I want to create a context menu that support multiple files.
I read through SO and understand that either you must use DDE or shell extension (something to do with creating and registering COM object). However all the sourcecodes I found are in C#.
I then decided to go with COM object. I found 1 in C++ that uses COM but it's dated 2006, so I just don't know if it's outdated. http://www.codeproject.com/KB/shell/shellextguide1.aspx
Can anyone shed me some light on this? And is there any good and new article out there covering this issue?
Or if anyone has some something similar before using DDE and IPC?
It should work fine, the underlying mechanic hasn't changed in the last 4 years.
Take a look at the comments at the bottom of the article, people are using it without problems. (There is also a link to a VS 2008 template for multiple-files)
Related
(thread title) bedrock minecraft more recognizable as "Windows 10 Edition" Minecraft, is it possible to create a sub category UI menu similar to that in Java minecraft where it says "mods" but in bedrock? and to add mods you make a mods folder that adds the mods coded in C++ (which the language bedrock/windows 10 MC is coded in)?
although this has been answered by #Kosaro, I just wanna add that you can create plugins to use on a PocketMine server. this is mainly written in YAML and PHP, so its not really what your looking for exactly but it a bit more open than just the addons that Minecraft allows you to create. plugins like this are what make things like slapping a NPC on a server like Mineplex possible, or an economy system on a factions server. although this is all dependent on whether you have a pc to host the server, and if your willing to port forward to play with others
It is possible through Blocklauncher. And these mods are called native Mods. It involves disassembling a file in Minecraft apk and using the function calls to call our own function. It is actually so complex. I only found two places to learn.
Tutorials by artus9033 (I've never used these Tutorials)
Github page by byteandahalf (Note: Page 9 is WIP)
Blocklauncher also uses javascript as a bridge between C++ and Minecraft, but it only has very few functionalities compared to C++. Add-ons are also good but have very fewer functionalities than javascript.
Hopes it helps you
Edit1: Blocklauncher is dead I don't know it before. It will work for older versions.
Edit2: There is another app inspired by Blocklauncher which you may like
https://github.com/TripleCamera. I don't know how to install it, but he made it. Blocklauncher scripts will not work (I guess). Blocklauncher works for version 12 and below of Minecraft
No, Minecraft Bedrock edition (aka Windows 10 edition) does not support C++ mods. The only type of mod that Bedrock edition supports are "add-ons", which are either resource packs (which change textures, models, sounds, animations, etc) or behavior packs (which change how mobs behave).
You are able to modify the UI using resource packs, here is an example from the official wiki: https://minecraft.gamepedia.com/Tutorials/Bedrock_Edition_creator_guidelines#UI
You can find more information and tutorials on the official reference page: https://minecraft.gamepedia.com/Add-on
Yes it is possible but it would be very involved and I’m not sure if this would be what the question really pertains to. The way I’ve seen it done is by a program (modding client) injecting itself into the Minecraft process. The injection resembles a virus’s methodology somewhat and the source code for the hacking/modding program was mostly cpp. Look up horion hacked client github. The client seems to be dead now though.
So this is my first time posting a question here. If I do it wrong, please, be gentle. :)
I'm trying to find a decent reporting solution at my company and it seems like JasperReports is one of the better (read: inexpensive) ways to go. They've got a newly revamped Eclipse-based banded report editor called JasperSoft Studio, and it looks really slick.
The problem I'm having is figuring out exactly what pieces I need in order to use this tool (or the files it creates) in my CF apps. After much Googling, I'm not really finding the answers I'm looking for... and what little information I do find is really pretty old.
Is anyone using JasperSoft Studio in combination with the JasperReports Library to do any on-the-fly PDF creation? We've come to a point on this particular application where cfdocument just isn't cutting it.
The things I know are:
CF is using a really (really, really) old version of JasperReports
under the hood to drive cfreport.
There is a way for me to override the really old version of
JasperReports so that CF will load the newest one.
Beyond that though, I'm not sure if it's just a matter of using JasperSoft Studio to create compiled JRXML files or (.jasper files, I'm not sure which) and then maybe just rename those to '.cfr' which cfreport knows how to deal with... or what?
If I look at the documentation for JasperReports Library it would seem that I need a lot more than just the JR Library and the JasperSoft Studio to make all of this work... but it's just kind of unclear to me. Because the library is so flexible and can be used from lots of different types of systems I'm having trouble figuring out what I need for my certain set of circumstances.
Is anyone out there using JasperReports in their CF applications or does anyone have any experience setting up to use JasperReports with CF?
There seems to be precious little information on this topic. :(
Also, in case it comes up (as it did in a few of the much older posts I found on the internet) ColdFusion is written in Java so I DO have access to any underlying Java Classes that I might need.
OK, so my Windows application involves a window that, among other things, has a list of objects in a pane. Each object has 8 boolean values that need to be determined — so I'd like a list of the objects, with eight columns of checkboxes after. I'm not using MFC, should that be relevant.
ListView looks the way I want it to, but apparently it doesn't accept checkboxes in SubItems (the LVS_EX_CHECKBOXES style only gives each row a checkbox on the left).
So what I need is some kind of alternative to ListView that does allow this. I've been looking, but nothing I've found seems to work.
I have seen reference to some DataGridView control, but I don't see that as an option in my Visual Studio 2010 "toolbox" — how does one access it, is it even available for non-MFC C++ projects? Most references to it seem to be for VB or C#.
Another thing I found is is this custom ListView, but it, again, seems to be for C# and not C++. I'd certainly accept suggestions on how to use this resource in my code, if there's a simple way to interface with the C# dialogue (I'm completely unfamiliar with C#).
Anyway, any thoughts, suggestions, or tips anyone has, would be most appreciated!
EDIT: This should maybe go in a new question, but it doesn't really seem deserving an entire question on its own: MFC seems to have more support for this kind of thing (insofar as most of the custom controls I can find to download are for MFC). My project does not actually require being non-MFC, it just is, at the moment. How much work am I looking at to convert it?
Well, I've taken the plunge and started using MFC; the CGridCtrl I downloaded seems to be working pretty well, though I still have a lot of work on it. I'm going to call this the answer, then, since there doesn't seem to be another forthcoming.
I have two apps that need to receive notifications when data in a table changes. One .NET and the other C++ MFC. I decided to go with SQL Query Notifications.
I have built a proof of concept for the .NET app with SqlDependency class, but am struggling with the MFC version.
I found this http://msdn.microsoft.com/en-us/library/ms130764.aspx, but am not proficient enough with c++ to make sense of this.
Has anyone done this before? If so, could you please post some sample code or point me in the right direction?
Thanks in Advance
I can't see example code for C++ anywhere.
Rather than write and debug this (complex) event detection code twice, it would be possible (and preferable imo) to implement it in C#, and then expose the required function to your MFC app via COM interop. See here for a brief overview.
Has anyone tried using these new VS2008 MFC classes yet? I can't seem to find any examples anywhere. Even the VS2008 samples(1) don't mention these classes. (They use CToolTip.)
(1) Update: My mistake. I had downloaded the non-SP1 samples. I see that the SP1 samples have samples specifically for the 2008 Feature Pack, including the DlgToolTips and ToolTipDemo projects mentioned in an answer. Unfortunately, they don't address doc/view or CTooltipManager.
Specifically, I'm trying to display tooltips in a standard MFC view/document application where there are two side-by-side views whose parent is CSplitterWnd. I had this working pre-SP1, and I thought this'd be a good time to try the new Feature Pack tooltip classes.
Is there any way to make these things work without overriding PreTranslateMessage() and manually calling RelayEvent()? (I don't think I've seen anything in MFC as poorly designed as tooltips.)
It doesn't seem as simple as merely calling CTooltipManager::CreateToolTip() and then AddTool() on the created tip.
In case you haven't seen it, there is a very brief example here
Have you looked at the DlgToolTips and ToolTipDemo sample applications? These both use classes which inherit CMFCToolTipCtrl. DlgToolTips includes code that calls RelayEvent from PreTranslateMessage, but ToolTipDemo doesn't.