foo() {}
operator float() const { return 0.f; }
};
printf ("%f", Foo());
std::string foo;
printf ("%s", foo);
The above printf-calls yield undefined behaviour. Your compiler may warn you indeed, but those warnings are not required by the standards and not possible for format strings only known at runtime.
IO-Streams:
std::cout << Foo();
std::string foo;
std::cout << foo;
Judge yourself.
Extensibility
struct Person {
string first_name;
string second_name;
};
std::ostream& operator<< (std::ostream &os, Person const& p) {
return os << p.first_name << ", " << p.second_name;
}
cout << p;
cout << p;
some_file << p;
C:
// inline everywhere
printf ("%s, %s", p.first_name, p.second_name);
printf ("%s, %s", p.first_name, p.second_name);
fprintf (some_file, "%s, %s", p.first_name, p.second_name);
or:
// re-usable (not common in my experience)
int person_fprint(FILE *f, const Person *p) {
return fprintf(f, "%s, %s", p->first_name, p->second_name);
}
int person_print(const Person *p) {
return person_fprint(stdout, p);
}
Person p;
....
person_print(&p);
Note how you have to take care of using the proper call arguments/signatures in C (e.g. person_fprint(stderr, ..., person_fprint(myfile, ...), where in C++, the "FILE-argument" is automatically "derived" from the expression. A more exact equivalent of this derivation is actually more like this:
FILE *fout = stdout;
...
fprintf(fout, "Hello World!\n");
person_fprint(fout, ...);
fprintf(fout, "\n");
I18N
We reuse our Person definition:
cout << boost::format("Hello %1%") % p;
cout << boost::format("Na %1%, sei gegrüßt!") % p;
printf ("Hello %1$s, %2$s", p.first_name.c_str(), p.second_name.c_str());
printf ("Na %1$s, %2$s, sei gegrüßt!",
p.first_name.c_str(), p.second_name.c_str());
Judge yourself.
I find this less relevant as of today (2017). Maybe just a gut feeling, but I18N is not something that is done on a daily basis by your average C or C++ programmer. Plus, it's a pain in the a...natomy anyways.
Performance
Have you measured the actual significance of printf performance? Are your bottleneck applications seriously so lazy that the output of computation results is a bottleneck? Are you sure you need C++ at all?
The dreaded performance penalty is to satisfy those of you who want to use a mix of printf and cout. It is a feature, not a bug!
If you use iostreams consistently, you can
std::ios::sync_with_stdio(false);
and reap equal runtime with a good compiler:
#include <cstdio>
#include <iostream>
#include <ctime>
#include <fstream>
void ios_test (int n) {
for (int i=0; i<n; ++i) {
std::cout << "foobarfrob" << i;
}
}
void c_test (int n) {
for (int i=0; i<n; ++i) {
printf ("foobarfrob%d", i);
}
}
int main () {
const clock_t a_start = clock();
ios_test (10024*1024);
const double a = (clock() - a_start) / double(CLOCKS_PER_SEC);
const clock_t p_start = clock();
c_test (10024*1024);
const double p = (clock() - p_start) / double(CLOCKS_PER_SEC);
std::ios::sync_with_stdio(false);
const clock_t b_start = clock();
ios_test (10024*1024);
const double b = (clock() - b_start) / double(CLOCKS_PER_SEC);
std::ofstream res ("RESULTS");
res << "C ..............: " << p << " sec\n"
<< "C++, sync with C: " << a << " sec\n"
<< "C++, non-sync ..: " << b << " sec\n";
}
Results (g++ -O3 synced-unsynced-printf.cc, ./a.out > /dev/null, cat RESULTS):
C ..............: 1.1 sec
C++, sync with C: 1.76 sec
C++, non-sync ..: 1.01 sec
Judge ... yourself.
No. You won't forbid me my printf.
You can haz a typesafe, I18N friendly printf in C++11, thanks to variadic templates. And you will be able to have them very, very performant using user-defined literals, i.e. it will be possible to write a fully static incarnation.
I have a proof of concept. Back then, support for C++11 was not as mature as it is now, but you get an idea.
Temporal Adaptability
// foo.h
...
struct Frob {
unsigned int x;
};
...
// alpha.cpp
... printf ("%u", frob.x); ...
// bravo.cpp
... printf ("%u", frob.x); ...
// charlie.cpp
... printf ("%u", frob.x); ...
// delta.cpp
... printf ("%u", frob.x); ...
Later, your data grows so big you must do
// foo.h
...
unsigned long long x;
...
It is an interesting exercise maintaining that and doing it bug-free. Especially when other, non-coupled projects use foo.h.
Other.
Bug Potential: There's a lot of space to commit mistakes with printf, especially when you throw user input bases strings in the mix (think of your I18N team). You must take care to properly escape every such format string, you must be sure to pass the right arguments, etc. etc..
IO-Streams make my binary bigger: If this is a more important issue than maintainability, code-quality, reuseability, then (after verifying the issue!) use printf.
Use boost::format. You get type safety, std::string support, printf like interface, ability to use cout, and lots of other good stuff. You won't go back.
Use printf. Do not use C++ streams. printf gives you much better control (such as float precision etc.). The code is also usually shorter and more readable.
Google C++ style guide agrees.
Do not use streams, except where
required by a logging interface. Use
printf-like routines instead.
There are various pros and cons to
using streams, but in this case, as in
many other cases, consistency trumps
the debate. Do not use streams in your
code.
No reason at all. I think it's just some strange ideology that drives people towards using only C++ libraries even though good old C libs are still valid. I'm a C++ guy and I use C functions a lot too. Never had any problems with them.
On the whole I agree (hate the << syntax especially if you need complex formatting)
But I should point out the safety aspects.
printf("%x",2.0f)
printf("%x %x",2)
printf("%x",2,2)
Probably won't be noticed by the compiler but could crash your app.
Streams are the canonical way. Try making this code work with printf:
template <typename T>
void output(const T& pX)
{
std::cout << pX << std::endl;
}
Good luck.
What I mean is, you can make operators to allow your types to be outputted to ostream's, and without hassle use it just like any other type. printf doesn't fit the the generality of C++, or more specifically templates.
There's more than usability. There's also consistency. In all my projects, I have cout (and cerr and clog) tee'd to also output to a file. If you use printf, you skip all of that. Additionally, consistency itself is a good thing; mixing cout and printf, while perfectly valid, is ugly.
If you have an object, and you want to make it output-able, the cleanest way to do this is overload operator<< for that class. How are you going to use printf then? You're going to end up with code jumbled with cout's and printf's.
If you really want formatting, use Boost.Format while maintaining the stream interface. Consistency and formatting.
Use whatever fits your needs and preferences. If you're comfortable with printf then by all means use it. If you're happier with iostreams stick to 'em. Mix and match as best fits your requirements. This is software, after all - there's better ways and worse ways, but seldom is there only ONE way.
Share and enjoy.
You can get the best of both worlds with the {fmt} library which combines safety and extensibility of iostreams with usability and performance of (s)printf. Example:
fmt::print("The answer is {}.", 42);
The library supports Python-like and printf format string syntax.
Disclaimer: I'm the author of this library.
I do not like printf. Its lack of type-safety makes it dangerous to use, plus the need to remember format specifiers is a pain. The templated operators that smartly do the right thing are much better. So I always use the C++ streams in C++.
Granted, many people prefer printf, for other reasons, enumerated elsewhere.
I often "drop back" to using printf(), but more often snprintf() for easier formatted output. When programming in C++ I use this wrapper I wrote a while back, called like this (to use your example as above): cout << format("(%d,%d)\n", x, y);
Here's the header (stdiomm.h):
#pragma once
#include <cstdarg>
#include <string>
template <typename T>
std::basic_string<T> format(T const *format, ...);
template <typename T>
std::basic_string<T> vformat(T const *format, va_list args);
And the source (stdiomm.cpp):
#include "stdiomm.h"
#include <boost/scoped_array.hpp>
#include <cstdio>
template <>
std::wstring vformat(wchar_t const *format, va_list arguments)
{
#if defined(_WIN32)
int required(_vscwprintf(format, arguments));
assert(required >= 0);
boost::scoped_array<wchar_t> buffer(new wchar_t[required + 1]);
int written(vswprintf(buffer.get(), required + 1, format, arguments));
assert(written == required);
return std::wstring(buffer.get(), written);
#else
# error "No implementation yet"
#endif
}
template <>
std::string vformat(char const *format, va_list arguments)
{
#if defined(_WIN32)
int required(_vscprintf(format, arguments));
assert(required >= 0);
boost::scoped_array<char> buffer(new char[required + 1]);
int written(vsnprintf(buffer.get(), required + 1, format, arguments));
assert(written == required);
return std::string(buffer.get(), written);
#else
char *buffer;
int printed = vasprintf(&buffer, format, arguments);
assert(printed != -1);
std::string retval(buffer, printed);
free(buffer);
return retval;
#endif
}
template <typename T>
std::basic_string<T> format(T const *format, ...)
{
va_list ap;
va_start(ap, format);
std::basic_string<T> retval(vformat(format, ap));
va_end(ap);
return retval;
}
template std::wstring format(wchar_t const *format, ...);
template std::string format(char const *format, ...);
Update
After reading some of the other answers, I might have to make a switch to boost::format() myself!
I almost always use printf for temporary debugging statements. For more permanent code, I prefer the 'c' streams as they are The C++ Way. Although boost::format looks promising and might replace my stream usage (especially for complexly formatted output), probably nothing will replace printf for me for a long time.
C++ streams are overrated, after all they're in fact just classes with an overloaded operator <<.
I've read many times that streams are the C++ way as printf is the C way, but they are both library features available in C++, so you should use what suits best.
I mostly prefer printf, but I've also used streams, which provide cleaner code and prevent you from having to match % placeholders to arguments.
Even though the question is rather old, I want to add my two cents.
Printing user-created objects with printf()
This is rather simple if you think about it - you can stringify your type and sent the string to printf:
std::string to_string(const MyClass &x)
{
return to_string(x.first)+" "+to_string(x.second);
}
//...
printf("%s is awesome", to_string(my_object).c_str()); //more or less
A shame there wasn't (there is C++11 to_string()) standarized C++ interface to stringify objects...
printf() pitfall
A single flag - %n
The only one that is an output parameter - it expects pointer to int. It writes number of succesfully written characters to location pointed by this pointer. Skillful use of it can trigger overrun, which is security vulnerability (see printf() format string attack).
I have read warnings saying that cout and cerr are unsafe for multithreading. If true, this is a good reason to avoid using them. Note: I use GNU g++ with openMP.
(See the fmt library homepage)
In C++20, the fmt library is standardized for the formatting part:
std::format("({},{})\n", x, y) // returns a std::string
You can avoid the dynamic allocation overhead by using format_to:
std::format_to(/* output iterator */, "({},{})\n", x, y);
This should be considered the canonical way of formatting because it combines the benefits of streams:
Safety: the library is fully type safe. Automatic memory management prevents buffer overflow. Errors in format strings are reported using exceptions or at compile time.
Extensibility: overloading operator<< is easy, whereas extending printf is ... not so easy.
and that of printf:
Ease to use: the % syntax is supported rather than the verbose manipulators. The {} syntax is also introduced to eliminate the specifiers.
Performance: measurement has shown that the fmt library is so far the fastest output method in C++. Faster than printf and streams.
It depends on the situation. Nothing is perfect. I use both. Streams are good for custom types as you can overload the >> operator in ostream. But when it comes to spacing and etc it's better to use printf(). stringstream and like are better than the C style strcat(). So use one that's appropriate for the situation.
streams are preferred in cpp as they adhere to the object oriented paradigm of cpp,
beside being type safe.
printf , on the other hand is more of a functional approach.
only reason for not using printf in cpp code that i can think of is not being object oriented.
its more of a personal choice.