Override number of parameters of pure virtual functions - c++

I have implemented the following interface:
template <typename T>
class Variable
{
public:
Variable (T v) : m_value (v) {}
virtual void Callback () = 0;
private:
T m_value;
};
A proper derived class would be defined like this:
class Derived : public Variable<int>
{
public:
Derived (int v) : Variable<int> (v) {}
void Callback () {}
};
However, I would like to derive classes where Callback accepts different parameters (eg: void Callback (int a, int b)).
Is there a way to do it?

This is a problem I ran in a number of times.
This is impossible, and for good reasons, but there are ways to achieve essentially the same thing. Personally, I now use:
struct Base
{
virtual void execute() = 0;
virtual ~Base {}
};
class Derived: public Base
{
public:
Derived(int a, int b): mA(a), mB(b), mR(0) {}
int getResult() const { return mR; }
virtual void execute() { mR = mA + mB; }
private:
int mA, mB, mR;
};
In action:
int main(int argc, char* argv[])
{
std::unique_ptr<Base> derived(new Derived(1,2));
derived->execute();
return 0;
} // main

Even if such a thing were possible, it no longer makes much sense to have it as a virtual function, as the derived instantiations couldn't be called polymorphically via a pointer to the base class.

don't think this will be possible, because you can never interface it back to Variable.
This is what i mean
int a=0; int b = 0;
Variable<int>* derived = new Derived();
derived->Callback(a, b); //this won't compile because Variable<int> does not have Callback with 2 vars.

I know this there is an accepted answer, but there is one (ugly) way to achieve what you want, although I would not recommend it:
template <typename T>
class Variable
{
public:
Variable (T v) : m_value (v) {}
virtual void Callback (const char *values, ...) = 0;
private:
T m_value;
};
class Derived : public Variable<int>
{
public:
Derived (int v) : Variable<int> (v) {}
virtual void Callback (const char *values, ...) {
}
};
Now, you can use:
int a=0;
double b = 0;
Variable<int>* derived = new Derived(3);
derived->Callback("");
derived->Callback("df", a, b);
You need the values argument in order to obtain the remaining arguments inside the method. You also need to know the argument types, and pass them like printf does.
This method is error prone, as you must match the argument types on values with the real argument types.

You will have to add an overload of Callback in the base class that accepts these parameters. It would also be possible to do bad things, like accept a void*, or pass in a raw pointer-to-bytes.
The only scenario in which it is valid to alter virtual function signature is when you override the return value to something polymorphic to the original return value, e.g. *this.

Related

How to use factories to generate an object of a template class with a specific type? [duplicate]

class A
{
friend void foo();
virtual void print_Var() const{};
};// does not contain variable Var;
template<class T>
class B : public A
{
T Var;
public:
B(T x):Var(x){}
void print_Var() const override
{
std::cout<<Var<<std::endl;
}
};
void foo()
{
std::array<std::unique_ptr<A>, 3> Arr = {
std::make_unique<B<int>>(100),
std::make_unique<B<int>>(20),
std::make_unique<B<std::string>>("Hello Stackoverflow")
};
std::shuffle(Arr.begin(), Arr.end(), std::mt19937(std::random_device()())); // 3rd parameter generated by Clang-Tidy
for (auto &i: Arr)
{
i->print_Var(); // OK
// auto z = i->Var // no member named Var in A
// obviously base class does not contain such variable
// if (i->Var==20) {/* do something*/}
// if (i->Var=="Hello Stackoverflow") {/* do something*/}
}
}
Explanation:
I want to iterate over array of pointers to A, which is filled with pointers to classes derived from A, and depending on what type is variable Var, do some if( ) statement.
Problem is that i cannot access Var, cause its not member of base class. However, it's possible to cout those values by, for example, overloaded function returning void. Could i write function in A class that returns templated type? like:
class A
{
<class T> GetVar()
}
Besides, I feel like I'm dealing with this problem in totally improper way. Can i mix templates and inheritance like that? If not, how should it be designed?
You have a few choices. I'll explain my preferred solution first.
1. Use dynamic dispatch
If you have an array of a base class type, why do you even want to do stuff with Var? That variable is specific to the child class. If you have a A somewhere, you shouldn't even care what B has or hasn't at that place.
Operations on the typed variable should be encapsulated in virtual function in the base class. If you want to do condition and stuff, maybe you could encapsulate that condition into a virtual function that returns a boolean.
2a. Drop the base class and use variant
Sometimes, you know in advance the amount of types that will go into that list. Using a variant and drop the base class is a good solution that may apply to your case.
Let's say you only have int, double and std::string:
using poly = std::variant<B<int>, B<double>, B<std::string>>;
std::array<poly, 3> arr;
arr[0] = B<int>{};
arr[1] = B<double>{};
arr[2] = B<std::string>{};
// arr[2] = B<widget>{}; // error, not in the variant type
std::visit(
[](auto& b) {
using T = std::decay_t<decltype(b)>;
if constexpr (std::is_same_v<B<int>, T>) {
b.Var = 2; // yay!
}
},
arr[0]
);
2b. Drop the base class and use generic functions
Drop the base class entirely, and template your functions that do operation on them. You can move all your function into an interface or many std::function. Operate on that instead of the function directly.
Here's an example of what I meant:
template<typename T>
void useA(T const& a) {
a.Var = 34; // Yay, direct access!
}
struct B {
std::function<void()> useA;
};
void createBWithInt() {
A<int> a;
B b;
b.useA = [a]{
useA(a);
};
};
This is fine for cases where you only have few operations. But it can quickly lead to code bloat if you have a lot of operations or if you have many types of std::function.
3. Use a visitor
You could create a visitor that dispatch to the right type.
This solution would be much close to what you except, but is quite combersome and can break easily when adding cases.
Something like this:
struct B_Details {
protected:
struct Visitor {
virtual accept(int) = 0;
virtual void accept(double) = 0;
virtual void accept(std::string) = 0;
virtual void accept(some_type) = 0;
};
template<typename T>
struct VisitorImpl : T, Visitor {
void accept(int value) override {
T::operator()(value);
}
void accept(double) override {
T::operator()(value);
}
void accept(std::string) override {
T::operator()(value);
}
void accept(some_type) override {
T::operator()(value);
}
};
};
template<typename T>
struct B : private B_Details {
template<typename F>
void visit(F f) {
dispatch_visitor(VisitorImpl<F>{f});
}
private:
virtual void dispatch_visitor(Visitor const&) = 0;
};
// later
B* b = ...;
b->visit([](auto const& Var) {
// Var is the right type here
});
Then of course, you have to implement the dispatch_visitor for each child class.
4. Use std::any
This is litteraly returning the variable with type erasure. You cannot do any operation on it without casting it back:
class A {
std::any GetVar()
};
I personnaly don't like this solution because it can break easily and is not generic at all. I would not even use polymorphism in that case.
I think it will be the easiest way. Just move the comparison method to the interface and override it in derived classes. Add the following lines to yor example:
class A
{
/*..................................................*/
virtual bool comp(const int) const { return false; }
virtual bool comp(const std::string) const { return false; }
virtual bool comp(const double) const { return false; }
};
template<class T>
class B : public A
{
/*..................................................*/
virtual bool comp(const T othr) const override { return othr == Var; }
};
void foo()
{
/*..................................................*/
if (i->comp(20))
{
/* do something*/
}
if (i->comp("Hello Stackoverflow"))
{
/* do something*/
}
/*..................................................*/
}

How do I cast a templated class

I have an example like the one below in C++ where I receive a pointer to base class, exampleParent, and would like to cast it to a pointer to the inherited class example (in reality I just want to call a function on example) . The caveat is that the inherited class is templated. In the example below, I know the template is of type int so there is no problem. In general, what would be a good way to do this if I am not aware before hand the type of the template?
class exampleParent{};
template<typename P>
class example: public exampleParent
{
public:
int do_something() const
{
std::cout<<"I am doing something"<<std::endl;
return 0;
}
};
boost::shared_ptr<const exampleParent> getPtr()
{
return boost::make_shared<const example<int>>();
}
int main()
{
boost::shared_ptr<const exampleParent> example = getPtr();
auto example_ptr = boost::dynamic_pointer_cast<const example<int>>(example);
return example_ptr-> do_something();
}
One solution I propose is to change the code to something like this:
class exampleParent{};
class something_interface: public exampleParent
{
public:
virtual int do_something() const = 0 ;
};
template<typename P>
class example: public something_interface
{
public:
int do_something() const override
{
std::cout<<"I am doing something"<<std::end;
return 0;
}
};
boost::shared_ptr<const exampleParent> getPtr()
{
return boost::make_shared<const example<int>>();
}
int main()
{
boost::shared_ptr<const exampleParent> example = getPtr();
auto example_ptr = boost::dynamic_cast<const something_interface>(example);
return example_ptr->do_something();
}
This would work, but it feels a bit of a hack: something_interface should not really exist, as it has no object oriented interpretation in itself.
Any help would be appreciated!
If you can make exampleParent an abstract class (if you can modify that class at all), that would be the best:
class exampleParent
{
public:
virtual ~exampleParent() = default;
virtual int do_something() const = 0;
};
template<typename P>
class example: public exampleParent
{
public:
int do_something() const override
{
std::cout<<"I am doing something"<<std::endl;
return 0;
}
};
Then you don't need a cast to invoke that method.
If you cannot touch this exampleParent class, go on with the intermediate one as you proposed, but remember to actually inherit exampleParent and don't throw exception, just make the method pure virtual:
class intermediate: public exampleParent
{
public:
~intermediate() override = default;
virtual int do_something() const = 0;
};
Otherwise the only way is to do dynamic_pointer_cast for all possible types and check the cast result, because different instances of template class are just different types in general. Of course it doesn't make sense if there is infinite number of possible template parameters P.

Virtual function in class template, that doesn't have the template type as parameter/return value

As far as I know, templated virtual functions aren't allowed/possible due to the undefined size of the vtable.
On the other hand, virtual functions inside a class template which don't use the template type seem to be allowed, right?
What about a virtual function that doesn't use the template type as parameter or return type but works on data of the template type? Would that be valid C++?
I have already done some testing and it seems to work.
My Code looks like this:
(Note: For reasons of readability this is only the basic structure, not the real code).
template<typename T>
class Base {
public:
virtual bool compare(void) {
// Basic implementation
return ((value1 + value2) < value3);
}
protected:
T value1, value2, value3;
}
/**
* Derived from Base<ComplexClass> where
* ComplexClass is a Class providing
* a int Value through .getInt()
**/
class Derived : Base<ComplexClass> {
bool compare(void) {
return ((value1.getInt() + value2.getInt()) < value3.getInt());
}
}
main {
Base<int> *intBase = new Base<int>();
Base<double> *doubleBase = new Base<double>();
Base<ComplexClass> *complexBase = new Derived();
intBase->compare(); // Should call base function
doubleBase->compare(); // Should also call base function
complexBase->compare(); // Should call the compare function of Derived
}
As far as i can tell this works like I excepted. Is this just a lucky coincidence or is this valid/good C++ style?
If it's valid, could someone please explain what's happening inside and why some people say it's forbidden/bad practice to derive from class templates and use virtual functions inside of class templates?
Thank you in advance!
PS: I know something similar could have been done by template specialization but I'd like to know if it's also possible this way.
Q As far as I know, templated virtual functions aren't allowed/possible due to the undefined size of the vtable.
A You can have virtual function in class templates.
Example code that compiles and links:
template <typename T>
struct Base
{
virtual T doSomething(T const& in) = 0;
Base(T const& data) : data_(data) {}
T data_;
};
struct Concrete : public Base<int>
{
Concrete(int d) : Base(d) {}
virtual int doSomething(int const& in)
{
return data_*in;
}
};
int main()
{
Concrete a(20);
int b = a.doSomething(10);
}
Q On the other hand, virtual functions inside a class template which don't use the template type seem to be allowed, right?
A The virtual functions of a class template can use anything -- not restricted to not using the template tye.
My example should make that clear.
Q What about a virtual function that doesn't use the template type as parameter or return type but works on data of the template type? Would that be valid C++?
A Yes, it will.
Again, my example should make that clear.
EDIT: Extended example
template <typename T>
struct Base
{
virtual T fun1(T const& in) = 0;
virtual T fun2(int in) = 0;
virtual int fun3(T const& in) = 0;
virtual int fun4(int in) = 0;
Base(T const& data) : data_(data) {}
T data_;
};
struct Concrete : public Base<int>
{
Concrete(int d) : Base(d) {}
virtual int fun1(int const& in)
{
return data_*in;
}
virtual int fun2(int in)
{
return fun1(in);
}
virtual int fun3(int const& in)
{
return fun1(in);
}
virtual int fun4(int in)
{
return fun1(in);
}
};
int main()
{
Concrete a(20);
int b = a.fun1(10);
int c = a.fun2(10);
int d = a.fun3(10);
int e = a.fun4(10);
}
This is perfectly valid. However, here you can have the same behaviour with specialization or just overloading, e.g.
template<typename T>
struct Base
{
bool compare() const { return val(value1) + val(value2) < val(value3); }
protected:
T value1, value2, value3;
private:
template<typename U>
static U val(U a) { return a; }
static int val(const ComplexClass& a) { return a.getInt(); }
};
Better keep virtual functions for when it's really needed.
And try to gather as much as possible shared code in a single place, minimizing what is to be specialized.

Virtual function with fixed implementation not using most derived class for (*this)

Let's say I have the following code:
struct Z;
struct A
{
virtual void Do (Z & z) const;
};
struct B : public A {};
struct Z
{
void use (A const & a) {}
void use (B const & b) {}
};
void A::Do(Z& z) const{
z.use(*this);
}
Right now, when I call B.do, the type of this is A, which make sense, because the implementation of do is defined in A.
Is there any way to have calls to B.do use use (B const &) without having to copy-paste the same code for do from A into B? In my actual code I have about 15 (and growing) classes derived from some base class and it seems a waste having to copy-paste the identical code for do everytime.
[Edit] Clarification: all Do does is call use, nothing else. Do and use are the accept & visit functions from the Visitor pattern.
Since you now clarified that what you want is the visitor pattern, well, sorry, but that's just how it is. This answer shows how the visitor pattern with double dispatch works.
I thought of a nice way using CRTP, but this may or may not work for you, depending on the circumstances.
(Note: I used the code from the linked answer, so the names don't match, but I hope you get the idea.)
// your Z
class Visitor;
// superclass needed for generic handling
struct Superbase{
virtual void Accept(Visitor& v) = 0;
};
// your A
template<class Der>
class Base : public Superbase{
public:
void Accept(Visitor& v){
v.Visit(static_cast<Der&>(*this));
}
};
// your B
class Derived1 : public Base<Derived1> {
};
// new C
class Derived2 : public Base<Derived1> {
};
class Visitor {
public:
virtual void Visit(Superbase& sup){
// generic handling of any Superbase-derived type
}
virtual void Visit(Derived1& d1){
// handle Derived1
}
virtual void Visit(Derived2& d2){
// handle Derived1
}
};
int main(){
Visitor v;
Derived1 d1;
d1.Accept(v);
}
The only problem: Now you're missing the chance to have a generic handle to any type of A, since functions can't be both virtual and templates. :|
Scrape that, found a solution using a Superbase base class. :) This even allows you to have a container of Superbases and take full advantage of polymorphism. :)
I think this code does what you want:
#include <iostream>
struct A;
struct B;
struct Z
{
void use (A const & a);
void use (B const & b);
};
template<typename DERIVED>
struct XX
{
void Do(Z& z){
Do(z,THIS());
}
private:
const DERIVED& THIS() const { return static_cast<const DERIVED&>(*this); }
void Do(Z& z, const DERIVED& t){
z.use(t);
}
};
struct A : public XX<A> {};
struct B : public XX<B> {};
void Z::use (A const & a) { std::cout << "use for A" << std::endl; }
void Z::use (B const & b) { std::cout << "use for B" << std::endl; }
int main(){
A a;
B b;
Z z;
a.Do(z);
b.Do(z);
return 0;
}
The only 'maintenance' or 'boiler-plate' part of the code is to derive from the template class templated on your own type.
You need to dispatch the call of use based on the type pointed to by this so you need to add another virtual function to A and B that simply invokes the correct use. I assume that do does other things than call use of course otherwise you would indeed have to re-implement do in each subclass. It would look like this
struct A
{
virtual void Do (Z & z) const
{
// do stuff
use(z);
// do more stuff
}
virtual void use(Z & z) const
{
z.use(*this);
}
};
struct B : public A
{
virtual void use(Z & z) const
{
z.use(*this);
}
};
struct Z
{
void use (A const & a) {}
void use (B const & b) {}
};
I think I have to disappoint you and say no. This is the trade off you have to make, in order for you to break out the interface from your classes into the visitor. The visitor must know which one is reporting to it, as long as you don't override the virtual Do() in the base class, the visitor will treat you as A.
Please someone prove me wrong! (I'd also see this solved to remove redundancy)

Is there no way to upcast into an abstract class and not modify it each time a class is derived from it?

#include<iostream>
using namespace std;
class Abs
{
public:
virtual void hi()=0;
};
class B:public Abs
{
public:
void hi() {cout<<"B Hi"<<endl;}
void bye() {cout<<"B Bye"<<endl;}
};
class C:public Abs
{
public:
void hi() {cout<<"C Hi"<<endl;}
void sayonara() {cout<<"C Sayonara"<<endl;}
};
int main()
{
Abs *bb=new B;
bb->bye();
Abs *cc=new C;
cc->sayonara();
}//main
The compiler says
test2.cpp: In function ‘int main()’:
test2.cpp:26: error: ‘class Abs’ has no member named ‘bye’
test2.cpp:28: error: ‘class Abs’ has no member named ‘sayonara’
Because of this problem, I'll have to add functions to the Abs class each time I create a new derived class which inherits from it (Upcasting is compulsory for me to do. The program I'm planning requires it to be so). I don't want to touch the base class once it's created.
Doesn't this problem violate the principle that once you make a base class, you won't have to modify it ever. Any way to resolve this problem?
p.s: I've seen the factory design pattern and the prototype design patterns, but both of them can't seem to be able to solve it.
This is defeating the purpose of inheritance and abstract interfaces. bye and sayonara both do the same thing (saying goodbye), only in different languages. This means you should have an abstract say_goodbye method that gets overridden for subclasses. I suppose this is a simplified example, so maybe you could describe your actual scenario so we can provide more specific help.
Edit If you want to create a copy of the derived class through an abstract interface, check out this question. If you want to explicitly access the different attributes of your subclasses, you should be asking your self if subclassing es even appropriate here, since your classes don't seem to have much in common.
Well, i'm not sure to understand exactly what you want (and why you want it that way) but:
int main()
{
Abs *bb=new B;
static_cast<B*>(bb)->bye();
Abs *cc=new C;
static_cast<C*>(cc)->sayonara();
}//main
Will work.
You just have to be sure that bb is really a B* before you static_cast.
You may also use dynamic_cast which will return a null pointer if bb is not of the correct type.
int main()
{
B *bb = new B;
bb->bye();
C *cc=new C;
cc->sayonara();
}//main
This way modifications in the base class are no longer needed :)
Dynamic casting is a sensible option. If you're religious about dynamic casts, you can use the visitor design pattern:
struct Abs;
struct B;
struct C;
struct Visitor
{
virtual ~Visitor() {}
// Provide sensible default actions
virtual void visit(Abs&) const { throw "not implemented"; }
virtual void visit(B& b) const { visit(static_cast<Abs&>(b)); }
virtual void visit(C& c) const { visit(static_cast<Abs&>(c)); }
};
struct Abs
{
virtual ~Abs() {}
virtual void hi() = 0;
virtual void accept(Visitor const& v) { v.visit(*this); }
};
struct B : Abs
{
void hi() { ... }
void accept(Visitor const& v) { v.visit(*this); }
void bye() { ... }
};
struct C : Abs
{
void hi() { ... }
void accept(Visitor const& v) { v.visit(*this); }
void sayonara() { ... }
};
struct DoSayonara : Visitor
{
void visit(C& c) const { c.sayonara(); }
};
struct DoBye : Visitor
{
void visit(B& b) const { b.bye(); }
};
struct ByeOrSayonara : Visitor
{
void visit(B& b) const { b.bye(); }
void visit(C& c) const { c.sayonara(); }
};
and then you use
Abs* b = new B(); Abs* c = new C();
b->accept(DoSayonara()); // Throw an exception
c->accept(DoSayonara()); // Do what is expected
Do this only when you really need it.
If upcasting is compulsory and you need to call methods defined in the subclasses then You're Doing It Wrong.
However, at a given point in time, you either know that an object is a specific subclass, in which case you can dynamically cast to that type, or you don't and can't be sure you can call the function.
Assuming this is related to your other question, I've tried to explain a way to implement that particular problem in a different manner there.